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Merge pull request #762 from mid-kid/master
Better document splash screen
This commit is contained in:
commit
a147c35540
@ -1,7 +1,7 @@
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; battle_anim_struct members (see macros/wram.asm)
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; battle_anim_struct members (see macros/wram.asm)
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const_def
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const_def
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_INDEX
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const BATTLEANIMSTRUCT_01
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const BATTLEANIMSTRUCT_OAMFLAGS
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_02
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FRAMESET_ID
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const BATTLEANIMSTRUCT_FUNCTION
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const BATTLEANIMSTRUCT_FUNCTION
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@ -14,9 +14,9 @@
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_PARAM
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_DURATION
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_FRAME
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const BATTLEANIMSTRUCT_ANON_JT_INDEX
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const BATTLEANIMSTRUCT_JUMPTABLE_INDEX
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const BATTLEANIMSTRUCT_0F
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const BATTLEANIMSTRUCT_VAR1
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const BATTLEANIMSTRUCT_10
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const BATTLEANIMSTRUCT_VAR2
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const_skip 7
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const_skip 7
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects
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@ -12,307 +12,307 @@
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_VAR1 ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_VAR2 ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_VAR3 ; e
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const SPRITEANIMSTRUCT_0F ; f
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const SPRITEANIMSTRUCT_VAR4 ; f
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SPRITEANIMSTRUCT_LENGTH EQU const_value
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SPRITEANIMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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const_def
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const_def
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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const_def
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
|
const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
|
const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
|
||||||
const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
|
const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
|
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
|
const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
|
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
|
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
|
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
|
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
|
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28
|
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a
|
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a
|
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b
|
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b
|
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c
|
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c
|
||||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
|
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
|
||||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
|
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
|
||||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
|
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
|
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
|
const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
|
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
|
||||||
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
|
const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
|
||||||
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
|
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
|
||||||
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
|
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
|
||||||
|
|
||||||
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
|
; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
|
||||||
const_def
|
const_def
|
||||||
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
|
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
|
||||||
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
|
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
|
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
|
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
|
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
|
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
|
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
|
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
|
const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
|
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
|
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
|
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
|
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
|
const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
|
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
|
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
|
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
|
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
|
const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
|
const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
|
const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
|
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
|
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
|
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
|
||||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
|
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
|
||||||
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
|
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
|
||||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
|
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
|
||||||
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
|
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO ; 22
|
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
|
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
|
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
|
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
|
const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
|
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
|
const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
|
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
|
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
|
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
|
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
|
const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
|
||||||
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
|
const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
|
||||||
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
|
const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
|
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
|
const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
||||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
||||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
||||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
||||||
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
||||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
|
||||||
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
|
||||||
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
|
const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
|
||||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
|
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
|
||||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
|
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
|
||||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
|
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
|
||||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
||||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
||||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
||||||
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
||||||
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
||||||
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
||||||
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
||||||
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
||||||
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
||||||
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
||||||
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
|
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
|
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
|
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
|
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
|
||||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
|
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
|
||||||
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
|
||||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
|
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
|
||||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
|
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
|
||||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
|
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
