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Use labels for pic animation setup macros.
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@ -54,26 +54,42 @@ Functiond003a: ; d003a
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; d0042
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Unknown_d0042: ; d0042
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dw Unknown_d0054
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dw Unknown_d0058
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dw Unknown_d005c
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dw Unknown_d0064
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dw Unknown_d006e
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dw Unknown_d0076
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dw Unknown_d0080
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dw Unknown_d0088
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dw Unknown_d008b
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POKEANIM: MACRO
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rept _NARG
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Unknown_d0054: db 11, 5, 7, 0
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Unknown_d0058: db 11, 4, 7, 0
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Unknown_d005c: db 10, 4, 7, 2, 3, 6, 7, 0
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Unknown_d0064: db 6, 8, 6, 7, 2, 3, 9, 4, 7, 0
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Unknown_d006e: db 6, 7, 2, 3,10, 4, 7, 0
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Unknown_d0076: db 6, 7,10, 4, 7, 2, 3, 6, 7, 0
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Unknown_d0080: db 10, 4, 7, 2, 3, 6, 7, 0
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Unknown_d0088: db 4, 7, 0
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Unknown_d008b: db 6, 7, 0
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; Workaround for a bug where macro args can't come after the start of a symbol
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if !def(\1_POKEANIM)
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\1_POKEANIM equs "PokeAnim_\1_"
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endc
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db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
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shift
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endr
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db (PokeAnim_Finish_ - PokeAnim_SetupCommands) / 2
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ENDM
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PokeAnims: ; d0042
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dw .Slow
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dw .Normal
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dw .Menu
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dw .Trade
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dw .Evolve
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dw .Hatch
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dw .Unused ; same as .Menu
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dw .Egg1
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dw .Egg2
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.Slow: POKEANIM Cry3, Setup2, Play
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.Normal: POKEANIM Cry3, Setup, Play
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.Menu: POKEANIM Cry2, Setup, Play, SetWait, Wait, Extra, Play
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.Trade: POKEANIM Extra, Play2, Extra, Play, SetWait, Wait, Cry, Setup, Play
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.Evolve: POKEANIM Extra, Play, SetWait, Wait, Cry2, Setup, Play
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.Hatch: POKEANIM Extra, Play, Cry2, Setup, Play, SetWait, Wait, Extra, Play
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.Unused: POKEANIM Cry2, Setup, Play, SetWait, Wait, Extra, Play
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.Egg1: POKEANIM Setup, Play
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.Egg2: POKEANIM Extra, Play
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Functiond008e: ; d008e
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@ -93,7 +109,7 @@ Functiond00a3: ; d00a3
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push hl
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ld c, e
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ld b, 0
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ld hl, Unknown_d0042
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ld hl, PokeAnims
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add hl, bc
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add hl, bc
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ld a, [hli]
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@ -118,7 +134,7 @@ Functiond00b4: ; d00b4
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ld l, a
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add hl, bc
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ld a, [hl]
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ld hl, Jumptable_d00da
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ld hl, PokeAnim_SetupCommands
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rst JumpTable
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ld a, [w2_d168]
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ld c, a
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@ -131,29 +147,32 @@ Functiond00b4: ; d00b4
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ret
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; d00da
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Jumptable_d00da: ; d00da
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dw Functiond0171
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dw Functiond0166
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dw Functiond00f2
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dw Functiond00fe
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dw Functiond010b
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dw Functiond011d
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dw Functiond012f
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dw Functiond0141
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dw Functiond0155
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dw Functiond017a
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dw Functiond0188
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dw Functiond0196
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PokeAnim_SetupCommands: ; d00da
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setup_command: macro
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\1_: dw \1
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endm
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setup_command PokeAnim_Finish
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setup_command PokeAnim_Nop
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setup_command PokeAnim_SetWait
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setup_command PokeAnim_Wait
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setup_command PokeAnim_Setup
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setup_command PokeAnim_Setup2
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setup_command PokeAnim_Extra
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setup_command PokeAnim_Play
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setup_command PokeAnim_Play2
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setup_command PokeAnim_Cry
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setup_command PokeAnim_Cry2
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setup_command PokeAnim_Cry3
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; d00f2
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Functiond00f2: ; d00f2
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PokeAnim_SetWait: ; d00f2
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ld a, $12
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ld [w2_d181], a
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ld a, [w2_d168]
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inc a
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ld [w2_d168], a
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Functiond00fe: ; d00fe
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PokeAnim_Wait: ; d00fe
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ld hl, w2_d181
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dec [hl]
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ret nz
