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Preemptively get rid of graphics queues while they're still not used.
Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
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9
Makefile
9
Makefile
@ -62,9 +62,6 @@ compare: pokecrystal.gbc pokecrystal11.gbc
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%.asm: ;
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%.asm: ;
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$(all_obj): $$*.asm $$($$*_dep)
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$(all_obj): $$*.asm $$($$*_dep)
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@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
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@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
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@$(gfx) lz $(lzq); $(eval lzq :=)
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rgbasm -o $@ $<
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rgbasm -o $@ $<
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pokecrystal11.gbc: $(crystal11_obj)
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pokecrystal11.gbc: $(crystal11_obj)
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@ -82,9 +79,9 @@ pngs:
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find . -iname "*.lz" -exec touch {} +
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find . -iname "*.lz" -exec touch {} +
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find . -iname "*.[12]bpp" -exec touch {} +
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find . -iname "*.[12]bpp" -exec touch {} +
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%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
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%.2bpp: %.png ; @$(gfx) 2bpp $<
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%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
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%.1bpp: %.png ; @$(gfx) 1bpp $<
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%.lz: % ; $(eval lzq += $<) @rm -f $@
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%.lz: % ; @$(gfx) lz $<
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%.pal: ;
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%.pal: ;
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