|
||||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
|
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
|
||||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
|
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
|
||||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
|
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
|
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
|
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
|
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
|
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
|
const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
|
const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
|
const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
|
const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
|
const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
|
||||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
|
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
|
||||||
const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
|
const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
|
||||||
const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
|
const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
|
||||||
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
|
const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
|
||||||
|
@ -11,8 +11,8 @@ SpriteAnimFrameData:
|
|||||||
dw .Frameset_TextEntryCursor
|
dw .Frameset_TextEntryCursor
|
||||||
dw .Frameset_TextEntryCursorBig
|
dw .Frameset_TextEntryCursorBig
|
||||||
dw .Frameset_GameFreakLogo
|
dw .Frameset_GameFreakLogo
|
||||||
dw .Frameset_GSIntroStar
|
dw .Frameset_GSGameFreakLogoStar
|
||||||
dw .Frameset_GSIntroSparkle
|
dw .Frameset_GSGameFreakLogoSparkle
|
||||||
dw .Frameset_SlotsGolem
|
dw .Frameset_SlotsGolem
|
||||||
dw .Frameset_SlotsChansey
|
dw .Frameset_SlotsChansey
|
||||||
dw .Frameset_SlotsChansey2
|
dw .Frameset_SlotsChansey2
|
||||||
@ -155,16 +155,16 @@ SpriteAnimFrameData:
|
|||||||
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
|
frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
|
||||||
endanim
|
endanim
|
||||||
|
|
||||||
.Frameset_GSIntroStar:
|
.Frameset_GSGameFreakLogoStar:
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_GSIntroSparkle:
|
.Frameset_GSGameFreakLogoSparkle:
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
|
||||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
|
frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
|
||||||
dorestart
|
dorestart
|
||||||
|
|
||||||
.Frameset_SlotsGolem:
|
.Frameset_SlotsGolem:
|
||||||
|
@ -35,11 +35,11 @@ SpriteAnimOAMData:
|
|||||||
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
|
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
|
||||||
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
|
dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
|
||||||
dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
|
dbw $00, .OAMData_TextEntryCursorBig ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG
|
||||||
dbw $00, .OAMData_GSIntroGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_INTRO_GAMEFREAK_LOGO
|
dbw $00, .OAMData_GSGameFreakLogo ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO
|
||||||
dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
|
dbw $0f, .OAMData_GSGameFreakLogoStar ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR
|
||||||
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
|
dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1
|
||||||
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
|
dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2
|
||||||
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
|
dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3
|
||||||
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
|
dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
|
||||||
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
|
dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
|
||||||
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
|
dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
|
||||||
@ -153,7 +153,7 @@ SpriteAnimOAMData:
|
|||||||
dbsprite -1, 0, 0, 0, $10, 0
|
dbsprite -1, 0, 0, 0, $10, 0
|
||||||
dbsprite 0, 0, 0, 0, $11, 0
|
dbsprite 0, 0, 0, 0, $11, 0
|
||||||
|
|
||||||
.OAMData_GSIntroStar:
|
.OAMData_GSGameFreakLogoStar:
|
||||||
db 4
|
db 4
|
||||||
dbsprite -1, -1, 0, 0, $00, 0
|
dbsprite -1, -1, 0, 0, $00, 0
|
||||||
dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
|
dbsprite 0, -1, 0, 0, $00, 0 | X_FLIP
|
||||||
@ -471,7 +471,7 @@ SpriteAnimOAMData:
|
|||||||
dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
|
dbsprite 3, 0, 0, 0, $01, 0 | Y_FLIP
|
||||||
dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
dbsprite 4, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||||
|
|
||||||
.OAMData_GSIntroGameFreakLogo:
|
.OAMData_GSGameFreakLogo:
|
||||||
db 15
|
db 15
|
||||||
dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
|
dbsprite -2, -3, 4, 4, $00, 1 | OBP_NUM
|
||||||
dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
|
dbsprite -1, -3, 4, 4, $01, 1 | OBP_NUM
|
||||||
|
@ -1,48 +1,48 @@
|
|||||||
SpriteAnimSeqData:
|
SpriteAnimSeqData:
|
||||||
; entries correspond to SPRITE_ANIM_INDEX_* constants
|
; entries correspond to SPRITE_ANIM_INDEX_* constants
|
||||||
; frameset, sequence, tile
|
; frameset, sequence, tile
|
||||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
||||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
|
||||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
||||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
|
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
||||||
|
@ -319,7 +319,6 @@ RunBattleAnimCommand:
|
|||||||
ld hl, BattleAnimCommands
|
ld hl, BattleAnimCommands
|
||||||
add hl, de
|
add hl, de
|
||||||
add hl, de
|
add hl, de
|
||||||
|
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
ld l, a
|
ld l, a
|
||||||
@ -714,7 +713,7 @@ BattleAnimCmd_IncObj:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.found
|
.found
|
||||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
@ -765,7 +764,7 @@ BattleAnimCmd_SetObj:
|
|||||||
|
|
||||||
.found
|
.found
|
||||||
call GetBattleAnimByte
|
call GetBattleAnimByte
|
||||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
@ -39,42 +39,42 @@ endr
|
|||||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [wLastAnimObjectIndex]
|
ld a, [wLastAnimObjectIndex]
|
||||||
ld [hli], a ; Index
|
ld [hli], a ; BATTLEANIMSTRUCT_INDEX
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 01
|
ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 02
|
ld [hli], a ; BATTLEANIMSTRUCT_02
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; Frameset ID
|
ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; Function
|
ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
inc de
|
inc de
|
||||||
ld [hli], a ; 05
|
ld [hli], a ; BATTLEANIMSTRUCT_PALETTE
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
call GetBattleAnimTileOffset
|
call GetBattleAnimTileOffset
|
||||||
ld [hli], a ; Tile ID
|
ld [hli], a ; BATTLEANIMSTRUCT_TILEID
|
||||||
ld a, [wBattleObjectTempXCoord]
|
ld a, [wBattleObjectTempXCoord]
|
||||||
ld [hli], a ; X Coord
|
ld [hli], a ; BATTLEANIMSTRUCT_XCOORD
|
||||||
ld a, [wBattleObjectTempYCoord]
|
ld a, [wBattleObjectTempYCoord]
|
||||||
ld [hli], a ; Y Coord
|
ld [hli], a ; BATTLEANIMSTRUCT_YCOORD
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; X Offset
|
ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET
|
||||||
ld [hli], a ; Y Offset
|
ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET
|
||||||
ld a, [wBattleObjectTempParam]
|
ld a, [wBattleObjectTempParam]
|
||||||
ld [hli], a ; Param
|
ld [hli], a ; BATTLEANIMSTRUCT_PARAM
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; 0c
|
ld [hli], a ; BATTLEANIMSTRUCT_DURATION
|
||||||
dec a
|
dec a
|
||||||
ld [hli], a ; 0d
|
ld [hli], a ; BATTLEANIMSTRUCT_FRAME
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a ; 0e
|
ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
ld [hli], a ; 0f
|
ld [hli], a ; BATTLEANIMSTRUCT_VAR1
|
||||||
ld [hl], a ; 10
|
ld [hl], a ; BATTLEANIMSTRUCT_VAR2
|
||||||
ret
|
ret
|
||||||
|
|
||||||
BattleAnimOAMUpdate:
|
BattleAnimOAMUpdate:
|
||||||
@ -199,7 +199,7 @@ BattleAnimOAMUpdate:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
InitBattleAnimBuffer:
|
InitBattleAnimBuffer:
|
||||||
ld hl, BATTLEANIMSTRUCT_01
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
@ -232,7 +232,7 @@ InitBattleAnimBuffer:
|
|||||||
and a
|
and a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
ld hl, BATTLEANIMSTRUCT_01
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld [wBattleAnimTempOAMFlags], a
|
ld [wBattleAnimTempOAMFlags], a
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -22,7 +22,7 @@ CelebiShrineEvent:
|
|||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $80
|
ld a, $80
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -138,7 +138,7 @@ UpdateCelebiPosition:
|
|||||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -148,7 +148,7 @@ UpdateCelebiPosition:
|
|||||||
sub $3
|
sub $3
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.skip
|
.skip
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
@ -222,11 +222,11 @@ Cut_SpawnLeaf:
|
|||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], FIELDMOVE_GRASS
|
ld [hl], FIELDMOVE_GRASS
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
pop af
|
pop af
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
pop de
|
pop de
|
||||||
@ -346,7 +346,7 @@ FlyToAnim:
|
|||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 11 * 8
|
ld [hl], 11 * 8
|
||||||
ld a, 64
|
ld a, 64
|
||||||
|
@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.pressed_a
|
.pressed_a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc a
|
inc a
|
||||||
@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
sub 1 tiles
|
sub 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
dec [hl]
|
dec [hl]
|
||||||
ret
|
ret
|
||||||
@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
add 1 tiles
|
add 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ret
