pokecrystal-board/maps/BattleTower1F.asm

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const_value set 2
const BATTLETOWER1F_RECEPTIONIST
const BATTLETOWER1F_YOUNGSTER
const BATTLETOWER1F_COOLTRAINER_F
const BATTLETOWER1F_BUG_CATCHER
const BATTLETOWER1F_GRANNY
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BattleTower1F_MapScriptHeader:
.SceneScripts:
db 2
scene_script .Scene0
scene_script .Scene1
.MapCallbacks:
db 0
.Scene0:
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writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special Special_BattleTowerAction
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iffalse .SkipEverything
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special Special_BattleTowerAction
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if_equal $0, .SkipEverything
if_equal $2, .priorityjump1
if_equal $3, .SkipEverything
if_equal $4, .SkipEverything
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opentext
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writetext Text_WeveBeenWaitingForYou
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waitbutton
closetext
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priorityjump Script_ResumeBattleTowerChallenge
end
.priorityjump1
priorityjump BattleTower_LeftWithoutSaving
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
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.SkipEverything:
setscene $1
.Scene1:
end
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MapBattleTower1FSignpost0Script:
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opentext
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writetext Text_ReadBattleTowerRules
yesorno
iffalse UnknownScript_0x9e3e0
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writetext Text_BattleTowerRules
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waitbutton
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UnknownScript_0x9e3e0:
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closetext
end
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ReceptionistScript_0x9e3e2:
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special Special_BattleTowerAction
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if_equal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
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opentext
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writetext Text_BattleTowerWelcomesYou
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buttonsound
writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
special Special_BattleTowerAction
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if_not_equal $0, Script_Menu_ChallengeExplanationCancel
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jump Script_BattleTowerIntroductionYesNo
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Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc
writetext Text_WantToGoIntoABattleRoom
writebyte $1
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special Special_Menu_ChallengeExplanationCancel
if_equal $1, Script_ChooseChallenge
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if_equal $2, Script_BattleTowerExplanation
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jump Script_BattleTowerHopeToServeYouAgain
Script_ChooseChallenge: ; 0x9e40f
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writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special Special_BattleTowerAction
special Special_CheckForBattleTowerRules
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if_not_equal $0, Script_WaitButton
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writetext Text_SaveBeforeEnteringBattleRoom
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
setscene $0
special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
setscene $1
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special Special_BattleTowerAction
special Special_BattleTowerRoomMenu
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if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, Script_MobileError
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writebyte BATTLETOWERACTION_11
special Special_BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
closetext
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writebyte BATTLETOWERACTION_CHOOSEREWARD
special Special_BattleTowerAction
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jump Script_WalkToBattleTowerElevator
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Script_ResumeBattleTowerChallenge:
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closetext
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writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special Special_BattleTowerAction
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Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
setmapscene BATTLE_TOWER_BATTLE_ROOM, $0
setmapscene BATTLE_TOWER_ELEVATOR, $0
setmapscene BATTLE_TOWER_HALLWAY, $0
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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writebyte BATTLETOWERACTION_0A
special Special_BattleTowerAction
warpsound
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disappear BATTLETOWER1F_RECEPTIONIST
stopfollow
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applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
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Script_GivePlayerHisPrize: ; 0x9e47a
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writebyte BATTLETOWERACTION_1C
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_GIVEREWARD
special Special_BattleTowerAction
if_equal POTION, Script_YourPackIsStuffedFull
itemtotext $0, $1
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giveitem ITEM_FROM_MEM, 5
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writetext Text_PlayerGotFive
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writebyte BATTLETOWERACTION_1D
special Special_BattleTowerAction
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closetext
end
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Script_YourPackIsStuffedFull: ; 0x9e498
writetext Text_YourPackIsStuffedFull
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waitbutton
closetext
end
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Script_BattleTowerIntroductionYesNo: ; 0x9e49e
writetext Text_WouldYouLikeToHearAboutTheBattleTower
yesorno
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iffalse Script_BattleTowerSkipExplanation
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Script_BattleTowerExplanation: ; 0x9e4a5
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writetext Text_BattleTowerIntroduction_2
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Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special Special_BattleTowerAction
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jump Script_Menu_ChallengeExplanationCancel
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Script_BattleTowerHopeToServeYouAgain:
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writetext Text_WeHopeToServeYouAgain
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waitbutton
closetext
end
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UnreferencedScript_0x9e4b6:
special Special_BattleTowerMobileError
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closetext
end
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Script_WaitButton: ; 0x9e4bb
waitbutton
closetext
end
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UnreferencedScript_0x9e4be:
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special Special_BattleTowerAction
special Special_Function1700ba
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if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
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spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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waitbutton
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spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
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closetext
end
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UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_LEVEL_CHECK
special Special_BattleTowerAction
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if_not_equal $0, Script_APkmnLevelExceeds
writebyte BATTLETOWERACTION_UBERS_CHECK
special Special_BattleTowerAction
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if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70
special Special_CheckForBattleTowerRules
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if_not_equal $0, Script_WaitButton
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writebyte BATTLETOWERACTION_05
special Special_BattleTowerAction
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if_equal $0, .zero
writetext Text_CantBeRegistered_PreviousRecordDeleted
jump continue
.zero
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writetext Text_CantBeRegistered
continue:
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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writetext Text_SaveBeforeReentry
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
setscene $0
special Special_TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
setscene $1
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writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_12
special Special_BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
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jump Script_ResumeBattleTowerChallenge
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UnreferencedScript_0x9e53b:
writetext Text_FiveDayBattleLimit_Mobile
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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Script_APkmnLevelExceeds: ; 0x9e542
writetext Text_APkmnLevelExceeds
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549
writetext Text_MayNotEnterABattleRoomUnderL70
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
Script_MobileError:
special Special_BattleTowerMobileError
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closetext
end
BattleTower_LeftWithoutSaving:
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opentext
writetext Text_BattleTower_LeftWithoutSaving
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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YoungsterScript_0x9e55d:
faceplayer
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opentext
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writetext Text_BattleTowerYoungster
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waitbutton
closetext
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spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
end
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CooltrainerFScript_0x9e568:
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jumptextfaceplayer Text_BattleTowerCooltrainerF
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BugCatcherScript_0x9e56b:
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jumptextfaceplayer Text_BattleTowerBugCatcher
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GrannyScript_0x9e56e:
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jumptextfaceplayer Text_BattleTowerGranny
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MovementData_BattleTower1FWalkToElevator:
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step UP
step UP
step UP
step UP
step UP
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MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
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step UP
step_end
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MovementData_BattleTowerElevatorExitElevator:
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step DOWN
step_end
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MovementData_BattleTowerHallwayWalkTo1020Room:
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step RIGHT
step RIGHT
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MovementData_BattleTowerHallwayWalkTo3040Room:
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step RIGHT
step RIGHT
step UP
step RIGHT
turn_head LEFT
step_end
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MovementData_BattleTowerHallwayWalkTo90100Room:
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step LEFT
step LEFT
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MovementData_BattleTowerHallwayWalkTo7080Room:
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step LEFT
step LEFT
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MovementData_BattleTowerHallwayWalkTo5060Room:
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step LEFT
step LEFT
step UP
step LEFT
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomPlayerWalksIn:
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step UP
step UP
step UP
step UP
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomOpponentWalksIn:
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slow_step DOWN
slow_step DOWN
slow_step DOWN
turn_head LEFT
step_end
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MovementData_BattleTowerBattleRoomOpponentWalksOut:
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turn_head UP
slow_step UP
slow_step UP
slow_step UP
step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
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slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step UP
step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksAway:
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slow_step DOWN
slow_step DOWN
slow_step LEFT
slow_step LEFT
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
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turn_head DOWN
step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
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turn_head RIGHT
step_end
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Text_BattleTowerWelcomesYou: ; 0x9e5ab
text "BATTLE TOWER"
line "welcomes you!"
