pokecrystal-board/engine/battle/move_effects/foresight.asm

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BattleCommand_Foresight:
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; foresight
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ld a, [wAttackMissed]
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and a
jr nz, .failed
call CheckHiddenOpponent
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
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bit SUBSTATUS_IDENTIFIED, [hl]
jr nz, .failed
set SUBSTATUS_IDENTIFIED, [hl]
call AnimateCurrentMove
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ld hl, IdentifiedText
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jp StdBattleTextbox
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.failed
jp FailMove