|
ret
|
||||||
@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
sub 1 tiles
|
sub 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sub 9
|
sub 9
|
||||||
@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor:
|
|||||||
ret z
|
ret z
|
||||||
add 1 tiles
|
add 1 tiles
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 9
|
add 9
|
||||||
|
@ -1140,7 +1140,7 @@ ReelAction_InitGolem:
|
|||||||
depixel 12, 13
|
depixel 12, 13
|
||||||
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
pop af
|
pop af
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -1968,7 +1968,7 @@ Slots_AnimateGolem:
|
|||||||
dw .roll
|
dw .roll
|
||||||
|
|
||||||
.init
|
.init
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1985,7 +1985,7 @@ Slots_AnimateGolem:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $30
|
ld [hl], $30
|
||||||
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
||||||
@ -1993,7 +1993,7 @@ Slots_AnimateGolem:
|
|||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
|
|
||||||
.fall
|
.fall
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $20
|
cp $20
|
||||||
@ -2012,7 +2012,7 @@ Slots_AnimateGolem:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $2
|
ld [hl], $2
|
||||||
ld a, 1
|
ld a, 1
|
||||||
@ -2031,7 +2031,7 @@ Slots_AnimateGolem:
|
|||||||
jr nc, .restart
|
jr nc, .restart
|
||||||
and $3
|
and $3
|
||||||
ret nz
|
ret nz
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
xor $ff
|
xor $ff
|
||||||
@ -2101,11 +2101,11 @@ Slots_AnimateChansey:
|
|||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
.two
|
.two
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
|
@ -886,10 +886,10 @@ _CGB_GamefreakLogo:
|
|||||||
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
|
ld a, PREDEFPAL_GAMEFREAK_LOGO_BG
|
||||||
call GetPredefPal
|
call GetPredefPal
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
ld hl, .GamefreakLogoOBPalette
|
ld hl, .GamefreakDittoPalette
|
||||||
ld de, wOBPals1
|
ld de, wOBPals1
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
ld hl, .GamefreakLogoOBPalette
|
ld hl, .GamefreakDittoPalette
|
||||||
ld de, wOBPals1 palette 1
|
ld de, wOBPals1 palette 1
|
||||||
call LoadHLPaletteIntoDE
|
call LoadHLPaletteIntoDE
|
||||||
call WipeAttrmap
|
call WipeAttrmap
|
||||||
@ -897,8 +897,8 @@ _CGB_GamefreakLogo:
|
|||||||
call ApplyPals
|
call ApplyPals
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GamefreakLogoOBPalette:
|
.GamefreakDittoPalette:
|
||||||
INCLUDE "gfx/splash/logo.pal"
|
INCLUDE "gfx/splash/ditto.pal"
|
||||||
|
|
||||||
_CGB_PlayerOrMonFrontpicPals:
|
_CGB_PlayerOrMonFrontpicPals:
|
||||||
ld de, wBGPals1
|
ld de, wBGPals1
|
||||||
|
@ -194,7 +194,7 @@ SetPartyMonIconAnimSpeed:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
rlca
|
rlca
|
||||||
rlca
|
rlca
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
@ -20,8 +20,8 @@ DoAnimFrame:
|
|||||||
dw .GSTitleTrail
|
dw .GSTitleTrail
|
||||||
dw .NamingScreenCursor
|
dw .NamingScreenCursor
|
||||||
dw .GameFreakLogo
|
dw .GameFreakLogo
|
||||||
dw .GSIntroStar
|
dw .GSGameFreakLogoStar
|
||||||
dw .GSIntroSparkle
|
dw .GSGameFreakLogoSparkle
|
||||||
dw .SlotsGolem
|
dw .SlotsGolem
|
||||||
dw .SlotsChansey
|
dw .SlotsChansey
|
||||||
dw .SlotsChanseyEgg
|
dw .SlotsChanseyEgg
|
||||||
@ -74,7 +74,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 8 * 3
|
ld [hl], 8 * 3
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -82,7 +82,7 @@ DoAnimFrame:
|
|||||||
and $f
|
and $f
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
|
|
||||||
@ -145,14 +145,14 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
and $3
|
and $3
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
inc [hl]
|
inc [hl]
|
||||||
swap a
|
swap a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
@ -163,7 +163,7 @@ DoAnimFrame:
|
|||||||
cp $a4
|
cp $a4
|
||||||
jr nc, .asm_8d356
|
jr nc, .asm_8d356
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add $4
|
add $4
|
||||||
|
|
||||||
@ -175,14 +175,14 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sla a
|
sla a
|
||||||
sla a
|
sla a
|
||||||
|
|
||||||
ld d, 2
|
ld d, 2
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 3
|
add 3
|
||||||
@ -199,7 +199,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroHoOhLugia
|
.GSIntroHoOhLugia
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc a
|
inc a
|
||||||
@ -220,12 +220,12 @@ DoAnimFrame:
|
|||||||
callfar ComposeMail_AnimateCursor
|
callfar ComposeMail_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GameFreakLogo:
|
.GameFreakLogo
|
||||||
callfar PlaceGameFreakLogo
|
callfar GameFreakLogoSpriteAnim
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroStar
|
.GSGameFreakLogoStar
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -236,7 +236,7 @@ DoAnimFrame:
|
|||||||
and $1f
|
and $1f
|
||||||
jr nz, .asm_8d395
|
jr nz, .asm_8d395
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
dec [hl]
|
dec [hl]
|
||||||
.asm_8d395
|
.asm_8d395
|
||||||
@ -258,7 +258,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
||||||
@ -274,14 +274,14 @@ DoAnimFrame:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.GSIntroSparkle
|
.GSGameFreakLogoSparkle
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
or [hl]
|
or [hl]
|
||||||
jr z, .asm_8d41e
|
jr z, .asm_8d41e
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
|
|
||||||
@ -303,13 +303,13 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
@ -318,13 +318,13 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
ld [hl], d
|
ld [hl], d
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
ld h, [hl]
|
ld h, [hl]
|
||||||
@ -334,7 +334,7 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
@ -431,13 +431,13 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $2
|
ld [hl], $2
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $20
|
ld [hl], $20
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.TradePokeBall_two
|
.TradePokeBall_two
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -448,12 +448,12 @@ DoAnimFrame:
|
|||||||
.asm_8d4af
|
.asm_8d4af
|
||||||
call .IncrementJumptableIndex
|
call .IncrementJumptableIndex
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $40
|
ld [hl], $40
|
||||||
|
|
||||||
.TradePokeBall_three
|
.TradePokeBall_three
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp 48
|
cp 48
|
||||||
@ -477,24 +477,24 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $30
|
ld [hl], $30
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $24
|
ld [hl], $24
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.TradePokeBall_four
|
.TradePokeBall_four
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
jr z, .asm_8d51c
|
jr z, .asm_8d51c
|
||||||
|
|
||||||
ld d, a
|
ld d, a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
call Sprites_Sine
|
call Sprites_Sine
|
||||||
@ -503,18 +503,18 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and $3f
|
and $3f
|
||||||
ret nz
|
ret nz
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $20
|
ld [hl], $20
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
sub $c
|
sub $c
|
||||||
@ -559,7 +559,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.RevealNewMon:
|
.RevealNewMon:
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $80
|
cp $80
|
||||||
@ -600,7 +600,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.CutLeaves
|
.CutLeaves
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
@ -610,13 +610,13 @@ DoAnimFrame:
|
|||||||
ld e, l
|
ld e, l
|
||||||
ld d, h
|
ld d, h
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], e
|
ld [hl], e
|
||||||
inc hl
|
inc hl
|
||||||
ld [hl], d
|
ld [hl], d
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -645,7 +645,7 @@ DoAnimFrame:
|
|||||||
and a
|
and a
|
||||||
ret z
|
ret z
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -657,7 +657,7 @@ DoAnimFrame:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -666,7 +666,7 @@ DoAnimFrame:
|
|||||||
add $8
|
add $8
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.skip
|
.skip
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -691,7 +691,7 @@ DoAnimFrame:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
|
|
||||||
ld d, $40
|
ld d, $40
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -718,7 +718,7 @@ DoAnimFrame:
|
|||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0F
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld d, a
|
ld d, a
|
||||||
@ -727,7 +727,7 @@ DoAnimFrame:
|
|||||||
sub $2
|
sub $2
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
.asm_8d621
|
.asm_8d621
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
@ -756,7 +756,7 @@ DoAnimFrame:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add 2
|
add 2
|
||||||
@ -774,7 +774,7 @@ DoAnimFrame:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.IntroPichuWooper
|
.IntroPichuWooper
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp 20
|
cp 20
|
||||||
@ -799,7 +799,7 @@ DoAnimFrame:
|
|||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
inc [hl]
|
inc [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
push af
|
push af
|
||||||
|
@ -160,44 +160,45 @@ _InitSpriteAnimStruct::
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
; Load the index.
|
; Load the index.
|
||||||
ld a, [wSpriteAnimCount]
|
ld a, [wSpriteAnimCount]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_INDEX
|
||||||
; Copy the table entry to the next two fields.
|
; Copy the table entry to the next two fields.
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
inc de
|
inc de
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
inc de
|
inc de
|
||||||
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
|
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
|
||||||
; Take the value and load it in
|
; Take the value and load it in
|
||||||
ld a, [de]
|
ld a, [de]
|
||||||
call GetSpriteAnimVTile
|
call GetSpriteAnimVTile
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
|
||||||
pop de
|
pop de
|
||||||
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
|
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
; Load the original value of de into here.
|
; Load the original value of de into here.