para "I could show you"
line "to a BATTLE ROOM."
done
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Text_WantToGoIntoABattleRoom: ; 0x9e5ea
text "Want to go into a"
line "BATTLE ROOM?"
done
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Text_RightThisWayToYourBattleRoom: ; 0x9e60a
text "Right this way to"
line "your BATTLE ROOM."
done
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Text_BattleTowerIntroduction_1: ; 0x9e62f
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "If you defeat the"
line "seven in a ROOM,"
para "and you have a"
line "good record, you"
para "could become the"
line "ROOM's LEADER."
para "All LEADERS will"
line "be recorded in the"
para "HONOR ROLL for"
line "posterity."
para "You may challenge"
line "in up to five"
para "BATTLE ROOMS each"
line "day."
para "However, you may"
line "battle only once a"
para "day in any given"
line "ROOM."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
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Text_BattleTowerIntroduction_2: ; 0x9e886
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "Beat them all, and"
line "win a prize."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
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Text_ReceivedAListOfLeadersOnTheHonorRoll: ; 0x9e9eb
text "Received a list of"
line "LEADERS on the"
cont "HONOR ROLL."
para ""
done
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Text_PleaseConfirmOnThisMonitor: ; 0x9ea1b
text "Please confirm on"
line "this monitor."
done
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Text_ThankYou: ; 0x9ea3c
text "Thank you!"
para ""
done
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Text_ThanksForVisiting: ; 0x9ea49
text "Thanks for"
line "visiting!"
done
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Text_BeatenAllTheTrainers_Mobile:
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "Your feat may be"
line "worth registering,"
para "<PLAYER>. With your"
line "results, you may"
para "be chosen as a"
line "ROOM LEADER."
para ""
done
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Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "For that, you get"
line "this great prize!"
para ""
done
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Text_AskRegisterRecord_Mobile:
text "Would you like to"
line "register your"
para "record with the"
line "CENTER?"
done
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Text_PlayerGotFive: ; 0x9eb7e
text "<PLAYER> got five"
line "@"
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text_from_ram StringBuffer4
text "!@"
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sound_item
text_waitbutton
db "@"
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Text_YourPackIsStuffedFull: ; 0x9eb94
text "Oops, your PACK is"
line "stuffed full."
para "Please make room"
line "and come back."
done
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Text_YourRegistrationIsComplete: ; 0x9ebd6
text "Your registration"
line "is complete."
para "Please come again!"
done
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Text_WeHopeToServeYouAgain: ; 0x9ec09
text "We hope to serve"
line "you again."
done
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Text_PleaseStepThisWay: ; 0x9ec26
text "Please step this"
line "way."
done
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Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d
text "Would you like to"
line "hear about the"
cont "BATTLE TOWER?"
done
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Text_CantBeRegistered:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered. OK?"
done
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Text_CantBeRegistered_PreviousRecordDeleted:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered."
para "Also, the existing"
line "record will be"
cont "deleted. OK?"
done
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Text_CheckTheLeaderHonorRoll: ; 0x9ed1e
text "Check the LEADER"
line "HONOR ROLL?"
done
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Text_ReadBattleTowerRules: ; 0x9ed3c
text "BATTLE TOWER rules"
line "are written here."
para "Read the rules?"
done
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Text_BattleTowerRules: ; 0x9ed72
text "Three #MON may"
line "enter battles."
para "All three must be"
line "different."
para "The items they"
line "hold must also be"
cont "different."
para "Certain #MON"
line "may also have"
para "level restrictions"
line "placed on them."
done
Text_BattleTower_LeftWithoutSaving:
text "Excuse me!"
line "You didn't SAVE"
para "before exiting"
line "the BATTLE ROOM."
para "I'm awfully sorry,"
line "but your challenge"
para "will be declared"
line "invalid."
