From 926e2318492341b108d5591e752babc87975a7fc Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sat, 22 Aug 2020 01:10:17 +0200 Subject: [PATCH 1/8] Move all splash screen files to gfx/splash --- engine/gfx/cgb_layouts.asm | 8 +++---- engine/movie/intro.asm | 20 +++++++++--------- gfx/lz.mk | 3 ++- gfx/splash/{logo.pal => ditto.pal} | 0 gfx/{intro/logo.png => splash/ditto.png} | Bin .../ditto_fade.pal} | 3 --- gfx/splash/{logo2.png => gamefreak_logo.png} | Bin .../{logo1.png => gamefreak_presents.png} | Bin main.asm | 4 ++-- 9 files changed, 18 insertions(+), 20 deletions(-) rename gfx/splash/{logo.pal => ditto.pal} (100%) rename gfx/{intro/logo.png => splash/ditto.png} (100%) rename gfx/{intro/gamefreak_logo.pal => splash/ditto_fade.pal} (99%) rename gfx/splash/{logo2.png => gamefreak_logo.png} (100%) rename gfx/splash/{logo1.png => gamefreak_presents.png} (100%) diff --git a/engine/gfx/cgb_layouts.asm b/engine/gfx/cgb_layouts.asm index c58b27cd9..d9bd9a915 100644 --- a/engine/gfx/cgb_layouts.asm +++ b/engine/gfx/cgb_layouts.asm @@ -886,10 +886,10 @@ _CGB_GamefreakLogo: ld a, PREDEFPAL_GAMEFREAK_LOGO_BG call GetPredefPal call LoadHLPaletteIntoDE - ld hl, .GamefreakLogoOBPalette + ld hl, .GamefreakDittoPalette ld de, wOBPals1 call LoadHLPaletteIntoDE - ld hl, .GamefreakLogoOBPalette + ld hl, .GamefreakDittoPalette ld de, wOBPals1 palette 1 call LoadHLPaletteIntoDE call WipeAttrmap @@ -897,8 +897,8 @@ _CGB_GamefreakLogo: call ApplyPals ret -.GamefreakLogoOBPalette: -INCLUDE "gfx/splash/logo.pal" +.GamefreakDittoPalette: +INCLUDE "gfx/splash/ditto.pal" _CGB_PlayerOrMonFrontpicPals: ld de, wBGPals1 diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index c05d1202c..fff4b6436 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -52,9 +52,9 @@ Copyright_GameFreakPresents: ret .GetGFLogoGFX: - ld de, GameFreakLogo + ld de, GameFreakLogoGFX ld hl, vTiles2 - lb bc, BANK(GameFreakLogo), 28 + lb bc, BANK(GameFreakLogoGFX), 28 call Get1bpp ldh a, [rSVBK] @@ -62,9 +62,9 @@ Copyright_GameFreakPresents: ld a, BANK(wDecompressScratch) ldh [rSVBK], a - ld hl, IntroLogoGFX + ld hl, GameFreakDittoGFX ld de, wDecompressScratch - ld a, BANK(IntroLogoGFX) + ld a, BANK(GameFreakDittoGFX) call FarDecompress ld hl, vTiles0 @@ -295,7 +295,7 @@ GameFreakLogoScene4: srl a ld e, a ld d, $0 - ld hl, GameFreakLogoPalettes + ld hl, GameFreakDittoPaletteFade add hl, de add hl, de ldh a, [rSVBK] @@ -320,12 +320,12 @@ GameFreakLogoScene4: GameFreakLogoScene5: ret -GameFreakLogoPalettes: -INCLUDE "gfx/intro/gamefreak_logo.pal" +GameFreakDittoPaletteFade: +INCLUDE "gfx/splash/ditto_fade.pal" -GameFreakLogo: -INCBIN "gfx/splash/logo1.1bpp" -INCBIN "gfx/splash/logo2.1bpp" +GameFreakLogoGFX: +INCBIN "gfx/splash/gamefreak_presents.1bpp" +INCBIN "gfx/splash/gamefreak_logo.1bpp" CrystalIntro: ldh a, [rSVBK] diff --git a/gfx/lz.mk b/gfx/lz.mk index 131d242e7..c2c7dc23e 100644 --- a/gfx/lz.mk +++ b/gfx/lz.mk @@ -11,7 +11,6 @@ gfx/diploma/diploma.2bpp.lz: LZFLAGS += --method 8 --align 1 gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4 gfx/intro/%.lz: LZFLAGS += --align 4 -gfx/intro/logo.2bpp.lz: LZFLAGS += --method 2 --align 4 gfx/intro/suicune_close.2bpp.lz: LZFLAGS += --method 2 --align 4 gfx/intro/unown_back.2bpp.lz: LZFLAGS += --method 2 --align 4 @@ -48,6 +47,8 @@ gfx/slots/slots_1.2bpp.lz: LZFLAGS += --method 2 --align 4 gfx/slots/slots_2.2bpp.lz: LZFLAGS += --align 4 gfx/slots/slots_3.2bpp.lz: LZFLAGS += --align 4 +gfx/splash/ditto.2bpp.lz: LZFLAGS += --method 2 --align 4 + gfx/tilesets/%.lz: LZFLAGS += --align 4 gfx/tilesets/aerodactyl_word_room.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1 gfx/tilesets/battle_tower_outside.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1 diff --git a/gfx/splash/logo.pal b/gfx/splash/ditto.pal similarity index 100% rename from gfx/splash/logo.pal rename to gfx/splash/ditto.pal diff --git a/gfx/intro/logo.png b/gfx/splash/ditto.png similarity index 100% rename from gfx/intro/logo.png rename to gfx/splash/ditto.png diff --git a/gfx/intro/gamefreak_logo.pal b/gfx/splash/ditto_fade.pal similarity index 99% rename from gfx/intro/gamefreak_logo.pal rename to gfx/splash/ditto_fade.pal index c3a526b82..91e2641d7 100644 --- a/gfx/intro/gamefreak_logo.pal +++ b/gfx/splash/ditto_fade.pal @@ -6,17 +6,14 @@ RGB 23, 12, 27 RGB 23, 13, 26 RGB 23, 13, 24 - RGB 24, 14, 22 RGB 24, 14, 20 RGB 24, 15, 18 RGB 24, 15, 16 - RGB 25, 16, 14 RGB 25, 16, 12 RGB 25, 17, 10 RGB 25, 17, 08 - RGB 26, 18, 06 RGB 26, 18, 04 RGB 26, 19, 02 diff --git a/gfx/splash/logo2.png b/gfx/splash/gamefreak_logo.png similarity index 100% rename from gfx/splash/logo2.png rename to gfx/splash/gamefreak_logo.png diff --git a/gfx/splash/logo1.png b/gfx/splash/gamefreak_presents.png similarity index 100% rename from gfx/splash/logo1.png rename to gfx/splash/gamefreak_presents.png diff --git a/main.asm b/main.asm index 3a83ccbbe..12549157f 100644 --- a/main.asm +++ b/main.asm @@ -540,8 +540,8 @@ INCLUDE "mobile/mobile_42.asm" SECTION "Intro Logo", ROMX -IntroLogoGFX: -INCBIN "gfx/intro/logo.2bpp.lz" +GameFreakDittoGFX: +INCBIN "gfx/splash/ditto.2bpp.lz" SECTION "Title", ROMX From 2b2c1ac64906ba61ab713d2e2462a2ca9fb8d05c Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sat, 22 Aug 2020 01:24:04 +0200 Subject: [PATCH 2/8] Split engine/movie/intro.asm into itself and splash.asm --- engine/movie/intro.asm | 329 ---------------------------------------- engine/movie/splash.asm | 328 +++++++++++++++++++++++++++++++++++++++ main.asm | 1 + 3 files changed, 329 insertions(+), 329 deletions(-) create mode 100644 engine/movie/splash.asm diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index fff4b6436..90563f213 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -1,332 +1,3 @@ -Copyright_GameFreakPresents: -; Play the copyright screen and GameFreak Presents sequence. -; Return carry if user cancels animation by pressing a button. - - ld de, MUSIC_NONE - call PlayMusic - call ClearBGPalettes - call ClearTilemap - ld a, HIGH(vBGMap0) - ldh [hBGMapAddress + 1], a - xor a ; LOW(vBGMap0) - ldh [hBGMapAddress], a - ldh [hJoyDown], a - ldh [hSCX], a - ldh [hSCY], a - ld a, SCREEN_HEIGHT_PX - ldh [hWY], a - call WaitBGMap - ld b, SCGB_GAMEFREAK_LOGO - call GetSGBLayout - call SetPalettes - ld c, 10 - call DelayFrames - callfar Copyright - call WaitBGMap - ld c, 100 - call DelayFrames - call ClearTilemap - farcall GBCOnlyScreen - call .GetGFLogoGFX -.joy_loop - call JoyTextDelay - ldh a, [hJoyLast] - and BUTTONS - jr nz, .pressed_button - ld a, [wJumptableIndex] - bit 7, a - jr nz, .finish - call PlaceGameFreakPresents - farcall PlaySpriteAnimations - call DelayFrame - jr .joy_loop - -.pressed_button - call .StopGamefreakAnim - scf - ret - -.finish - call .StopGamefreakAnim - and a - ret - -.GetGFLogoGFX: - ld de, GameFreakLogoGFX - ld hl, vTiles2 - lb bc, BANK(GameFreakLogoGFX), 28 - call Get1bpp - - ldh a, [rSVBK] - push af - ld a, BANK(wDecompressScratch) - ldh [rSVBK], a - - ld hl, GameFreakDittoGFX - ld de, wDecompressScratch - ld a, BANK(GameFreakDittoGFX) - call FarDecompress - - ld hl, vTiles0 - ld de, wDecompressScratch - lb bc, 1, 8 tiles - call Request2bpp - - ld hl, vTiles1 - ld de, wDecompressScratch + $80 tiles - lb bc, 1, 8 tiles - call Request2bpp - - pop af - ldh [rSVBK], a - - farcall ClearSpriteAnims - depixel 10, 11, 4, 0 - ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO - call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], $a0 - ld hl, SPRITEANIMSTRUCT_0C - add hl, bc - ld [hl], $60 - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld [hl], $30 - xor a - ld [wJumptableIndex], a - ld [wIntroSceneFrameCounter], a - ld [wIntroSceneTimer], a - ldh [hSCX], a - ldh [hSCY], a - ld a, $1 - ldh [hBGMapMode], a - ld a, $90 - ldh [hWY], a - lb de, %11100100, %11100100 - call DmgToCgbObjPals - ret - -.StopGamefreakAnim: - farcall ClearSpriteAnims - call ClearTilemap - call ClearSprites - ld c, 16 - call DelayFrames - ret - -PlaceGameFreakPresents: - jumptable .scenes, wJumptableIndex - -.scenes - dw GameFreakPresentsScene0 - dw GameFreakPresentsScene1 - dw GameFreakPresentsScene2 - dw GameFreakPresentsScene3 - -PlaceGameFreakPresents_NextScene: - ld hl, wJumptableIndex - inc [hl] - ret - -GameFreakPresentsScene0: - ret - -GameFreakPresentsScene1: - ld hl, wIntroSceneTimer - ld a, [hl] - cp $20 - jr nc, .PlaceGameFreak - inc [hl] - ret - -.PlaceGameFreak: - ld [hl], 0 - ld hl, .GAME_FREAK - decoord 5, 10 - ld bc, .end - .GAME_FREAK - call CopyBytes - call PlaceGameFreakPresents_NextScene - ld de, SFX_GAME_FREAK_PRESENTS - call PlaySFX - ret - -.GAME_FREAK: - ; G A M E _ F R E A K - db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 -.end - db "@" - -GameFreakPresentsScene2: - ld hl, wIntroSceneTimer - ld a, [hl] - cp $40 - jr nc, .place_presents - inc [hl] - ret - -.place_presents - ld [hl], 0 - ld hl, .presents - decoord 7, 11 - ld bc, .end - .presents - call CopyBytes - call PlaceGameFreakPresents_NextScene - ret - -.presents - db 7, 8, 9, 10, 11, 12 -.end - db "@" - -GameFreakPresentsScene3: - ld hl, wIntroSceneTimer - ld a, [hl] - cp $80 - jr nc, .finish - inc [hl] - ret - -.finish - ld hl, wJumptableIndex - set 7, [hl] - ret - -PlaceGameFreakLogo: - ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX - add hl, bc - ld e, [hl] - ld d, 0 - ld hl, .scenes - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp hl - -.scenes: - dw GameFreakLogoScene1 - dw GameFreakLogoScene2 - dw GameFreakLogoScene3 - dw GameFreakLogoScene4 - dw GameFreakLogoScene5 - -GameFreakLogoScene1: - ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX - add hl, bc - inc [hl] - ret - -GameFreakLogoScene2: - ld hl, SPRITEANIMSTRUCT_0C - add hl, bc - ld a, [hl] - and a - jr z, .asm_e4747 - ld d, a - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld a, [hl] - and %111111 - cp %100000 - jr nc, .asm_e4723 - add %100000 -.asm_e4723 - ld e, a - farcall BattleAnim_Sine_e - ld hl, SPRITEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], e - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld a, [hl] - dec [hl] - and $1f - ret nz - ld hl, SPRITEANIMSTRUCT_0C - add hl, bc - ld a, [hl] - sub $30 - ld [hl], a - ld de, SFX_DITTO_BOUNCE - call PlaySFX - ret - -.asm_e4747 - ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX - add hl, bc - inc [hl] - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld [hl], $0 - ld de, SFX_DITTO_POP_UP - call PlaySFX - ret - -GameFreakLogoScene3: - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld a, [hl] - cp $20 - jr nc, .asm_e4764 - inc [hl] - ret - -.asm_e4764 - ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX - add hl, bc - inc [hl] - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld [hl], $0 - ld de, SFX_DITTO_TRANSFORM - call PlaySFX - ret - -GameFreakLogoScene4: - ld hl, SPRITEANIMSTRUCT_0D - add hl, bc - ld a, [hl] - cp $40 - jr z, .asm_e47a3 - inc [hl] - srl a - srl a - ld e, a - ld d, $0 - ld hl, GameFreakDittoPaletteFade - add hl, de - add hl, de - ldh a, [rSVBK] - push af - ld a, BANK(wOBPals2) - ldh [rSVBK], a - ld a, [hli] - ld [wOBPals2 + 12], a - ld a, [hli] - ld [wOBPals2 + 13], a - pop af - ldh [rSVBK], a - ld a, TRUE - ldh [hCGBPalUpdate], a - ret - -.asm_e47a3 - ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX - add hl, bc - inc [hl] - call PlaceGameFreakPresents_NextScene -GameFreakLogoScene5: - ret - -GameFreakDittoPaletteFade: -INCLUDE "gfx/splash/ditto_fade.pal" - -GameFreakLogoGFX: -INCBIN "gfx/splash/gamefreak_presents.1bpp" -INCBIN "gfx/splash/gamefreak_logo.1bpp" - CrystalIntro: ldh a, [rSVBK] push af diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm new file mode 100644 index 000000000..27376befc --- /dev/null +++ b/engine/movie/splash.asm @@ -0,0 +1,328 @@ +Copyright_GameFreakPresents: +; Play the copyright screen and GameFreak Presents sequence. +; Return carry if user cancels animation by pressing a button. + + ld de, MUSIC_NONE + call PlayMusic + call ClearBGPalettes + call ClearTilemap + ld a, HIGH(vBGMap0) + ldh [hBGMapAddress + 1], a + xor a ; LOW(vBGMap0) + ldh [hBGMapAddress], a + ldh [hJoyDown], a + ldh [hSCX], a + ldh [hSCY], a + ld a, SCREEN_HEIGHT_PX + ldh [hWY], a + call WaitBGMap + ld b, SCGB_GAMEFREAK_LOGO + call GetSGBLayout + call SetPalettes + ld c, 10 + call DelayFrames + callfar Copyright + call WaitBGMap + ld c, 100 + call DelayFrames + call ClearTilemap + farcall GBCOnlyScreen + call .GetGFLogoGFX +.joy_loop + call JoyTextDelay + ldh a, [hJoyLast] + and BUTTONS + jr nz, .pressed_button + ld a, [wJumptableIndex] + bit 7, a + jr nz, .finish + call PlaceGameFreakPresents + farcall PlaySpriteAnimations + call DelayFrame + jr .joy_loop + +.pressed_button + call .StopGamefreakAnim + scf + ret + +.finish + call .StopGamefreakAnim + and a + ret + +.GetGFLogoGFX: + ld de, GameFreakLogoGFX + ld hl, vTiles2 + lb bc, BANK(GameFreakLogoGFX), 28 + call Get1bpp + + ldh a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ldh [rSVBK], a + + ld hl, GameFreakDittoGFX + ld de, wDecompressScratch + ld a, BANK(GameFreakDittoGFX) + call FarDecompress + + ld hl, vTiles0 + ld de, wDecompressScratch + lb bc, 1, 8 tiles + call Request2bpp + + ld hl, vTiles1 + ld de, wDecompressScratch + $80 tiles + lb bc, 1, 8 tiles + call Request2bpp + + pop af + ldh [rSVBK], a + + farcall