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Merge pull request #762 from mid-kid/master
Better document splash screen
This commit is contained in:
@ -1,7 +1,7 @@
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; battle_anim_struct members (see macros/wram.asm)
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; battle_anim_struct members (see macros/wram.asm)
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const_def
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_01
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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const BATTLEANIMSTRUCT_FUNCTION
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@ -14,9 +14,9 @@
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_ANON_JT_INDEX
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_0F
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_10
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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File diff suppressed because it is too large
Load Diff
@ -11,8 +11,8 @@ SpriteAnimFrameData:
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dw .Frameset_TextEntryCursor
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dw .Frameset_TextEntryCursor
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dw .Frameset_TextEntryCursorBig
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dw .Frameset_TextEntryCursorBig
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dw .Frameset_GameFreakLogo
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dw .Frameset_GameFreakLogo
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dw .Frameset_GSIntroStar
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dw .Frameset_GSGameFreakLogoStar
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dw .Frameset_GSIntroSparkle
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dw .Frameset_GSGameFreakLogoSparkle
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dw .Frameset_SlotsGolem
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dw .Frameset_SlotsGolem
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dw .Frameset_SlotsChansey
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dw .Frameset_SlotsChansey
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dw .Frameset_SlotsChansey2
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dw .Frameset_SlotsChansey2
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@ -155,16 +155,16 @@ SpriteAnimFrameData:
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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endanim
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endanim
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.Frameset_GSIntroStar:
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.Frameset_GSGameFreakLogoStar:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
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dorestart
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dorestart
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.Frameset_GSIntroSparkle:
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.Frameset_GSGameFreakLogoSparkle:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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dorestart
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dorestart
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.Frameset_SlotsGolem:
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.Frameset_SlotsGolem:
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@ -35,11 +35,11 @@ SpriteAnimOAMData:
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
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dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
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dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO
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dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO
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dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
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dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
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dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1
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dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
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dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2
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dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
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dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3
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dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
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dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
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dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
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dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
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dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
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dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
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@ -153,7 +153,7 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 0, 0, $10, 0
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dbsprite -1, 0, 0, 0, $10, 0
