FuchsiaGym_MapScriptHeader: ; trigger count db 0 ; callback count db 0 JanineScript_0x195db9: checkflag ENGINE_SOULBADGE iftrue .FightDone applymovement $2, MovementData_0x195f27 faceplayer loadfont writetext UnknownText_0x195f35 closetext loadmovesprites winlosstext UnknownText_0x195fa1, $0000 loadtrainer JANINE, 1 startbattle returnafterbattle setevent EVENT_BEAT_JANINE setevent EVENT_BEAT_LASS_ALICE setevent EVENT_BEAT_LASS_LINDA setevent EVENT_BEAT_PICNICKER_CINDY setevent EVENT_BEAT_CAMPER_BARRY variablesprite $7, $28 variablesprite $8, $28 variablesprite $9, $28 variablesprite $a, $27 special Function14209 loadfont writetext UnknownText_0x195feb playsound SFX_GET_BADGE waitbutton setflag ENGINE_SOULBADGE jump UnknownScript_0x195e02 .FightDone faceplayer loadfont UnknownScript_0x195e02: checkevent EVENT_GOT_TM06_TOXIC iftrue UnknownScript_0x195e15 writetext UnknownText_0x196002 keeptextopen verbosegiveitem TM_TOXIC, 1 iffalse UnknownScript_0x195e15 setevent EVENT_GOT_TM06_TOXIC UnknownScript_0x195e15: writetext UnknownText_0x196074 closetext loadmovesprites end FuschiaGym1Script_0x195e1b: checkevent EVENT_BEAT_LASS_ALICE iftrue UnknownScript_0x195e2c applymovement $3, MovementData_0x195f27 faceplayer variablesprite $7, $28 special Function14209 UnknownScript_0x195e2c: faceplayer loadfont checkevent EVENT_BEAT_LASS_ALICE iftrue UnknownScript_0x195e4f writetext UnknownText_0x1960e6 closetext loadmovesprites winlosstext UnknownText_0x196126, $0000 loadtrainer LASS, ALICE startbattle iftrue UnknownScript_0x195e4a returnafterbattle setevent EVENT_BEAT_LASS_ALICE end UnknownScript_0x195e4a: variablesprite $7, $a returnafterbattle end UnknownScript_0x195e4f: writetext UnknownText_0x196139 closetext loadmovesprites end FuschiaGym2Script_0x195e55: checkevent EVENT_BEAT_LASS_LINDA iftrue UnknownScript_0x195e66 applymovement $4, MovementData_0x195f27 faceplayer variablesprite $8, $28 special Function14209 UnknownScript_0x195e66: faceplayer loadfont checkevent EVENT_BEAT_LASS_LINDA iftrue UnknownScript_0x195e89 writetext UnknownText_0x196166 closetext loadmovesprites winlosstext UnknownText_0x19617b, $0000 loadtrainer LASS, LINDA startbattle iftrue UnknownScript_0x195e84 returnafterbattle setevent EVENT_BEAT_LASS_LINDA end UnknownScript_0x195e84: variablesprite $8, $a returnafterbattle end UnknownScript_0x195e89: writetext UnknownText_0x196199 closetext loadmovesprites end FuschiaGym3Script_0x195e8f: checkevent EVENT_BEAT_PICNICKER_CINDY iftrue UnknownScript_0x195ea0 applymovement $5, MovementData_0x195f27 faceplayer variablesprite $9, $28 special Function14209 UnknownScript_0x195ea0: faceplayer loadfont checkevent EVENT_BEAT_PICNICKER_CINDY iftrue UnknownScript_0x195ec3 writetext UnknownText_0x1961bb closetext loadmovesprites winlosstext UnknownText_0x1961f1, $0000 loadtrainer PICNICKER, CINDY startbattle iftrue UnknownScript_0x195ebe returnafterbattle setevent EVENT_BEAT_PICNICKER_CINDY end UnknownScript_0x195ebe: variablesprite $9, $a returnafterbattle end UnknownScript_0x195ec3: writetext UnknownText_0x19620c closetext loadmovesprites end FuschiaGym4Script_0x195ec9: checkevent EVENT_BEAT_CAMPER_BARRY iftrue UnknownScript_0x195eda applymovement $6, MovementData_0x195f27 faceplayer variablesprite $a, $27 special Function14209 UnknownScript_0x195eda: faceplayer loadfont checkevent EVENT_BEAT_CAMPER_BARRY iftrue UnknownScript_0x195efd writetext UnknownText_0x196228 closetext loadmovesprites winlosstext UnknownText_0x19624a, $0000 loadtrainer CAMPER, BARRY startbattle iftrue UnknownScript_0x195ef8 returnafterbattle setevent EVENT_BEAT_CAMPER_BARRY end UnknownScript_0x195ef8: variablesprite $a, $a returnafterbattle end UnknownScript_0x195efd: writetext UnknownText_0x19626b closetext loadmovesprites end FuchsiaGymGuyScript: faceplayer loadfont checkevent EVENT_BEAT_JANINE iftrue .FuchsiaGymGuyWinScript writetext FuchsiaGymGuyText closetext loadmovesprites end .FuchsiaGymGuyWinScript writetext FuchsiaGymGuyWinText closetext loadmovesprites end FuchsiaGymStatue: checkflag ENGINE_SOULBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext JANINE, 1, $1 jumpstd gymstatue2 MovementData_0x195f27: turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down step_end UnknownText_0x195f35: text "Fufufufu…" para "I'm sorry to dis-" line "appoint you…" para "I'm only joking!" para "I'm the real deal!" para "JANINE of FUCHSIA" line "GYM, that's me!" done UnknownText_0x195fa1: text "JANINE: You're a" line "tough one. You" cont "definitely won…" para "Here's SOULBADGE." line "Take it." done UnknownText_0x195feb: text " received" line "SOULBADGE." done UnknownText_0x196002: text "JANINE: You're so" line "tough! I have a" cont "special gift!" para "It's TOXIC, a pow-" line "erful poison that" para "steadily saps the" line "victim's HP." done UnknownText_0x196074: text "JANINE: I'm going" line "to really apply" para "myself and improve" line "my skills." para "I want to become" line "better than both" cont "Father and you!" done UnknownText_0x1960e6: text "Fufufu!" para "I'm JANINE, the" line "GYM LEADER!" para "No, I'm not!" line "Gotcha, sucker!" done UnknownText_0x196126: text "I had you fooled…" done UnknownText_0x196139: text "How will you dis-" line "tinguish our real" cont "LEADER?" done UnknownText_0x196166: text "Fooled you!" line "Hahaha!" done UnknownText_0x19617b: text "Ooh… I lost…" line "You're not weak…" done UnknownText_0x196199: text "Well? Wasn't my" line "disguise perfect?" done UnknownText_0x1961bb: text "I'm JANINE!" para "How did you know I" line "was real?" para "Let's battle!" done UnknownText_0x1961f1: text "Darn it!" line "I wanted to win!" done UnknownText_0x19620c: text "You must be" line "getting tired." done UnknownText_0x196228: text "Wahahaha!" para "You betcha!" line "I'm JANINE!" done UnknownText_0x19624a: text "My disguise was" line "right on! Dang!" done UnknownText_0x19626b: text "Hey, you. Was my" line "disguise cute or" cont "what, huh?" done FuchsiaGymGuyText: text "Yo, CHAMP in" line "making!" para "Whoops! Take a" line "good look around" para "you. The trainers" line "all look like the" cont "LEADER, JANINE." para "Which of them is" line "the real JANINE?" done FuchsiaGymGuyWinText: text "That was a great" line "battle, trainer" cont "from JOHTO!" done FuchsiaGym_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $11, $4, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY warp_def $11, $5, 3, GROUP_FUCHSIA_CITY, MAP_FUCHSIA_CITY ; xy triggers db 0 ; signposts db 2 signpost 15, 3, $0, FuchsiaGymStatue signpost 15, 6, $0, FuchsiaGymStatue ; people-events db 6 person_event SPRITE_JANINE, 14, 5, $3, $0, 255, 255, $90, 0, JanineScript_0x195db9, $ffff person_event SPRITE_FUSCHIA_GYM_1, 11, 9, $a, $0, 255, 255, $90, 0, FuschiaGym1Script_0x195e1b, $ffff person_event SPRITE_FUSCHIA_GYM_2, 15, 9, $a, $0, 255, 255, $90, 0, FuschiaGym2Script_0x195e55, $ffff person_event SPRITE_FUSCHIA_GYM_3, 8, 13, $a, $0, 255, 255, $90, 0, FuschiaGym3Script_0x195e8f, $ffff person_event SPRITE_FUSCHIA_GYM_4, 6, 8, $a, $0, 255, 255, $90, 0, FuschiaGym4Script_0x195ec9, $ffff person_event SPRITE_GYM_GUY, 19, 11, $6, $0, 255, 255, $90, 0, FuchsiaGymGuyScript, $ffff