pokecrystal-board/battle/bg_effects.asm

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const_def
const BGSQUARE_SIX
const BGSQUARE_FOUR
const BGSQUARE_TWO
const BGSQUARE_SEVEN
const BGSQUARE_FIVE
const BGSQUARE_THREE
; BG effects for use in battle animations.
ExecuteBGEffects: ; c8000 (32:4000)
ld hl, ActiveBGEffects
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ld e, 5
.loop
ld a, [hl]
and a
jr z, .next
ld c, l
ld b, h
push hl
push de
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call DoBattleBGEffectFunction
pop de
pop hl
.next
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ld bc, 4
add hl, bc
dec e
jr nz, .loop
ret
QueueBGEffect: ; c801a (32:401a)
ld hl, ActiveBGEffects
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ld e, 5
.loop
ld a, [hl]
and a
jr z, .load
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ld bc, 4
add hl, bc
dec e
jr nz, .loop
scf
ret
.load
ld c, l
ld b, h
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ld hl, BG_EFFECT_STRUCT_FUNCTION
add hl, bc
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ld a, [wBattleAnimTemp0]
ld [hli], a
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ld a, [wBattleAnimTemp1]
ld [hli], a
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ld a, [wBattleAnimTemp2]
ld [hli], a
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ld a, [wBattleAnimTemp3]
ld [hl], a
ret
EndBattleBGEffect: ; c8043 (32:4043)
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ld hl, BG_EFFECT_STRUCT_FUNCTION
add hl, bc
ld [hl], 0
ret
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DoBattleBGEffectFunction: ; c804a (32:404a)
ld hl, BG_EFFECT_STRUCT_FUNCTION
add hl, bc
ld e, [hl]
ld d, 0
ld hl, BattleBGEffects
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
BattleBGEffects: ; c805a (32:405a)
dw BattleBGEffect_End
dw BattleBGEffect_FlashInverted
dw BattleBGEffect_FlashWhite
dw BattleBGEffect_WhiteHues
dw BattleBGEffect_BlackHues
dw BattleBGEffect_AlternateHues
dw BattleBGEffect_06
dw BattleBGEffect_07
dw BattleBGEffect_08
dw BattleBGEffect_HideMon
dw BattleBGEffect_ShowMon
dw BattleBGEffect_EnterMon
dw BattleBGEffect_ReturnMon
dw BattleBGEffect_Surf
dw BattleBGEffect_Whirlpool
dw BattleBGEffect_Teleport
dw BattleBGEffect_NightShade
dw BattleBGEffect_FeetFollow
dw BattleBGEffect_HeadFollow
dw BattleBGEffect_DoubleTeam
dw BattleBGEffect_AcidArmor
dw BattleBGEffect_RapidFlash
dw BattleBGEffect_16
dw BattleBGEffect_17
dw BattleBGEffect_18
dw BattleBGEffect_19
dw BattleBGEffect_1a
dw BattleBGEffect_1b
dw BattleBGEffect_1c
dw BattleBGEffect_1d
dw BattleBGEffect_1e
dw BattleBGEffect_1f
dw BattleBGEffect_20
dw BattleBGEffect_21
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dw BattleBGEffect_BounceDown
dw BattleBGEffect_Dig
dw BattleBGEffect_Tackle
dw BattleBGEffect_25
dw BattleBGEffect_26
dw BattleBGEffect_27
dw BattleBGEffect_28
dw BattleBGEffect_Psychic
dw BattleBGEffect_2a
dw BattleBGEffect_2b
dw BattleBGEffect_2c
dw BattleBGEffect_2d
dw BattleBGEffect_2e
dw BattleBGEffect_2f
dw BattleBGEffect_30
dw BattleBGEffect_31
dw BattleBGEffect_32
dw BattleBGEffect_VibrateMon
dw BattleBGEffect_WobbleMon
dw BattleBGEffect_35
BattleBGEffect_End: ; c80c6 (32:40c6)
call EndBattleBGEffect
ret
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BatttleBGEffects_GetNamedJumptablePointer: ; c80ca (32:40ca)
ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld l, [hl]
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ld h, 0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
BattleBGEffects_AnonJumptable: ; c80d7 (32:40d7)
pop de
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld l, [hl]
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ld h, 0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
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BattleBGEffects_IncrementJumptable: ; c80e5 (32:40e5)
ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
inc [hl]
ret
BattleBGEffect_FlashInverted: ; c80eb (32:40eb)
ld de, .inverted
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jp BattleBGEffect_FlashContinue
.inverted
db %11100100 ; 3210
db %00011011 ; 0123
; c80f3
BattleBGEffect_FlashWhite: ; c80f3 (32:40f3)
ld de, .white
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jp BattleBGEffect_FlashContinue
.white
db %11100100 ; 3210
db %00000000 ; 0000
; c80fb
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BattleBGEffect_FlashContinue: ; c80fb (32:40fb)
; current timer, flash duration, number of flashes
ld a, $1
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ld [wBattleAnimTemp0], a
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld a, [hl]
and a
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jr z, .init
dec [hl]
ret
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.init
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld [hl], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
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jr nz, .apply_pal
call EndBattleBGEffect
ret
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.apply_pal
dec a
ld [hl], a
and 1
ld l, a
ld h, 0
add hl, de
ld a, [hl]
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ld [wBGP], a
ret
BattleBGEffect_WhiteHues: ; c812d (32:412d)
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ld de, .Pals
call BattleBGEffect_GetNthDMGPal
jr c, .quit
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ld [wBGP], a
ret
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.quit
call EndBattleBGEffect
ret
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.Pals
db %11100100
db %11100000
db %11010000
db -1
; c8141
BattleBGEffect_BlackHues: ; c8141 (32:4141)
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ld de, .Pals
call BattleBGEffect_GetNthDMGPal
jr c, .quit
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ld [wBGP], a
ret
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.quit
call EndBattleBGEffect
ret
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.Pals
db %11100100
db %11110100
db %11111000
db -1
; c8155
BattleBGEffect_AlternateHues: ; c8155 (32:4155)
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ld de, .Pals
call BattleBGEffect_GetNthDMGPal
jr c, .quit
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ld [wBGP], a
ld [wOBP1], a
ret
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.quit
call EndBattleBGEffect
ret
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.Pals
db %11100100
db %11111000
db %11111100
db %11111000
db %11100100
db %10010000
db %01000000
db %10010000
db -2
; c8171
BattleBGEffect_06: ; c8171 (32:4171)
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call BattleBGEffects_CheckSGB
jr nz, .sgb
ld de, .PalsCGB
jr .okay
.sgb
ld de, .PalsSGB
.okay
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call BattleBGEffect_GetNthDMGPal
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ld [wOBP0], a
ret
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.PalsCGB
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db %11100100
db %10010000
db -2
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.PalsSGB
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db %11110000
db %11000000
db -2
; c818b
BattleBGEffect_07: ; c818b (32:418b)
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call BattleBGEffects_CheckSGB
jr nz, .sgb
ld de, .PalsCGB
jr .okay
.sgb
ld de, .PalsSGB
.okay
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call BattleBGEffect_GetNthDMGPal
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ld [wOBP0], a
ret
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.PalsCGB
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db %11100100
db %11011000
db -2
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.PalsSGB
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db %11110000
db %11001100
db -2
; c81a5
BattleBGEffect_08: ; c81a5 (32:41a5)