|
||||||
ld a, e
|
ld a, e
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_XCOORD
|
||||||
ld a, d
|
ld a, d
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_YCOORD
|
||||||
; load 0 into the next four fields
|
; load 0 into the next four fields
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET
|
||||||
xor a
|
xor a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_DURATION
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET
|
||||||
; load -1 into the next field
|
; load -1 into the next field
|
||||||
dec a
|
dec a
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_FRAME
|
||||||
; load 0 into the last five fields
|
; load 0 into the last five fields
|
||||||
xor a
|
xor a
|
||||||
rept 4
|
ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
ld [hli], a
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR1
|
||||||
endr
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR2
|
||||||
ld [hl], a
|
ld [hli], a ; SPRITEANIMSTRUCT_VAR3
|
||||||
|
ld [hl], a ; SPRITEANIMSTRUCT_VAR4
|
||||||
; back up the address of the first field to wSpriteAnimAddrBackup
|
; back up the address of the first field to wSpriteAnimAddrBackup
|
||||||
ld a, c
|
ld a, c
|
||||||
ld [wSpriteAnimAddrBackup], a
|
ld [wSpriteAnimAddrBackup], a
|
||||||
|
@ -969,7 +969,7 @@ Intro_PlacePlayerSprite:
|
|||||||
NUM_TITLESCREENOPTIONS EQU const_value
|
NUM_TITLESCREENOPTIONS EQU const_value
|
||||||
|
|
||||||
IntroSequence:
|
IntroSequence:
|
||||||
callfar Copyright_GameFreakPresents
|
callfar SplashScreen
|
||||||
jr c, StartTitleScreen
|
jr c, StartTitleScreen
|
||||||
farcall CrystalIntro
|
farcall CrystalIntro
|
||||||
|
|
||||||
|
@ -385,7 +385,7 @@ NamingScreenJoypadLoop:
|
|||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, wJumptableIndex
|
ld hl, wJumptableIndex
|
||||||
@ -425,10 +425,10 @@ NamingScreenJoypadLoop:
|
|||||||
ld c, [hl]
|
ld c, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $4
|
ld [hl], $4
|
||||||
call NamingScreen_IsTargetBox
|
call NamingScreen_IsTargetBox
|
||||||
@ -468,7 +468,7 @@ NamingScreenJoypadLoop:
|
|||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
|
|
||||||
NamingScreen_GetCursorPosition:
|
NamingScreen_GetCursorPosition:
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
push bc
|
push bc
|
||||||
@ -480,7 +480,7 @@ NamingScreen_GetCursorPosition:
|
|||||||
cp b
|
cp b
|
||||||
pop bc
|
pop bc
|
||||||
jr nz, .not_bottom_row
|
jr nz, .not_bottom_row
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $3
|
cp $3
|
||||||
@ -504,7 +504,7 @@ NamingScreen_GetCursorPosition:
|
|||||||
|
|
||||||
NamingScreen_AnimateCursor:
|
NamingScreen_AnimateCursor:
|
||||||
call .GetDPad
|
call .GetDPad
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld e, a
|
ld e, a
|
||||||
@ -524,13 +524,13 @@ NamingScreen_AnimateCursor:
|
|||||||
ld de, .CaseDelEnd
|
ld de, .CaseDelEnd
|
||||||
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
|
ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1
|
||||||
.ok2
|
.ok2
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
|
||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld l, [hl]
|
ld l, [hl]
|
||||||
ld h, $0
|
ld h, $0
|
||||||
@ -567,7 +567,7 @@ NamingScreen_AnimateCursor:
|
|||||||
call NamingScreen_GetCursorPosition
|
call NamingScreen_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_11ab7
|
jr nz, .asm_11ab7
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $8
|
cp $8
|
||||||
@ -587,7 +587,7 @@ NamingScreen_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
@ -596,7 +596,7 @@ NamingScreen_AnimateCursor:
|
|||||||
call NamingScreen_GetCursorPosition
|
call NamingScreen_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .asm_11ad8
|
jr nz, .asm_11ad8
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -618,13 +618,13 @@ NamingScreen_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.down
|
.down
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
call NamingScreen_IsTargetBox
|
call NamingScreen_IsTargetBox
|
||||||
@ -645,7 +645,7 @@ NamingScreen_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.up
|
.up
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1059,7 +1059,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, wJumptableIndex
|
ld hl, wJumptableIndex
|
||||||
@ -1109,10 +1109,10 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
ld c, [hl]
|
ld c, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $9
|
ld [hl], $9
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $5
|
ld [hl], $5
|
||||||
ret
|
ret
|
||||||
@ -1155,7 +1155,7 @@ INCBIN "gfx/icons/mail_big.2bpp"
|
|||||||
|
|
||||||
ComposeMail_AnimateCursor:
|
ComposeMail_AnimateCursor:
|
||||||
call .GetDPad
|
call .GetDPad
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
ld e, a
|
ld e, a
|
||||||
@ -1170,13 +1170,13 @@ ComposeMail_AnimateCursor:
|
|||||||
ld de, .CaseDelEnd
|
ld de, .CaseDelEnd
|
||||||
ld a, 1
|
ld a, 1
|
||||||
.got_pointer
|
.got_pointer
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
add [hl]
|
add [hl]
|
||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld l, [hl]
|
ld l, [hl]
|
||||||
ld h, 0
|
ld h, 0
|
||||||
@ -1213,7 +1213,7 @@ ComposeMail_AnimateCursor:
|
|||||||
call ComposeMail_GetCursorPosition
|
call ComposeMail_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .case_del_done_right
|
jr nz, .case_del_done_right
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $9
|
cp $9
|
||||||
@ -1233,7 +1233,7 @@ ComposeMail_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
@ -1242,7 +1242,7 @@ ComposeMail_AnimateCursor:
|
|||||||
call ComposeMail_GetCursorPosition
|
call ComposeMail_GetCursorPosition
|
||||||
and a
|
and a
|
||||||
jr nz, .caps_del_done_left
|
jr nz, .caps_del_done_left
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1264,13 +1264,13 @@ ComposeMail_AnimateCursor:
|
|||||||
ld e, a
|
ld e, a
|
||||||
add a
|
add a
|
||||||
add e
|
add e
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.down
|
.down
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $5
|
cp $5
|
||||||
@ -1283,7 +1283,7 @@ ComposeMail_AnimateCursor:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.up
|
.up
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
@ -1302,12 +1302,12 @@ NamingScreen_PressedA_GetCursorCommand:
|
|||||||
ld b, [hl]
|
ld b, [hl]
|
||||||
|
|
||||||
ComposeMail_GetCursorPosition:
|
ComposeMail_GetCursorPosition:
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $5
|
cp $5
|
||||||
jr nz, .letter
|
jr nz, .letter
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
cp $3
|
cp $3
|
||||||
|
@ -324,7 +324,7 @@ EvolutionAnimation:
|
|||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $10
|
ld [hl], $10
|
||||||
ret
|
ret
|
||||||
|
@ -1,332 +1,3 @@
|
|||||||
Copyright_GameFreakPresents:
|
|
||||||
; Play the copyright screen and GameFreak Presents sequence.
|
|
||||||
; Return carry if user cancels animation by pressing a button.