done
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Text_YourPkmnWillBeHealedToFullHealth: ; 0x9ee92
text "Your #MON will"
line "be healed to full"
cont "health."
done
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Text_NextUpOpponentNo: ; 0x9eebc
text "Next up, opponent"
line "no.@"
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text_from_ram StringBuffer3
text ". Ready?"
done
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Text_SaveBeforeConnecting_Mobile:
text "Your session will"
line "be SAVED before"
para "connecting with"
line "the CENTER."
done
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Text_SaveBeforeEnteringBattleRoom: ; 0x9ef1f
text "Before entering"
line "the BATTLE ROOM,"
para "your progress will"
line "be saved."
done
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Text_SaveAndEndTheSession: ; 0x9ef5e
text "SAVE and end the"
line "session?"
done
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Text_SaveBeforeReentry:
text "Your record will"
line "be SAVED before"
para "you go back into"
line "the previous ROOM."
done
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Text_CancelYourBattleRoomChallenge: ; 0x9efbf
text "Cancel your BATTLE"
line "ROOM challenge?"
done
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Text_RegisterRecordOnFile_Mobile:
text "We have your"
line "previous record on"
para "file. Would you"
line "like to register"
cont "it at the CENTER?"
done
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Text_WeveBeenWaitingForYou:
text "We've been waiting"
line "for you. This way"
para "to a BATTLE ROOM,"
line "please."
done
2015-11-26 18:05:32 -08:00
Text_FiveDayBattleLimit_Mobile:
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
para "Please come back"
line "tomorrow."
done
2015-08-24 16:56:30 -07:00
Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1
text "Sorry, but it's"
line "not possible to"
para "register your"
line "current record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; a dupe?
2015-11-26 18:05:32 -08:00
Text_RegisterRecordTimedOut_Mobile:
text "Sorry, but it's"
line "not possible to"
para "register your most"
line "recent record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
2015-08-24 10:35:05 -07:00
Text_APkmnLevelExceeds: ; 0x9f1e5
text "One or more of"
line "your #MON's"
cont "levels exceeds @"
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deciram ScriptVar, 1, 3
text "."
done
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Text_MayNotEnterABattleRoomUnderL70: ; 0x9f217
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text_from_ram wcd49
text " may not"
line "enter a BATTLE"
cont "ROOM under L70."
para "This BATTLE ROOM"
line "is for L@"
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deciram ScriptVar, 1, 3
text "."
done
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Text_BattleTowerYoungster: ; 0x9f264
text "Destroyed by the"
line "first opponent in"
para "no time at all…"
line "I'm no good…"
done
2015-08-24 10:35:05 -07:00
Text_BattleTowerCooltrainerF: ; 0x9f2a4
text "There are lots of"
line "BATTLE ROOMS, but"
para "I'm going to win"
line "them all!"
done
2015-08-24 10:35:05 -07:00
Text_BattleTowerGranny: ; 0x9f2e3
text "It's a grueling"
line "task, not being"
para "able to use items"
line "in battle."
para "Making your"
line "#MON hold items"
para "is the key to"
line "winning battles."
done
2015-08-24 10:35:05 -07:00
Text_BattleTowerBugCatcher: ; 0x9f35b
text "I'm trying to see"
line "how far I can go"
para "using just bug"
line "#MON."
para "Don't let there be"
line "any fire #MON…"
done
2015-07-10 01:45:35 -07:00
BattleTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 7, 9, 3, BATTLE_TOWER_OUTSIDE
warp_def 8, 9, 4, BATTLE_TOWER_OUTSIDE
warp_def 7, 0, 1, BATTLE_TOWER_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 6, 6, BGEVENT_READ, MapBattleTower1FSignpost0Script
.ObjectEvents:
db 5
object_event 7, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x9e3e2, -1
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, YoungsterScript_0x9e55d, -1
object_event 4, 9, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x9e568, -1
object_event 1, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatcherScript_0x9e56b, -1
object_event 14, 3, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GrannyScript_0x9e56e, -1