ClearSpriteAnims + depixel 10, 11, 4, 0 + ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + call InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], $a0 + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $60 + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $30 + xor a + ld [wJumptableIndex], a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + ldh [hSCX], a + ldh [hSCY], a + ld a, $1 + ldh [hBGMapMode], a + ld a, $90 + ldh [hWY], a + lb de, %11100100, %11100100 + call DmgToCgbObjPals + ret + +.StopGamefreakAnim: + farcall ClearSpriteAnims + call ClearTilemap + call ClearSprites + ld c, 16 + call DelayFrames + ret + +PlaceGameFreakPresents: + jumptable .scenes, wJumptableIndex + +.scenes + dw GameFreakPresentsScene0 + dw GameFreakPresentsScene1 + dw GameFreakPresentsScene2 + dw GameFreakPresentsScene3 + +PlaceGameFreakPresents_NextScene: + ld hl, wJumptableIndex + inc [hl] + ret + +GameFreakPresentsScene0: + ret + +GameFreakPresentsScene1: + ld hl, wIntroSceneTimer + ld a, [hl] + cp $20 + jr nc, .PlaceGameFreak + inc [hl] + ret + +.PlaceGameFreak: + ld [hl], 0 + ld hl, .GAME_FREAK + decoord 5, 10 + ld bc, .end - .GAME_FREAK + call CopyBytes + call PlaceGameFreakPresents_NextScene + ld de, SFX_GAME_FREAK_PRESENTS + call PlaySFX + ret + +.GAME_FREAK: + ; G A M E _ F R E A K + db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 +.end + db "@" + +GameFreakPresentsScene2: + ld hl, wIntroSceneTimer + ld a, [hl] + cp $40 + jr nc, .place_presents + inc [hl] + ret + +.place_presents + ld [hl], 0 + ld hl, .presents + decoord 7, 11 + ld bc, .end - .presents + call CopyBytes + call PlaceGameFreakPresents_NextScene + ret + +.presents + db 7, 8, 9, 10, 11, 12 +.end + db "@" + +GameFreakPresentsScene3: + ld hl, wIntroSceneTimer + ld a, [hl] + cp $80 + jr nc, .finish + inc [hl] + ret + +.finish + ld hl, wJumptableIndex + set 7, [hl] + ret + +PlaceGameFreakLogo: + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, .scenes + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +.scenes: + dw GameFreakLogoScene1 + dw GameFreakLogoScene2 + dw GameFreakLogoScene3 + dw GameFreakLogoScene4 + dw GameFreakLogoScene5 + +GameFreakLogoScene1: + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ret + +GameFreakLogoScene2: + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld a, [hl] + and a + jr z, .asm_e4747 + ld d, a + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + and %111111 + cp %100000 + jr nc, .asm_e4723 + add %100000 +.asm_e4723 + ld e, a + farcall BattleAnim_Sine_e + ld hl, SPRITEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], e + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + dec [hl] + and $1f + ret nz + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld a, [hl] + sub $30 + ld [hl], a + ld de, SFX_DITTO_BOUNCE + call PlaySFX + ret + +.asm_e4747 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $0 + ld de, SFX_DITTO_POP_UP + call PlaySFX + ret + +GameFreakLogoScene3: + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + cp $20 + jr nc, .asm_e4764 + inc [hl] + ret + +.asm_e4764 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $0 + ld de, SFX_DITTO_TRANSFORM + call PlaySFX + ret + +GameFreakLogoScene4: + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + cp $40 + jr z, .asm_e47a3 + inc [hl] + srl a + srl a + ld e, a + ld d, $0 + ld hl, GameFreakDittoPaletteFade + add hl, de + add hl, de + ldh a, [rSVBK] + push af + ld a, BANK(wOBPals2) + ldh [rSVBK], a + ld a, [hli] + ld [wOBPals2 + 12], a + ld a, [hli] + ld [wOBPals2 + 13], a + pop af + ldh [rSVBK], a + ld a, TRUE + ldh [hCGBPalUpdate], a + ret + +.asm_e47a3 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + call PlaceGameFreakPresents_NextScene +GameFreakLogoScene5: + ret + +GameFreakDittoPaletteFade: +INCLUDE "gfx/splash/ditto_fade.pal" + +GameFreakLogoGFX: +INCBIN "gfx/splash/gamefreak_presents.1bpp" +INCBIN "gfx/splash/gamefreak_logo.1bpp" diff --git a/main.asm b/main.asm index 12549157f..e86cdee39 100644 --- a/main.asm +++ b/main.asm @@ -493,6 +493,7 @@ CopyrightGFX:: INCBIN "gfx/splash/copyright.2bpp" INCLUDE "engine/menus/options_menu.asm" +INCLUDE "engine/movie/splash.asm" INCLUDE "engine/movie/intro.asm" From 733664b18fc2db7cc1d68a818335900565230ac9 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sat, 22 Aug 2020 15:49:21 +0200 Subject: [PATCH 3/8] Document splash screen animation --- engine/gfx/sprite_anims.asm | 2 +- engine/menus/intro_menu.asm | 2 +- engine/movie/splash.asm | 150 +++++++++++++++++++++--------------- 3 files changed, 88 insertions(+), 66 deletions(-) diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 91d53dca1..6cfe9ba3d 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -221,7 +221,7 @@ DoAnimFrame: ret .GameFreakLogo: - callfar PlaceGameFreakLogo + callfar GameFreakLogoSpriteAnim ret .GSIntroStar diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm index 754a5ac86..d67ef10f5 100644 --- a/engine/menus/intro_menu.asm +++ b/engine/menus/intro_menu.asm @@ -969,7 +969,7 @@ Intro_PlacePlayerSprite: NUM_TITLESCREENOPTIONS EQU const_value IntroSequence: - callfar Copyright_GameFreakPresents + callfar SplashScreen jr c, StartTitleScreen farcall CrystalIntro diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index 27376befc..6f0e8d098 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -1,7 +1,8 @@ -Copyright_GameFreakPresents: +SplashScreen: ; Play the copyright screen and GameFreak Presents sequence. ; Return carry if user cancels animation by pressing a button. +; Reinitialize everything ld de, MUSIC_NONE call PlayMusic call ClearBGPalettes @@ -21,13 +22,19 @@ Copyright_GameFreakPresents: call SetPalettes ld c, 10 call DelayFrames + +; Draw copyright screen callfar Copyright call WaitBGMap ld c, 100 call DelayFrames call ClearTilemap + +; Stop here if not in GBC mode farcall GBCOnlyScreen - call .GetGFLogoGFX + +; Play GameFreak logo animation + call GameFreakPresentsInit .joy_loop call JoyTextDelay ldh a, [hJoyLast] @@ -36,22 +43,22 @@ Copyright_GameFreakPresents: ld a, [wJumptableIndex] bit 7, a jr nz, .finish - call PlaceGameFreakPresents + call GameFreakPresentsScene farcall PlaySpriteAnimations call DelayFrame jr .joy_loop .pressed_button - call .StopGamefreakAnim + call GameFreakPresentsEnd scf ret .finish - call .StopGamefreakAnim + call GameFreakPresentsEnd and a ret -.GetGFLogoGFX: +GameFreakPresentsInit: ld de, GameFreakLogoGFX ld hl, vTiles2 lb bc, BANK(GameFreakLogoGFX), 28 @@ -86,28 +93,28 @@ Copyright_GameFreakPresents: call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc - ld [hl], $a0 + ld [hl], 160 ld hl, SPRITEANIMSTRUCT_0C add hl, bc - ld [hl], $60 + ld [hl], 96 ld hl, SPRITEANIMSTRUCT_0D add hl, bc - ld [hl], $30 + ld [hl], 48 xor a ld [wJumptableIndex], a ld [wIntroSceneFrameCounter], a ld [wIntroSceneTimer], a ldh [hSCX], a ldh [hSCY], a - ld a, $1 + ld a, 1 ldh [hBGMapMode], a - ld a, $90 + ld a, 144 ldh [hWY], a lb de, %11100100, %11100100 call DmgToCgbObjPals ret -.StopGamefreakAnim: +GameFreakPresentsEnd: farcall ClearSpriteAnims call ClearTilemap call ClearSprites @@ -115,27 +122,27 @@ Copyright_GameFreakPresents: call DelayFrames ret -PlaceGameFreakPresents: +GameFreakPresentsScene: jumptable .scenes, wJumptableIndex .scenes - dw GameFreakPresentsScene0 - dw GameFreakPresentsScene1 - dw GameFreakPresentsScene2 - dw GameFreakPresentsScene3 + dw GameFreakPresents_WaitSpriteAnim + dw GameFreakPresents_PlaceGameFreak + dw GameFreakPresents_PlacePresents + dw GameFreakPresents_DelayEnd -PlaceGameFreakPresents_NextScene: +GameFreakPresents_NextScene: ld hl, wJumptableIndex inc [hl] ret -GameFreakPresentsScene0: +GameFreakPresents_WaitSpriteAnim: ret -GameFreakPresentsScene1: +GameFreakPresents_PlaceGameFreak: ld hl, wIntroSceneTimer ld a, [hl] - cp $20 + cp 32 jr nc, .PlaceGameFreak inc [hl] ret @@ -146,7 +153,7 @@ GameFreakPresentsScene1: decoord 5, 10 ld bc, .end - .GAME_FREAK call CopyBytes - call PlaceGameFreakPresents_NextScene + call GameFreakPresents_NextScene ld de, SFX_GAME_FREAK_PRESENTS call PlaySFX ret @@ -157,10 +164,10 @@ GameFreakPresentsScene1: .end db "@" -GameFreakPresentsScene2: +GameFreakPresents_PlacePresents: ld hl, wIntroSceneTimer ld a, [hl] - cp $40 + cp 64 jr nc, .place_presents inc [hl] ret @@ -171,7 +178,7 @@ GameFreakPresentsScene2: decoord 7, 11 ld bc, .end - .presents call CopyBytes - call PlaceGameFreakPresents_NextScene + call GameFreakPresents_NextScene ret .presents @@ -179,10 +186,10 @@ GameFreakPresentsScene2: .end db "@" -GameFreakPresentsScene3: +GameFreakPresents_DelayEnd: ld hl, wIntroSceneTimer ld a, [hl] - cp $80 + cp 128 jr nc, .finish inc [hl] ret @@ -192,7 +199,7 @@ GameFreakPresentsScene3: set 7, [hl] ret -PlaceGameFreakLogo: +GameFreakLogoSpriteAnim: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld e, [hl] @@ -206,95 +213,110 @@ PlaceGameFreakLogo: jp hl .scenes: - dw GameFreakLogoScene1 - dw GameFreakLogoScene2 - dw GameFreakLogoScene3 - dw GameFreakLogoScene4 - dw GameFreakLogoScene5 + dw GameFreakLogo_Init + dw GameFreakLogo_Bounce + dw GameFreakLogo_Ditto + dw GameFreakLogo_Transform + dw GameFreakLogo_Done -GameFreakLogoScene1: +GameFreakLogo_Init: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret -GameFreakLogoScene2: - ld hl, SPRITEANIMSTRUCT_0C +GameFreakLogo_Bounce: +; Bounce with a height of 0C, 0C / 48 times. +; By default, this is twice, with a height of 96 pixels and 48 pixels. +; Sine offset starts at 48 (32+32/2, or pi+pi/2), so it starts at the maximum +; value of the sine wave (i.e. the top of the screen). + + ld hl, SPRITEANIMSTRUCT_0C ; jump height add hl, bc ld a, [hl] and a - jr z, .asm_e4747 + jr z, .done + +; Load the sine offset, make sure it doesn't reach the negative part of the wave ld d, a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_0D ; sine offset add hl, bc ld a, [hl] - and %111111 - cp %100000 - jr nc, .asm_e4723 - add %100000 -.asm_e4723 + and $3f ; full circle = 2*pi = 2*32 + cp 32 + jr nc, .no_negative + add 32 +.no_negative + ld e, a - farcall BattleAnim_Sine_e + farcall BattleAnim_Sine_e ; e = d * sin(e * pi/32) ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], e - ld hl, SPRITEANIMSTRUCT_0D + +; Decrement the sine offset + ld hl, SPRITEANIMSTRUCT_0D ; sine offset add hl, bc ld a, [hl] dec [hl] - and $1f + and $1f ; a%32 == 0 ret nz - ld hl, SPRITEANIMSTRUCT_0C + +; If the ditto's reached the ground, decrement the jump height and play the sfx + ld hl, SPRITEANIMSTRUCT_0C ; jump height add hl, bc ld a, [hl] - sub $30 + sub 48 ld [hl], a ld de, SFX_DITTO_BOUNCE call PlaySFX ret -.asm_e4747 +.done ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ld hl, SPRITEANIMSTRUCT_0D add hl, bc - ld [hl], $0 + ld [hl], 0 ld de, SFX_DITTO_POP_UP call PlaySFX ret -GameFreakLogoScene3: - ld hl, SPRITEANIMSTRUCT_0D +GameFreakLogo_Ditto: +; Wait a little, then start transforming + ld hl, SPRITEANIMSTRUCT_0D ; frame count add hl, bc ld a, [hl] - cp $20 - jr nc, .asm_e4764 + cp 32 + jr nc, .start_transform inc [hl] ret -.asm_e4764 +.start_transform ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ld hl, SPRITEANIMSTRUCT_0D add hl, bc - ld [hl], $0 + ld [hl], 0 ld de, SFX_DITTO_TRANSFORM call PlaySFX ret -GameFreakLogoScene4: - ld hl, SPRITEANIMSTRUCT_0D +GameFreakLogo_Transform: + ld hl, SPRITEANIMSTRUCT_0D ; frame count add hl, bc ld a, [hl] - cp $40 - jr z, .asm_e47a3 + cp 64 + jr z, .done inc [hl] + +; Fade ditto's palettes while it's transforming srl a srl a ld e, a - ld d, $0 + ld d, 0 ld hl, GameFreakDittoPaletteFade add hl, de add hl, de @@ -312,12 +334,12 @@ GameFreakLogoScene4: ldh [hCGBPalUpdate], a ret -.asm_e47a3 +.done ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - call PlaceGameFreakPresents_NextScene -GameFreakLogoScene5: + call GameFreakPresents_NextScene +GameFreakLogo_Done: ret GameFreakDittoPaletteFade: From 13c4a93ceae759f1fd5f46b326afb83e4f44aeee Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sat, 22 Aug 2020 16:22:37 +0200 Subject: [PATCH 4/8] Fix some constants surrounding sprite animations Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 --- constants/battle_anim_constants.asm | 8 +- constants/sprite_anim_constants.asm | 8 +- engine/battle_anims/anim_commands.asm | 5 +- engine/battle_anims/core.asm | 38 +-- engine/battle_anims/functions.asm | 428 +++++++++++++------------- engine/events/celebi.asm | 6 +- engine/events/field_moves.asm | 6 +- engine/games/dummy_game.asm | 10 +- engine/games/slot_machine.asm | 16 +- engine/gfx/mon_icons.asm | 2 +- engine/gfx/sprite_anims.asm | 84 ++--- engine/gfx/sprites.asm | 31 +- engine/menus/naming_screen.asm | 56 ++-- engine/movie/evolution_animation.asm | 2 +- engine/movie/intro.asm | 8 +- engine/movie/splash.asm | 20 +- engine/movie/trade_animation.asm | 8 +- mobile/fixed_words.asm | 14 +- mobile/mobile_5c.asm | 6 +- 19 files changed, 378 insertions(+), 378 deletions(-) diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm index cfcdda84a..f8e231b3c 100644 --- a/constants/battle_anim_constants.asm +++ b/constants/battle_anim_constants.asm @@ -1,7 +1,7 @@ ; battle_anim_struct members (see macros/wram.asm) const_def const BATTLEANIMSTRUCT_INDEX - const BATTLEANIMSTRUCT_01 + const BATTLEANIMSTRUCT_OAMFLAGS const BATTLEANIMSTRUCT_02 const BATTLEANIMSTRUCT_FRAMESET_ID const BATTLEANIMSTRUCT_FUNCTION @@ -14,9 +14,9 @@ const BATTLEANIMSTRUCT_PARAM const BATTLEANIMSTRUCT_DURATION const BATTLEANIMSTRUCT_FRAME - const BATTLEANIMSTRUCT_ANON_JT_INDEX - const BATTLEANIMSTRUCT_0F - const BATTLEANIMSTRUCT_10 + const BATTLEANIMSTRUCT_JUMPTABLE_INDEX + const BATTLEANIMSTRUCT_VAR1 + const BATTLEANIMSTRUCT_VAR2 const_skip 7 BATTLEANIMSTRUCT_LENGTH EQU const_value NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 27f017ce0..7860b6238 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -12,10 +12,10 @@ const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 const SPRITEANIMSTRUCT_FRAME ; a const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b - const SPRITEANIMSTRUCT_0C ; c - const SPRITEANIMSTRUCT_0D ; d - const SPRITEANIMSTRUCT_0E ; e - const SPRITEANIMSTRUCT_0F ; f + const SPRITEANIMSTRUCT_VAR1 ; c + const SPRITEANIMSTRUCT_VAR2 ; d + const SPRITEANIMSTRUCT_VAR3 ; e + const SPRITEANIMSTRUCT_VAR4 ; f SPRITEANIMSTRUCT_LENGTH EQU const_value NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 4897ae6c4..f42ca7b50 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -319,7 +319,6 @@ RunBattleAnimCommand: ld hl, BattleAnimCommands add hl, de add hl, de - ld a, [hli] ld h, [hl] ld l, a @@ -714,7 +713,7 @@ BattleAnimCmd_IncObj: ret .found - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret @@ -765,7 +764,7 @@ BattleAnimCmd_SetObj: .found call GetBattleAnimByte - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm index fcde1be6b..37dfce599 100644 --- a/engine/battle_anims/core.asm +++ b/engine/battle_anims/core.asm @@ -39,42 +39,42 @@ endr ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc ld a, [wLastAnimObjectIndex] - ld [hli], a ; Index + ld [hli], a ; BATTLEANIMSTRUCT_INDEX ld a, [de] inc de - ld [hli], a ; 01 + ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS ld a, [de] inc de - ld [hli], a ; 02 + ld [hli], a ; BATTLEANIMSTRUCT_02 ld a, [de] inc de - ld [hli], a ; Frameset ID + ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID ld a, [de] inc de - ld [hli], a ; Function + ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION ld a, [de] inc de - ld [hli], a ; 05 + ld [hli], a ; BATTLEANIMSTRUCT_PALETTE ld a, [de] call GetBattleAnimTileOffset - ld [hli], a ; Tile ID + ld [hli], a ; BATTLEANIMSTRUCT_TILEID ld a, [wBattleObjectTempXCoord] - ld [hli], a ; X Coord + ld [hli], a ; BATTLEANIMSTRUCT_XCOORD ld a, [wBattleObjectTempYCoord] - ld [hli], a ; Y Coord + ld [hli], a ; BATTLEANIMSTRUCT_YCOORD xor a - ld [hli], a ; X Offset - ld [hli], a ; Y Offset + ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET + ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET ld a, [wBattleObjectTempParam] - ld [hli], a ; Param + ld [hli], a ; BATTLEANIMSTRUCT_PARAM xor a - ld [hli], a ; 0c + ld [hli], a ; BATTLEANIMSTRUCT_DURATION dec a - ld [hli], a ; 0d + ld [hli], a ; BATTLEANIMSTRUCT_FRAME xor a - ld [hli], a ; 0e - ld [hli], a ; 0f - ld [hl], a ; 10 + ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX + ld [hli], a ; BATTLEANIMSTRUCT_VAR1 + ld [hl], a ; BATTLEANIMSTRUCT_VAR2 ret BattleAnimOAMUpdate: @@ -199,7 +199,7 @@ BattleAnimOAMUpdate: ret InitBattleAnimBuffer: - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] @@ -232,7 +232,7 @@ InitBattleAnimBuffer: and a ret z - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] ld [wBattleAnimTempOAMFlags], a diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index fc1ef4766..dab616788 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -125,7 +125,7 @@ BattleAnimFunction_ThrowFromPlayerToEnemy: add hl, bc dec [hl] ; Decrease ??? and hold onto its previous value (argument of the sine function) - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -157,7 +157,7 @@ BattleAnimFunction_04: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -197,7 +197,7 @@ BattleAnimFunction_03: jr z, .asm_cd0f9 ld a, $20 .asm_cd0f9 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -206,7 +206,7 @@ BattleAnimFunction_03: and $7f ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -224,7 +224,7 @@ BattleAnimFunction_03: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -305,13 +305,13 @@ BattleAnimFunction_PokeBall: call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_09 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 inc hl ld [hl], $10 .four - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -319,7 +319,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -327,7 +327,7 @@ BattleAnimFunction_PokeBall: and $1f ret nz ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $4 @@ -341,7 +341,7 @@ BattleAnimFunction_PokeBall: .six ld a, BATTLEANIMFRAMESET_0D call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] .two @@ -354,12 +354,12 @@ BattleAnimFunction_PokeBall: ld a, BATTLEANIMFRAMESET_0A call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $20 .eight .ten - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -367,7 +367,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -465,7 +465,7 @@ BattleAnimFunction_10: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -500,13 +500,13 @@ BattleAnimFunction_07: dw .one .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 inc hl ld [hl], $48 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -514,16 +514,16 @@ BattleAnimFunction_07: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -531,7 +531,7 @@ BattleAnimFunction_07: sub [hl] jr z, .done jr c, .done - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ret @@ -560,16 +560,16 @@ BattleAnimFunction_08: call BattleAnim_IncAnonJumptableIndex .one call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 .two - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $40 jr nc, .loop_back - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -579,7 +579,7 @@ BattleAnimFunction_08: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -591,7 +591,7 @@ BattleAnimFunction_08: add hl, bc ld a, [hl] and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld [hl], a @@ -609,7 +609,7 @@ BattleAnimFunction_08: and $f or d ld [hl], a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] ret @@ -660,7 +660,7 @@ BattleAnimFunction_09: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -671,7 +671,7 @@ BattleAnimFunction_09: add hl, bc ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -685,7 +685,7 @@ BattleAnimFunction_09: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -717,7 +717,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a cp $7 @@ -744,7 +744,7 @@ BattleAnimFunction_0A: ld a, BATTLEANIMFRAMESET_10 call ReinitBattleAnimFrameset .eight - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -760,7 +760,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -810,18 +810,18 @@ BattleAnimFunction_RazorLeaf: dw .eight .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 jr nc, .sine_cosine call BattleAnim_IncAnonJumptableIndex xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -842,7 +842,7 @@ BattleAnimFunction_RazorLeaf: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -851,7 +851,7 @@ BattleAnimFunction_RazorLeaf: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -864,7 +864,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -879,7 +879,7 @@ BattleAnimFunction_RazorLeaf: ret .sine_cosine_2 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -891,18 +891,18 @@ BattleAnimFunction_RazorLeaf: add hl, bc bit 6, [hl] jr nz, .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] jr .finish .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc dec [hl] .finish ld de, $80 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -915,7 +915,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -923,7 +923,7 @@ BattleAnimFunction_RazorLeaf: .three ld a, BATTLEANIMFRAMESET_16 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc res 5, [hl] .four @@ -998,11 +998,11 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -1016,7 +1016,7 @@ BattleAnimFunction_4E: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1025,7 +1025,7 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1038,7 +1038,7 @@ BattleAnimFunction_4E: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -1051,11 +1051,11 @@ BattleAnimFunction_0C: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1069,7 +1069,7 @@ BattleAnimFunction_0C: .next call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld a, BATTLEANIMFRAMESET_22 @@ -1080,7 +1080,7 @@ BattleAnimFunction_0C: ld a, [hl] cp $98 jr nc, .okay - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1091,7 +1091,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1109,7 +1109,7 @@ BattleAnimFunction_0C: and $f0 ld e, a ld d, $ff - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1119,7 +1119,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1162,7 +1162,7 @@ BattleAnimFunction_0D: .asm_cd69b dec a ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -1182,7 +1182,7 @@ BattleAnimFunction_0D: inc a and $7 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1238,7 +1238,7 @@ Functioncd6f7: .asm_cd704 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1267,7 +1267,7 @@ Functioncd728: jr c, .asm_cd747 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1288,7 +1288,7 @@ Functioncd728: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], $30 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] and $1 @@ -1320,7 +1320,7 @@ BattleAnimFunction_11: .asm_cd784 ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, a @@ -1328,7 +1328,7 @@ BattleAnimFunction_11: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -1353,7 +1353,7 @@ Functioncd7ab: add hl, bc ld a, [hl] and $f0 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1363,14 +1363,14 @@ Functioncd7ab: sla a sla a sla a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld [hl], $1 Functioncd7d2: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1379,11 +1379,11 @@ Functioncd7d2: ret .asm_cd7de - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] push af @@ -1404,7 +1404,7 @@ Functioncd7d2: xor $1 ld [hl], a ret z - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] ret @@ -1444,20 +1444,20 @@ Functioncd835: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] jr nz, .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd858 .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd858 @@ -1467,7 +1467,7 @@ Functioncd835: and $7f ld [hl], a Functioncd860: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1479,7 +1479,7 @@ Functioncd860: ld [hl], a bit 7, a jr nz, .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_3B @@ -1487,13 +1487,13 @@ Functioncd860: jr .reinit .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_3A ; BATTLEANIMFRAMESET_A0 .reinit call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] @@ -1504,7 +1504,7 @@ Functioncd88f: ret Functioncd893: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1526,13 +1526,13 @@ Functioncd8ab: add hl, bc bit 7, [hl] jr nz, .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd8c4 .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd8c4 @@ -1543,7 +1543,7 @@ Functioncd8ab: ld [hl], a Functioncd8cc: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1562,7 +1562,7 @@ Functioncd8cc: ld a, BATTLEANIMFRAMESET_3C .asm_cd8e8 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1575,7 +1575,7 @@ Functioncd8f5: ret Functioncd8f9: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1588,7 +1588,7 @@ BattleAnimFunction_18: Functioncd907: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -1597,7 +1597,7 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -1612,23 +1612,23 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a jr z, .asm_cd950 ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld hl, -$80 add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], d ret @@ -1688,7 +1688,7 @@ asm_cd988: Functioncd99a: call Functioncd9f4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af @@ -1710,7 +1710,7 @@ Functioncd99a: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $8 @@ -1727,14 +1727,14 @@ Functioncd99a: ld [hl], a and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc inc [hl] ret .asm_cd9e2 xor a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1747,7 +1747,7 @@ Functioncd99a: ret Functioncd9f4: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld d, 0 @@ -1803,7 +1803,7 @@ Functioncda3a: ; BATTLEANIMFRAMESET_55 call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 Functioncda4c: @@ -1818,13 +1818,13 @@ BattleAnimFunction_LeechSeed: dw .three .zero: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret .one: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1840,7 +1840,7 @@ BattleAnimFunction_LeechSeed: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1867,7 +1867,7 @@ Functioncda8d: ld a, [hl] add $2 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1887,13 +1887,13 @@ Functioncda8d: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $1 @@ -1912,13 +1912,13 @@ BattleAnimFunction_3F: Functioncdadf: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret Functioncdae9: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1933,7 +1933,7 @@ Functioncdaf9: BattleAnimFunction_1A: call BattleAnimFunction_03 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $f @@ -1958,7 +1958,7 @@ Functioncdb14: ld a, [hl] cp $30 jr c, .asm_cdb24 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $0 