Organize the engine/ directory, take 3

Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
This commit is contained in:
mid-kid
2018-03-25 16:18:33 +02:00
parent 60e21a8663
commit 0d9241889f
36 changed files with 648 additions and 648 deletions

View File

@@ -2029,7 +2029,7 @@ Unreferenced_Function28f09: ; 28f09
ret
; 28f24
INCLUDE "engine/gfx/trade_animation.asm"
INCLUDE "engine/movie/trade_animation.asm"
CheckTimeCapsuleCompatibility: ; 29bfb
; Checks to see if your party is compatible with the Gen 1 games.

View File

@@ -0,0 +1,24 @@
PlaceWaitingText:: ; 4000
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wBattleMode]
and a
jr z, .notinbattle
call TextBox
jr .proceed
.notinbattle
predef LinkTextboxAtHL
.proceed
hlcoord 4, 11
ld de, .Waiting
call PlaceString
ld c, 50
jp DelayFrames
.Waiting: ; 4025
db "Waiting...!@"