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ld de, .Pals
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call BattleBGEffect_GetNthDMGPal
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ld [wBGP], a
ret
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.Pals
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db %00011011
db %01100011
db %10000111
db -2
; c81b3
BattleBGEffect_HideMon: ; c81b3 (32:41b3)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
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dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
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dw .four
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.zero
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call BattleBGEffects_IncrementJumptable
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player_side
hlcoord 12, 0
lb bc, 7, 7
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jr .got_pointer
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.player_side
hlcoord 2, 6
lb bc, 6, 6
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.got_pointer
call ClearBox
pop bc
xor a
ld [hBGMapThird], a
ld a, $1
ld [hBGMapMode], a
ret
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.four
xor a
ld [hBGMapMode], a
call EndBattleBGEffect
ret
BattleBGEffect_ShowMon: ; c81ea (32:41ea)
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call BGEffect_CheckFlyDigStatus
jr z, .not_flying
call EndBattleBGEffect
ret
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.not_flying
call BGEffect_CheckBattleTurn
jr nz, .player_side
ld de, .EnemyData
jr .got_pointer
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.player_side
ld de, .PlayerData
.got_pointer
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
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call BattleBGEffect_RunPicResizeScript
ret
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.PlayerData
db 0, $31, 0
db -1
.EnemyData
db 3, $00, 3
db -1
; c8214
BattleBGEffect_FeetFollow: ; c8214 (32:4214)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
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dw .five
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.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
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ld hl, wNumActiveBattleAnims
inc [hl]
call EndBattleBGEffect
ret
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.not_flying_digging
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call BattleBGEffects_IncrementJumptable
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player_turn
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ld a, ANIM_OBJ_PLAYERFEETFOLLOW
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ld [wBattleAnimTemp0], a
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ld a, 16 * 8 + 4
jr .okay
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.player_turn
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ld a, ANIM_OBJ_ENEMYFEETFOLLOW
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ld [wBattleAnimTemp0], a
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ld a, 6 * 8
.okay
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ld [wBattleAnimTemp1], a
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ld a, 8 * 8
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ld [wBattleAnimTemp2], a
xor a
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ld [wBattleAnimTemp3], a
call _QueueBattleAnimation
pop bc
ret
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.one
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call BattleBGEffects_IncrementJumptable
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player_turn_2
hlcoord 12, 6
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lb bc, 1, 7
jr .okay2
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.player_turn_2
hlcoord 2, 6
lb bc, 1, 6
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.okay2
call ClearBox
ld a, $1
ld [hBGMapMode], a
pop bc
ret
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.five
xor a
ld [hBGMapMode], a
call EndBattleBGEffect
ret
BattleBGEffect_HeadFollow: ; c8281 (32:4281)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
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dw .five
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.zero
call BGEffect_CheckFlyDigStatus
jr z, .not_flying_digging
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ld hl, wNumActiveBattleAnims
inc [hl]
call EndBattleBGEffect
ret
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.not_flying_digging
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call BattleBGEffects_IncrementJumptable
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld a, ANIM_OBJ_BA
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ld [wBattleAnimTemp0], a
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ld a, 16 * 8 + 4
jr .okay
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.player_turn
ld a, ANIM_OBJ_BB
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ld [wBattleAnimTemp0], a
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ld a, 6 * 8
.okay
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ld [wBattleAnimTemp1], a
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ld a, 8 * 8
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ld [wBattleAnimTemp2], a
xor a
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ld [wBattleAnimTemp3], a
call _QueueBattleAnimation
pop bc
ret
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.one
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call BattleBGEffects_IncrementJumptable
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player_turn_2
hlcoord 12, 5
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lb bc, 2, 7
jr .okay2
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.player_turn_2
hlcoord 2, 6
lb bc, 2, 6
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.okay2
call ClearBox
ld a, $1
ld [hBGMapMode], a
pop bc
ret
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.five
xor a
ld [hBGMapMode], a
call EndBattleBGEffect
ret
_QueueBattleAnimation: ; c82ee (32:42ee)
callab QueueBattleAnimation
ret
BattleBGEffect_27: ; c82f5 (32:42f5)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
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dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
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dw .four
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.zero
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call BattleBGEffects_IncrementJumptable
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call BGEffect_CheckBattleTurn
ld [hl], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and a
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jr z, .user
ld a, $9
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jr .okay
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.user
ld a, $8
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.okay
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], a
ret
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.one
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and a
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jr z, .user_2
hlcoord 0, 6
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lb de, 8, 6
.row1
push de
push hl
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.col1
inc hl
ld a, [hld]
ld [hli], a
dec d
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jr nz, .col1
pop hl
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ld de, SCREEN_WIDTH
add hl, de
pop de
dec e
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jr nz, .row1
jr .okay2
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.user_2
hlcoord 19, 0
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lb de, 8, 7
.row2
push de