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dbsprite 0, 0, 0, 0, $11, 0
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dbsprite 0, 0, 0, 0, $11, 0
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.OAMData_GSIntroStar:
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.OAMData_GSGameFreakLogoStar:
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db 4
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db 4
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dbsprite -1, -1, 0, 0, $00, 0
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dbsprite -1, -1, 0, 0, $00, 0
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dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
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dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
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@ -471,7 +471,7 @@ SpriteAnimOAMData:
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dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
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dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
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dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
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dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
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.OAMData_GSIntroGameFreakLogo:
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.OAMData_GSGameFreakLogo:
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db 15
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db 15
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dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
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dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
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dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
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dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
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@ -1,48 +1,48 @@
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SpriteAnimSeqData:
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SpriteAnimSeqData:
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; entries correspond to SPRITE_ANIM_INDEX_* constants
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; frameset, sequence, tile
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; frameset, sequence, tile
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
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db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
||||||
|
@ -319,7 +319,6 @@ RunBattleAnimCommand:
|
|||||||
ld hl, BattleAnimCommands
|
ld hl, BattleAnimCommands
|
||||||
add hl, de
|
add hl, de
|
||||||
add hl, de
|
add hl, de
|
||||||
|
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
ld l, a
|
ld l, a
|
||||||
@ -714,7 +713,7 @@ BattleAnimCmd_IncObj:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.found
|
.found
|
||||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
@ -765,7 +764,7 @@ BattleAnimCmd_SetObj:
|
|||||||
|
|
||||||
.found
|
.found
|
||||||
call GetBattleAnimByte
|
call GetBattleAnimByte
|
||||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
@ -39,42 +39,42 @@ endr
|
|||||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [wLastAnimObjectIndex]
|
ld a, [wLastAnimObjectIndex]
|
||||||
ld [hli], a ; Index
|
ld [hli], a ; BATTLEANIMSTRUCT_INDEX
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 01
|
ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 02
|
ld [hli], a ; BATTLEANIMSTRUCT_02
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; Frameset ID
|
ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; Function
|
ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 05
|
ld [hli], a ; BATTLEANIMSTRUCT_PALETTE
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
call GetBattleAnimTileOffset
|
call GetBattleAnimTileOffset
|
||||||
ld [hli], a ; Tile ID
|
ld [hli], a ; BATTLEANIMSTRUCT_TILEID
|
||||||
ld a, [wBattleObjectTempXCoord]
|
ld a, [wBattleObjectTempXCoord]
|
||||||
ld [hli], a ; X Coord
|
ld [hli], a ; BATTLEANIMSTRUCT_XCOORD
|
||||||
ld a, [wBattleObjectTempYCoord]
|
ld a, [wBattleObjectTempYCoord]
|
||||||
ld [hli], a ; Y Coord
|
ld [hli], a ; BATTLEANIMSTRUCT_YCOORD
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; X Offset
|
ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET
|
||||||
ld [hli], a ; Y Offset
|
ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET
|
||||||
ld a, [wBattleObjectTempParam]
|
ld a, [wBattleObjectTempParam]
|
||||||
ld [hli], a ; Param
|
ld [hli], a ; BATTLEANIMSTRUCT_PARAM
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; 0c
|
ld [hli], a ; BATTLEANIMSTRUCT_DURATION
|
||||||
dec a
|
dec a
|
||||||
ld [hli], a ; 0d
|
ld [hli], a ; BATTLEANIMSTRUCT_FRAME
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; 0e
|
ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
ld [hli], a ; 0f
|
ld [hli], a ; BATTLEANIMSTRUCT_VAR1
|
||||||
ld [hl], a ; 10
|
ld [hl], a ; BATTLEANIMSTRUCT_VAR2
|
||||||
ret
|
ret
|
||||||
|
|
||||||
BattleAnimOAMUpdate:
|
BattleAnimOAMUpdate:
|
||||||
@ -199,7 +199,7 @@ BattleAnimOAMUpdate:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
InitBattleAnimBuffer:
|
InitBattleAnimBuffer:
|
||||||
ld hl, BATTLEANIMSTRUCT_01
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
@ -232,7 +232,7 @@ InitBattleAnimBuffer:
|
|||||||
and a
|
