PikalaxALT
010b450834
Prepare to merge
2015-11-01 18:13:31 -05:00
PikalaxALT
31c407bb3d
Buena local labels
2015-11-01 12:44:30 -05:00
PikalaxALT
3b4805ee98
Sweepthrough of ClearBox arg conversion to lb
2015-11-01 09:38:48 -05:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
247a31c298
RIP ITEMCONTEXT constants
2015-10-25 18:47:27 -04:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
52605b764a
Add commented numbers to map/group constants
2015-10-17 21:26:38 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
12f9dca7a5
Final descriptive label in tilesets/animations.asm
2015-10-13 14:29:34 -04:00
PikalaxALT
8c2766e1b9
ldtile and dwtile macros added and globally implemented
2015-10-13 12:11:06 -04:00
PikalaxALT
0c39f6e273
Happiness and Mystery Gift constants
2015-10-12 12:33:24 -04:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
PikalaxALT
b68913a782
More radio labels
2015-10-09 23:09:03 -04:00
PikalaxALT
96b0e448c4
Labeling of AI item and wild encounter functions
2015-10-07 21:27:32 -04:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
JimB16
0d4c2776d9
changed varlabels for multiply- and divide-func, renamed battletext-labels
2015-09-06 23:38:01 +02:00
JimB16
c76a3c6ecd
changed more labels
2015-09-04 22:30:40 +02:00
JimB16
d6a4dada40
added/renamed constants and labels
2015-09-01 06:26:31 +02:00
JimB16
bcc11712a5
added 'wBT_OTTempCopy'-label and the data structure that comes after
2015-08-31 14:31:13 +02:00
JimB16
5faf138dc9
changed some labels and added comments
2015-08-28 22:18:41 +02:00
JimB16
4cd354ec32
fixed the BT_OTrainer Labels
2015-08-26 03:11:19 +02:00
JimB16
2f4a0179fe
changed constants to SRAMLabels
2015-08-26 01:40:34 +02:00
JimB16
b9c1d1b61e
named labels and commented WRAMVars in battle_tower.asm
2015-08-25 17:02:13 +02:00
yenatch
a129ba7b43
Nail down the rest of SRAM banks 0 and 1.
2015-08-20 23:03:05 -07:00
yenatch
70f9c27aac
Found a reference to an unknown blob.
2015-08-19 22:42:59 -07:00
yenatch
9e3bd6cb9b
Label scratch space and a bunch of box lists.
2015-08-19 21:51:04 -07:00
yenatch
860296f468
Comment and label the save file.
2015-08-19 21:14:15 -07:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
185b0a1c86
Wild Pokemon functions and data
...
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT
4c480a23dc
Fixed a few labeling bugs
2015-07-22 16:58:47 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00
PikalaxALT
06673cbee7
Named more specials, fixed a missing EOL
2015-07-20 18:59:26 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
IIMarckus
63cc4daae2
prefix wram varables with w.
2015-07-10 14:04:00 -06:00
IIMarckus
86c13acf84
Add more event flags and fight counters for phone scripts.
2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7
Label fight counters for phone call rematches.
2015-07-10 03:37:34 -06:00