pokecrystal-board/home/sine.asm

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Cosine:: ; unreferenced
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
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Sine::
; a = d * sin(a * pi/32)
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ld e, a
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homecall _Sine
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ret