and a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
ld hl, BATTLEANIMSTRUCT_01
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld [wBattleAnimTempOAMFlags], a
|
ld [wBattleAnimTempOAMFlags], a
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -22,7 +22,7 @@ CelebiShrineEvent:
|
|||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $80
|
ld a, $80
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -138,7 +138,7 @@ UpdateCelebiPosition:
|
|||||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -148,7 +148,7 @@ UpdateCelebiPosition:
|
|||||||
sub $3
|
sub $3
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.skip
|
.skip
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
@ -222,11 +222,11 @@ Cut_SpawnLeaf:
|
|||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], FIELDMOVE_GRASS
|
ld [hl], FIELDMOVE_GRASS
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
pop af
|
pop af
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
pop de
|
pop de
|
||||||
@ -346,7 +346,7 @@ FlyToAnim:
|
|||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 11 * 8
|
ld [hl], 11 * 8
|
||||||
ld a, 64
|
ld a, 64
|
||||||
|
@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.pressed_a
|
.pressed_a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc a
|
inc a
|
||||||
@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
sub 1 tiles
|
sub 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
add 1 tiles
|
add 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
sub 1 tiles
|
sub 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sub 9
|
sub 9
|
||||||
@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
add 1 tiles
|
add 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 9
|
add 9
|
||||||
|
@ -1140,7 +1140,7 @@ ReelAction_InitGolem:
|
|||||||
depixel 12, 13
|
depixel 12, 13
|
||||||
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
pop af
|
pop af
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -1968,7 +1968,7 @@ Slots_AnimateGolem:
|
|||||||
dw .roll
|
dw .roll
|
||||||
|
|
||||||
.init
|
.init
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1985,7 +1985,7 @@ Slots_AnimateGolem:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $30
|
ld [hl], $30
|
||||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||||
@ -1993,7 +1993,7 @@ Slots_AnimateGolem:
|
|||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
|
|
||||||
.fall
|
.fall
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $20
|
cp $20
|
||||||
@ -2012,7 +2012,7 @@ Slots_AnimateGolem:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $2
|
ld [hl], $2
|
||||||
ld a, 1
|
ld a, 1
|
||||||
@ -2031,7 +2031,7 @@ Slots_AnimateGolem:
|
|||||||
jr nc, .restart
|
jr nc, .restart
|
||||||
and $3
|
and $3
|
||||||
ret nz
|
ret nz
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
xor $ff
|
xor $ff
|
||||||
@ -2101,11 +2101,11 @@ Slots_AnimateChansey:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
.two
|
.two
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
|
@ -886,10 +886,10 @@ _CGB_GamefreakLogo:
|
|||||||
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
|
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
|
||||||
call GetPredefPal
|
call GetPredefPal
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
ld hl, .GamefreakLogoOBPalette
|
ld hl, .GamefreakDittoPalette
|
||||||
ld de, wOBPals1
|
ld de, wOBPals1
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
ld hl, .GamefreakLogoOBPalette
|
ld hl, .GamefreakDittoPalette
|
||||||
ld de, wOBPals1 palette 1
|
ld de, wOBPals1 palette 1
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
call WipeAttrmap
|
call WipeAttrmap
|
||||||
@ -897,8 +897,8 @@ _CGB_GamefreakLogo:
|
|||||||
call ApplyPals
|
call ApplyPals
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GamefreakLogoOBPalette:
|
.GamefreakDittoPalette:
|
||||||
INCLUDE "gfx/splash/logo.pal"
|
INCLUDE "gfx/splash/ditto.pal"
|
||||||
|
|
||||||
_CGB_PlayerOrMonFrontpicPals:
|
_CGB_PlayerOrMonFrontpicPals:
|
||||||
ld de, wBGPals1
|
ld de, wBGPals1
|
||||||
|
@ -194,7 +194,7 @@ SetPartyMonIconAnimSpeed:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
rlca
|
rlca
|
||||||
rlca
|
rlca
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
@ -20,8 +20,8 @@ DoAnimFrame:
|
|||||||
dw .GSTitleTrail
|
dw .GSTitleTrail
|
||||||
dw .NamingScreenCursor
|
dw .NamingScreenCursor
|
||||||
dw .GameFreakLogo
|
dw .GameFreakLogo
|
||||||
dw .GSIntroStar
|
dw .GSGameFreakLogoStar
|
||||||
dw .GSIntroSparkle
|
dw .GSGameFreakLogoSparkle
|
||||||
dw .SlotsGolem
|
dw .SlotsGolem
|
||||||
dw .SlotsChansey
|
dw .SlotsChansey
|
||||||
dw .SlotsChanseyEgg
|
dw .SlotsChanseyEgg
|
||||||
@ -74,7 +74,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 8 * 3
|
ld [hl], 8 * 3
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -82,7 +82,7 @@ DoAnimFrame:
|
|||||||
and $f
|
and $f
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
|
|
||||||
@ -145,14 +145,14 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
and $3
|
and $3
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
inc [hl]
|
inc [hl]
|
||||||
swap a
|
swap a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
@ -163,7 +163,7 @@ DoAnimFrame:
|
|||||||
cp $a4
|
cp $a4
|
||||||
jr nc, .asm_8d356
|
jr nc, .asm_8d356
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add $4
|
add $4
|
||||||
|
|
||||||
@ -175,14 +175,14 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sla a
|
sla a
|
||||||
sla a
|
sla a
|
||||||
|
|
||||||
ld d, 2
|
ld d, 2
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 3
|
add 3