|
|
||||||
|
|
||||||
ld de, MUSIC_NONE
|
|
||||||
call PlayMusic
|
|
||||||
call ClearBGPalettes
|
|
||||||
call ClearTilemap
|
|
||||||
ld a, HIGH(vBGMap0)
|
|
||||||
ldh [hBGMapAddress + 1], a
|
|
||||||
xor a ; LOW(vBGMap0)
|
|
||||||
ldh [hBGMapAddress], a
|
|
||||||
ldh [hJoyDown], a
|
|
||||||
ldh [hSCX], a
|
|
||||||
ldh [hSCY], a
|
|
||||||
ld a, SCREEN_HEIGHT_PX
|
|
||||||
ldh [hWY], a
|
|
||||||
call WaitBGMap
|
|
||||||
ld b, SCGB_GAMEFREAK_LOGO
|
|
||||||
call GetSGBLayout
|
|
||||||
call SetPalettes
|
|
||||||
ld c, 10
|
|
||||||
call DelayFrames
|
|
||||||
callfar Copyright
|
|
||||||
call WaitBGMap
|
|
||||||
ld c, 100
|
|
||||||
call DelayFrames
|
|
||||||
call ClearTilemap
|
|
||||||
farcall GBCOnlyScreen
|
|
||||||
call .GetGFLogoGFX
|
|
||||||
.joy_loop
|
|
||||||
call JoyTextDelay
|
|
||||||
ldh a, [hJoyLast]
|
|
||||||
and BUTTONS
|
|
||||||
jr nz, .pressed_button
|
|
||||||
ld a, [wJumptableIndex]
|
|
||||||
bit 7, a
|
|
||||||
jr nz, .finish
|
|
||||||
call PlaceGameFreakPresents
|
|
||||||
farcall PlaySpriteAnimations
|
|
||||||
call DelayFrame
|
|
||||||
jr .joy_loop
|
|
||||||
|
|
||||||
.pressed_button
|
|
||||||
call .StopGamefreakAnim
|
|
||||||
scf
|
|
||||||
ret
|
|
||||||
|
|
||||||
.finish
|
|
||||||
call .StopGamefreakAnim
|
|
||||||
and a
|
|
||||||
ret
|
|
||||||
|
|
||||||
.GetGFLogoGFX:
|
|
||||||
ld de, GameFreakLogo
|
|
||||||
ld hl, vTiles2
|
|
||||||
lb bc, BANK(GameFreakLogo), 28
|
|
||||||
call Get1bpp
|
|
||||||
|
|
||||||
ldh a, [rSVBK]
|
|
||||||
push af
|
|
||||||
ld a, BANK(wDecompressScratch)
|
|
||||||
ldh [rSVBK], a
|
|
||||||
|
|
||||||
ld hl, IntroLogoGFX
|
|
||||||
ld de, wDecompressScratch
|
|
||||||
ld a, BANK(IntroLogoGFX)
|
|
||||||
call FarDecompress
|
|
||||||
|
|
||||||
ld hl, vTiles0
|
|
||||||
ld de, wDecompressScratch
|
|
||||||
lb bc, 1, 8 tiles
|
|
||||||
call Request2bpp
|
|
||||||
|
|
||||||
ld hl, vTiles1
|
|
||||||
ld de, wDecompressScratch + $80 tiles
|
|
||||||
lb bc, 1, 8 tiles
|
|
||||||
call Request2bpp
|
|
||||||
|
|
||||||
pop af
|
|
||||||
ldh [rSVBK], a
|
|
||||||
|
|
||||||
farcall ClearSpriteAnims
|
|
||||||
depixel 10, 11, 4, 0
|
|
||||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
|
||||||
call InitSpriteAnimStruct
|
|
||||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $a0
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $60
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $30
|
|
||||||
xor a
|
|
||||||
ld [wJumptableIndex], a
|
|
||||||
ld [wIntroSceneFrameCounter], a
|
|
||||||
ld [wIntroSceneTimer], a
|
|
||||||
ldh [hSCX], a
|
|
||||||
ldh [hSCY], a
|
|
||||||
ld a, $1
|
|
||||||
ldh [hBGMapMode], a
|
|
||||||
ld a, $90
|
|
||||||
ldh [hWY], a
|
|
||||||
lb de, %11100100, %11100100
|
|
||||||
call DmgToCgbObjPals
|
|
||||||
ret
|
|
||||||
|
|
||||||
.StopGamefreakAnim:
|
|
||||||
farcall ClearSpriteAnims
|
|
||||||
call ClearTilemap
|
|
||||||
call ClearSprites
|
|
||||||
ld c, 16
|
|
||||||
call DelayFrames
|
|
||||||
ret
|
|
||||||
|
|
||||||
PlaceGameFreakPresents:
|
|
||||||
jumptable .scenes, wJumptableIndex
|
|
||||||
|
|
||||||
.scenes
|
|
||||||
dw GameFreakPresentsScene0
|
|
||||||
dw GameFreakPresentsScene1
|
|
||||||
dw GameFreakPresentsScene2
|
|
||||||
dw GameFreakPresentsScene3
|
|
||||||
|
|
||||||
PlaceGameFreakPresents_NextScene:
|
|
||||||
ld hl, wJumptableIndex
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakPresentsScene0:
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakPresentsScene1:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $20
|
|
||||||
jr nc, .PlaceGameFreak
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.PlaceGameFreak:
|
|
||||||
ld [hl], 0
|
|
||||||
ld hl, .GAME_FREAK
|
|
||||||
decoord 5, 10
|
|
||||||
ld bc, .end - .GAME_FREAK
|
|
||||||
call CopyBytes
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
ld de, SFX_GAME_FREAK_PRESENTS
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
.GAME_FREAK:
|
|
||||||
; G A M E _ F R E A K
|
|
||||||
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
|
|
||||||
.end
|
|
||||||
db "@"
|
|
||||||
|
|
||||||
GameFreakPresentsScene2:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $40
|
|
||||||
jr nc, .place_presents
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.place_presents
|
|
||||||
ld [hl], 0
|
|
||||||
ld hl, .presents
|
|
||||||
decoord 7, 11
|
|
||||||
ld bc, .end - .presents
|
|
||||||
call CopyBytes
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
ret
|
|
||||||
|
|
||||||
.presents
|
|
||||||
db 7, 8, 9, 10, 11, 12
|
|
||||||
.end
|
|
||||||
db "@"
|
|
||||||
|
|
||||||
GameFreakPresentsScene3:
|
|
||||||
ld hl, wIntroSceneTimer
|
|
||||||
ld a, [hl]
|
|
||||||
cp $80
|
|
||||||
jr nc, .finish
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.finish
|
|
||||||
ld hl, wJumptableIndex
|
|
||||||
set 7, [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
PlaceGameFreakLogo:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
ld e, [hl]
|
|
||||||
ld d, 0
|
|
||||||
ld hl, .scenes
|
|
||||||
add hl, de
|
|
||||||
add hl, de
|
|
||||||
ld a, [hli]
|
|
||||||
ld h, [hl]
|
|
||||||
ld l, a
|
|
||||||
jp hl
|
|
||||||
|
|
||||||
.scenes:
|
|
||||||
dw GameFreakLogoScene1
|
|
||||||
dw GameFreakLogoScene2
|
|
||||||
dw GameFreakLogoScene3
|
|
||||||
dw GameFreakLogoScene4
|
|
||||||
dw GameFreakLogoScene5
|
|
||||||
|
|
||||||
GameFreakLogoScene1:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene2:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
and a
|
|
||||||
jr z, .asm_e4747
|
|
||||||
ld d, a
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
and %111111
|
|
||||||
cp %100000
|
|
||||||
jr nc, .asm_e4723
|
|
||||||
add %100000
|
|
||||||
.asm_e4723
|
|
||||||
ld e, a
|
|
||||||
farcall BattleAnim_Sine_e
|
|
||||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], e
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
dec [hl]
|
|
||||||
and $1f
|
|
||||||
ret nz
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
sub $30
|
|
||||||
ld [hl], a
|
|
||||||
ld de, SFX_DITTO_BOUNCE
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e4747
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $0
|
|
||||||
ld de, SFX_DITTO_POP_UP
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene3:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
cp $20
|
|
||||||
jr nc, .asm_e4764
|
|
||||||
inc [hl]
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e4764
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld [hl], $0
|
|
||||||
ld de, SFX_DITTO_TRANSFORM
|
|
||||||
call PlaySFX
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoScene4:
|
|
||||||
ld hl, SPRITEANIMSTRUCT_0D
|
|
||||||
add hl, bc
|
|
||||||
ld a, [hl]
|
|
||||||
cp $40
|
|
||||||
jr z, .asm_e47a3
|
|
||||||
inc [hl]
|
|
||||||
srl a
|
|
||||||
srl a
|
|
||||||
ld e, a
|
|
||||||
ld d, $0
|
|
||||||
ld hl, GameFreakLogoPalettes
|
|
||||||
add hl, de
|
|
||||||
add hl, de
|
|
||||||
ldh a, [rSVBK]
|
|
||||||
push af
|
|
||||||
ld a, BANK(wOBPals2)
|
|
||||||
ldh [rSVBK], a
|
|
||||||
ld a, [hli]
|
|
||||||
ld [wOBPals2 + 12], a
|
|
||||||
ld a, [hli]
|
|
||||||
ld [wOBPals2 + 13], a
|
|
||||||
pop af
|
|
||||||
ldh [rSVBK], a
|
|
||||||
ld a, TRUE
|
|
||||||
ldh [hCGBPalUpdate], a
|
|
||||||
ret
|
|
||||||
|
|
||||||
.asm_e47a3
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
||||||
add hl, bc
|
|
||||||
inc [hl]
|
|
||||||
call PlaceGameFreakPresents_NextScene
|
|
||||||
GameFreakLogoScene5:
|
|
||||||
ret
|
|
||||||
|
|
||||||
GameFreakLogoPalettes:
|
|
||||||
INCLUDE "gfx/intro/gamefreak_logo.pal"
|
|
||||||
|
|
||||||
GameFreakLogo:
|
|
||||||
INCBIN "gfx/splash/logo1.1bpp"
|
|
||||||
INCBIN "gfx/splash/logo2.1bpp"
|
|
||||||
|
|
||||||
CrystalIntro:
|
CrystalIntro:
|
||||||
ldh a, [rSVBK]
|
ldh a, [rSVBK]
|
||||||
push af
|
push af
|
||||||
@ -1519,7 +1190,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $8
|
ld [hl], $8
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
|
||||||
@ -1529,7 +1200,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $18
|
ld [hl], $18
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
|
||||||
@ -1539,7 +1210,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $28
|
ld [hl], $28
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
|
||||||
@ -1548,7 +1219,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
|
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $38
|
ld [hl], $38
|
||||||
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
|
||||||
|
349
engine/movie/splash.asm
Normal file
349
engine/movie/splash.asm
Normal file
@ -0,0 +1,349 @@
|
|||||||
|
SplashScreen:
|
||||||
|
; Play the copyright screen and GameFreak Presents sequence.
