xCrystal
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ff35ce6d6b
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Player management [Commit 2] (#38)
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2024-03-09 16:40:21 +01:00 |
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xCrystal
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dbb340515f
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Player management [Commit 1] (#38)
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2024-03-08 18:56:26 +01:00 |
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xCrystal
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bb0240e279
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Fix bug: wStatusFlags.STATUSFLAGS_FLASH_F should not persist forever (#34)
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2024-03-08 13:29:26 +01:00 |
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xCrystal
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f796199bab
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Adjust MAPSETUP_ENTERLEVEL (#4) and misc clean up
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2024-03-05 20:08:42 +01:00 |
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xCrystal
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7a64a894e4
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More usage docs
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2024-02-26 18:20:33 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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5005ca7bd0
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Level selection menu: entry transition events (#12) (#35) [commit 4/4]
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2024-02-04 14:23:58 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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403d2aee7e
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Level selection menu: fix trophy palettes not being faded out when spawning to level (#12)
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2024-01-29 20:02:50 +01:00 |
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xCrystal
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2fdfa9057f
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Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12)
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2024-01-27 22:21:09 +01:00 |
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xCrystal
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0d85313c54
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Level selection menu: draw ToD symbol (#12)
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2024-01-25 18:57:56 +01:00 |
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xCrystal
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c6ed364122
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Level selection menu: GFX for ToD symbols (#12)
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2024-01-25 18:06:01 +01:00 |
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xCrystal
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2e9e298d64
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Level selection menu: draw level cleared indicators [Commit 2/2] (#12)
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2024-01-23 17:42:24 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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Rangi
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0df29e5aaf
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Update to rgbds v0.7.0
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2024-01-04 21:55:57 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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80257e4bca
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Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25)
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2023-12-27 17:42:46 +01:00 |
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xCrystal
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f9382f3c82
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Overworld HUD tiles in overworld font and charmap (#18)
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2023-12-24 17:07:36 +01:00 |
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xCrystal
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05d925eeb4
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Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
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2023-12-23 14:44:36 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
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xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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193882bc77
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Constants for board menu gfx sizes (#11)
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2023-09-23 11:50:25 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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ea31d254fb
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Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 (#11)
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2023-09-02 13:21:57 +02:00 |
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xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
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xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
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xCrystal
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f289d5621d
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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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2023-08-28 17:31:39 +02:00 |
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xCrystal
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fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
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xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
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xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
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xCrystal
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4855dd9b70
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RGB fade engine (#14)
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2023-08-25 23:09:42 +02:00 |
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xCrystal
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d5dc7b38df
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Level selection menu: implement landmark transitions not involving page change (#12)
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2023-08-23 12:50:22 +02:00 |
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xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
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xCrystal
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84d5bdb55d
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Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
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xCrystal
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fe4b54cece
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Level selection menu: placeholder grahpics and cgb layout (#12)
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2023-08-18 20:19:34 +02:00 |
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xCrystal
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684c2eff78
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
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xCrystal
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1f33436a64
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
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xCrystal
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c405c955ba
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Load overworld font and frame via HDMA instead of copying to VRAM (#10)
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2023-08-12 21:14:46 +02:00 |
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xCrystal
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052d246ee3
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
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xCrystal
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e5171321a9
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Fix overworld frame for non-speech textbox sizes (#10)
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2023-08-09 10:17:43 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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