PikalaxALT
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93ab6985d2
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Some work on battle animations
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2015-11-09 16:41:09 -05:00 |
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PikalaxALT
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e044580669
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battle/ai/switch.asm and more battle/effect_commands.asm
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2015-11-07 08:05:57 -05:00 |
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PikalaxALT
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929d0aa081
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Still more battle command labels
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2015-11-06 22:36:06 -05:00 |
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PikalaxALT
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d8aa438644
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More battle command labels
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2015-11-06 20:55:16 -05:00 |
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PikalaxALT
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ae2970d73b
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Sprite movement function labels
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2015-11-06 16:42:38 -05:00 |
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IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
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yenatch
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23f9b5d21e
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Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
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2014-06-10 23:24:25 -07:00 |
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yenatch
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13d13263af
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Text macros in move and item descriptions.
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2014-03-06 00:58:15 -05:00 |
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yenatch
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82214440e1
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move the Moves label into battle/moves/moves.asm
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2013-12-30 23:17:11 -05:00 |
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yenatch
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f91be01df8
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use a macro to define move structs for percentage values
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2013-12-30 23:13:25 -05:00 |
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yenatch
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e2b00ea117
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shorten SP_ATTACK and SP_DEFENSE move effect constants
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2013-12-30 23:12:06 -05:00 |
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yenatch
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0f8c8e2d52
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move effect command 'wait' is now 'movedelay'
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2013-10-01 01:02:33 -04:00 |
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yenatch
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5b07ea19d0
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move descriptions
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2013-07-27 16:31:29 -04:00 |
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yenatch
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c0918f94fd
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there is no Move0
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2013-04-25 13:21:49 -04:00 |
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yenatch
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0844e3ee59
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implement move effect constants
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2013-04-25 04:26:37 -04:00 |
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yenatch
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494f4c13fe
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damagecalc is actually damagestats; itemmultiplier is actually damagecalc
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2013-04-20 02:55:50 -04:00 |
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yenatch
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f36dfc3689
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Move-specific effect pointers
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2013-04-01 00:53:18 -04:00 |
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yenatch
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b998f4594c
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Move effect pointers
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2013-03-31 21:39:12 -04:00 |
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yenatch
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dc81d0cfcf
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dump move effects
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2013-03-29 18:54:42 -04:00 |
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yenatch
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75ab33b311
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Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
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2013-02-05 03:56:27 -05:00 |
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