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Organize the engine/ directory, take 3
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
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@@ -2029,7 +2029,7 @@ Unreferenced_Function28f09: ; 28f09
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ret
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; 28f24
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INCLUDE "engine/gfx/trade_animation.asm"
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INCLUDE "engine/movie/trade_animation.asm"
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CheckTimeCapsuleCompatibility: ; 29bfb
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; Checks to see if your party is compatible with the Gen 1 games.
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24
engine/link/placewaitingtext.asm
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24
engine/link/placewaitingtext.asm
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@@ -0,0 +1,24 @@
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PlaceWaitingText:: ; 4000
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hlcoord 3, 10
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ld b, 1
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ld c, 11
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ld a, [wBattleMode]
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and a
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jr z, .notinbattle
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call TextBox
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jr .proceed
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.notinbattle
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predef LinkTextboxAtHL
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.proceed
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hlcoord 4, 11
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ld de, .Waiting
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call PlaceString
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ld c, 50
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jp DelayFrames
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.Waiting: ; 4025
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db "Waiting...!@"
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