push hl
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.col2
dec hl
ld a, [hli]
ld [hld], a
dec d
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jr nz, .col2
pop hl
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ld de, SCREEN_WIDTH
add hl, de
pop de
dec e
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jr nz, .row2
.okay2
xor a
ld [hBGMapThird], a
ld a, $1
ld [hBGMapMode], a
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call BattleBGEffects_IncrementJumptable
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
ret
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.four
xor a
ld [hBGMapMode], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
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jr z, .done
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld [hl], $1
ret
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.done
call EndBattleBGEffect
ret
BattleBGEffect_EnterMon: ; c837b (32:437b)
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call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld de, .EnemyData
jr .okay
.player_turn
ld de, .PlayerData
.okay
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
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call BattleBGEffect_RunPicResizeScript
ret
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.PlayerData
db 2, $31, 2
db 1, $31, 1
db 0, $31, 0
db -1
.EnemyData
db 5, $00, 5
db 4, $00, 4
db 3, $00, 3
db -1
; c83a8
BattleBGEffect_ReturnMon: ; c83a8 (32:43a8)
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call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld de, .EnemyData
jr .okay
.player_turn
ld de, .PlayerData
.okay
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
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call BattleBGEffect_RunPicResizeScript
ret
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.PlayerData
db 0, $31, 0
db -2, $66, 0
db 1, $31, 1
db -2, $44, 1
db 2, $31, 2
db -2, $22, 2
db -3, $00, 0
db -1
.EnemyData
db 3, $00, 3
db -2, $77, 3
db 4, $00, 4
db -2, $55, 4
db 5, $00, 5
db -2, $33, 5
db -3, $00, 0
db -1
; c83ed
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BattleBGEffect_RunPicResizeScript: ; c83ed (32:43ed)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
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dw BattleBGEffects_IncrementJumptable
dw BattleBGEffects_IncrementJumptable
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dw .restart
dw .end
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.zero
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld e, [hl]
ld d, $0
inc [hl]
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ld a, [wBattleAnimTemp1]
ld l, a
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ld a, [wBattleAnimTemp2]
ld h, a
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rept 3
add hl, de
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endr
ld a, [hl]
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cp -1
jr z, .end
cp -2
jr z, .clear
cp -3
jr z, .skip
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call .PlaceGraphic
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.skip
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call BattleBGEffects_IncrementJumptable
ld a, $1
ld [hBGMapMode], a
ret
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.clear
call .ClearBox
jr .zero
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.restart
xor a
ld [hBGMapMode], a
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld [hl], $0
ret
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.end
xor a
ld [hBGMapMode], a
call EndBattleBGEffect
ret
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.ClearBox
; get dims
push bc
inc hl
ld a, [hli]
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
ld b, a
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; get coords
ld e, [hl]
ld d, 0
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ld hl, .Coords
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call ClearBox
pop bc
ret
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.PlaceGraphic
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; get dims
push bc
push hl
ld e, [hl]
ld d, 0
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ld hl, .BGSquares
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rept 3
add hl, de
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endr
ld a, [hli]
ld b, a
and $f
ld c, a
ld a, b
swap a
and $f
ld b, a
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; store pointer
ld e, [hl]
inc hl
ld d, [hl]
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; get byte
pop hl
inc hl
ld a, [hli]
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ld [wBattleAnimTemp0], a
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; get coord
push de
ld e, [hl]
ld d, 0
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ld hl, .Coords
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
pop de
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; fill box
.row
push bc
push hl
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ld a, [wBattleAnimTemp0]
ld b, a
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.col
ld a, [de]
add b
ld [hli], a
inc de
dec c
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jr nz, .col
pop hl
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ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
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jr nz, .row
pop bc
ret
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.Coords
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dwcoord 2, 6
dwcoord 3, 8
dwcoord 4, 10
dwcoord 12, 0
dwcoord 13, 2
dwcoord 14, 4
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.BGSquares
bgsquare: MACRO
dn \1,\2
dw \3
endm
bgsquare 6, 6, .SixBySix
bgsquare 4, 4, .FourByFour
bgsquare 2, 2, .TwoByTwo
bgsquare 7, 7, .SevenBySeven
bgsquare 5, 5, .FiveByFive
bgsquare 3, 3, .ThreeByThree
.SixBySix
db $00, $06, $0c, $12, $18, $1e
db $01, $07, $0d, $13, $19, $1f
db $02, $08, $0e, $14, $1a, $20
db $03, $09, $0f, $15, $1b, $21
db $04, $0a, $10, $16, $1c, $22
db $05, $0b, $11, $17, $1d, $23
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.FourByFour
db $00, $0c, $12, $1e
db $02, $0e, $14, $20
db $03, $0f, $15, $21
db $05, $11, $17, $23
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.TwoByTwo
db $00, $1e
db $05, $23
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.SevenBySeven
db $00, $07, $0e, $15, $1c, $23, $2a
db $01, $08, $0f, $16, $1d, $24, $2b
db $02, $09, $10, $17, $1e, $25, $2c
db $03, $0a, $11, $18, $1f, $26, $2d
db $04, $0b, $12, $19, $20, $27, $2e
db $05, $0c, $13, $1a, $21, $28, $2f
db $06, $0d, $14, $1b, $22, $29, $30
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.FiveByFive
db $00, $07, $15, $23, $2a
db $01, $08, $16, $24, $2b
db $03, $0a, $18, $26, $2d
db $05, $0c, $1a, $28, $2f
db $06, $0d, $1b, $29, $30
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.ThreeByThree
db $00, $15, $2a
db $03, $18, $2d
db $06, $1b, $30
; c8545
BattleBGEffect_Surf: ; c8545 (32:4545)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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lb de, 2, 2
call InitSurfWaves
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.one
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ld a, [hFFC6]
and a
ret z
push bc
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call .RotatewSurfWaveBGEffect
pop bc
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
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.RotatewSurfWaveBGEffect
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ld hl, wSurfWaveBGEffect
ld de, wSurfWaveBGEffect + 1
ld c, wSurfWaveBGEffectEnd - wSurfWaveBGEffect - 1
ld a, [hl]
push af
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.loop
ld a, [de]
inc de
ld [hli], a
dec c
