2018-06-24 07:09:41 -07:00
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BattleCommand_CheckFutureSight:
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2018-01-26 08:36:00 -08:00
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ld hl, wPlayerFutureSightCount
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ld de, wPlayerFutureSightDamage
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2018-08-25 11:28:22 -07:00
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ldh a, [hBattleTurn]
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2018-01-26 08:36:00 -08:00
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and a
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jr z, .ok
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ld hl, wEnemyFutureSightCount
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ld de, wEnemyFutureSightDamage
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.ok
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ld a, [hl]
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and a
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ret z
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cp 1
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ret nz
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ld [hl], 0
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ld a, [de]
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inc de
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2018-02-03 15:21:53 -08:00
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ld [wCurDamage], a
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2018-01-26 08:36:00 -08:00
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ld a, [de]
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2018-02-03 15:21:53 -08:00
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ld [wCurDamage + 1], a
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2018-01-26 08:36:00 -08:00
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ld b, futuresight_command
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jp SkipToBattleCommand
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2018-06-24 07:09:41 -07:00
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BattleCommand_FutureSight:
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2018-01-26 08:36:00 -08:00
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call CheckUserIsCharging
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jr nz, .AlreadyChargingFutureSight
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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ld b, a
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE
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call GetBattleVarAddr
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ld [hl], b
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ld a, BATTLE_VARS_LAST_MOVE
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call GetBattleVarAddr
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ld [hl], b
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.AlreadyChargingFutureSight:
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ld hl, wPlayerFutureSightCount
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2018-08-25 11:28:22 -07:00
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ldh a, [hBattleTurn]
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2018-01-26 08:36:00 -08:00
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and a
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jr z, .GotFutureSightCount
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ld hl, wEnemyFutureSightCount
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.GotFutureSightCount:
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ld a, [hl]
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and a
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jr nz, .failed
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ld a, 4
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ld [hl], a
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call BattleCommand_LowerSub
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call BattleCommand_MoveDelay
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ld hl, ForesawAttackText
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2019-04-08 05:15:10 -07:00
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call StdBattleTextbox
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2018-01-26 08:36:00 -08:00
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call BattleCommand_RaiseSub
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ld de, wPlayerFutureSightDamage
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2018-08-25 11:28:22 -07:00
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ldh a, [hBattleTurn]
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2018-01-26 08:36:00 -08:00
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and a
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jr z, .StoreDamage
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ld de, wEnemyFutureSightDamage
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.StoreDamage:
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2018-02-03 15:21:53 -08:00
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ld hl, wCurDamage
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2018-01-26 08:36:00 -08:00
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ld a, [hl]
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ld [de], a
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ld [hl], 0
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inc hl
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inc de
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ld a, [hl]
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ld [de], a
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ld [hl], 0
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jp EndMoveEffect
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.failed
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pop bc
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call ResetDamage
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call AnimateFailedMove
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call PrintButItFailed
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jp EndMoveEffect
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