|
||||||
|
; Return carry if user cancels animation by pressing a button.
|
||||||
|
|
||||||
|
; Reinitialize everything
|
||||||
|
ld de, MUSIC_NONE
|
||||||
|
call PlayMusic
|
||||||
|
call ClearBGPalettes
|
||||||
|
call ClearTilemap
|
||||||
|
ld a, HIGH(vBGMap0)
|
||||||
|
ldh [hBGMapAddress + 1], a
|
||||||
|
xor a ; LOW(vBGMap0)
|
||||||
|
ldh [hBGMapAddress], a
|
||||||
|
ldh [hJoyDown], a
|
||||||
|
ldh [hSCX], a
|
||||||
|
ldh [hSCY], a
|
||||||
|
ld a, SCREEN_HEIGHT_PX
|
||||||
|
ldh [hWY], a
|
||||||
|
call WaitBGMap
|
||||||
|
ld b, SCGB_GAMEFREAK_LOGO
|
||||||
|
call GetSGBLayout
|
||||||
|
call SetPalettes
|
||||||
|
ld c, 10
|
||||||
|
call DelayFrames
|
||||||
|
|
||||||
|
; Draw copyright screen
|
||||||
|
callfar Copyright
|
||||||
|
call WaitBGMap
|
||||||
|
ld c, 100
|
||||||
|
call DelayFrames
|
||||||
|
call ClearTilemap
|
||||||
|
|
||||||
|
; Stop here if not in GBC mode
|
||||||
|
farcall GBCOnlyScreen
|
||||||
|
|
||||||
|
; Play GameFreak logo animation
|
||||||
|
call GameFreakPresentsInit
|
||||||
|
.joy_loop
|
||||||
|
call JoyTextDelay
|
||||||
|
ldh a, [hJoyLast]
|
||||||
|
and BUTTONS
|
||||||
|
jr nz, .pressed_button
|
||||||
|
ld a, [wJumptableIndex]
|
||||||
|
bit 7, a
|
||||||
|
jr nz, .finish
|
||||||
|
call GameFreakPresentsScene
|
||||||
|
farcall PlaySpriteAnimations
|
||||||
|
call DelayFrame
|
||||||
|
jr .joy_loop
|
||||||
|
|
||||||
|
.pressed_button
|
||||||
|
call GameFreakPresentsEnd
|
||||||
|
scf
|
||||||
|
ret
|
||||||
|
|
||||||
|
.finish
|
||||||
|
call GameFreakPresentsEnd
|
||||||
|
and a
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakPresentsInit:
|
||||||
|
ld de, GameFreakLogoGFX
|
||||||
|
ld hl, vTiles2
|
||||||
|
lb bc, BANK(GameFreakLogoGFX), 28
|
||||||
|
call Get1bpp
|
||||||
|
|
||||||
|
ldh a, [rSVBK]
|
||||||
|
push af
|
||||||
|
ld a, BANK(wDecompressScratch)
|
||||||
|
ldh [rSVBK], a
|
||||||
|
|
||||||
|
ld hl, GameFreakDittoGFX
|
||||||
|
ld de, wDecompressScratch
|
||||||
|
ld a, BANK(GameFreakDittoGFX)
|
||||||
|
call FarDecompress
|
||||||
|
|
||||||
|
ld hl, vTiles0
|
||||||
|
ld de, wDecompressScratch
|
||||||
|
lb bc, 1, 8 tiles
|
||||||
|
call Request2bpp
|
||||||
|
|
||||||
|
ld hl, vTiles1
|
||||||
|
ld de, wDecompressScratch + $80 tiles
|
||||||
|
lb bc, 1, 8 tiles
|
||||||
|
call Request2bpp
|
||||||
|
|
||||||
|
pop af
|
||||||
|
ldh [rSVBK], a
|
||||||
|
|
||||||
|
farcall ClearSpriteAnims
|
||||||
|
depixel 10, 11, 4, 0
|
||||||
|
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||||
|
call InitSpriteAnimStruct
|
||||||
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], 160
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], 96
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], 48
|
||||||
|
xor a
|
||||||
|
ld [wJumptableIndex], a
|
||||||
|
ld [wIntroSceneFrameCounter], a
|
||||||
|
ld [wIntroSceneTimer], a
|
||||||
|
ldh [hSCX], a
|
||||||
|
ldh [hSCY], a
|
||||||
|
ld a, 1
|
||||||
|
ldh [hBGMapMode], a
|
||||||
|
ld a, 144
|
||||||
|
ldh [hWY], a
|
||||||
|
lb de, %11100100, %11100100
|
||||||
|
call DmgToCgbObjPals
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakPresentsEnd:
|
||||||
|
farcall ClearSpriteAnims
|
||||||
|
call ClearTilemap
|
||||||
|
call ClearSprites
|
||||||
|
ld c, 16
|
||||||
|
call DelayFrames
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakPresentsScene:
|
||||||
|
jumptable .scenes, wJumptableIndex
|
||||||
|
|
||||||
|
.scenes
|
||||||
|
dw GameFreakPresents_WaitSpriteAnim
|
||||||
|
dw GameFreakPresents_PlaceGameFreak
|
||||||
|
dw GameFreakPresents_PlacePresents
|
||||||
|
dw GameFreakPresents_WaitForTimer
|
||||||
|
|
||||||
|
GameFreakPresents_NextScene:
|
||||||
|
ld hl, wJumptableIndex
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakPresents_WaitSpriteAnim:
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakPresents_PlaceGameFreak:
|
||||||
|
ld hl, wIntroSceneTimer
|
||||||
|
ld a, [hl]
|
||||||
|
cp 32
|
||||||
|
jr nc, .PlaceGameFreak
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
.PlaceGameFreak:
|
||||||
|
ld [hl], 0
|
||||||
|
ld hl, .game_freak
|
||||||
|
decoord 5, 10
|
||||||
|
ld bc, .end - .game_freak
|
||||||
|
call CopyBytes
|
||||||
|
call GameFreakPresents_NextScene
|
||||||
|
ld de, SFX_GAME_FREAK_PRESENTS
|
||||||
|
call PlaySFX
|
||||||
|
ret
|
||||||
|
|
||||||
|
.game_freak
|
||||||
|
db $00, $01, $02, $03, $0d, $04, $05, $03, $01, $06
|
||||||
|
.end
|
||||||
|
db "@"
|
||||||
|
|
||||||
|
GameFreakPresents_PlacePresents:
|
||||||
|
ld hl, wIntroSceneTimer
|
||||||
|
ld a, [hl]
|
||||||
|
cp 64
|
||||||
|
jr nc, .place_presents
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
.place_presents
|
||||||
|
ld [hl], 0
|
||||||
|
ld hl, .presents
|
||||||
|
decoord 7, 11
|
||||||
|
ld bc, .end - .presents
|
||||||
|
call CopyBytes
|
||||||
|
call GameFreakPresents_NextScene
|
||||||
|
ret
|
||||||
|
|
||||||
|
.presents
|
||||||
|
db $07, $08, $09, $0a, $0b, $0c
|
||||||
|
.end
|
||||||
|
db "@"
|
||||||
|
|
||||||
|
GameFreakPresents_WaitForTimer:
|
||||||
|
ld hl, wIntroSceneTimer
|
||||||
|
ld a, [hl]
|
||||||
|
cp 128
|
||||||
|
jr nc, .finish
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
.finish
|
||||||
|
ld hl, wJumptableIndex
|
||||||
|
set 7, [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakLogoSpriteAnim:
|
||||||
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
|
add hl, bc
|
||||||
|
ld e, [hl]
|
||||||
|
ld d, 0
|
||||||
|
ld hl, .scenes
|
||||||
|
add hl, de
|
||||||
|
add hl, de
|
||||||
|
ld a, [hli]
|
||||||
|
ld h, [hl]
|
||||||
|
ld l, a
|
||||||
|
jp hl
|
||||||
|
|
||||||
|
.scenes:
|
||||||
|
dw GameFreakLogo_Init
|
||||||
|
dw GameFreakLogo_Bounce
|
||||||
|
dw GameFreakLogo_Ditto
|
||||||
|
dw GameFreakLogo_Transform
|
||||||
|
dw GameFreakLogo_Done
|
||||||
|
|
||||||
|
GameFreakLogo_Init:
|
||||||
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
|
add hl, bc
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakLogo_Bounce:
|
||||||
|
; Bounce with a height of 0C, 0C / 48 times.