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jr nz, .loop
pop af
ld [hl], a
ld de, LYOverridesBackup
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ld hl, wSurfWaveBGEffect
ld bc, $0
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.loop2
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ld a, [hFFC7]
cp e
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jr nc, .load_zero
push hl
add hl, bc
ld a, [hl]
pop hl
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jr .okay
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.load_zero
xor a
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.okay
ld [de], a
ld a, c
inc a
and $3f
ld c, a
inc de
ld a, e
cp $5f
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jr c, .loop2
ret
BattleBGEffect_Whirlpool: ; c8599 (32:4599)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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ld [hFFC6], a
xor a
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ld [hFFC7], a
ld a, $5e
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ld [hFFC8], a
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lb de, 2, 2
call Functionc8f2e
ret
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.one
call BattleBGEffect_WavyScreenFX
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_30: ; c85c2 (32:45c2)
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms1
call EndBattleBGEffect
ret
BattleBGEffect_31: ; c85ce (32:45ce)
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld e, a
add $4
ld [hl], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and $f0
swap a
xor $ff
add $4
ld d, a
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld a, [hl]
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ld [wBattleAnimTemp0], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
cp $20
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jr nc, .done
inc [hl]
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inc [hl]
call Functionc8f9a
ret
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.done
call BattleBGEffects_ClearLYOverrides
call EndBattleBGEffect
ret
BattleBGEffect_32: ; c8603 (32:4603)
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_Psychic: ; c8607 (32:4607)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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ld [hFFC6], a
xor a
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ld [hFFC7], a
ld a, $5f
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ld [hFFC8], a
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lb de, 6, 5
call Functionc8f2e
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
inc [hl]
and $3
ret nz
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call BattleBGEffect_WavyScreenFX
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_Teleport: ; c863f (32:463f)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
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lb de, 6, 5
call Functionc8f2e
ret
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.one
call BattleBGEffect_WavyScreenFX
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_NightShade: ; c8662 (32:4662)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms1
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld e, [hl]
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ld d, 2
call Functionc8f2e
ret
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.one
call BattleBGEffect_WavyScreenFX
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $0
ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
cp $10
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jr nc, .next
inc [hl]
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call .UpdateLYOverrides
ret
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.three
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
cp $ff
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jr z, .next
dec [hl]
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call .UpdateLYOverrides
ret
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.next
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call BattleBGEffects_IncrementJumptable
ret
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.two
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
ld d, $2
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call BattleBGEffects_Sine
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
add [hl]
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call .UpdateLYOverrides
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
add $4
ld [hl], a
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.four
ret
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.UpdateLYOverrides
ld e, a
xor $ff
inc a
ld d, a
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ld h, LYOverridesBackup / $100
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ld a, [hFFC7]
ld l, a
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ld a, [hFFC8]
sub l
srl a
push af
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.loop
ld [hl], e
inc hl
ld [hl], d
inc hl
dec a
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jr nz, .loop
pop af
ret nc
ld [hl], e
ret
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.five
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_AcidArmor: ; c8709 (32:4709)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms1
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld e, [hl]
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ld d, 2
call Functionc8f2e
ld h, $d2
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ld a, [hFFC8]
ld l, a
ld [hl], $0
dec l
ld [hl], $0
ret
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.one
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ld a, [hFFC8]
ld l, a
ld h, $d2
ld e, l
ld d, h
dec de
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.loop
ld a, [de]
dec de
ld [hld], a
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ld a, [hFFC7]
cp l
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jr nz, .loop
ld [hl], $90
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ld a, [hFFC8]
ld l, a
ld a, [hl]
cp $1
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jr c, .okay
cp $90
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jr z, .okay
ld [hl], $0
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.okay
dec l
ld a, [hl]
cp $2
ret c
cp $90
ret z
ld [hl], $0
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_21: ; c8761 (32:4761)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $1
ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and $3f
ld d, a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
cp d
ret nc
call Functionc901b
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
rlca
rlca
and $3
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
add [hl]
ld [hl], a
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
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BattleBGEffect_Dig: ; c87a7 (32:47a7)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $2
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ret
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.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
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jr z, .next
dec [hl]
ret
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.next
ld [hl], $10
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call BattleBGEffects_IncrementJumptable
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.two
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ld a, [hFFC7]
ld l, a
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ld a, [hFFC8]
sub l
dec a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
cp [hl]
ret c
ld a, [hl]
push af
and $7
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jr nz, .skip
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
dec [hl]
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.skip