|
||||||
@ -199,7 +199,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroHoOhLugia
|
.GSIntroHoOhLugia
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc a
|
inc a
|
||||||
@ -220,12 +220,12 @@ DoAnimFrame:
|
|||||||
callfar ComposeMail_AnimateCursor
|
callfar ComposeMail_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GameFreakLogo:
|
.GameFreakLogo
|
||||||
callfar PlaceGameFreakLogo
|
callfar GameFreakLogoSpriteAnim
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroStar
|
.GSGameFreakLogoStar
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -236,7 +236,7 @@ DoAnimFrame:
|
|||||||
and $1f
|
and $1f
|
||||||
jr nz, .asm_8d395
|
jr nz, .asm_8d395
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
dec [hl]
|
dec [hl]
|
||||||
.asm_8d395
|
.asm_8d395
|
||||||
@ -258,7 +258,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
@ -274,14 +274,14 @@ DoAnimFrame:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroSparkle
|
.GSGameFreakLogoSparkle
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
or [hl]
|
or [hl]
|
||||||
jr z, .asm_8d41e
|
jr z, .asm_8d41e
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
|
|
||||||
@ -303,13 +303,13 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
@ -318,13 +318,13 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
ld [hl], d
|
ld [hl], d
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
@ -334,7 +334,7 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
@ -431,13 +431,13 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $2
|
ld [hl], $2
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $20
|
ld [hl], $20
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.TradePokeBall_two
|
.TradePokeBall_two
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -448,12 +448,12 @@ DoAnimFrame:
|
|||||||
.asm_8d4af
|
.asm_8d4af
|
||||||
call .IncrementJumptableIndex
|
call .IncrementJumptableIndex
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $40
|
ld [hl], $40
|
||||||
|
|
||||||
.TradePokeBall_three
|
.TradePokeBall_three
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp 48
|
cp 48
|
||||||
@ -477,24 +477,24 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $30
|
ld [hl], $30
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $24
|
ld [hl], $24
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.TradePokeBall_four
|
.TradePokeBall_four
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
jr z, .asm_8d51c
|
jr z, .asm_8d51c
|
||||||
|
|
||||||
ld d, a
|
ld d, a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
call Sprites_Sine
|
call Sprites_Sine
|
||||||
@ -503,18 +503,18 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and $3f
|
and $3f
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $20
|
ld [hl], $20
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sub $c
|
sub $c
|
||||||
@ -559,7 +559,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.RevealNewMon:
|
.RevealNewMon:
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $80
|
cp $80
|
||||||
@ -600,7 +600,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.CutLeaves
|
.CutLeaves
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
@ -610,13 +610,13 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
ld [hl], d
|
ld [hl], d
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -645,7 +645,7 @@ DoAnimFrame:
|
|||||||
and a
|
and a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -657,7 +657,7 @@ DoAnimFrame:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -666,7 +666,7 @@ DoAnimFrame:
|
|||||||
add $8
|
add $8
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.skip
|
.skip
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -691,7 +691,7 @@ DoAnimFrame:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
ld d, $40
|
ld d, $40
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -718,7 +718,7 @@ DoAnimFrame:
|
|||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -727,7 +727,7 @@ DoAnimFrame:
|
|||||||
sub $2
|
sub $2
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.asm_8d621
|
.asm_8d621
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -756,7 +756,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 2
|
add 2
|
||||||
@ -774,7 +774,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.IntroPichuWooper
|
.IntroPichuWooper
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp 20
|
cp 20
|
||||||
@ -799,7 +799,7 @@ DoAnimFrame:
|
|||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
push af
|
push af
|
||||||
|
@ -160,44 +160,45 @@ _InitSpriteAnimStruct::
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
; Load the index.
|
; Load the index.
|
||||||
ld a, [wSpriteAnimCount]
|
ld a, [wSpriteAnimCount]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_INDEX
|
||||||
; Copy the table entry to the next two fields.
|
; Copy the table entry to the next two fields.
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
inc de
|
inc de
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
inc de
|
inc de
|
||||||
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
|
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
|
||||||
; Take the value and load it in
|
; Take the value and load it in
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
call GetSpriteAnimVTile
|
call GetSpriteAnimVTile
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
|
||||||
pop de
|
pop de
|
||||||
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
|
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
; Load the original value of de into here.
|
; Load the original value of de into here.
|
||||||
ld a, e
|
ld a, e
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_XCOORD
|
||||||
ld a, d
|
ld a, d
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_YCOORD
|
||||||
; load 0 into the next four fields
|
; load 0 into the next four fields
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_DURATION
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET
|
||||||
; load -1 into the next field
|
; load -1 into the next field
|
||||||
dec a
|
dec a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_FRAME
|
||||||
; load 0 into the last five fields
|
; load 0 into the last five fields
|
||||||
xor a
|
xor a
|
||||||
rept 4
|
ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR1
|
||||||
endr
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR2
|
||||||
ld [hl], a
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR3
|
||||||
|
ld [hl], a ; SPRITEANIMSTRUCT_VAR4
|
||||||
; back up the address of the first field to wSpriteAnimAddrBackup
|
; back up the address of the first field to wSpriteAnimAddrBackup
|
||||||
ld a, c
|
ld a, c
|
||||||
ld [wSpriteAnimAddrBackup], a
|
ld [wSpriteAnimAddrBackup], a
|
||||||
|
@ -969,7 +969,7 @@ Intro_PlacePlayerSprite:
|
|||||||
NUM_TITLESCREENOPTIONS EQU const_value
|
NUM_TITLESCREENOPTIONS EQU const_value
|
||||||
|
|
||||||
IntroSequence:
|
IntroSequence:
|
||||||
callfar Copyright_GameFreakPresents
|
callfar SplashScreen
|
||||||
jr c, StartTitleScreen
|
jr c, StartTitleScreen
|
||||||
farcall CrystalIntro
|
farcall CrystalIntro
|
||||||
|
|
||||||
|
@ -385,7 +385,7 @@ NamingScreenJoypadLoop:
|
|||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, wJumptableIndex
|
ld hl, wJumptableIndex
|
||||||
@ -425,10 +425,10 @@ NamingScreenJoypadLoop:
|
|||||||
ld c, [hl]
|
ld c, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
call NamingScreen_IsTargetBox
|
call NamingScreen_IsTargetBox
|
||||||
@ -468,7 +468,7 @@ NamingScreenJoypadLoop:
|
|||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
|
|
||||||
NamingScreen_GetCursorPosition:
|
NamingScreen_GetCursorPosition:
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
push bc
|
push bc
|
||||||
@ -480,7 +480,7 @@ NamingScreen_GetCursorPosition:
|
|||||||
cp b
|
cp b
|
||||||
pop bc
|
pop bc
|
||||||
jr nz, .not_bottom_row
|
jr nz, .not_bottom_row
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $3
|
cp $3
|
||||||
@ -504,7 +504,7 @@ NamingScreen_GetCursorPosition:
|
|||||||
|
|
||||||
NamingScreen_AnimateCursor:
|
NamingScreen_AnimateCursor:
|
||||||
call .GetDPad
|
call .GetDPad
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld e, a
|
ld e, a
|
||||||
@ -524,13 +524,13 @@ NamingScreen_AnimateCursor:
|
|||||||
ld de, .CaseDelEnd
|
ld de, .CaseDelEnd
|
||||||
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
|
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
|
||||||
.ok2
|
.ok2
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld l, [hl]
|
ld l, [hl]
|
||||||
ld h, $0
|
ld h, $0
|
||||||
@ -567,7 +567,7 @@ NamingScreen_AnimateCursor:
|
|||||||
call NamingScreen_GetCursorPosition
|
call NamingScreen_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_11ab7
|
jr nz, .asm_11ab7
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $8
|
cp $8
|
||||||
@ -587,7 +587,7 @@ NamingScreen_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
@ -596,7 +596,7 @@ NamingScreen_AnimateCursor:
|
|||||||
call NamingScreen_GetCursorPosition
|
call NamingScreen_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_11ad8
|
jr nz, .asm_11ad8
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -618,13 +618,13 @@ NamingScreen_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.down
|
.down
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
