xCrystal
4ec58809a0
Multiplayer engine: reload mocked players in several map setups [Commit 12] ( #40 )
2025-11-30 19:09:45 +01:00
xCrystal
38e6a9dd20
Multiplayer engine: all player initialization [Commit 11] ( #40 )
2025-11-30 19:09:38 +01:00
xCrystal
b97470e032
Multiplayer engine: bug fixes [Commit 9] ( #40 )
2025-11-30 19:09:23 +01:00
xCrystal
340ef4147f
Multiplayer engine: player objects (re)positioning logic [Commit 6] ( #40 )
2025-11-30 19:09:01 +01:00
xCrystal
fb8edba97e
Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] ( #40 )
2025-11-30 19:08:39 +01:00
xCrystal
f796199bab
Adjust MAPSETUP_ENTERLEVEL ( #4 ) and misc clean up
2024-03-05 20:08:42 +01:00
xCrystal
5c4d982702
Apply most of pokecrystal PR 1105
2024-02-11 00:16:00 +01:00
xCrystal
971c4aa2c7
Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands ( #15 )
2024-02-10 23:39:21 +01:00
xCrystal
98b04522e1
Handle the repositioning in the new map of a mocked player object after going through a map connection ( #29 )
2024-01-05 20:57:35 +01:00
xCrystal
ce4ca85494
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
...
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
7641bb7876
Implement the engine to backup disabled map spaces ( #33 )
2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1
Implement the engine to backup map objects when chaning maps ( #32 )
2023-12-15 19:10:47 +01:00
xCrystal
af9ab166c4
Ensure anchor points are applied when landing after warp by creating a new setup script
2023-12-14 17:11:15 +01:00
xCrystal
34d9877a1f
Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine ( #30 )
2023-11-28 09:44:10 +01:00
xCrystal
2df937cbee
Implement View Map mode [commit 5]: make View Map mode work from branch space ( #29 )
2023-11-04 17:17:08 +01:00
xCrystal
147c9f2add
Implement View Map mode [commit 1] ( #29 )
2023-10-31 20:25:56 +01:00
xCrystal
74f2a55332
Add new map setup script MAPSETUP_ENTERLEVEL ( #4 ), and integrate overworld HUD setup in the corresponding setup scripts ( #15 )
2023-08-31 19:27:39 +02:00
xCrystal
f64bbf700d
Consolidate behavior of fading to/from white in overworld ( #2 ), Fix naming screen tiles ( #3 ) (bug fix to 6e3c5fd008)
2023-08-04 23:54:53 +02:00
xCrystal
dd04feb32a
Remove map name sign feature ( #1 )
2023-07-31 19:30:40 +02:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
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New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
3684296583
Revise some constant definitions
2021-03-16 18:06:18 -04:00
Rangi
212846af57
Treat map setup commands like trade script commands
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Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
Rangi
c3c18dd196
Comment more ROM labels as unreferenced
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(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
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These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00