pokecrystal-board/engine/gfx/pic_animation.asm

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; Pic animation arrangement.
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Unused_AnimateMon_Slow_Normal:
hlcoord 12, 0
ld a, [wBattleMode]
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cp WILD_BATTLE
jr z, .wild
ld e, ANIM_MON_SLOW
ld d, $0
call AnimateFrontpic
ret
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.wild
ld e, ANIM_MON_NORMAL
ld d, $0
call AnimateFrontpic
ret
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AnimateMon_Menu:
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ld e, ANIM_MON_MENU
ld d, $0
call AnimateFrontpic
ret
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AnimateMon_Trade:
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ld e, ANIM_MON_TRADE
ld d, $0
call AnimateFrontpic
ret
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AnimateMon_Evolve:
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ld e, ANIM_MON_EVOLVE
ld d, $0
call AnimateFrontpic
ret
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AnimateMon_Hatch:
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ld e, ANIM_MON_HATCH
ld d, $0
call AnimateFrontpic
ret
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AnimateMon_HOF:
ld e, ANIM_MON_HOF
ld d, $0
call AnimateFrontpic
ret
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pokeanim: MACRO
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rept _NARG
; Workaround for a bug where macro args can't come after the start of a symbol
if !DEF(\1_POKEANIM)
\1_POKEANIM EQUS "PokeAnim_\1_"
endc
db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
shift
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endr
db (PokeAnim_Finish_ - PokeAnim_SetupCommands) / 2
ENDM
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PokeAnims:
; entries correspond to ANIM_MON_* constants
dw .Slow
dw .Normal
dw .Menu
dw .Trade
dw .Evolve
dw .Hatch
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dw .HOF
dw .Egg1
dw .Egg2
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.Slow: pokeanim StereoCry, Setup2, Play
.Normal: pokeanim StereoCry, Setup, Play
.Menu: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
.Trade: pokeanim Idle, Play2, Idle, Play, SetWait, Wait, Cry, Setup, Play
.Evolve: pokeanim Idle, Play, SetWait, Wait, CryNoWait, Setup, Play
.Hatch: pokeanim Idle, Play, CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.HOF: pokeanim CryNoWait, Setup, Play, SetWait, Wait, Idle, Play
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.Egg1: pokeanim Setup, Play
.Egg2: pokeanim Idle, Play
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AnimateFrontpic:
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call AnimateMon_CheckIfPokemon
ret c
call LoadMonAnimation
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.loop
call SetUpPokeAnim
push af
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farcall HDMATransferTileMapToWRAMBank3
pop af
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jr nc, .loop
ret
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LoadMonAnimation:
push hl
ld c, e
ld b, 0
ld hl, PokeAnims
add hl, bc
add hl, bc
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
call PokeAnim_InitPicAttributes
ret
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SetUpPokeAnim:
ldh a, [rSVBK]
push af
ld a, BANK(wPokeAnimStruct)
ldh [rSVBK], a
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ld a, [wPokeAnimSceneIndex]
ld c, a
ld b, 0
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ld hl, wPokeAnimPointer
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld a, [hl]
ld hl, PokeAnim_SetupCommands
rst JumpTable
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ld a, [wPokeAnimSceneIndex]
ld c, a
pop af
ldh [rSVBK], a
ld a, c
and $80
ret z
scf
ret
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PokeAnim_SetupCommands:
setup_command: MACRO
\1_: dw \1
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ENDM
setup_command PokeAnim_Finish
setup_command PokeAnim_BasePic
