xCrystal
403d2aee7e
Level selection menu: fix trophy palettes not being faded out when spawning to level ( #12 )
2024-01-29 20:02:50 +01:00
xCrystal
9d0fbf3883
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 2]
2024-01-29 19:52:08 +01:00
xCrystal
52bb92028e
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 1]
2024-01-28 17:57:11 +01:00
xCrystal
2fdfa9057f
Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals ( #12 )
2024-01-27 22:21:09 +01:00
xCrystal
0d85313c54
Level selection menu: draw ToD symbol ( #12 )
2024-01-25 18:57:56 +01:00
xCrystal
c6ed364122
Level selection menu: GFX for ToD symbols ( #12 )
2024-01-25 18:06:01 +01:00
xCrystal
533f7c259e
Persist level selection menu landmark when coming back ( #12 )
2024-01-25 17:17:24 +01:00
xCrystal
2e9e298d64
Level selection menu: draw level cleared indicators [Commit 2/2] ( #12 )
2024-01-23 17:42:24 +01:00
xCrystal
fa42b14e29
Level selection menu: draw level cleared indicators [Commit 1] ( #12 )
2024-01-22 19:32:19 +01:00
xCrystal
ce2f5f3822
Level selection menu: print landmark level and name ( #12 )
2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828
Adjust level selection menu tilemap to make room for two rows of text at the bottom ( #12 )
2024-01-21 13:07:23 +01:00
xCrystal
008d796321
Implement unlocking levels [Commit 3/3] ( #35 )
2024-01-21 12:26:13 +01:00
xCrystal
4172760b6d
Implement unlocking levels [Commit 2] ( #35 )
2024-01-19 18:00:07 +01:00
xCrystal
38ffe06a2c
Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] ( #35 )
2024-01-18 19:22:21 +01:00
xCrystal
8757112152
Add support for a level having more than one associated landmark, for levels with alternative starting points ( #12 )
2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11
Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf
] ( #35 )
2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf
Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day ( #35 )
2024-01-16 18:08:19 +01:00
xCrystal
20e7791a83
Ggive dummy item in Item Space ( #22 )
2024-01-16 12:44:13 +01:00
xCrystal
98b04522e1
Handle the repositioning in the new map of a mocked player object after going through a map connection ( #29 )
2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e
Make PLAYER_NORMAL the default state when entering a new level ( #34 ) [patch to previous commit 9198f4d4b1
]
2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1
Fix CheckOnWater while on a space tile ( #34 ) [bugfix to aa91909388
]
2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf
Update to rgbds v0.7.0
2024-01-04 21:55:57 +01:00
xCrystal
3e952c0b0f
Use DEF before EQU syntax
2024-01-04 21:47:44 +01:00
xCrystal
16e7328439
Logic to manage PAL_OW_MISC ( #3 )
2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
...
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00