call NamingScreen_IsTargetBox
|
call NamingScreen_IsTargetBox
|
||||||
@ -645,7 +645,7 @@ NamingScreen_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.up
|
.up
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1059,7 +1059,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, wJumptableIndex
|
ld hl, wJumptableIndex
|
||||||
@ -1109,10 +1109,10 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
ld c, [hl]
|
ld c, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $9
|
ld [hl], $9
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $5
|
ld [hl], $5
|
||||||
ret
|
ret
|
||||||
@ -1155,7 +1155,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
|
|
||||||
ComposeMail_AnimateCursor:
|
ComposeMail_AnimateCursor:
|
||||||
call .GetDPad
|
call .GetDPad
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld e, a
|
ld e, a
|
||||||
@ -1170,13 +1170,13 @@ ComposeMail_AnimateCursor:
|
|||||||
ld de, .CaseDelEnd
|
ld de, .CaseDelEnd
|
||||||
ld a, 1
|
ld a, 1
|
||||||
.got_pointer
|
.got_pointer
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add [hl]
|
add [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld l, [hl]
|
ld l, [hl]
|
||||||
ld h, 0
|
ld h, 0
|
||||||
@ -1213,7 +1213,7 @@ ComposeMail_AnimateCursor:
|
|||||||
call ComposeMail_GetCursorPosition
|
call ComposeMail_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .case_del_done_right
|
jr nz, .case_del_done_right
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $9
|
cp $9
|
||||||
@ -1233,7 +1233,7 @@ ComposeMail_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
@ -1242,7 +1242,7 @@ ComposeMail_AnimateCursor:
|
|||||||
call ComposeMail_GetCursorPosition
|
call ComposeMail_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .caps_del_done_left
|
jr nz, .caps_del_done_left
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1264,13 +1264,13 @@ ComposeMail_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.down
|
.down
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $5
|
cp $5
|
||||||
@ -1283,7 +1283,7 @@ ComposeMail_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.up
|
.up
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1302,12 +1302,12 @@ NamingScreen_PressedA_GetCursorCommand:
|
|||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
|
|
||||||
ComposeMail_GetCursorPosition:
|
ComposeMail_GetCursorPosition:
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $5
|
cp $5
|
||||||
jr nz, .letter
|
jr nz, .letter
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $3
|
cp $3
|
||||||
|
@ -324,7 +324,7 @@ EvolutionAnimation:
|
|||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $10
|
ld [hl], $10
|
||||||
ret
|
ret
|
||||||
|
@ -1,332 +1,3 @@
|
|||||||
Copyright_GameFreakPresents:
|
|
||||||
; Play the copyright screen and GameFreak Presents sequence.
|
|
||||||
; Return carry if user cancels animation by pressing a button.
|
|
||||||
|
|
||||||
ld de, MUSIC_NONE
|
|
||||||
call PlayMusic
|
|
||||||
call ClearBGPalettes
|
|
||||||
call ClearTilemap
|
|
||||||
ld a, HIGH(vBGMap0)
|
|
||||||
ldh [hBGMapAddress + 1], a
|
|
||||||
xor a ; LOW(vBGMap0)
|
|
||||||
ldh [hBGMapAddress], a
|
|
||||||
ldh [hJoyDown], a
|
|
||||||
ldh [hSCX], a
|
|
||||||
ldh [hSCY], a
|
|
||||||
ld a, SCREEN_HEIGHT_PX
|
|
||||||
ldh [hWY], a
|
|
||||||
call WaitBGMap
|
|
||||||
ld b, SCGB_GAMEFREAK_LOGO
|
|
||||||
call GetSGBLayout
|
|
||||||
call SetPalettes
|
|
||||||
ld c, 10
|
|
||||||
call DelayFrames
|
|
||||||
callfar Copyright
|
|
||||||
call WaitBGMap
|
|
||||||
ld c, 100
|
|
||||||
call DelayFrames
|
|
||||||
call ClearTilemap
|
|
||||||
farcall GBCOnlyScreen
|
|
||||||
call .GetGFLogoGFX
|
|
||||||
.joy_loop
|
|
||||||