pop af
call Functionc901b
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
inc [hl]
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inc [hl]
ret
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.three
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_Tackle: ; c8805 (32:4805)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw Tackle_BGEffect25_2d_one
dw Tackle_BGEffect25_2d_two
dw .three
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, 2
jr .okay
.player_side
ld a, -2
.okay
ld [hl], a
ret
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.three
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_25: ; c8837 (32:4837)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw Tackle_BGEffect25_2d_one
dw Tackle_BGEffect25_2d_two
dw .three
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms2
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, 2
jr .okay
.player_side
ld a, -2
.okay
ld [hl], a
ret
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.three
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call BattleAnim_ResetLCDStatCustom
ret
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Tackle_BGEffect25_2d_one:
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
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cp -8
jr z, .reached_limit
cp 8
jr nz, .finish
.reached_limit
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call BattleBGEffects_IncrementJumptable
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.finish
call Functionc88a5
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
add [hl]
ld [hl], a
ret
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Tackle_BGEffect25_2d_two:
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
jr nz, .asm_c8893
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call BattleBGEffects_IncrementJumptable
.asm_c8893
call Functionc88a5
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
xor $ff
inc a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
add [hl]
ld [hl], a
ret
Functionc88a5: ; c88a5 (32:48a5)
push af
ld a, [FXAnimIDHi] ; FXAnimIDHi
or a
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jr nz, .not_rollout
ld a, [FXAnimIDLo] ; FXAnimID
cp ROLLOUT
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jr z, .rollout
.not_rollout
pop af
jp Functionc900b
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.rollout
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ld a, [hFFC7]
ld d, a
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ld a, [hFFC8]
sub d
ld d, a
ld h, LYOverridesBackup / $100
ld a, [hSCY]
or a
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jr nz, .skip1
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ld a, [hFFC7]
or a
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jr z, .skip2
dec a
ld l, a
ld [hl], $0
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jr .skip2
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.skip1
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ld a, [hFFC8]
dec a
ld l, a
ld [hl], $0
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.skip2
ld a, [hSCY]
ld l, a
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ld a, [hFFC7]
sub l
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jr nc, .skip3
xor a
dec d
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.skip3
ld l, a
pop af
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.loop
ld [hli], a
dec d
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jr nz, .loop
ret
BattleBGEffect_2d: ; c88e7 (32:48e7)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw BGEffect2d_2f_zero
dw Tackle_BGEffect25_2d_one
dw Tackle_BGEffect25_2d_two
dw .three
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.three
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call BattleAnim_ResetLCDStatCustom
ret
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BGEffect2d_2f_zero:
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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call BGEffect_CheckBattleTurn
jr nz, .player_turn
ld a, -2
jr .okay
.player_turn
ld a, 2
.okay
ld [hl], a
ret
BattleBGEffect_2f: ; c8919 (32:4919)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw BGEffect2d_2f_zero
dw Tackle_BGEffect25_2d_one
dw .two
dw Tackle_BGEffect25_2d_two
dw .four
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.four
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call BattleAnim_ResetLCDStatCustom
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.two
ret
BattleBGEffect_26: ; c892a (32:492a)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
dw .two
.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ret
.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld d, $8
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call BattleBGEffects_Sine
call Functionc900b
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
add $4
ld [hl], a
ret
.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_2c: ; c8964 (32:4964)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
dw .two
.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
xor a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hli], a
ld [hl], a
ret
.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld d, $6
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call BattleBGEffects_Sine
push af
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
ld d, $2
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call BattleBGEffects_Sine
ld e, a
pop af
add e
call Functionc900b
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
add $8
ld [hl], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
add $2
ld [hl], a
ret
.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_28: ; c89b5 (32:49b5)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
dw .two
.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ret
.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
cp $20
ret nc
inc [hl]
ld d, a
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ld e, 4
call Functionc8f2e
ret
.two
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
jr z, .reset
dec [hl]
ld d, a
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ld e, 4
call Functionc8f2e
ret
.reset
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call BattleAnim_ResetLCDStatCustom
ret
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BattleBGEffect_BounceDown: ; c89ee (32:49ee)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
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.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $42
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call BattleBGEffect_SetLCDStatCustoms2
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $1
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $20
ret
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.one
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
cp $38
ret nc
push af
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld d, $10
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call BattleBGEffects_Cosine
add $10
ld d, a
pop af
add d
call Functionc901b
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
inc [hl]
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inc [hl]
ret
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.two
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_2a: ; c8a3a (32:4a3a)
call BattleBGEffects_AnonJumptable
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.anon_dw
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dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
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.zero
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call BattleBGEffects_IncrementJumptable
ld a, $e4
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call BattleBGEffects_SetLYOverrides
ld a, $47
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
