pokecrystal-board/engine/battle/move_effects/curse.asm

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BattleCommand_Curse:
; curse
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ld de, wBattleMonType1
ld bc, wPlayerStatLevels
ldh a, [hBattleTurn]
and a
jr z, .go
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ld de, wEnemyMonType1
ld bc, wEnemyStatLevels
.go
; Curse is different for Ghost-types.
ld a, [de]
cp GHOST
jr z, .ghost
inc de
ld a, [de]
cp GHOST
jr z, .ghost
; If no stats can be increased, don't.
; Attack
ld a, [bc]
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cp MAX_STAT_LEVEL
jr c, .raise
; Defense
inc bc
ld a, [bc]
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cp MAX_STAT_LEVEL
jr nc, .cantraise
.raise
; Raise Attack and Defense, and lower Speed.
ld a, $1
ld [wBattleAnimParam], a
call AnimateCurrentMove
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ld a, SPEED
call LowerStat
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call BattleCommand_SwitchTurn
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call BattleCommand_StatDownMessage
call ResetMiss
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call BattleCommand_SwitchTurn
call BattleCommand_AttackUp
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call BattleCommand_StatUpMessage
call ResetMiss
call BattleCommand_DefenseUp
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jp BattleCommand_StatUpMessage
.ghost
; Cut HP in half and put a curse on the opponent.
call CheckHiddenOpponent
jr nz, .failed
call CheckSubstituteOpp
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_CURSE, [hl]
jr nz, .failed
set SUBSTATUS_CURSE, [hl]
call AnimateCurrentMove
ld hl, GetHalfMaxHP
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call CallBattleCore
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ld hl, SubtractHPFromUser
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call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
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jp StdBattleTextbox
.failed
call AnimateFailedMove
jp PrintButItFailed
.cantraise
; Can't raise either stat.
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ld b, ABILITY + 1
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
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jp StdBattleTextbox