|
||||||
|
; By default, this is twice, with a height of 96 pixels and 48 pixels.
|
||||||
|
; Sine offset starts at 48 (32+32/2, or pi+pi/2), so it starts at the maximum
|
||||||
|
; value of the sine wave (i.e. the top of the screen).
|
||||||
|
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
and a
|
||||||
|
jr z, .done
|
||||||
|
|
||||||
|
; Load the sine offset, make sure it doesn't reach the negative part of the wave
|
||||||
|
ld d, a
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
and $3f ; full circle = 2*pi = 2*32
|
||||||
|
cp 32
|
||||||
|
jr nc, .no_negative
|
||||||
|
add 32
|
||||||
|
.no_negative
|
||||||
|
|
||||||
|
ld e, a
|
||||||
|
farcall BattleAnim_Sine_e ; e = d * sin(e * pi/32)
|
||||||
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], e
|
||||||
|
|
||||||
|
; Decrement the sine offset
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
dec [hl]
|
||||||
|
and $1f ; a%32 == 0
|
||||||
|
ret nz
|
||||||
|
|
||||||
|
; If the ditto's reached the ground, decrement the jump height and play the sfx
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
sub 48
|
||||||
|
ld [hl], a
|
||||||
|
ld de, SFX_DITTO_BOUNCE
|
||||||
|
call PlaySFX
|
||||||
|
ret
|
||||||
|
|
||||||
|
.done
|
||||||
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
|
add hl, bc
|
||||||
|
inc [hl]
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], 0
|
||||||
|
ld de, SFX_DITTO_POP_UP
|
||||||
|
call PlaySFX
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakLogo_Ditto:
|
||||||
|
; Wait a little, then start transforming
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
cp 32
|
||||||
|
jr nc, .start_transform
|
||||||
|
inc [hl]
|
||||||
|
ret
|
||||||
|
|
||||||
|
.start_transform
|
||||||
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
|
add hl, bc
|
||||||
|
inc [hl]
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
|
add hl, bc
|
||||||
|
ld [hl], 0
|
||||||
|
ld de, SFX_DITTO_TRANSFORM
|
||||||
|
call PlaySFX
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakLogo_Transform:
|
||||||
|
ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count
|
||||||
|
add hl, bc
|
||||||
|
ld a, [hl]
|
||||||
|
cp 64
|
||||||
|
jr z, .done
|
||||||
|
inc [hl]
|
||||||
|
|
||||||
|
; Fade ditto's palettes while it's transforming
|
||||||
|
srl a
|
||||||
|
srl a
|
||||||
|
ld e, a
|
||||||
|
ld d, 0
|
||||||
|
ld hl, GameFreakDittoPaletteFade
|
||||||
|
add hl, de
|
||||||
|
add hl, de
|
||||||
|
ldh a, [rSVBK]
|
||||||
|
push af
|
||||||
|
ld a, BANK(wOBPals2)
|
||||||
|
ldh [rSVBK], a
|
||||||
|
ld a, [hli]
|
||||||
|
ld [wOBPals2 + 12], a
|
||||||
|
ld a, [hli]
|
||||||
|
ld [wOBPals2 + 13], a
|
||||||
|
pop af
|
||||||
|
ldh [rSVBK], a
|
||||||
|
ld a, TRUE
|
||||||
|
ldh [hCGBPalUpdate], a
|
||||||
|
ret
|
||||||
|
|
||||||
|
.done
|
||||||
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
|
add hl, bc
|
||||||
|
inc [hl]
|
||||||
|
call GameFreakPresents_NextScene
|
||||||
|
GameFreakLogo_Done:
|
||||||
|
ret
|
||||||
|
|
||||||
|
GameFreakDittoPaletteFade:
|
||||||
|
INCLUDE "gfx/splash/ditto_fade.pal"
|
||||||
|
|
||||||
|
GameFreakLogoGFX:
|
||||||
|
INCBIN "gfx/splash/gamefreak_presents.1bpp"
|
||||||
|
INCBIN "gfx/splash/gamefreak_logo.1bpp"
|
@ -1084,13 +1084,13 @@ TradeAnim_AnimateTrademonInTube:
|
|||||||
|
|
||||||
.InitTimer:
|
.InitTimer:
|
||||||
call .JumptableNext
|
call .JumptableNext
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $80
|
ld [hl], $80
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.WaitTimer1:
|
.WaitTimer1:
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
@ -1148,13 +1148,13 @@ TradeAnim_AnimateTrademonInTube:
|
|||||||
|
|
||||||
.done_move_left
|
.done_move_left
|
||||||
call .JumptableNext
|
call .JumptableNext
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $80
|
ld [hl], $80
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.WaitTimer2:
|
.WaitTimer2:
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
dec [hl]
|
dec [hl]
|
||||||
|
@ -11,7 +11,6 @@ gfx/diploma/diploma.2bpp.lz: LZFLAGS += --method 8 --align 1
|
|||||||
gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
|
gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||||
|
|
||||||
gfx/intro/%.lz: LZFLAGS += --align 4
|
gfx/intro/%.lz: LZFLAGS += --align 4
|
||||||
gfx/intro/logo.2bpp.lz: LZFLAGS += --method 2 --align 4
|
|
||||||
gfx/intro/suicune_close.2bpp.lz: LZFLAGS += --method 2 --align 4
|
gfx/intro/suicune_close.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||||
gfx/intro/unown_back.2bpp.lz: LZFLAGS += --method 2 --align 4
|
gfx/intro/unown_back.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||||
|
|
||||||
@ -48,6 +47,8 @@ gfx/slots/slots_1.2bpp.lz: LZFLAGS += --method 2 --align 4
|
|||||||
gfx/slots/slots_2.2bpp.lz: LZFLAGS += --align 4
|
gfx/slots/slots_2.2bpp.lz: LZFLAGS += --align 4
|
||||||
gfx/slots/slots_3.2bpp.lz: LZFLAGS += --align 4
|
gfx/slots/slots_3.2bpp.lz: LZFLAGS += --align 4
|
||||||
|
|
||||||
|
gfx/splash/ditto.2bpp.lz: LZFLAGS += --method 2 --align 4
|
||||||
|
|
||||||
gfx/tilesets/%.lz: LZFLAGS += --align 4
|
gfx/tilesets/%.lz: LZFLAGS += --align 4
|
||||||
gfx/tilesets/aerodactyl_word_room.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
|
gfx/tilesets/aerodactyl_word_room.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
|
||||||
gfx/tilesets/battle_tower_outside.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