ret @@ -1976,7 +1976,7 @@ Functioncdb28: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 0, [hl] ld hl, BATTLEANIMSTRUCT_02 @@ -1995,7 +1995,7 @@ Functioncdb28: Functioncdb50: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2c ld hl, BATTLEANIMSTRUCT_FRAME @@ -2012,7 +2012,7 @@ Functioncdb65: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2042,7 +2042,7 @@ BattleAnimFunction_1D: dw Functioncdc74 Functioncdb9f: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -2050,7 +2050,7 @@ Functioncdb9f: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -2085,7 +2085,7 @@ Functioncdbcf: jr nc, .asm_cdbe6 and $f jr nz, asm_cdbfa - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 call BattleAnim_IncAnonJumptableIndex @@ -2097,7 +2097,7 @@ Functioncdbcf: ret Functioncdbeb: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -2106,7 +2106,7 @@ Functioncdbeb: ret .asm_cdbf5 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] asm_cdbfa: @@ -2116,7 +2116,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -2126,7 +2126,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -2142,7 +2142,7 @@ Functioncdc1e: ret Functioncdc27: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2167,13 +2167,13 @@ Functioncdc48: ld a, BATTLEANIMFRAMESET_4F call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 ret Functioncdc57: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $20 @@ -2181,7 +2181,7 @@ Functioncdc57: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -2195,7 +2195,7 @@ Functioncdc74: ret Functioncdc75: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -2203,23 +2203,23 @@ Functioncdc75: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $8 ld [hl], a ret nz xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -2266,7 +2266,7 @@ Functioncdcca: ld [hl], a .asm_cdcd9 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2277,7 +2277,7 @@ Functioncdcca: ret Functioncdced: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2291,7 +2291,7 @@ Functioncdced: ret Functioncdcfe: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2335,7 +2335,7 @@ Functioncdd31: add hl, bc ld a, [hl] and $3f - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2354,7 +2354,7 @@ Functioncdd4f: ld a, [hl] swap a ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2375,7 +2375,7 @@ Functioncdd4f: ld a, [hl] cp $80 ret nc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $3 @@ -2402,7 +2402,7 @@ Functioncdd97: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2410,7 +2410,7 @@ Functioncdd97: ld a, [hl] and $80 rlca - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62 ; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D @@ -2447,7 +2447,7 @@ Functioncddbc: jr z, .asm_cddf0 and $1f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_62 @@ -2455,7 +2455,7 @@ Functioncddbc: jr .asm_cddf5 .asm_cddf0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_61 ; BATTLEANIMFRAMESET_9C @@ -2498,7 +2498,7 @@ Unknown_cde25: db $ec, $f8, $00 BattleAnimFunction_25: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2511,7 +2511,7 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] lb hl, -1, $a0 @@ -2521,13 +2521,13 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret BattleAnimFunction_26: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -2555,7 +2555,7 @@ Functioncde72: ld a, [hl] and a jr nz, .asm_cde83 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 6, [hl] .asm_cde83 @@ -2572,7 +2572,7 @@ BattleAnimFunction_28: Functioncde90: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2603,7 +2603,7 @@ Functioncde90: ret Functioncdebf: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2615,7 +2615,7 @@ Functioncdebf: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -2627,7 +2627,7 @@ Functioncdebf: ret BattleAnimFunction_SpiralDescent: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2637,7 +2637,7 @@ BattleAnimFunction_SpiralDescent: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2649,13 +2649,13 @@ BattleAnimFunction_SpiralDescent: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2668,7 +2668,7 @@ BattleAnimFunction_SpiralDescent: ret BattleAnimFunction_2D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2678,7 +2678,7 @@ BattleAnimFunction_2D: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2690,13 +2690,13 @@ BattleAnimFunction_2D: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2721,7 +2721,7 @@ Functioncdf60: cp $84 jr nc, .next inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2755,7 +2755,7 @@ BattleAnimFunction_34: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2774,7 +2774,7 @@ BattleAnimFunction_34: ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $e8 @@ -2797,7 +2797,7 @@ BattleAnimFunction_3C: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2816,7 +2816,7 @@ BattleAnimFunction_3C: ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $d0 @@ -2838,10 +2838,10 @@ BattleAnimFunction_35: Functionce014: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $34 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 Functionce023: @@ -2855,10 +2855,10 @@ Functionce023: .asm_ce02d ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] call BattleAnim_Sine @@ -2870,7 +2870,7 @@ Functionce023: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -2878,7 +2878,7 @@ Functionce023: and $1f cp $20 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc srl [hl] ret @@ -2898,13 +2898,13 @@ BattleAnimFunction_Horn: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -2920,7 +2920,7 @@ BattleAnimFunction_Horn: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -2929,7 +2929,7 @@ BattleAnimFunction_Horn: ret Functionce09e: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld d, $8 @@ -2940,13 +2940,13 @@ Functionce09e: sra a xor $ff inc a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] add $8 @@ -2966,13 +2966,13 @@ Functionce0ce: ld a, [hl] and $f0 swap a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret Functionce0dd: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -2983,7 +2983,7 @@ Functionce0dd: jr z, .asm_ce0f0 ld [hl], a .asm_ce0f0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -3012,18 +3012,18 @@ BattleAnimFunction_2E: Functionce115: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] sub $28 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce12a: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -3031,7 +3031,7 @@ Functionce12a: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -3042,13 +3042,13 @@ Functionce12a: add hl, bc dec [hl] .asm_ce149 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 inc hl @@ -3059,7 +3059,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3096,7 +3096,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $5a jr nc, .asm_ce1aa @@ -3119,7 +3119,7 @@ BattleAnimFunction_42: add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3134,11 +3134,11 @@ BattleAnimFunction_42: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $40 jr nc, .asm_ce1df @@ -3164,7 +3164,7 @@ Functionce1ee: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce1fb: @@ -3173,7 +3173,7 @@ Functionce1fb: ld a, [hl] ld d, $30 call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -3217,7 +3217,7 @@ Functionce22d: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $f Functionce254: @@ -3242,7 +3242,7 @@ Functionce260: .asm_ce26c ld a, $cc .asm_ce26e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -3278,7 +3278,7 @@ Functionce289: ret Functionce29f: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $7 @@ -3297,7 +3297,7 @@ Functionce29f: .asm_ce2b9 add hl, de ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc and [hl] ld [wOBP0], a @@ -3317,7 +3317,7 @@ BattleAnimFunction_33: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -3332,7 +3332,7 @@ BattleAnimFunction_33: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] dec [hl] @@ -3352,14 +3352,14 @@ Functionce306: cp $e0 jr nz, .asm_ce319 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2 ret .asm_ce319 ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -3369,13 +3369,13 @@ Functionce306: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret Functionce330: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -3385,7 +3385,7 @@ Functionce330: .asm_ce33a ld [hl], $4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] xor $ff @@ -3450,13 +3450,13 @@ BattleAnimFunction_38: Functionce392: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c ret Functionce39c: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3475,7 +3475,7 @@ Functionce3ae: ret BattleAnimFunction_39: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3577,7 +3577,7 @@ BattleAnimFunction_3E: Functionce443: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_PARAM @@ -3596,7 +3596,7 @@ Functionce443: or $8 ld [hl], a Functionce465: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3625,7 +3625,7 @@ Functionce465: ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce490: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -3654,7 +3654,7 @@ Functionce4b0: cp $38 jr nc, .asm_ce4d8 inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3684,7 +3684,7 @@ BattleAnimFunction_41: and a ret z ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3697,7 +3697,7 @@ BattleAnimFunction_41: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and $1f @@ -3708,7 +3708,7 @@ BattleAnimFunction_41: ret BattleAnimFunction_43: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $10 @@ -3741,7 +3741,7 @@ BattleAnimFunction_44: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld e, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] ld a, e @@ -3783,11 +3783,11 @@ Functionce564: Functionce56e: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 Functionce577: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -3847,7 +3847,7 @@ BattleAnimFunction_47: call BattleAnim_Sine sra a sra a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] inc [hl] @@ -3939,7 +3939,7 @@ Functionce63a: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex @@ -3999,7 +3999,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -4021,7 +4021,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -4037,7 +4037,7 @@ BattleAnimFunction_4C: BattleAnimFunction_4F: ld d, $18 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -4049,7 +4049,7 @@ BattleAnimFunction_4F: ret BattleAnimFunction_4D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $20 @@ -4105,7 +4105,7 @@ Functionce70a: BattleAnim_AnonJumptable: pop de - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld l, [hl] ld h, $0 @@ -4117,7 +4117,7 @@ BattleAnim_AnonJumptable: jp hl BattleAnim_IncAnonJumptableIndex: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret diff --git a/engine/events/celebi.asm b/engine/events/celebi.asm index 066bdda76..028f2e350 100644 --- a/engine/events/celebi.asm +++ b/engine/events/celebi.asm @@ -22,7 +22,7 @@ CelebiShrineEvent: ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_CELEBI - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, $80 ld [hl], a @@ -138,7 +138,7 @@ UpdateCelebiPosition: ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -148,7 +148,7 @@ UpdateCelebiPosition: sub $3 ld [hl], a .skip - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] diff --git a/engine/events/field_moves.asm b/engine/events/field_moves.asm index efba9e879..6bbb7cbec 100644 --- a/engine/events/field_moves.asm +++ b/engine/events/field_moves.asm @@ -222,11 +222,11 @@ Cut_SpawnLeaf: ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], FIELDMOVE_GRASS - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], $4 pop af - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a pop de @@ -346,7 +346,7 @@ FlyToAnim: ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_FLY_TO - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld [hl], 11 * 8 ld a, 64 diff --git a/engine/games/dummy_game.asm b/engine/games/dummy_game.asm index cf61f56f4..940204555 100644 --- a/engine/games/dummy_game.asm +++ b/engine/games/dummy_game.asm @@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret .pressed_a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a @@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z sub 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc dec [hl] ret @@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z add 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z sub 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub 9 @@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z add 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add 9 diff --git a/engine/games/slot_machine.asm b/engine/games/slot_machine.asm index 8a741b025..7e7c354eb 100644 --- a/engine/games/slot_machine.asm +++ b/engine/games/slot_machine.asm @@ -1140,7 +1140,7 @@ ReelAction_InitGolem: depixel 12, 13 ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc pop af ld [hl], a @@ -1968,7 +1968,7 @@ Slots_AnimateGolem: dw .roll .init - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] and a @@ -1985,7 +1985,7 @@ Slots_AnimateGolem: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 ld hl, SPRITEANIMSTRUCT_XOFFSET @@ -1993,7 +1993,7 @@ Slots_AnimateGolem: ld [hl], $0 .fall - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $20 @@ -2012,7 +2012,7 @@ Slots_AnimateGolem: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $2 ld a, 1 @@ -2031,7 +2031,7 @@ Slots_AnimateGolem: jr nc, .restart and $3 ret nz - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] xor $ff @@ -2101,11 +2101,11 @@ Slots_AnimateChansey: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 .two - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm index c1666fda4..847eb07f7 100644 --- a/engine/gfx/mon_icons.asm +++ b/engine/gfx/mon_icons.asm @@ -194,7 +194,7 @@ SetPartyMonIconAnimSpeed: ld [hl], a rlca rlca - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ret diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 6cfe9ba3d..47dd91c96 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -74,7 +74,7 @@ DoAnimFrame: add hl, bc ld [hl], 8 * 3 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, a @@ -82,7 +82,7 @@ DoAnimFrame: and $f ret nz - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] @@ -145,14 +145,14 @@ DoAnimFrame: add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc and $3 ld [hl], a inc [hl] swap a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a @@ -163,7 +163,7 @@ DoAnimFrame: cp $a4 jr nc, .asm_8d356 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc add $4 @@ -175,14 +175,14 @@ DoAnimFrame: add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sla a sla a ld d, 2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add 3 @@ -199,7 +199,7 @@ DoAnimFrame: ret .GSIntroHoOhLugia - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a @@ -225,7 +225,7 @@ DoAnimFrame: ret .GSIntroStar - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -236,7 +236,7 @@ DoAnimFrame: and $1f jr nz, .asm_8d395 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc dec [hl] .asm_8d395 @@ -258,7 +258,7 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] @@ -275,13 +275,13 @@ DoAnimFrame: ret .GSIntroSparkle - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] or [hl] jr z, .asm_8d41e - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld d, [hl] @@ -303,13 +303,13 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] inc hl ld d, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hli] ld h, [hl] @@ -318,13 +318,13 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld h, [hl] @@ -334,7 +334,7 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], e inc hl @@ -431,13 +431,13 @@ DoAnimFrame: add hl, bc ld [hl], $2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 ret .TradePokeBall_two - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -448,12 +448,12 @@ DoAnimFrame: .asm_8d4af call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .TradePokeBall_three - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp 48 @@ -477,24 +477,24 @@ DoAnimFrame: add hl, bc ld [hl], $4 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $24 ret .TradePokeBall_four - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a jr z, .asm_8d51c ld d, a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] call Sprites_Sine @@ -503,18 +503,18 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $c @@ -559,7 +559,7 @@ DoAnimFrame: ret .RevealNewMon: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -600,7 +600,7 @@ DoAnimFrame: ret .CutLeaves - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] inc hl @@ -610,13 +610,13 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -645,7 +645,7 @@ DoAnimFrame: and a ret z - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -657,7 +657,7 @@ DoAnimFrame: dec [hl] dec [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -666,7 +666,7 @@ DoAnimFrame: add $8 ld [hl], a .skip - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] @@ -691,7 +691,7 @@ DoAnimFrame: dec [hl] ld d, $40 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -718,7 +718,7 @@ DoAnimFrame: inc [hl] inc [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -727,7 +727,7 @@ DoAnimFrame: sub $2 ld [hl], a .asm_8d621 - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] @@ -756,7 +756,7 @@ DoAnimFrame: add hl, bc ld [hl], $0 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] add 2 @@ -774,7 +774,7 @@ DoAnimFrame: ret .IntroPichuWooper - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp 20 @@ -799,7 +799,7 @@ DoAnimFrame: inc [hl] inc [hl] inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm index fd87f398b..1de16dbc9 100644 --- a/engine/gfx/sprites.asm +++ b/engine/gfx/sprites.asm @@ -160,44 +160,45 @@ _InitSpriteAnimStruct:: add hl, bc ; Load the index. ld a, [wSpriteAnimCount] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_INDEX ; Copy the table entry to the next two fields. ld a, [de] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID inc de ld a, [de] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID inc de ; Look up the third field from the table in the wSpriteAnimDict array (10x2). ; Take the value and load it in ld a, [de] call GetSpriteAnimVTile - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID pop de ; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here. ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ; Load the original value of de into here. ld a, e - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_XCOORD ld a, d - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_YCOORD ; load 0 into the next four fields xor a - ld [hli], a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET + ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET xor a - ld [hli], a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_DURATION + ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET ; load -1 into the next field dec a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_FRAME ; load 0 into the last five fields xor a -rept 4 - ld [hli], a -endr - ld [hl], a + ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX + ld [hli], a ; SPRITEANIMSTRUCT_VAR1 + ld [hli], a ; SPRITEANIMSTRUCT_VAR2 + ld [hli], a ; SPRITEANIMSTRUCT_VAR3 + ld [hl], a ; SPRITEANIMSTRUCT_VAR4 ; back up the address of the first field to wSpriteAnimAddrBackup ld a, c ld [wSpriteAnimAddrBackup], a diff --git a/engine/menus/naming_screen.asm b/engine/menus/naming_screen.asm index 11685382d..a65598782 100644 --- a/engine/menus/naming_screen.asm +++ b/engine/menus/naming_screen.asm @@ -385,7 +385,7 @@ NamingScreenJoypadLoop: ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], a ld hl, wJumptableIndex @@ -425,10 +425,10 @@ NamingScreenJoypadLoop: ld c, [hl] inc hl ld b, [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $4 call NamingScreen_IsTargetBox @@ -468,7 +468,7 @@ NamingScreenJoypadLoop: ld b, [hl] NamingScreen_GetCursorPosition: - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] push bc @@ -480,7 +480,7 @@ NamingScreen_GetCursorPosition: cp b pop bc jr nz, .not_bottom_row - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3 @@ -504,7 +504,7 @@ NamingScreen_GetCursorPosition: NamingScreen_AnimateCursor: call .GetDPad - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld e, a @@ -524,13 +524,13 @@ NamingScreen_AnimateCursor: ld de, .CaseDelEnd ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1 .ok2 - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, $0 @@ -567,7 +567,7 @@ NamingScreen_AnimateCursor: call NamingScreen_GetCursorPosition and a jr nz, .asm_11ab7 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $8 @@ -587,7 +587,7 @@ NamingScreen_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -596,7 +596,7 @@ NamingScreen_AnimateCursor: call NamingScreen_GetCursorPosition and a jr nz, .asm_11ad8 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -618,13 +618,13 @@ NamingScreen_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret .down - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] call NamingScreen_IsTargetBox @@ -645,7 +645,7 @@ NamingScreen_AnimateCursor: ret .up - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1059,7 +1059,7 @@ INCBIN "gfx/icons/mail_big.2bpp" ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], a ld hl, wJumptableIndex @@ -1109,10 +1109,10 @@ INCBIN "gfx/icons/mail_big.2bpp" ld c, [hl] inc hl ld b, [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $9 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $5 ret @@ -1155,7 +1155,7 @@ INCBIN "gfx/icons/mail_big.2bpp" ComposeMail_AnimateCursor: call .GetDPad - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld e, a @@ -1170,13 +1170,13 @@ ComposeMail_AnimateCursor: ld de, .CaseDelEnd ld a, 1 .got_pointer - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc add [hl] ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, 0 @@ -1213,7 +1213,7 @@ ComposeMail_AnimateCursor: call ComposeMail_GetCursorPosition and a jr nz, .case_del_done_right - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $9 @@ -1233,7 +1233,7 @@ ComposeMail_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -1242,7 +1242,7 @@ ComposeMail_AnimateCursor: call ComposeMail_GetCursorPosition and a jr nz, .caps_del_done_left - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1264,13 +1264,13 @@ ComposeMail_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret .down - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $5 @@ -1283,7 +1283,7 @@ ComposeMail_AnimateCursor: ret .up - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1302,12 +1302,12 @@ NamingScreen_PressedA_GetCursorCommand: ld b, [hl] ComposeMail_GetCursorPosition: - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $5 jr nz, .letter - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3 diff --git a/engine/movie/evolution_animation.asm b/engine/movie/evolution_animation.asm index dfc088e21..c3d356210 100644 --- a/engine/movie/evolution_animation.asm +++ b/engine/movie/evolution_animation.asm @@ -324,7 +324,7 @@ EvolutionAnimation: ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $0 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 ret diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index 90563f213..1da3576e3 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -1190,7 +1190,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 @@ -1200,7 +1200,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 @@ -1210,7 +1210,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 @@ -1219,7 +1219,7 @@ CrystalIntro_InitUnownAnim: ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $38 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index 6f0e8d098..e72568c1d 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -94,10 +94,10 @@ GameFreakPresentsInit: ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], 160 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], 96 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 48 xor a @@ -231,7 +231,7 @@ GameFreakLogo_Bounce: ; Sine offset starts at 48 (32+32/2, or pi+pi/2), so it starts at the maximum ; value of the sine wave (i.e. the top of the screen). - ld hl, SPRITEANIMSTRUCT_0C ; jump height + ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height add hl, bc ld a, [hl] and a @@ -239,7 +239,7 @@ GameFreakLogo_Bounce: ; Load the sine offset, make sure it doesn't reach the negative part of the wave ld d, a - ld hl, SPRITEANIMSTRUCT_0D ; sine offset + ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset add hl, bc ld a, [hl] and $3f ; full circle = 2*pi = 2*32 @@ -255,7 +255,7 @@ GameFreakLogo_Bounce: ld [hl], e ; Decrement the sine offset - ld hl, SPRITEANIMSTRUCT_0D ; sine offset + ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset add hl, bc ld a, [hl] dec [hl] @@ -263,7 +263,7 @@ GameFreakLogo_Bounce: ret nz ; If the ditto's reached the ground, decrement the jump height and play the sfx - ld hl, SPRITEANIMSTRUCT_0C ; jump height + ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height add hl, bc ld a, [hl] sub 48 @@ -276,7 +276,7 @@ GameFreakLogo_Bounce: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 0 ld de, SFX_DITTO_POP_UP @@ -285,7 +285,7 @@ GameFreakLogo_Bounce: GameFreakLogo_Ditto: ; Wait a little, then start transforming - ld hl, SPRITEANIMSTRUCT_0D ; frame count + ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count add hl, bc ld a, [hl] cp 32 @@ -297,7 +297,7 @@ GameFreakLogo_Ditto: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 0 ld de, SFX_DITTO_TRANSFORM @@ -305,7 +305,7 @@ GameFreakLogo_Ditto: ret GameFreakLogo_Transform: - ld hl, SPRITEANIMSTRUCT_0D ; frame count + ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count add hl, bc ld a, [hl] cp 64 diff --git a/engine/movie/trade_animation.asm b/engine/movie/trade_animation.asm index 2ffbbd1c3..71e438767 100644 --- a/engine/movie/trade_animation.asm +++ b/engine/movie/trade_animation.asm @@ -1084,13 +1084,13 @@ TradeAnim_AnimateTrademonInTube: .InitTimer: call .JumptableNext - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $80 ret .WaitTimer1: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1148,13 +1148,13 @@ TradeAnim_AnimateTrademonInTube: .done_move_left call .JumptableNext - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $80 ret .WaitTimer2: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] diff --git a/mobile/fixed_words.asm b/mobile/fixed_words.asm index 5394b6b4e..b599d8d43 100644 --- a/mobile/fixed_words.asm +++ b/mobile/fixed_words.asm @@ -418,7 +418,7 @@ EZChat_MasterLoop: ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $1 ld [hl], a @@ -426,7 +426,7 @@ EZChat_MasterLoop: depixel 9, 2, 2, 0 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $3 ld [hl], a @@ -434,7 +434,7 @@ EZChat_MasterLoop: depixel 10, 16 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $4 ld [hl], a @@ -442,7 +442,7 @@ EZChat_MasterLoop: depixel 10, 4 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $5 ld [hl], a @@ -450,7 +450,7 @@ EZChat_MasterLoop: depixel 10, 2 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $2 ld [hl], a @@ -2453,7 +2453,7 @@ Function11d035: ret AnimateEZChatCursor: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc jumptable .Jumptable, hl @@ -2820,7 +2820,7 @@ AnimateEZChatCursor: ld hl, wcd23 and [hl] jr z, .reset_y_offset - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] and a diff --git a/mobile/mobile_5c.asm b/mobile/mobile_5c.asm index ae2ce1b11..a8d47d913 100644 --- a/mobile/mobile_5c.asm +++ b/mobile/mobile_5c.asm @@ -485,7 +485,7 @@ Function171b4b: depixel 8, 2 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $8 ld [hl], a @@ -493,7 +493,7 @@ Function171b4b: depixel 8, 19 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $9 ld [hl], a @@ -501,7 +501,7 @@ Function171b4b: depixel 17, 14, 2, 0 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $a ld [hl], a From d39da4950184440e2e3202ebeb2036eaa9d47834 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sat, 22 Aug 2020 17:53:07 +0200 Subject: [PATCH 5/8] Modify macros/wram.asm to match recent renames --- macros/wram.asm | 26 ++++++++++---------------- 1 file changed, 10 insertions(+), 16 deletions(-) diff --git a/macros/wram.asm b/macros/wram.asm index 85c18d768..88b5ba35d 100644 --- a/macros/wram.asm +++ b/macros/wram.asm @@ -356,16 +356,16 @@ sprite_anim_struct: MACRO \1DurationOffset:: db \1FrameIndex:: db \1JumptableIndex:: db -\1Field0c:: ds 1 -\1Field0d:: ds 1 -\1Field0e:: ds 1 -\1Field0f:: ds 1 +\1Var1:: ds 1 +\1Var2:: ds 1 +\1Var3:: ds 1 +\1Var4:: ds 1 ENDM battle_anim_struct: MACRO ; Placeholder until we can figure out what it all means \1Index:: db -\1Field01:: ds 1 +\1OAMFlags:: db \1Field02:: ds 1 \1FramesetID:: db \1Function:: db @@ -375,19 +375,13 @@ battle_anim_struct: MACRO \1YCoord:: db \1XOffset:: db \1YOffset:: db -\1Field0b:: ds 1 +\1Param:: db \1Duration:: db \1Frame:: db -\1AnonJumptableIndex:: db -\1Field0f:: ds 1 -\1Field10:: ds 1 -\1Field11:: ds 1 -\1Field12:: ds 1 -\1Field13:: ds 1 -\1Field14:: ds 1 -\1Field15:: ds 1 -\1Field16:: ds 1 -\1Field17:: ds 1 +\1JumptableIndex:: db +\1Var1:: db +\1Var2:: db + ds 7 ENDM battle_bg_effect: MACRO From 15c08ad8a3d520001850cd323dac7c29643f24bc Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 27 Aug 2020 14:52:27 +0200 Subject: [PATCH 6/8] Small changes to better match pokegold --- engine/gfx/sprite_anims.asm | 2 +- engine/movie/splash.asm | 11 +++++------ 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 47dd91c96..1bda709e0 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -220,7 +220,7 @@ DoAnimFrame: callfar ComposeMail_AnimateCursor ret -.GameFreakLogo: +.GameFreakLogo callfar GameFreakLogoSpriteAnim ret diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index e72568c1d..e395b463c 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -129,7 +129,7 @@ GameFreakPresentsScene: dw GameFreakPresents_WaitSpriteAnim dw GameFreakPresents_PlaceGameFreak dw GameFreakPresents_PlacePresents - dw GameFreakPresents_DelayEnd + dw GameFreakPresents_WaitForTimer GameFreakPresents_NextScene: ld hl, wJumptableIndex @@ -149,17 +149,16 @@ GameFreakPresents_PlaceGameFreak: .PlaceGameFreak: ld [hl], 0 - ld hl, .GAME_FREAK + ld hl, .game_freak decoord 5, 10 - ld bc, .end - .GAME_FREAK + ld bc, .end - .game_freak call CopyBytes call GameFreakPresents_NextScene ld de, SFX_GAME_FREAK_PRESENTS call PlaySFX ret -.GAME_FREAK: - ; G A M E _ F R E A K +.game_freak db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 .end db "@" @@ -186,7 +185,7 @@ GameFreakPresents_PlacePresents: .end db "@" -GameFreakPresents_DelayEnd: +GameFreakPresents_WaitForTimer: ld hl, wIntroSceneTimer ld a, [hl] cp 128 From 353f78f493d687051140e5935db012c0f4f4a7d8 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 27 Aug 2020 15:10:12 +0200 Subject: [PATCH 7/8] GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro. --- constants/sprite_anim_constants.asm | 572 ++++++++++++++-------------- data/sprite_anims/framesets.asm | 20 +- data/sprite_anims/oam.asm | 14 +- data/sprite_anims/sequences.asm | 90 ++--- engine/gfx/sprite_anims.asm | 8 +- 5 files changed, 352 insertions(+), 352 deletions(-) diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 7860b6238..6292d2937 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -21,298 +21,298 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs ; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm) const_def - const SPRITE_ANIM_INDEX_PARTY_MON ; 00 - const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 - const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02 - const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03 - const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04 - const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05 - const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06 - const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07 - const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08 - const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09 - const SPRITE_ANIM_INDEX_RED_WALK ; 0a - const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b - const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c - const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d - const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e - const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f - const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10 - const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11 - const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12 - const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13 - const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14 - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15 - const SPRITE_ANIM_INDEX_LEAF ; 16 - const SPRITE_ANIM_INDEX_CUT_TREE ; 17 - const SPRITE_ANIM_INDEX_FLY_LEAF ; 18 - const SPRITE_ANIM_INDEX_EGG_CRACK ; 19 - const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a - const SPRITE_ANIM_INDEX_HEADBUTT ; 1b - const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c - const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d - const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f - const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25 - const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26 - const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27 - const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28 - const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29 - const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a - const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b - const SPRITE_ANIM_INDEX_CELEBI ; 2c + const SPRITE_ANIM_INDEX_PARTY_MON ; 00 + const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03 + const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04 + const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05 + const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06 + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07 + const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08 + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09 + const SPRITE_ANIM_INDEX_RED_WALK ; 0a + const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b + const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c + const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d + const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e + const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f + const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10 + const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11 + const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12 + const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13 + const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15 + const SPRITE_ANIM_INDEX_LEAF ; 16 + const SPRITE_ANIM_INDEX_CUT_TREE ; 17 + const SPRITE_ANIM_INDEX_FLY_LEAF ; 18 + const SPRITE_ANIM_INDEX_EGG_CRACK ; 19 + const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a + const SPRITE_ANIM_INDEX_HEADBUTT ; 1b + const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c + const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d + const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f + const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25 + const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26 + const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27 + const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28 + const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29 + const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a + const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b + const SPRITE_ANIM_INDEX_CELEBI ; 2c ; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm) const_def - const SPRITE_ANIM_SEQ_NULL ; 00 - const SPRITE_ANIM_SEQ_PARTY_MON ; 01 - const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 - const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 - const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 - const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 - const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 - const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07 - const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08 - const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 - const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a - const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b - const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c - const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d - const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e - const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f - const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 - const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 - const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 - const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 - const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 - const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 - const SPRITE_ANIM_SEQ_FLY_FROM ; 16 - const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 - const SPRITE_ANIM_SEQ_FLY_TO ; 18 - const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19 - const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a - const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b - const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c - const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d - const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e - const SPRITE_ANIM_SEQ_CELEBI ; 1f - const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 - const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 - const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 + const SPRITE_ANIM_SEQ_NULL ; 00 + const SPRITE_ANIM_SEQ_PARTY_MON ; 01 + const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 + const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 + const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 + const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 + const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07 + const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08 + const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a + const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b + const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c + const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d + const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e + const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f + const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 + const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 + const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 + const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 + const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 + const SPRITE_ANIM_SEQ_FLY_FROM ; 16 + const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 + const SPRITE_ANIM_SEQ_FLY_TO ; 18 + const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19 + const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a + const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b + const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c + const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d + const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e + const SPRITE_ANIM_SEQ_CELEBI ; 1f + const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 + const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 + const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 ; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm) const_def - const SPRITE_ANIM_FRAMESET_00 ; 00 - const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03 - const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 - const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 - const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 - const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09 - const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a - const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b - const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c - const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f - const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10 - const SPRITE_ANIM_FRAMESET_RED_WALK ; 11 - const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12 - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13 - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14 - const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15 - const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16 - const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17 - const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18 - const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19 - const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b - const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c - const SPRITE_ANIM_FRAMESET_LEAF ; 1d - const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e - const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f - const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20 - const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21 - const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22 - const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23 - const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24 - const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25 - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26 - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27 - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28 - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29 - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b - const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c - const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30 - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31 - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32 - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33 - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36 - const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37 - const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f - const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 - const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 + const SPRITE_ANIM_FRAMESET_00 ; 00 + const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03 + const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 + const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 + const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 + const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09 + const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a + const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b + const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c + const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f + const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10 + const SPRITE_ANIM_FRAMESET_RED_WALK ; 11 + const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14 + const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15 + const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16 + const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17 + const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18 + const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19 + const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b + const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c + const SPRITE_ANIM_FRAMESET_LEAF ; 1d + const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e + const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f + const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20 + const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21 + const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22 + const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23 + const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24 + const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25 + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26 + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27 + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28 + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29 + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b + const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c + const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30 + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31 + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32 + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33 + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36 + const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37 + const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f + const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 + const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 ; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm) const_def - const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00 - const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01 - const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02 - const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03 - const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04 - const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05 - const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06 - const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07 - const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08 - const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09 - const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a - const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b - const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c - const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d - const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e - const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f - const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16 - const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17 - const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18 - const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19 - const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a - const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b - const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c - const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d - const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e - const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f - const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20 - const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21 - const SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO ; 22 - const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23 - const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24 - const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25 - const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26 - const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27 - const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28 - const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29 - const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a - const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b - const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c - const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d - const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e - const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f - const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30 - const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31 - const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32 - const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33 - const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34 - const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35 - const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36 - const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37 - const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38 - const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39 - const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a - const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b - const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c - const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d - const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e - const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f - const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40 - const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41 - const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42 - const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43 - const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44 - const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45 - const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46 - const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47 - const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48 - const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49 - const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a - const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b - const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c - const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d - const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e - const SPRITE_ANIM_OAMSET_LEAF ; 4f - const SPRITE_ANIM_OAMSET_TREE_1 ; 50 - const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51 - const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52 - const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53 - const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54 - const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55 - const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56 - const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57 - const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58 - const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59 - const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a - const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60 - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61 - const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62 - const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63 - const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64 - const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65 - const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66 - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67 - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68 - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69 - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c - const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d - const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e - const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f - const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70 - const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71 - const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72 - const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73 - const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74 - const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75 - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76 - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77 - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78 - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79 - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c - const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d - const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e - const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f - const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89 - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a - const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b + const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00 + const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01 + const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02 + const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03 + const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04 + const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05 + const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06 + const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07 + const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08 + const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09 + const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a + const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b + const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c + const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d + const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e + const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f + const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16 + const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17 + const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18 + const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19 + const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a + const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b + const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c + const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d + const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e + const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f + const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20 + const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21 + const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22 + const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23 + const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24 + const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25 + const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26 + const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27 + const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28 + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29 + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d + const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e + const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f + const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30 + const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31 + const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32 + const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33 + const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34 + const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35 + const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36 + const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37 + const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38 + const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39 + const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a + const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b + const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42 + const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43 + const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44 + const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45 + const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46 + const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47 + const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48 + const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49 + const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a + const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b + const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c + const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d + const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e + const SPRITE_ANIM_OAMSET_LEAF ; 4f + const SPRITE_ANIM_OAMSET_TREE_1 ; 50 + const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51 + const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52 + const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53 + const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54 + const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55 + const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56 + const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57 + const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58 + const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59 + const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a + const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60 + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61 + const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62 + const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63 + const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66 + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67 + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68 + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69 + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c + const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70 + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74 + const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e + const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f + const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b diff --git a/data/sprite_anims/framesets.asm b/data/sprite_anims/framesets.asm index ac50d8031..1052f6aad 100644 --- a/data/sprite_anims/framesets.asm +++ b/data/sprite_anims/framesets.asm @@ -11,8 +11,8 @@ SpriteAnimFrameData: dw .Frameset_TextEntryCursor dw .Frameset_TextEntryCursorBig dw .Frameset_GameFreakLogo - dw .Frameset_GSIntroStar - dw .Frameset_GSIntroSparkle + dw .Frameset_GSGameFreakLogoStar + dw .Frameset_GSGameFreakLogoSparkle dw .Frameset_SlotsGolem dw .Frameset_SlotsChansey dw .Frameset_SlotsChansey2 @@ -155,16 +155,16 @@ SpriteAnimFrameData: frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7 endanim -.Frameset_GSIntroStar: - frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3 - frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP +.Frameset_GSGameFreakLogoStar: + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3 + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP dorestart -.Frameset_GSIntroSparkle: - frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2 - frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2 - frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2 - frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2 +.Frameset_GSGameFreakLogoSparkle: + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2 + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2 + frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 dorestart .Frameset_SlotsGolem: diff --git a/data/sprite_anims/oam.asm b/data/sprite_anims/oam.asm index 1667766c7..84fb1fdcd 100644 --- a/data/sprite_anims/oam.asm +++ b/data/sprite_anims/oam.asm @@ -35,11 +35,11 @@ SpriteAnimOAMData: dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG - dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO - dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR - dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 - dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 - dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 + dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO + dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR + dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 + dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 + dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 @@ -153,7 +153,7 @@ SpriteAnimOAMData: dbsprite -1, 0, 0, 0, $10, 0 dbsprite 0, 0, 0, 0, $11, 0 -.OAMData_GSIntroStar: +.OAMData_GSGameFreakLogoStar: db 4 dbsprite -1, -1, 0, 0, $00, 0 dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP @@ -471,7 +471,7 @@ SpriteAnimOAMData: dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP -.OAMData_GSIntroGameFreakLogo: +.OAMData_GSGameFreakLogo: db 15 dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM diff --git a/data/sprite_anims/sequences.asm b/data/sprite_anims/sequences.asm index 1c2cfa721..0d6a07503 100644 --- a/data/sprite_anims/sequences.asm +++ b/data/sprite_anims/sequences.asm @@ -1,48 +1,48 @@ SpriteAnimSeqData: ; entries correspond to SPRITE_ANIM_INDEX_* constants ; frameset, sequence, tile - db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON - db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL - db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR - db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO - db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR - db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE - db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM - db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY - db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG - db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR - db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW - db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL - db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF - db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE - db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON - db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE - db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT - db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB - db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED - db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF - db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE - db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF - db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK - db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA - db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT - db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH - db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR - db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK - db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE - db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING - db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE - db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU - db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER - db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN - db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F - db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY - db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI + db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON + db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL + db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR + db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR + db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE + db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM + db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY + db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG + db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR + db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW + db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL + db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF + db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE + db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON + db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE + db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT + db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB + db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED + db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF + db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE + db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF + db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK + db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA + db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT + db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH + db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR + db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK + db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING + db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE + db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU + db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER + db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN + db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F + db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY + db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 1bda709e0..64a84100d 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -20,8 +20,8 @@ DoAnimFrame: dw .GSTitleTrail dw .NamingScreenCursor dw .GameFreakLogo - dw .GSIntroStar - dw .GSIntroSparkle + dw .GSGameFreakLogoStar + dw .GSGameFreakLogoSparkle dw .SlotsGolem dw .SlotsChansey dw .SlotsChanseyEgg @@ -224,7 +224,7 @@ DoAnimFrame: callfar GameFreakLogoSpriteAnim ret -.GSIntroStar +.GSGameFreakLogoStar ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] @@ -274,7 +274,7 @@ DoAnimFrame: call DeinitializeSprite ret -.GSIntroSparkle +.GSGameFreakLogoSparkle ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] From 3b43f79dc67b0e2d65bacf222d5ef044c0376fde Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 27 Aug 2020 18:03:54 +0200 Subject: [PATCH 8/8] Use hex for tile IDs in engine/movie/splash.asm --- engine/movie/splash.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index e395b463c..e20993577 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -159,7 +159,7 @@ GameFreakPresents_PlaceGameFreak: ret .game_freak - db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 + db $00, $01, $02, $03, $0d, $04, $05, $03, $01, $06 .end db "@" @@ -181,7 +181,7 @@ GameFreakPresents_PlacePresents: ret .presents - db 7, 8, 9, 10, 11, 12 + db $07, $08, $09, $0a, $0b, $0c .end db "@"