setup_command PokeAnim_SetWait
setup_command PokeAnim_Wait
setup_command PokeAnim_Setup
setup_command PokeAnim_Setup2
setup_command PokeAnim_Idle
setup_command PokeAnim_Play
setup_command PokeAnim_Play2
setup_command PokeAnim_Cry
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setup_command PokeAnim_CryNoWait
setup_command PokeAnim_StereoCry
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PokeAnim_SetWait:
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ld a, 18
ld [wPokeAnimWaitCounter], a
ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
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PokeAnim_Wait:
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ld hl, wPokeAnimWaitCounter
dec [hl]
ret nz
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Setup:
ld c, FALSE
ld b, 0
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Setup2:
ld c, FALSE
ld b, 4
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Idle:
ld c, TRUE
ld b, 0
call PokeAnim_InitAnim
call PokeAnim_SetVBank1
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Play:
call PokeAnim_DoAnimScript
ld a, [wPokeAnimJumptableIndex]
bit 7, a
ret z
call PokeAnim_PlaceGraphic
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Play2:
call PokeAnim_DoAnimScript
ld a, [wPokeAnimJumptableIndex]
bit 7, a
ret z
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_BasePic:
call PokeAnim_DeinitFrames
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_Finish:
call PokeAnim_DeinitFrames
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ld hl, wPokeAnimSceneIndex
set 7, [hl]
ret
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PokeAnim_Cry:
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ld a, [wPokeAnimSpecies]
call _PlayMonCry
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_CryNoWait:
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ld a, [wPokeAnimSpecies]
call PlayMonCry2
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_StereoCry:
ld a, $f
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ld [wCryTracks], a
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ld a, [wPokeAnimSpecies]
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call PlayStereoCry2
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ld a, [wPokeAnimSceneIndex]
inc a
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ld [wPokeAnimSceneIndex], a
ret
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PokeAnim_DeinitFrames:
ldh a, [rSVBK]
push af
ld a, BANK(wPokeAnimCoord)
ldh [rSVBK], a
call PokeAnim_PlaceGraphic
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farcall HDMATransferTileMapToWRAMBank3
call PokeAnim_SetVBank0
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farcall HDMATransferAttrMapToWRAMBank3
pop af
ldh [rSVBK], a
ret
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AnimateMon_CheckIfPokemon:
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ld a, [wCurPartySpecies]
cp EGG
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jr z, .fail
call IsAPokemon
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jr c, .fail
and a
ret
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.fail
scf
ret
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PokeAnim_InitPicAttributes:
ldh a, [rSVBK]
push af
ld a, BANK(wPokeAnimStruct)
ldh [rSVBK], a
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push bc
push de
push hl
ld hl, wPokeAnimStruct
ld bc, wPokeAnimStructEnd - wPokeAnimStruct
xor a
call ByteFill
pop hl
pop de
pop bc
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; bc contains anim pointer
ld a, c
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ld [wPokeAnimPointer], a
ld a, b
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ld [wPokeAnimPointer + 1], a
; hl contains tilemap coords
ld a, l
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ld [wPokeAnimCoord], a
ld a, h
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ld [wPokeAnimCoord + 1], a
; d = start tile
ld a, d
ld [wPokeAnimGraphicStartTile], a
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ld a, BANK(wCurPartySpecies)
