pokecrystal-board/maps/EcruteakPokeCenter1F.asm

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const_value set 2
const ECRUTEAKPOKECENTER1F_NURSE
const ECRUTEAKPOKECENTER1F_POKEFAN_M
const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
const ECRUTEAKPOKECENTER1F_GYM_GUY
const ECRUTEAKPOKECENTER1F_BILL
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EcruteakPokeCenter1F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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maptrigger .Trigger0
maptrigger .Trigger1
.MapCallbacks:
db 0
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.Trigger0:
priorityjump .BillActivatesTimeCapsule
end
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.Trigger1:
end
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.BillActivatesTimeCapsule:
pause 30
playsound SFX_EXIT_BUILDING
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appear ECRUTEAKPOKECENTER1F_BILL
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waitsfx
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applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokeCenter1FBillMovement1
applymovement PLAYER, EcruteakPokeCenter1FPlayerMovement1
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spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
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spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
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spriteface ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
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spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
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spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
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opentext
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writetext EcruteakPokeCenter1F_BillText1
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buttonsound
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jump .PointlessJump
.PointlessJump:
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writetext EcruteakPokeCenter1F_BillText2
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waitbutton
closetext
spriteface PLAYER, DOWN
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applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokeCenter1FBillMovement2
playsound SFX_EXIT_BUILDING
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disappear ECRUTEAKPOKECENTER1F_BILL
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clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
dotrigger $1
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waitsfx
end
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EcruteakPokeCenter1FNurseScript:
jumpstd pokecenternurse
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EcruteakPokeCenter1FPokefanMScript:
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special Mobile_DummyReturnFalse
iftrue .mobile
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jumptextfaceplayer EcruteakPokeCenter1FPokefanMText
.mobile
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jumptextfaceplayer EcruteakPokeCenter1FPokefanMTextMobile
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EcruteakPokeCenter1FCooltrainerFScript:
jumptextfaceplayer EcruteakPokeCenter1FCooltrainerFText
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EcruteakPokeCenter1FGymGuyScript:
jumptextfaceplayer EcruteakPokeCenter1FGymGuyText
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EcruteakPokeCenter1FBillMovement1:
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step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_end
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EcruteakPokeCenter1FBillMovement2:
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step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
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EcruteakPokeCenter1FPlayerMovement1:
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step UP
step UP
step UP
step_end
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EcruteakPokeCenter1F_BillText1:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
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EcruteakPokeCenter1F_BillText2:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
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EcruteakPokeCenter1FPokefanMText:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
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EcruteakPokeCenter1FPokefanMTextMobile:
text "You must be hoping"
line "to battle more"
para "people, right?"
line "There's apparently"
para "some place where"
line "trainers gather."
para "Where, you ask?"
para "It's a little past"
line "OLIVINE CITY."
done
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EcruteakPokeCenter1FCooltrainerFText:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
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EcruteakPokeCenter1FGymGuyText:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
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EcruteakPokeCenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $3, 6, ECRUTEAK_CITY
warp_def $7, $4, 6, ECRUTEAK_CITY
warp_def $7, $0, 1, POKECENTER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 5
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person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FNurseScript, -1
person_event SPRITE_POKEFAN_M, 6, 7, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FPokefanMScript, -1
person_event SPRITE_COOLTRAINER_F, 4, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FCooltrainerFScript, -1
person_event SPRITE_GYM_GUY, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, EcruteakPokeCenter1FGymGuyScript, -1
person_event SPRITE_BILL, 7, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL