pokecrystal-board/maps/RedsHouse1F.asm

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const_value set 2
const REDSHOUSE1F_REDS_MOM
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RedsHouse1F_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 0
.DummyScene:
end
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RedsMom:
faceplayer
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opentext
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checkevent EVENT_MET_REDS_MOM
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iftrue .MetAlready
writetext RedsMomText1
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waitbutton
closetext
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setevent EVENT_MET_REDS_MOM
end
.MetAlready:
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writetext RedsMomText2
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waitbutton
closetext
end
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RedsHouse1FTV:
jumptext RedsHouse1FTVText
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RedsHouse1FBookshelf:
jumpstd picturebookshelf
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RedsMomText1:
text "Hi!"
para "RED's been away"
line "for a long time."
para "He hasn't called"
line "either, so I have"
para "no idea where he"
line "is or what he's"
cont "been doing."
para "They say that no"
line "word is proof that"
para "he's doing fine,"
line "but I do worry"
cont "about him."
done
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RedsMomText2:
text "I worry about RED"
line "getting hurt or"
para "sick, but he's a"
line "boy. I'm proud"
para "that he is doing"
line "what he wants to"
para "do."
done
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RedsHouse1FTVText:
text "They have programs"
line "that aren't shown"
cont "in JOHTO…"
done
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RedsHouse1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $2, 1, PALLET_TOWN
warp_def $7, $3, 1, PALLET_TOWN
warp_def $0, $7, 1, REDS_HOUSE_2F
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 1, 0, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 2, BGEVENT_READ, RedsHouse1FTV
.ObjectEvents:
db 1
object_event SPRITE_REDS_MOM, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1