ld hl, wCurPartySpecies
call GetFarWRAMByte
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ld [wPokeAnimSpecies], a
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ld a, BANK(wUnownLetter)
ld hl, wUnownLetter
call GetFarWRAMByte
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ld [wPokeAnimUnownLetter], a
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call PokeAnim_GetSpeciesOrUnown
ld [wPokeAnimSpeciesOrUnown], a
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call PokeAnim_GetFrontpicDims
ld a, c
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ld [wPokeAnimFrontpicHeight], a
pop af
ldh [rSVBK], a
ret
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PokeAnim_InitAnim:
ldh a, [rSVBK]
push af
ld a, BANK(wPokeAnimIdleFlag)
ldh [rSVBK], a
push bc
ld hl, wPokeAnimIdleFlag
ld bc, wPokeAnimStructEnd - wPokeAnimIdleFlag
xor a
call ByteFill
pop bc
ld a, b
ld [wPokeAnimSpeed], a
ld a, c
ld [wPokeAnimIdleFlag], a
call GetMonAnimPointer
call GetMonFramesPointer
call GetMonBitmaskPointer
pop af
ldh [rSVBK], a
ret
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PokeAnim_DoAnimScript:
xor a
ldh [hBGMapMode], a
.loop
ld a, [wPokeAnimJumptableIndex]
and $7f
ld hl, .Jumptable
rst JumpTable
ret
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.Jumptable:
dw .RunAnim
dw .WaitAnim
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.RunAnim:
call PokeAnim_GetPointer
ld a, [wPokeAnimCommand]
cp endanim_command
jr z, PokeAnim_End
cp setrepeat_command
jr z, .SetRepeat
cp dorepeat_command
jr z, .DoRepeat
call PokeAnim_GetFrame
ld a, [wPokeAnimParameter]
call PokeAnim_GetDuration
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ld [wPokeAnimWaitCounter], a
call PokeAnim_StartWaitAnim
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.WaitAnim:
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ld a, [wPokeAnimWaitCounter]
dec a
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ld [wPokeAnimWaitCounter], a
ret nz
call PokeAnim_StopWaitAnim
ret
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.SetRepeat:
ld a, [wPokeAnimParameter]
ld [wPokeAnimRepeatTimer], a
jr .loop
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.DoRepeat:
ld a, [wPokeAnimRepeatTimer]
and a
ret z
dec a
ld [wPokeAnimRepeatTimer], a
ret z
ld a, [wPokeAnimParameter]
ld [wPokeAnimFrame], a
jr .loop
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PokeAnim_End:
ld hl, wPokeAnimJumptableIndex
set 7, [hl]
ret
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PokeAnim_GetDuration:
; a * (1 + [wPokeAnimSpeed] / 16)
ld c, a
ld b, $0
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ld hl, 0
ld a, [wPokeAnimSpeed]
call AddNTimes
ld a, h
swap a
and $f0
ld h, a
ld a, l
swap a
and $f
or h
add c
ret
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PokeAnim_GetFrame:
call PokeAnim_PlaceGraphic
ld a, [wPokeAnimCommand]
and a
ret z
call PokeAnim_GetBitmaskIndex
push hl
call PokeAnim_CopyBitmaskToBuffer
pop hl
call PokeAnim_ConvertAndApplyBitmask
ret
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PokeAnim_StartWaitAnim:
ld a, [wPokeAnimJumptableIndex]
inc a
ld [wPokeAnimJumptableIndex], a
ret
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PokeAnim_StopWaitAnim:
ld a, [wPokeAnimJumptableIndex]
dec a
ld [wPokeAnimJumptableIndex], a
ret
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PokeAnim_IsUnown:
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ld a, [wPokeAnimSpecies]
cp UNOWN
ret
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PokeAnim_IsEgg:
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ld a, [wPokeAnimSpecies]
cp EGG
ret
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PokeAnim_GetPointer:
push hl
ld a, [wPokeAnimFrame]
ld e, a
ld d, $0
ld hl, wPokeAnimPointerAddr
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
add hl, de
ld a, [wPokeAnimPointerBank]
call GetFarHalfword
ld a, l
ld [wPokeAnimCommand], a
ld a, h
ld [wPokeAnimParameter], a
ld hl, wPokeAnimFrame
inc [hl]
pop hl
ret
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PokeAnim_GetBitmaskIndex:
ld a, [wPokeAnimCommand]
dec a
ld c, a
ld b, $0
ld hl, wPokeAnimFramesAddr
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
add hl, bc
ld a, [wPokeAnimFramesBank]
call GetFarHalfword
ld a, [wPokeAnimFramesBank]
call GetFarByte
ld [wPokeAnimCurBitmask], a
inc hl
ret
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PokeAnim_CopyBitmaskToBuffer:
call .GetSize
push bc
ld hl, wPokeAnimBitmaskAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPokeAnimCurBitmask]
call AddNTimes
pop bc
ld de, wPokeAnimBitmaskBuffer
ld a, [wPokeAnimBitmaskBank]
call FarCopyBytes
ret
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.GetSize:
push hl
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ld a, [wPokeAnimFrontpicHeight]
sub 5 ; to get a number 0, 1, or 2
ld c, a
ld b, 0
ld hl, .Sizes
add hl, bc
ld c, [hl]
ld b, 0
pop hl
ret
.Sizes: db 4, 5, 7
poke_anim_box: MACRO
y = 7
rept \1
x = 7 + -\1
rept \1
db x + y
x = x + 1
endr
y = y + 7
endr
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ENDM
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PokeAnim_ConvertAndApplyBitmask:
xor a
ld [wPokeAnimBitmaskCurBit], a
ld [wPokeAnimBitmaskCurRow], a
ld [wPokeAnimBitmaskCurCol], a
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.loop
push hl
call .IsCurBitSet
pop hl
ld a, b
and a
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jr z, .next
ld a, [wPokeAnimFramesBank]
call GetFarByte
inc hl
push hl
call .ApplyFrame
pop hl
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.next
push hl
call .NextBit
pop hl
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jr nc, .loop
ret
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.IsCurBitSet:
; which byte
ld a, [wPokeAnimBitmaskCurBit]
and $f8
rrca
rrca
rrca
ld e, a
ld d, 0
ld hl, wPokeAnimBitmaskBuffer
add hl, de
ld b, [hl]
; which bit
ld a, [wPokeAnimBitmaskCurBit]
and $7
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jr z, .skip
ld c, a
ld a, b
.loop2
rrca
dec c
jr nz, .loop2
ld b, a
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.skip
xor a
bit 0, b
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jr z, .finish
ld a, 1
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.finish
ld b, a
ld hl, wPokeAnimBitmaskCurBit
inc [hl]
ret
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.ApplyFrame:
push af
call .GetCoord
pop af
push hl
call .GetTilemap
ld hl, wPokeAnimGraphicStartTile
add [hl]
pop hl
ld [hl], a
ret
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.GetCoord:
call .GetStartCoord
ld a, [wPokeAnimBitmaskCurRow]
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ld bc, SCREEN_WIDTH
call AddNTimes
ld a, [wBoxAlignment]
and a
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jr nz, .go
ld a, [wPokeAnimBitmaskCurCol]
ld e, a
ld d, 0
add hl, de
jr .skip2
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.go
ld a, [wPokeAnimBitmaskCurCol]
ld e, a
ld a, l
sub e
ld l, a
ld a, h
sbc 0
ld h, a
.skip2
ret
; unused
db 6, 5, 4
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.GetTilemap:
push af
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ld a, [wPokeAnimFrontpicHeight]
cp 5
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jr z, .check_add_24
cp 6
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jr z, .check_add_13
pop af
ret
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.check_add_24
pop af
cp 5 * 5
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jr nc, .add_24
push hl
push de
ld hl, ._5by5
ld e, a
ld d, 0
add hl, de
ld a, [hl]
pop de
pop hl
ret
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.add_24
add 24
ret
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.check_add_13
pop af
cp 6 * 6
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jr nc, .add_13
push hl
push de
ld hl, ._6by6
ld e, a
ld d, 0
add hl, de
ld a, [hl]
pop de
pop hl
ret
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.add_13
add 13
ret
._5by5:
poke_anim_box 5
; db 9, 10, 11, 12, 13
; db 16, 17, 18, 19, 20
; db 23, 24, 25, 26, 27
; db 30, 31, 32, 33, 34
; db 37, 38, 39, 40, 41
._6by6:
poke_anim_box 6
; db 8, 9, 10, 11, 12, 13
; db 15, 16, 17, 18, 19, 20
; db 22, 23, 24, 25, 26, 27
; db 29, 30, 31, 32, 33, 34
; db 36, 37, 38, 39, 40, 41
; db 43, 44, 45, 46, 47, 48
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.GetStartCoord:
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
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ld a, [wPokeAnimFrontpicHeight]
ld de, 0
ld bc, 6
cp 7
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jr z, .okay
ld de, SCREEN_WIDTH + 1
ld bc, SCREEN_WIDTH + 5
cp 6
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jr z, .okay
ld de, 2 * SCREEN_WIDTH + 1
ld bc, 2 * SCREEN_WIDTH + 5
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.okay
ld a, [wBoxAlignment]
and a
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jr nz, .add_bc
add hl, de
ret
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.add_bc
add hl, bc
ret
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.NextBit:
ld a, [wPokeAnimBitmaskCurRow]
inc a
ld [wPokeAnimBitmaskCurRow], a
ld c, a
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ld a, [wPokeAnimFrontpicHeight]
cp c
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jr nz, .no_carry
xor a
ld [wPokeAnimBitmaskCurRow], a
ld a, [wPokeAnimBitmaskCurCol]
inc a
ld [wPokeAnimBitmaskCurCol], a
ld c, a
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ld a, [wPokeAnimFrontpicHeight]
cp c
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jr nz, .no_carry
scf
ret
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.no_carry
xor a
ret
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PokeAnim_PlaceGraphic:
call .ClearBox
ld a, [wBoxAlignment]
and a
jr nz, .flipped
ld de, 1
ld bc, 0
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jr .okay
.flipped
ld de, -1
ld bc, 6
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.okay
ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
add hl, bc
ld c, 7
ld b, 7
ld a, [wPokeAnimGraphicStartTile]
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.loop
push bc
push hl
push de
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ld de, SCREEN_WIDTH
.loop2
ld [hl], a
inc a
add hl, de
dec b
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jr nz, .loop2
pop de
pop hl
add hl, de
pop bc
dec c
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jr nz, .loop
ret
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.ClearBox:
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
ld b, 7
ld c, 7
call ClearBox
ret
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PokeAnim_SetVBank1:
ldh a, [rSVBK]
push af
ld a, BANK(wPokeAnimCoord)
ldh [rSVBK], a
xor a
ldh [hBGMapMode], a
call .SetFlag
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farcall HDMATransferAttrMapToWRAMBank3
pop af
ldh [rSVBK], a
ret
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.SetFlag:
call PokeAnim_GetAttrMapCoord
ld b, 7
ld c, 7
ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld a, [hl]
or 8
ld [hl], a
add hl, de
dec c
jr nz, .col
pop hl
inc hl
pop bc
dec b
jr nz, .row
ret
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PokeAnim_SetVBank0:
call PokeAnim_GetAttrMapCoord
ld b, 7
ld c, 7
ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld a, [hl]
and $f7
ld [hl], a
add hl, de
dec c
jr nz, .col
pop hl
inc hl
pop bc
dec b
jr nz, .row
ret
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PokeAnim_GetAttrMapCoord:
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ld hl, wPokeAnimCoord
ld a, [hli]
ld h, [hl]
ld l, a
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ld de, wAttrMap - wTileMap
add hl, de
ret
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GetMonAnimPointer:
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call PokeAnim_IsEgg
jr z, .egg
ld c, BANK(UnownAnimationPointers) ; aka BANK(UnownAnimationIdlePointers)
ld hl, UnownAnimationPointers
ld de, UnownAnimationIdlePointers
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call PokeAnim_IsUnown
jr z, .unown
ld c, BANK(AnimationPointers) ; aka BANK(AnimationIdlePointers)
ld hl, AnimationPointers