call JoyTextDelay
|
|
||||||
ldh a, [hJoyLast]
|
|
||||||
and BUTTONS
|
|
||||||
jr nz, .pressed_button
|
|
||||||
ld a, [wJumptableIndex]
|
|
||||||
bit 7, a
|
|
||||||
jr nz, .finish
|
|
||||||
call PlaceGameFreakPresents
|
|
||||||
farcall PlaySpriteAnimations
|
|
||||||
call DelayFrame
|
|
||||||
jr .joy_loop
|
|
||||||
|
|
||||||
.pressed_button
|
|
||||||
call .StopGamefreakAnim
|
|
||||||
scf
|
|
||||||
ret
|
|
||||||
|
|
||||||
.finish
|
|
||||||
call .StopGamefreakAnim
|
|
||||||
and a
|
|
||||||
ret
|
|
||||||
|
|
||||||
.GetGFLogoGFX:
|
|
||||||
ld de, GameFreakLogo
|
|
||||||
ld hl, vTiles2
|
|
||||||
lb bc, BANK(GameFreakLogo), 28
|
|
||||||
call Get1bpp
|
|
||||||
|
|
||||||
ldh a, [rSVBK]
|
|
||||||
push af
|
|
||||||
ld a, BANK(wDecompressScratch)
|
|
||||||
ldh [rSVBK], a
|
|
||||||
|
|
||||||
ld hl, IntroLogoGFX
|
|
||||||
ld de, wDecompressScratch
|
|
||||||
ld a, BANK(IntroLogoGFX)
|
|
||||||
call FarDecompress
|
|
||||||
|
|
||||||
ld hl, vTiles0
|
|
||||||
ld de, wDecompressScratch
|
|
||||||
lb bc, 1, 8 tiles
|
|
||||||
call Request2bpp
|
|
||||||
|
|
||||||
ld hl, vTiles1
|
|
||||||
ld de, wDecompressScratch + $80 tiles
|
|
||||||
lb bc, 1, 8 tiles
|
|
||||||
call Request2bpp
|
|
||||||
|
|
||||||
pop af
|
|
||||||
ldh [rSVBK], a
|
|
||||||
|
|
||||||
farcall ClearSpriteAnims
|
|
||||||
depixel 10, 11, 4, 0
|
|
||||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
|
||||||
call InitSpriteAnimStruct
|
|
||||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $a0
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $60
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $30
|
|
||||||
xor a
|
|
||||||
ld [wJumptableIndex], a
|
|
||||||
ld [wIntroSceneFrameCounter], a
|
|
||||||
ld [wIntroSceneTimer], a
|
|
||||||
ldh [hSCX], a
|
|
||||||
ldh [hSCY], a
|
|
||||||
ld a, $1
|
|
||||||
ldh [hBGMapMode], a
|
|
||||||
ld a, $90
|
|
||||||
ldh [hWY], a
|
|
||||||
lb de, %11100100, %11100100
|
|
||||||
call DmgToCgbObjPals
|
|
||||||
ret
|
|
||||||
|
|
||||||
.StopGamefreakAnim:
|
|
||||||
farcall ClearSpriteAnims
|
|
||||||
call ClearTilemap
|
|
||||||
call ClearSprites
|
|
||||||
ld c, 16
|
|
||||||
call DelayFrames
|
|
||||||
ret
|
|
||||||
|
|
||||||
PlaceGameFreakPresents:
|
|
||||||
jumptable .scenes, wJumptableIndex
|
|
||||||
|
|
||||||
.scenes
|
|
||||||
dw GameFreakPresentsScene0
|
|
||||||
dw GameFreakPresentsScene1
|
|
||||||
dw GameFreakPresentsScene2
|
|
||||||
dw GameFreakPresentsScene3
|
|
||||||
|
|
||||||
PlaceGameFreakPresents_NextScene:
|
|
||||||
ld hl, wJumptableIndex
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakPresentsScene0:
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakPresentsScene1:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $20
|
|
||||||
jr nc, .PlaceGameFreak
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.PlaceGameFreak:
|
|
||||||
ld [hl], 0
|
|
||||||
ld hl, .GAME_FREAK
|
|
||||||
decoord 5, 10
|
|
||||||
ld bc, .end - .GAME_FREAK
|
|
||||||
call CopyBytes
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
ld de, SFX_GAME_FREAK_PRESENTS
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
.GAME_FREAK:
|
|
||||||
; G A M E _ F R E A K
|
|
||||||
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
|
|
||||||
.end
|
|
||||||
db "@"
|
|
||||||
|
|
||||||
GameFreakPresentsScene2:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $40
|
|
||||||
jr nc, .place_presents
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.place_presents
|
|
||||||
ld [hl], 0
|
|
||||||
ld hl, .presents
|
|
||||||
decoord 7, 11
|
|
||||||
ld bc, .end - .presents
|
|
||||||
call CopyBytes
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
ret
|
|
||||||
|
|
||||||