ld a, [hFFC7]
ld l, a
ld h, $d2
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.loop
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ld a, [hFFC8]
cp l
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jr z, .done
xor a
ld [hli], a
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jr .loop
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.done
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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.one
.four
ret
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.two
call .GetLYOverride
jr nc, .next
call .SetLYOverridesBackup
ret
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.next
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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ld a, [hFFC7]
inc a
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ld [hFFC7], a
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call BattleBGEffects_IncrementJumptable
ret
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.three
call .GetLYOverride
jr nc, .finish
call .SetLYOverridesBackup
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ld a, [hFFC8]
dec a
ld l, a
ld [hl], e
ret
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.finish
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call BattleBGEffects_IncrementJumptable
ret
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.SetLYOverridesBackup
ld e, a
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ld a, [hFFC7]
ld l, a
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ld a, [hFFC8]
sub l
srl a
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ld h, LYOverridesBackup / $100
.loop2
ld [hl], e
inc hl
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inc hl
dec a
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jr nz, .loop2
ret
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.five
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call BattleBGEffects_ResetVideoHRAM
ret
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.GetLYOverride
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
inc [hl]
srl a
srl a
srl a
ld e, a
ld d, 0
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ld hl, .data
add hl, de
ld a, [hl]
cp $ff
ret
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.data
db $00, $40, $90, $e4
db -1
; c8acc
BattleBGEffect_2b: ; c8acc (32:4acc)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
.zero
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $40
ret
.one
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and a
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jr z, .done
dec [hl]
srl a
srl a
srl a
and $f
ld d, a
ld e, a
call Functionc8f2e
ret
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.done
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_1c: ; c8b00 (32:4b00)
ld a, [hCGB]
and a
jr nz, .cgb
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
dw .two
.zero
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call BattleBGEffects_IncrementJumptable
ld a, $e4
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call BattleBGEffects_SetLYOverrides
ld a, $47
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ld [hFFC6], a
xor a
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ld [hFFC7], a
ld a, $60
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ld [hFFC8], a
ret
.one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
inc [hl]
ld e, a
and $7
ret nz
ld a, e
and $18
sla a
swap a
sla a
ld e, a
ld d, $0
push bc
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call BGEffect_CheckBattleTurn
jr nz, .player
ld hl, .CGB_DMGEnemyData
add hl, de
ld a, [hli]
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ld [wOBP1], a
ld d, a
ld e, [hl]
lb bc, $2f, $30
jr .okay
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.player
ld hl, .DMG_PlayerData
add hl, de
ld d, [hl]
inc hl
ld a, [hl]
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ld [wOBP1], a
ld e, a
lb bc, $37, $28
.okay
call .DMG_LYOverrideLoads
pop bc
ret
.two
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call BattleBGEffects_ResetVideoHRAM
ld a, $e4
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ld [wBGP], a
ld [wOBP1], a
ret
.DMG_LYOverrideLoads
ld hl, LYOverridesBackup
.loop1
ld [hl], d
inc hl
dec b
jr nz, .loop1
.loop2
ld [hl], e
inc hl
dec c
jr nz, .loop2
ret
.cgb
ld de, .Jumptable
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call BatttleBGEffects_GetNamedJumptablePointer
jp [hl]
.Jumptable
dw .cgb_zero
dw .cgb_one
dw .cgb_two
.cgb_zero
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call BattleBGEffects_IncrementJumptable
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ret
.cgb_one
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
inc [hl]
ld e, a
and $7
ret nz
ld a, e
and $18
sla a
swap a
sla a
ld e, a
ld d, 0
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call BGEffect_CheckBattleTurn
jr nz, .player_2
ld hl, .CGB_DMGEnemyData
add hl, de
ld a, [hli]
push hl
call BGEffects_LoadBGPal1_OBPal0
pop hl
ld a, [hl]
call BGEffects_LoadBGPal0_OBPal1
ret
.player_2
ld hl, .CGB_DMGEnemyData
add hl, de
ld a, [hli]
push hl
call BGEffects_LoadBGPal0_OBPal1
pop hl
ld a, [hl]
call BGEffects_LoadBGPal1_OBPal0
ret
.cgb_two
ld a, $e4
call BGEffects_LoadBGPal0_OBPal1
ld a, $e4
call BGEffects_LoadBGPal1_OBPal0
call EndBattleBGEffect
ret
.CGB_DMGEnemyData
db $e4, $e4
db $f8, $90
db $fc, $40
db $f8, $90
.DMG_PlayerData
db $e4, $e4
db $90, $f8
db $40, $fc
db $90, $f8
; c8be8
BattleBGEffect_RapidFlash: ; c8be8 (32:4be8)
ld de, .FlashPals
call BGEffect_RapidCyclePals
ret
.FlashPals
db $e4, $6c, $fe
; c8bf2
BattleBGEffect_16: ; c8bf2 (32:4bf2)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $90, $40, $ff
; c8bfd
BattleBGEffect_17: ; c8bfd (32:4bfd)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $f8, $fc, $ff
; c8c08
BattleBGEffect_18: ; c8c08 (32:4c08)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $90, $40, $90, $fe
; c8c14
BattleBGEffect_19: ; c8c14 (32:4c14)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $f8, $fc, $f8, $fe
; c8c20
BattleBGEffect_1a: ; c8c20 (32:4c20)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
; c8c30
BattleBGEffect_1b: ; c8c30 (32:4c30)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $fc, $e4, $00, $fe
; c8c3c
BattleBGEffect_1d: ; c8c3c (32:4c3c)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
; c8c55
BattleBGEffect_1e: ; c8c55 (32:4c55)
ld de, .Pals
call BGEffect_RapidCyclePals
ret
.Pals
db $00, $40, $90, $e4, $ff
; c8c61
BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
.zero: ; c8c68 (32:4c68)
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], $1
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $20
ret
.one: ; c8c85 (32:4c85)
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and a
jr z, .finish
dec [hl]
and $1
ret nz
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
xor $ff
inc a
ld [hl], a
call Functionc900b
ret
.finish
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
call BattleBGEffects_AnonJumptable
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.anon_dw
dw .zero
dw .one
dw .two
.zero: ; c8cab (32:4cab)
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call BattleBGEffects_IncrementJumptable
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call BattleBGEffects_ClearLYOverrides
ld a, $43
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ld [hFFC6], a
xor a
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ld [hFFC7], a
ld a, $37
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
ret
.one: ; c8cc3 (32:4cc3)
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
cp $40
jr nc, .two
ld d, $6
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call BattleBGEffects_Sine
call Functionc900b
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
add $2
ld [hl], a
ret
.two: ; c8cdd (32:4cdd)
