pokecrystal-board/maps/BurnedTower1F.asm

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const_value set 2
const BURNEDTOWER1F_ROCK
const BURNEDTOWER1F_SUPER_NERD
const BURNEDTOWER1F_SILVER
const BURNEDTOWER1F_MORTY
const BURNEDTOWER1F_POKE_BALL
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BurnedTower1F_MapScriptHeader:
.MapTriggers:
db 3
; triggers
dw .Trigger0, 0
dw .Trigger1, 0
dw .Trigger2, 0
.MapCallbacks:
db 1
; callbacks
dbw 1, .HoleAndLadder
.Trigger0:
priorityjump .EusineTrigger
end
.Trigger1:
end
.Trigger2:
end
.HoleAndLadder:
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checkevent EVENT_HOLE_IN_BURNED_TOWER
iftrue .Next
changeblock $a, $8, $32 ; hole
.Next
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checkevent EVENT_RELEASED_THE_BEASTS
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iftrue .Done
changeblock $6, $e, $9 ; ladder
.Done
return
.EusineTrigger:
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spriteface BURNEDTOWER1F_SUPER_NERD, DOWN
showemote EMOTE_SHOCK, BURNEDTOWER1F_SUPER_NERD, 15
applymovement BURNEDTOWER1F_SUPER_NERD, BurnedTower1FEusineMovement
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opentext
writetext BurnedTower1FEusineIntroText
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waitbutton
closetext
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moveperson BURNEDTOWER1F_SUPER_NERD, $9, $e
dotrigger $1
end
BurnedTowerRivalBattleScript:
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 15
special Special_FadeOutMusic
pause 15
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spriteface BURNEDTOWER1F_SILVER, RIGHT
pause 15
applymovement PLAYER, BurnedTowerMovement_PlayerWalksToSilver
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
writetext BurnedTowerSilver_BeforeText
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waitbutton
closetext
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue .totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .chikorita
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_9
startbattle
reloadmapmusic
returnafterbattle
jump .returnfrombattle
.totodile:
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_7
startbattle
reloadmapmusic
returnafterbattle
jump .returnfrombattle
.chikorita:
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
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setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_8
startbattle
reloadmapmusic
returnafterbattle
jump .returnfrombattle
.returnfrombattle:
playmusic MUSIC_RIVAL_AFTER
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opentext
writetext BurnedTowerSilver_AfterText1
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waitbutton
closetext
dotrigger $2
setevent EVENT_RIVAL_BURNED_TOWER
special Special_FadeOutMusic
pause 15
earthquake 50
showemote EMOTE_SHOCK, PLAYER, 15
playsound SFX_ENTER_DOOR
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waitsfx
changeblock $a, $8, $25
reloadmappart
pause 15
applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
playsound SFX_KINESIS
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showemote EMOTE_SHOCK, BURNEDTOWER1F_SILVER, 20
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opentext
writetext BurnedTowerSilver_AfterText2
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waitbutton
closetext
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setevent EVENT_HOLE_IN_BURNED_TOWER
pause 15
warpcheck
end
BurnedTower1FEusineScript:
jumptextfaceplayer BurnedTower1FEusineText
BurnedTower1FMortyScript:
jumptextfaceplayer BurnedTower1FMortyText
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BurnedTower1FRock:
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jumpstd smashrock
BurnedTower1FHiddenEther:
dwb EVENT_BURNED_TOWER_1F_HIDDEN_ETHER, ETHER
BurnedTower1FHiddenUltraBall:
dwb EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL, ULTRA_BALL
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BurnedTower1FHPUp:
itemball HP_UP
BurnedTowerMovement_PlayerWalksToSilver:
step_left
step_end
BurnedTowerMovement_SilverWalksToPlayer:
step_right
step_end
BurnedTower1FMovement_PlayerStartsToFall:
skyfall_top
step_end
BurnedTower1FEusineMovement:
step_down
step_left
step_left
step_left
step_down
step_end
BurnedTowerSilver_BeforeText:
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text "<......> <......> <......>"
para "…Oh, it's you."