.presents
|
|
||||||
db 7, 8, 9, 10, 11, 12
|
|
||||||
.end
|
|
||||||
db "@"
|
|
||||||
|
|
||||||
GameFreakPresentsScene3:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $80
|
|
||||||
jr nc, .finish
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.finish
|
|
||||||
ld hl, wJumptableIndex
|
|
||||||
set 7, [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
PlaceGameFreakLogo:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
ld e, [hl]
|
|
||||||
ld d, 0
|
|
||||||
ld hl, .scenes
|
|
||||||
add hl, de
|
|
||||||
add hl, de
|
|
||||||
ld a, [hli]
|
|
||||||
ld h, [hl]
|
|
||||||
ld l, a
|
|
||||||
jp hl
|
|
||||||
|
|
||||||
.scenes:
|
|
||||||
dw GameFreakLogoScene1
|
|
||||||
dw GameFreakLogoScene2
|
|
||||||
dw GameFreakLogoScene3
|
|
||||||
dw GameFreakLogoScene4
|
|
||||||
dw GameFreakLogoScene5
|
|
||||||
|
|
||||||
GameFreakLogoScene1:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene2:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
and a
|
|
||||||
jr z, .asm_e4747
|
|
||||||
ld d, a
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
and %111111
|
|
||||||
cp %100000
|
|
||||||
jr nc, .asm_e4723
|
|
||||||
add %100000
|
|
||||||
.asm_e4723
|
|
||||||
ld e, a
|
|
||||||
farcall BattleAnim_Sine_e
|
|
||||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], e
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
dec [hl]
|
|
||||||
and $1f
|
|
||||||
ret nz
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
sub $30
|
|
||||||
ld [hl], a
|
|
||||||
ld de, SFX_DITTO_BOUNCE
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e4747
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $0
|
|
||||||
ld de, SFX_DITTO_POP_UP
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene3:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
cp $20
|
|
||||||
jr nc, .asm_e4764
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e4764
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $0
|
|
||||||
ld de, SFX_DITTO_TRANSFORM
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene4:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
cp $40
|
|
||||||
jr z, .asm_e47a3
|
|
||||||
inc [hl]
|
|
||||||
srl a
|
|
||||||
srl a
|
|
||||||
ld e, a
|
|
||||||
ld d, $0
|
|
||||||
ld hl, GameFreakLogoPalettes
|
|
||||||
add hl, de
|
|
||||||
add hl, de
|
|
||||||
ldh a, [rSVBK]
|
|
||||||
push af
|
|
||||||
ld a, BANK(wOBPals2)
|
|
||||||
ldh [rSVBK], a
|
|
||||||
ld a, [hli]
|
|
||||||
ld [wOBPals2 + 12], a
|
|
||||||
ld a, [hli]
|
|
||||||
ld [wOBPals2 + 13], a
|
|
||||||
pop af
|
|
||||||
ldh [rSVBK], a
|
|
||||||
ld a, TRUE
|
|
||||||
ldh [hCGBPalUpdate], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e47a3
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
GameFreakLogoScene5:
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoPalettes:
|
|
||||||
INCLUDE "gfx/intro/gamefreak_logo.pal"
|
|
||||||
|
|
||||||
GameFreakLogo:
|
|
||||||
INCBIN "gfx/splash/logo1.1bpp"
|
|
||||||
INCBIN "gfx/splash/logo2.1bpp"
|
|
||||||
|
|
||||||
CrystalIntro:
|
CrystalIntro:
|
||||||
ldh a, [rSVBK]
|
ldh a, [rSVBK]
|
||||||
push af
|
push af
|
||||||
@ -1519,7 +1190,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
||||||
@ -1529,7 +1200,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $18
|
ld [hl], $18
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
||||||
@ -1539,7 +1210,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $28
|
ld [hl], $28
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
||||||
@ -1548,7 +1219,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
|
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $38
|
ld [hl], $38
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user