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call BattleAnim_ResetLCDStatCustom
ret
BattleBGEffect_2e: ; c8ce1 (32:4ce1)
call Functionc8d0b
jr c, .xor_a
bit 7, a
jr z, .okay
.xor_a
xor a
.okay
push af
call DelayFrame
pop af
ld [hSCY], a
xor $ff
inc a
ld [AnimObject01_YOffset], a
ret
BattleBGEffect_1f: ; c8cf9 (32:4cf9)
call Functionc8d0b
jr nc, .skip
xor a
.skip
ld [hSCX], a
ret
BattleBGEffect_20: ; c8d02 (32:4d02)
call Functionc8d0b
jr nc, .skip
xor a
.skip
ld [hSCY], a
ret
Functionc8d0b: ; c8d0b (32:4d0b)
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld a, [hl]
and a
jr nz, .okay
call EndBattleBGEffect
scf
ret
.okay
dec [hl]
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
and $f
jr z, .every_16_frames
dec [hl]
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and a
ret
.every_16_frames
ld a, [hl]
swap a
or [hl]
ld [hl], a
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
xor $ff
inc a
ld [hl], a
and a
ret
BattleBGEffect_35: ; c8d3a (32:4d3a)
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
cp $40
jr nc, .finish
ld d, $6
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call BattleBGEffects_Sine
ld [hSCX], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
add $2
ld [hl], a
ret
.finish
xor a
ld [hSCX], a
ret
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BattleBGEffect_GetNthDMGPal: ; c8d57 (32:4d57)
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld a, [hl]
and a
jr z, .zero
dec [hl]
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
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call BattleBGEffect_GetNextDMGPal
ret
.zero
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
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ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
ld [hl], a
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call BattleBGEffect_GetFirstDMGPal
ret
BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
ld a, [hCGB]
and a
jr nz, .cgb
push de
ld de, .Jumptable_DMG
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call BatttleBGEffects_GetNamedJumptablePointer
pop de
jp [hl]
.Jumptable_DMG
dw .zero_dmg
dw .one_dmg
dw .two_dmg
.zero_dmg: ; c8d8b (32:4d8b)
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call BattleBGEffects_IncrementJumptable
ld a, $e4
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call BattleBGEffects_SetLYOverrides
ld a, $47
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call BattleBGEffect_SetLCDStatCustoms1
ld a, [hFFC8]
inc a
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ld [hFFC8], a
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld [hl], $0
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], a
ret
.one_dmg: ; c8daa (32:4daa)
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and $f
jr z, .okay_1_dmg
dec [hl]
ret
.okay_1_dmg
ld a, [hl]
swap a
or [hl]
ld [hl], a
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call BattleBGEffect_GetFirstDMGPal
jr c, .okay_2_dmg
call Functionc900b
ret
.okay_2_dmg
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
ret
.two_dmg: ; c8dc9 (32:4dc9)
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call BattleBGEffects_ResetVideoHRAM
ld a, %11100100
ld [rBGP], a
call EndBattleBGEffect
ret
.cgb
push de
ld de, .Jumptable_CGB
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call BatttleBGEffects_GetNamedJumptablePointer
pop de
jp [hl]
.Jumptable_CGB: ; c8ddd (32:4ddd)
dw .zero_cgb
dw .one_cgb
dw .two_cgb
dw .three_cgb
dw .four_cgb
.zero_cgb: ; c8de7 (32:4de7)
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call BGEffect_CheckBattleTurn
jr nz, .player_turn_cgb
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call BattleBGEffects_IncrementJumptable
call BattleBGEffects_IncrementJumptable
.player_turn_cgb
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call BattleBGEffects_IncrementJumptable
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
ld [hl], $0
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld [hl], a
ret
.one_cgb: ; c8e02 (32:4e02)
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and $f
jr z, .okay_1_cgb
dec [hl]
ret
.okay_1_cgb
ld a, [hl]
swap a
or [hl]
ld [hl], a
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call BattleBGEffect_GetFirstDMGPal
jr c, .okay_2_cgb
call BGEffects_LoadBGPal0_OBPal1
ret
.okay_2_cgb
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
ret
.two_cgb: ; c8e21 (32:4e21)
ld a, $e4
call BGEffects_LoadBGPal0_OBPal1
call EndBattleBGEffect
ret
.three_cgb: ; c8e2a (32:4e2a)
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ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hl]
and $f
jr z, .okay_3_cgb
dec [hl]
ret
.okay_3_cgb
ld a, [hl]
swap a
or [hl]
ld [hl], a
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call BattleBGEffect_GetFirstDMGPal
jr c, .okay_4_cgb
call BGEffects_LoadBGPal1_OBPal0
ret
.okay_4_cgb
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
ret
.four_cgb: ; c8e49 (32:4e49)
ld a, $e4
call BGEffects_LoadBGPal1_OBPal0
call EndBattleBGEffect
ret
BGEffects_LoadBGPal0_OBPal1: ; c8e52 (32:4e52)
ld h, a
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld a, h
push bc
push af
ld hl, BGPals ; BGPals
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ld de, UnknBGPals ; wd000
ld b, a
ld c, $1
call CopyPals
ld hl, OBPals + 8
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ld de, UnknOBPals + 8
pop af
ld b, a
ld c, $1
call CopyPals
pop bc
pop af
ld [rSVBK], a
ld a, $1
ld [hCGBPalUpdate], a
ret
BGEffects_LoadBGPal1_OBPal0: ; c8e7f (32:4e7f)
ld h, a
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld a, h
push bc
push af
ld hl, BGPals + 8
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ld de, UnknBGPals + 8
ld b, a
ld c, $1
call CopyPals
ld hl, OBPals ; OBPals
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ld de, UnknOBPals ; wd040
pop af
ld b, a
ld c, $1
call CopyPals
pop bc
pop af
ld [rSVBK], a
ld a, $1
ld [hCGBPalUpdate], a
ret
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BattleBGEffect_GetFirstDMGPal: ; c8eac (32:4eac)
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]
inc [hl]
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BattleBGEffect_GetNextDMGPal: ; c8eb2 (32:4eb2)
ld l, a
ld h, $0
add hl, de
ld a, [hl]
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cp -1
jr z, .quit
cp -2
jr nz, .repeat
ld a, [de]
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ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
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.repeat
and a
ret
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.quit
scf
ret
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BattleBGEffects_ClearLYOverrides: ; c8eca (32:4eca)
xor a
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BattleBGEffects_SetLYOverrides: ; c8ecb (32:4ecb)
ld hl, LYOverrides ; wd100
ld e, $99
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.loop1
ld [hli], a
dec e
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jr nz, .loop1
ld hl, LYOverridesBackup
ld e, $91
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.loop2
ld [hli], a
dec e
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jr nz, .loop2
ret
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BattleBGEffect_SetLCDStatCustoms1: ; c8ede (32:4ede)
ld [hFFC6], a
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call BGEffect_CheckBattleTurn
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jr nz, .player_turn
lb de, $00, $36
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jr .okay
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.player_turn
lb de, $2f, $5e
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.okay
ld a, d
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ld [hFFC7], a
ld a, e
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ld [hFFC8], a
ret
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BattleBGEffect_SetLCDStatCustoms2: ; c8ef4 (32:4ef4)
ld [hFFC6], a
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call BGEffect_CheckBattleTurn
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jr nz, .player_turn
lb de, $00, $36
jr .okay
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.player_turn
lb de, $2d, $5e
.okay
ld a, d
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ld [hFFC7], a
ld a, e
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ld [hFFC8], a
ret
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BattleAnim_ResetLCDStatCustom: ; c8f0a (32:4f0a)
xor a
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ld [hFFC7], a
ld [hFFC8], a
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call BattleBGEffects_ClearLYOverrides
xor a
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ld [hFFC6], a
call EndBattleBGEffect
ret
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BattleBGEffects_ResetVideoHRAM: ; c8f19 (32:4f19)
xor a
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ld [hFFC6], a
ld a, %11100100
ld [rBGP], a
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ld [wBGP], a
ld [wOBP1], a
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ld [hFFC7], a
ld [hFFC8], a
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call BattleBGEffects_ClearLYOverrides
ret
Functionc8f2e: ; c8f2e (32:4f2e)
push bc
xor a
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ld [wBattleAnimTemp0], a
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
ld a, $80
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ld [wBattleAnimTemp3], a
ld bc, LYOverridesBackup
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.loop
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ld a, [hFFC7]
cp c
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jr nc, .next
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ld a, [hFFC8]
cp c
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jr c, .next
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ld a, [wBattleAnimTemp2]
ld d, a
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ld a, [wBattleAnimTemp0]
call BattleBGEffects_Sine
ld [bc], a
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.next
inc bc
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ld a, [wBattleAnimTemp1]
ld hl, wBattleAnimTemp0
add [hl]
ld [hl], a
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ld hl, wBattleAnimTemp3
dec [hl]
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jr nz, .loop
pop bc
ret
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InitSurfWaves: ; c8f69 (32:4f69)
push bc
xor a
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ld [wBattleAnimTemp0], a
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
ld a, $40
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ld [wBattleAnimTemp3], a
ld bc, wSurfWaveBGEffect
.loop
ld a, [wBattleAnimTemp2]
ld d, a
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ld a, [wBattleAnimTemp0]
call BattleBGEffects_Sine
ld [bc], a
inc bc
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ld a, [wBattleAnimTemp1]
ld hl, wBattleAnimTemp0
add [hl]
ld [hl], a
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ld hl, wBattleAnimTemp3
dec [hl]
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jr nz, .loop
pop bc
ret
Functionc8f9a: ; c8f9a (32:4f9a)
push bc
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ld [wBattleAnimTemp3], a
ld a, e
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ld [wBattleAnimTemp1], a
ld a, d
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ld [wBattleAnimTemp2], a
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call .GetLYOverrideBackupAddrOffset
ld hl, LYOverridesBackup
add hl, de
ld c, l
ld b, h
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.loop
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ld a, [wBattleAnimTemp3]
and a
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jr z, .done
dec a
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ld [wBattleAnimTemp3], a
push af
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ld a, [wBattleAnimTemp2]
ld d, a
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ld a, [wBattleAnimTemp1]
push hl
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call BattleBGEffects_Sine
ld e, a
pop hl
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ld a, [hFFC8]
cp c
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jr c, .skip1
ld a, e
ld [bc], a
inc bc
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.skip1
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ld a, [hFFC7]
cp l
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jr nc, .skip2
ld [hl], e
dec hl
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.skip2
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ld a, [wBattleAnimTemp1]
add $4
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ld [wBattleAnimTemp1], a
pop af
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jr .loop
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.done
pop bc
and a
ret
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.GetLYOverrideBackupAddrOffset
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ld a, [hFFC7]
ld e, a
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ld a, [wBattleAnimTemp0]
add e
ld e, a
ld d, $0
ret
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BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
push bc
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ld a, [hFFC7]
ld l, a
inc a
ld e, a
ld h, $d2
ld d, h
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ld a, [hFFC8]
sub l
and a
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jr z, .done
ld c, a
ld a, [hl]
push af
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.loop
ld a, [de]
inc de
ld [hli], a
dec c
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jr nz, .loop
pop af
ld [hl], a
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.done
pop bc
ret
Functionc900b: ; c900b (32:500b)
push af
ld h, $d2
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ld a, [hFFC7]
ld l, a
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ld a, [hFFC8]
sub l
ld d, a
pop af
.asm_c9016
ld [hli], a
dec d
jr nz, .asm_c9016
ret
Functionc901b: ; c901b (32:501b)
push af
ld e, a
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ld a, [hFFC7]
ld l, a
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ld a, [hFFC8]
sub l
sub e
ld d, a
ld h, $d2
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ld a, [hFFC7]
ld l, a
ld a, $90
.asm_c902c
ld [hli], a
dec e
jr nz, .asm_c902c
pop af
xor $ff
.asm_c9033
ld [hli], a
dec d
jr nz, .asm_c9033
ret
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BGEffect_CheckBattleTurn: ; c9038 (32:5038)
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hBattleTurn]
and $1
xor [hl]
ret
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BGEffect_CheckFlyDigStatus: ; c9042 (32:5042)
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
add hl, bc
ld a, [hBattleTurn]
and $1
xor [hl]
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jr nz, .player
ld a, [EnemySubStatus3] ; EnemySubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
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.player
ld a, [PlayerSubStatus3] ; PlayerSubStatus3
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
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BattleBGEffects_CheckSGB: ; c9059 (32:5059)
ld a, [hSGB]
and a
ret
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BattleBGEffects_Sine: ; c905d (32:505d)
ld e, a
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callab BattleAnim_Sine_e
ld a, e
ret
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BattleBGEffects_Cosine: ; c9066 (32:5066)
ld e, a
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callab BattleAnim_Cosine_e
ld a, e
ret
; c906f (32:506f)