ld de, AnimationIdlePointers
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.unown
ld a, [wPokeAnimIdleFlag]
and a
jr z, .idles
ld h, d
ld l, e
.idles
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, c
ld [wPokeAnimPointerBank], a
call GetFarHalfword
ld a, l
ld [wPokeAnimPointerAddr], a
ld a, h
ld [wPokeAnimPointerAddr + 1], a
ret
.egg
ld hl, EggAnimation
ld c, BANK(EggAnimation)
ld a, [wPokeAnimIdleFlag]
and a
jr z, .idles_egg
ld hl, EggAnimationIdle
ld c, BANK(EggAnimationIdle)
.idles_egg
ld a, c
ld [wPokeAnimPointerBank], a
ld a, l
ld [wPokeAnimPointerAddr], a
ld a, h
ld [wPokeAnimPointerAddr + 1], a
ret
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PokeAnim_GetFrontpicDims:
ldh a, [rSVBK]
push af
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ld a, BANK(wCurPartySpecies)
ldh [rSVBK], a
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ld a, [wCurPartySpecies]
ld [wCurSpecies], a
call GetBaseData
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ld a, [wBasePicSize]
and $f
ld c, a
pop af
ldh [rSVBK], a
ret
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GetMonFramesPointer:
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call PokeAnim_IsEgg
jr z, .egg
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call PokeAnim_IsUnown
ld b, BANK(UnownFramesPointers)
ld c, BANK(UnownsFrames)
ld hl, UnownFramesPointers
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jr z, .got_frames
ld a, [wPokeAnimSpecies]
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cp JOHTO_POKEMON
ld b, BANK(FramesPointers)
ld c, BANK(KantoFrames)
ld hl, FramesPointers
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jr c, .got_frames
ld c, BANK(JohtoFrames)
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.got_frames
ld a, c
ld [wPokeAnimFramesBank], a
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, b
call GetFarHalfword
ld a, l
ld [wPokeAnimFramesAddr], a
ld a, h
ld [wPokeAnimFramesAddr + 1], a
ret
.egg
ld hl, EggFrames
ld c, BANK(EggFrames)
ld a, c
ld [wPokeAnimFramesBank], a
ld a, l
ld [wPokeAnimFramesAddr], a
ld a, h
ld [wPokeAnimFramesAddr + 1], a
ret
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GetMonBitmaskPointer:
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call PokeAnim_IsEgg
jr z, .egg
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call PokeAnim_IsUnown
ld a, BANK(UnownBitmasksPointers)
ld hl, UnownBitmasksPointers
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jr z, .unown
ld a, BANK(BitmasksPointers)
ld hl, BitmasksPointers
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.unown
ld [wPokeAnimBitmaskBank], a
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ld a, [wPokeAnimSpeciesOrUnown]
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [wPokeAnimBitmaskBank]
call GetFarHalfword
ld a, l
ld [wPokeAnimBitmaskAddr], a
ld a, h
ld [wPokeAnimBitmaskAddr + 1], a
ret
.egg
ld c, BANK(EggBitmasks)
ld hl, EggBitmasks
ld a, c
ld [wPokeAnimBitmaskBank], a
ld a, l
ld [wPokeAnimBitmaskAddr], a
ld a, h
ld [wPokeAnimBitmaskAddr + 1], a
ret
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PokeAnim_GetSpeciesOrUnown:
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call PokeAnim_IsUnown
jr z, .unown
ld a, [wPokeAnimSpecies]
ret
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.unown
ld a, [wPokeAnimUnownLetter]
ret
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Unused_HOF_AnimateAlignedFrontpic:
ld a, $1
ld [wBoxAlignment], a
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HOF_AnimateFrontpic:
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call AnimateMon_CheckIfPokemon
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jr c, .fail
ld h, d
ld l, e
push bc
push hl
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ld de, vTiles2
predef GetAnimatedFrontpic
pop hl
pop bc
ld d, 0
ld e, c
call AnimateFrontpic
xor a
ld [wBoxAlignment], a
ret
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.fail
xor a
ld [wBoxAlignment], a
inc a
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ld [wCurPartySpecies], a
ret