para "I came looking for"
line "some legendary"
para "#MON that they"
line "say roosts here."
para "But there's"
line "nothing here!"
para "Nothing after all"
line "the trouble of"
para "coming to this"
line "dump? No way!"
para "It's all your"
line "fault!"
done
BurnedTowerSilver_WinText:
text "…Humph!"
para "This is why I hate"
line "battling wimps."
para "There's no"
line "challenge in it."
done
BurnedTowerSilver_AfterText1:
text "…Aw, whatever."
para "You would never be"
line "able to catch a"
para "legendary #MON"
line "anyway."
done
BurnedTowerSilver_LossText:
text "…Humph!"
para "This is why I hate"
line "battling wimps."
para "It's just a waste"
line "of my time."
done
BurnedTowerSilver_AfterText2:
text "Humph!"
para "What are you doing"
line "falling into a"
para "hole? Some genius"
line "you are!"
para "Serves you right!"
done
BurnedTower1FEusineIntroText:
text "EUSINE: My name's"
line "EUSINE."
para "I'm on the trail"
line "of a #MON named"
cont "SUICUNE."
para "And you are…?"
para "<PLAYER>? Glad to"
line "meet you!"
para "I heard rumors"
line "that SUICUNE is in"
para "this BURNED TOWER,"
line "so I came to look."
para "But where exactly"
line "could it be?"
done
BurnedTower1FEusineText:
text "EUSINE: I heard"
line "that SUICUNE is in"
para "this BURNED TOWER,"
line "so I came to look."
para "But where exactly"
line "could it be?"
done
BurnedTower1FMortyText:
text "MORTY: ECRUTEAK's"
line "GYM LEADER has to"
para "study what are"
line "said to be the"
para "legendary #MON"
line "--SUICUNE, ENTEI"
cont "and RAIKOU."
para "EUSINE is here, so"
line "I've decided to"
para "investigate the"
line "TOWER with him."
done
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BurnedTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 14
warp_def $f, $9, 13, ECRUTEAK_CITY
warp_def $f, $a, 13, ECRUTEAK_CITY
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warp_def $9, $a, 1, BURNED_TOWER_B1F
warp_def $5, $5, 1, BURNED_TOWER_B1F
warp_def $6, $5, 1, BURNED_TOWER_B1F
warp_def $6, $4, 1, BURNED_TOWER_B1F
warp_def $4, $f, 2, BURNED_TOWER_B1F
warp_def $5, $f, 2, BURNED_TOWER_B1F
warp_def $7, $a, 3, BURNED_TOWER_B1F
warp_def $e, $5, 4, BURNED_TOWER_B1F
warp_def $e, $4, 4, BURNED_TOWER_B1F
warp_def $e, $e, 5, BURNED_TOWER_B1F
warp_def $e, $f, 5, BURNED_TOWER_B1F
warp_def $f, $7, 6, BURNED_TOWER_B1F
.XYTriggers:
db 1
xy_trigger 1, $9, $b, $0, BurnedTowerRivalBattleScript, $0, $0
.Signposts:
db 2
signpost 7, 8, SIGNPOST_ITEM, BurnedTower1FHiddenEther
signpost 11, 13, SIGNPOST_ITEM, BurnedTower1FHiddenUltraBall
.PersonEvents:
db 5
person_event SPRITE_ROCK, 4, 15, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BurnedTower1FRock, -1
person_event SPRITE_SUPER_NERD, 12, 12, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BurnedTower1FEusineScript, EVENT_BURNED_TOWER_1F_EUSINE
person_event SPRITE_SILVER, 9, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
person_event SPRITE_MORTY, 14, 14, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BurnedTower1FMortyScript, EVENT_BURNED_TOWER_MORTY
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person_event SPRITE_POKE_BALL, 2, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, BurnedTower1FHPUp, EVENT_BURNED_TOWER_1F_HP_UP