pokecrystal-board/maps/FuchsiaGym.asm

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NASM
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FuchsiaGym_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
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JanineScript_0x195db9:
checkflag ENGINE_SOULBADGE
iftrue .FightDone
applymovement $2, MovementData_0x195f27
faceplayer
loadfont
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writetext UnknownText_0x195f35
closetext
loadmovesprites
winlosstext UnknownText_0x195fa1, $0000
loadtrainer JANINE, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_JANINE
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setevent EVENT_BEAT_LASS_ALICE
setevent EVENT_BEAT_LASS_LINDA
setevent EVENT_BEAT_PICNICKER_CINDY
setevent EVENT_BEAT_CAMPER_BARRY
variablesprite $7, $28
variablesprite $8, $28
variablesprite $9, $28
variablesprite $a, $27
special Function14209
loadfont
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writetext UnknownText_0x195feb
playsound SFX_GET_BADGE
waitbutton
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setflag ENGINE_SOULBADGE
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jump UnknownScript_0x195e02
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.FightDone
faceplayer
loadfont
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UnknownScript_0x195e02:
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checkevent EVENT_GOT_TM06_TOXIC
iftrue UnknownScript_0x195e15
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writetext UnknownText_0x196002
keeptextopen
verbosegiveitem TM_TOXIC, 1
iffalse UnknownScript_0x195e15
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setevent EVENT_GOT_TM06_TOXIC
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UnknownScript_0x195e15:
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writetext UnknownText_0x196074
closetext
loadmovesprites
end
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FuschiaGym1Script_0x195e1b:
checkevent EVENT_BEAT_LASS_ALICE
iftrue UnknownScript_0x195e2c
applymovement $3, MovementData_0x195f27
faceplayer
variablesprite $7, $28
special Function14209
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UnknownScript_0x195e2c:
faceplayer
loadfont
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checkevent EVENT_BEAT_LASS_ALICE
iftrue UnknownScript_0x195e4f
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writetext UnknownText_0x1960e6
closetext
loadmovesprites
winlosstext UnknownText_0x196126, $0000
loadtrainer LASS, ALICE
startbattle
iftrue UnknownScript_0x195e4a
returnafterbattle
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setevent EVENT_BEAT_LASS_ALICE
end
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UnknownScript_0x195e4a:
variablesprite $7, $a
returnafterbattle
end
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UnknownScript_0x195e4f:
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writetext UnknownText_0x196139
closetext
loadmovesprites
end
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FuschiaGym2Script_0x195e55:
checkevent EVENT_BEAT_LASS_LINDA
iftrue UnknownScript_0x195e66
applymovement $4, MovementData_0x195f27
faceplayer
variablesprite $8, $28
special Function14209
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UnknownScript_0x195e66:
faceplayer
loadfont
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checkevent EVENT_BEAT_LASS_LINDA
iftrue UnknownScript_0x195e89
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writetext UnknownText_0x196166
closetext
loadmovesprites
winlosstext UnknownText_0x19617b, $0000
loadtrainer LASS, LINDA
startbattle
iftrue UnknownScript_0x195e84
returnafterbattle
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setevent EVENT_BEAT_LASS_LINDA
end
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UnknownScript_0x195e84:
variablesprite $8, $a
returnafterbattle
end
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UnknownScript_0x195e89:
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writetext UnknownText_0x196199
closetext
loadmovesprites
end
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FuschiaGym3Script_0x195e8f:
checkevent EVENT_BEAT_PICNICKER_CINDY
iftrue UnknownScript_0x195ea0
applymovement $5, MovementData_0x195f27
faceplayer
variablesprite $9, $28
special Function14209
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UnknownScript_0x195ea0:
faceplayer
loadfont
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checkevent EVENT_BEAT_PICNICKER_CINDY
iftrue UnknownScript_0x195ec3
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writetext UnknownText_0x1961bb
closetext
loadmovesprites
winlosstext UnknownText_0x1961f1, $0000
loadtrainer PICNICKER, CINDY
startbattle
iftrue UnknownScript_0x195ebe
returnafterbattle
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setevent EVENT_BEAT_PICNICKER_CINDY
end
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UnknownScript_0x195ebe:
variablesprite $9, $a
returnafterbattle
end
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UnknownScript_0x195ec3:
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writetext UnknownText_0x19620c
closetext
loadmovesprites
end
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FuschiaGym4Script_0x195ec9:
checkevent EVENT_BEAT_CAMPER_BARRY
iftrue UnknownScript_0x195eda
applymovement $6, MovementData_0x195f27
faceplayer
variablesprite $a, $27
special Function14209
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UnknownScript_0x195eda:
faceplayer
loadfont
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checkevent EVENT_BEAT_CAMPER_BARRY
iftrue UnknownScript_0x195efd
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writetext UnknownText_0x196228
closetext
loadmovesprites
winlosstext UnknownText_0x19624a, $0000
loadtrainer CAMPER, BARRY
startbattle
iftrue UnknownScript_0x195ef8
returnafterbattle
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setevent EVENT_BEAT_CAMPER_BARRY
end
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UnknownScript_0x195ef8:
variablesprite $a, $a
returnafterbattle
end
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UnknownScript_0x195efd:
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writetext UnknownText_0x19626b
closetext
loadmovesprites
end
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FuchsiaGymGuyScript:
faceplayer
loadfont
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checkevent EVENT_BEAT_JANINE
iftrue .FuchsiaGymGuyWinScript
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writetext FuchsiaGymGuyText
closetext
loadmovesprites
end
.FuchsiaGymGuyWinScript
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writetext FuchsiaGymGuyWinText
closetext
loadmovesprites
end
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FuchsiaGymStatue:
checkflag ENGINE_SOULBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext JANINE, 1, $1
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jumpstd gymstatue2
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MovementData_0x195f27:
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
step_end
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UnknownText_0x195f35:
text "Fufufufu…"
para "I'm sorry to dis-"
line "appoint you…"
para "I'm only joking!"