|
gfx/tilesets/battle_tower_outside.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
|
||||||
|
Before Width: | Height: | Size: 944 B After Width: | Height: | Size: 944 B |
@ -6,17 +6,14 @@
|
|||||||
RGB 23, 12, 27
|
RGB 23, 12, 27
|
||||||
RGB 23, 13, 26
|
RGB 23, 13, 26
|
||||||
RGB 23, 13, 24
|
RGB 23, 13, 24
|
||||||
|
|
||||||
RGB 24, 14, 22
|
RGB 24, 14, 22
|
||||||
RGB 24, 14, 20
|
RGB 24, 14, 20
|
||||||
RGB 24, 15, 18
|
RGB 24, 15, 18
|
||||||
RGB 24, 15, 16
|
RGB 24, 15, 16
|
||||||
|
|
||||||
RGB 25, 16, 14
|
RGB 25, 16, 14
|
||||||
RGB 25, 16, 12
|
RGB 25, 16, 12
|
||||||
RGB 25, 17, 10
|
RGB 25, 17, 10
|
||||||
RGB 25, 17, 08
|
RGB 25, 17, 08
|
||||||
|
|
||||||
RGB 26, 18, 06
|
RGB 26, 18, 06
|
||||||
RGB 26, 18, 04
|
RGB 26, 18, 04
|
||||||
RGB 26, 19, 02
|
RGB 26, 19, 02
|
Before Width: | Height: | Size: 172 B After Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
@ -356,16 +356,16 @@ sprite_anim_struct: MACRO
|
|||||||
\1DurationOffset:: db
|
\1DurationOffset:: db
|
||||||
\1FrameIndex:: db
|
\1FrameIndex:: db
|
||||||
\1JumptableIndex:: db
|
\1JumptableIndex:: db
|
||||||
\1Field0c:: ds 1
|
\1Var1:: ds 1
|
||||||
\1Field0d:: ds 1
|
\1Var2:: ds 1
|
||||||
\1Field0e:: ds 1
|
\1Var3:: ds 1
|
||||||
\1Field0f:: ds 1
|
\1Var4:: ds 1
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
battle_anim_struct: MACRO
|
battle_anim_struct: MACRO
|
||||||
; Placeholder until we can figure out what it all means
|
; Placeholder until we can figure out what it all means
|
||||||
\1Index:: db
|
\1Index:: db
|
||||||
\1Field01:: ds 1
|
\1OAMFlags:: db
|
||||||
\1Field02:: ds 1
|
\1Field02:: ds 1
|
||||||
\1FramesetID:: db
|
\1FramesetID:: db
|
||||||
\1Function:: db
|
\1Function:: db
|
||||||
@ -375,19 +375,13 @@ battle_anim_struct: MACRO
|
|||||||
\1YCoord:: db
|
\1YCoord:: db
|
||||||
\1XOffset:: db
|
\1XOffset:: db
|
||||||
\1YOffset:: db
|
\1YOffset:: db
|
||||||
\1Field0b:: ds 1
|
\1Param:: db
|
||||||
\1Duration:: db
|
\1Duration:: db
|
||||||
\1Frame:: db
|
\1Frame:: db
|
||||||
\1AnonJumptableIndex:: db
|
\1JumptableIndex:: db
|
||||||
\1Field0f:: ds 1
|
\1Var1:: db
|
||||||
\1Field10:: ds 1
|
\1Var2:: db
|
||||||
\1Field11:: ds 1
|
ds 7
|
||||||
\1Field12:: ds 1
|
|
||||||
\1Field13:: ds 1
|
|
||||||
\1Field14:: ds 1
|
|
||||||
\1Field15:: ds 1
|
|
||||||
\1Field16:: ds 1
|
|
||||||
\1Field17:: ds 1
|
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
battle_bg_effect: MACRO
|
battle_bg_effect: MACRO
|
||||||
|
5
main.asm
5
main.asm
@ -493,6 +493,7 @@ CopyrightGFX::
|
|||||||
INCBIN "gfx/splash/copyright.2bpp"
|
INCBIN "gfx/splash/copyright.2bpp"
|
||||||
|
|
||||||
INCLUDE "engine/menus/options_menu.asm"
|
INCLUDE "engine/menus/options_menu.asm"
|
||||||
|
INCLUDE "engine/movie/splash.asm"
|
||||||
INCLUDE "engine/movie/intro.asm"
|
INCLUDE "engine/movie/intro.asm"
|
||||||
|
|
||||||
|
|
||||||
@ -540,8 +541,8 @@ INCLUDE "mobile/mobile_42.asm"
|
|||||||
|
|
||||||
SECTION "Intro Logo", ROMX
|
SECTION "Intro Logo", ROMX
|
||||||
|
|
||||||
IntroLogoGFX:
|
GameFreakDittoGFX:
|
||||||
INCBIN "gfx/intro/logo.2bpp.lz"
|
INCBIN "gfx/splash/ditto.2bpp.lz"
|
||||||
|
|
||||||
|
|
||||||
SECTION "Title", ROMX
|
SECTION "Title", ROMX
|
||||||
|
@ -418,7 +418,7 @@ EZChat_MasterLoop:
|
|||||||
|
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $1
|
ld a, $1
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -426,7 +426,7 @@ EZChat_MasterLoop:
|
|||||||
depixel 9, 2, 2, 0
|
depixel 9, 2, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $3
|
ld a, $3
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -434,7 +434,7 @@ EZChat_MasterLoop:
|
|||||||
depixel 10, 16
|
depixel 10, 16
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $4
|
ld a, $4
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -442,7 +442,7 @@ EZChat_MasterLoop:
|
|||||||
depixel 10, 4
|
depixel 10, 4
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $5
|
ld a, $5
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -450,7 +450,7 @@ EZChat_MasterLoop:
|
|||||||
depixel 10, 2
|
depixel 10, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $2
|
ld a, $2
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -2453,7 +2453,7 @@ Function11d035:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
AnimateEZChatCursor:
|
AnimateEZChatCursor:
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
jumptable .Jumptable, hl
|
jumptable .Jumptable, hl
|
||||||
|
|
||||||
@ -2820,7 +2820,7 @@ AnimateEZChatCursor:
|
|||||||
ld hl, wcd23
|
ld hl, wcd23
|
||||||
and [hl]
|
and [hl]
|
||||||
jr z, .reset_y_offset
|
jr z, .reset_y_offset
|
||||||
ld hl, SPRITEANIMSTRUCT_0E
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
|
@ -485,7 +485,7 @@ Function171b4b:
|
|||||||
depixel 8, 2
|
depixel 8, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $8
|
ld a, $8
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -493,7 +493,7 @@ Function171b4b:
|
|||||||
depixel 8, 19
|
depixel 8, 19
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $9
|
ld a, $9
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -501,7 +501,7 @@ Function171b4b:
|
|||||||
depixel 17, 14, 2, 0
|
depixel 17, 14, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_0C
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $a
|
ld a, $a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
Loading…
Reference in New Issue
Block a user