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Credit to chaos_lord2 for decoding that load in computing enemy stats
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@ -6526,7 +6526,7 @@ LoadEnemyMon: ; 3e8eb
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; Fill stats
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ld de, EnemyMonMaxHP
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ld b, FALSE
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ld hl, LinkBattleRNs + 7 ; ?
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ld hl, EnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1) ; LinkBattleRNs + 7 ; ?
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predef CalcPkmnStats
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; If we're in a trainer battle,
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