para "I'm the real deal!"
para "JANINE of FUCHSIA"
line "GYM, that's me!"
done
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UnknownText_0x195fa1:
text "JANINE: You're a"
line "tough one. You"
cont "definitely won…"
para "Here's SOULBADGE."
line "Take it."
done
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UnknownText_0x195feb:
text "<PLAYER> received"
line "SOULBADGE."
done
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UnknownText_0x196002:
text "JANINE: You're so"
line "tough! I have a"
cont "special gift!"
para "It's TOXIC, a pow-"
line "erful poison that"
para "steadily saps the"
line "victim's HP."
done
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UnknownText_0x196074:
text "JANINE: I'm going"
line "to really apply"
para "myself and improve"
line "my skills."
para "I want to become"
line "better than both"
cont "Father and you!"
done
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UnknownText_0x1960e6:
text "Fufufu!"
para "I'm JANINE, the"
line "GYM LEADER!"
para "No, I'm not!"
line "Gotcha, sucker!"
done
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UnknownText_0x196126:
text "I had you fooled…"
done
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UnknownText_0x196139:
text "How will you dis-"
line "tinguish our real"
cont "LEADER?"
done
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UnknownText_0x196166:
text "Fooled you!"
line "Hahaha!"
done
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UnknownText_0x19617b:
text "Ooh… I lost…"
line "You're not weak…"
done
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UnknownText_0x196199:
text "Well? Wasn't my"
line "disguise perfect?"
done
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UnknownText_0x1961bb:
text "I'm JANINE!"
para "How did you know I"
line "was real?"
para "Let's battle!"
done
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UnknownText_0x1961f1:
text "Darn it!"
line "I wanted to win!"
done
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UnknownText_0x19620c:
text "You must be"
line "getting tired."
done
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UnknownText_0x196228:
text "Wahahaha!"
para "You betcha!"
line "I'm JANINE!"
done
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UnknownText_0x19624a:
text "My disguise was"
line "right on! Dang!"
done
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UnknownText_0x19626b:
text "Hey, you. Was my"
line "disguise cute or"
cont "what, huh?"
done
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FuchsiaGymGuyText:
text "Yo, CHAMP in"
line "making!"
para "Whoops! Take a"
line "good look around"
para "you. The trainers"
line "all look like the"
cont "LEADER, JANINE."
para "Which of them is"
line "the real JANINE?"
done
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FuchsiaGymGuyWinText:
text "That was a great"
line "battle, trainer"
cont "from JOHTO!"
done
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FuchsiaGym_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $11, $4, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY
warp_def $11, $5, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY
; xy triggers
db 0
; signposts
db 2
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signpost 15, 3, $0, FuchsiaGymStatue
signpost 15, 6, $0, FuchsiaGymStatue
; people-events
db 6
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person_event SPRITE_JANINE, 14, 5, $3, $0, 255, 255, $90, 0, JanineScript_0x195db9, $ffff
person_event SPRITE_FUSCHIA_GYM_1, 11, 9, $a, $0, 255, 255, $90, 0, FuschiaGym1Script_0x195e1b, $ffff
person_event SPRITE_FUSCHIA_GYM_2, 15, 9, $a, $0, 255, 255, $90, 0, FuschiaGym2Script_0x195e55, $ffff
person_event SPRITE_FUSCHIA_GYM_3, 8, 13, $a, $0, 255, 255, $90, 0, FuschiaGym3Script_0x195e8f, $ffff
person_event SPRITE_FUSCHIA_GYM_4, 6, 8, $a, $0, 255, 255, $90, 0, FuschiaGym4Script_0x195ec9, $ffff
person_event SPRITE_GYM_GUY, 19, 11, $6, $0, 255, 255, $90, 0, FuchsiaGymGuyScript, $ffff