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@ -163,7 +182,7 @@ Functiond00fe: ; d00fe
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ret
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; d010b
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Functiond010b: ; d010b
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PokeAnim_Setup: ; d010b
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ld c, $0
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ld b, $0
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call Functiond0228
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@ -174,7 +193,7 @@ Functiond010b: ; d010b
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ret
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; d011d
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Functiond011d: ; d011d
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PokeAnim_Setup2: ; d011d
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ld c, $0
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ld b, $4
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call Functiond0228
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@ -185,7 +204,7 @@ Functiond011d: ; d011d
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ret
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; d012f
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Functiond012f: ; d012f
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PokeAnim_Extra: ; d012f
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ld c, $1
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ld b, $0
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call Functiond0228
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@ -196,7 +215,7 @@ Functiond012f: ; d012f
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ret
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; d0141
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Functiond0141: ; d0141
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PokeAnim_Play: ; d0141
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call Functiond0250
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ld a, [w2_d17e]
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bit 7, a
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@ -208,7 +227,7 @@ Functiond0141: ; d0141
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ret
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; d0155
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Functiond0155: ; d0155
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PokeAnim_Play2: ; d0155
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call Functiond0250
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ld a, [w2_d17e]
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bit 7, a
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@ -219,7 +238,7 @@ Functiond0155: ; d0155
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ret
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; d0166
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Functiond0166: ; d0166
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PokeAnim_Nop: ; d0166
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call Functiond01a9
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ld a, [w2_d168]
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inc a
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@ -227,14 +246,14 @@ Functiond0166: ; d0166
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ret
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; d0171
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Functiond0171: ; d0171
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PokeAnim_Finish: ; d0171
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call Functiond01a9
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ld hl, w2_d168
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set 7, [hl]
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ret
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; d017a
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Functiond017a: ; d017a
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PokeAnim_Cry: ; d017a
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ld a, [w2_d16b]
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call _PlayCry
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ld a, [w2_d168]
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@ -243,7 +262,7 @@ Functiond017a: ; d017a
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ret
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; d0188
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Functiond0188: ; d0188
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PokeAnim_Cry2: ; d0188
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ld a, [w2_d16b]
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call PlayCry2
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ld a, [w2_d168]
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@ -252,7 +271,7 @@ Functiond0188: ; d0188
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ret
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; d0196
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Functiond0196: ; d0196
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PokeAnim_Cry3: ; d0196
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ld a, $f
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ld [CryTracks], a
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ld a, [w2_d16b]
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@ -346,7 +365,7 @@ Functiond0228: ; d0228
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call ByteFill
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pop bc
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ld a, b
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ld [w2_d172 + 1], a
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ld [w2_d173], a
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ld a, c
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ld [w2_d172], a
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call Functiond055c
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@ -378,11 +397,11 @@ Functiond0261: ; d0261
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call Functiond02f8
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ld a, [w2_d182]
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cp $ff
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jr z, Functiond02a8
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jr z, PokeAnim_End
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cp $fe
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jr z, Functiond028e
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jr z, PokeAnim_SetRepeat
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cp $fd
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jr z, Functiond0296
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jr z, PokeAnim_DoRepeat
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call Functiond02c8
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ld a, [w2_d183]
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call Functiond02ae
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@ -398,13 +417,13 @@ Functiond0282: ; d0282
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ret
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; d028e
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Functiond028e: ; d028e
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PokeAnim_SetRepeat: ; d028e
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ld a, [w2_d183]
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ld [w2_d17f], a
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jr Functiond0253
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; d0296
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Functiond0296: ; d0296
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PokeAnim_DoRepeat: ; d0296
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ld a, [w2_d17f]
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and a
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ret z
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@ -416,7 +435,7 @@ Functiond0296: ; d0296
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jr Functiond0253
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; d02a8
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Functiond02a8: ; d02a8
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PokeAnim_End: ; d02a8
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ld hl, w2_d17e
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set 7, [hl]
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ret
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