pokecrystal-board/maps/RedsHouse1F.asm

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object_const_def ; object_event constants
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const REDSHOUSE1F_REDS_MOM
RedsHouse1F_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene
db 0 ; callbacks
.DummyScene:
end
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RedsMom:
faceplayer
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opentext
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checkevent EVENT_MET_REDS_MOM
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iftrue .MetAlready
writetext RedsMomText1
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waitbutton
closetext
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setevent EVENT_MET_REDS_MOM
end
.MetAlready:
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writetext RedsMomText2
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waitbutton
closetext
end
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RedsHouse1FTV:
jumptext RedsHouse1FTVText
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RedsHouse1FBookshelf:
jumpstd PictureBookshelfScript
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RedsMomText1:
text "Hi!"
para "RED's been away"
line "for a long time."
para "He hasn't called"
line "either, so I have"
para "no idea where he"
line "is or what he's"
cont "been doing."
para "They say that no"
line "word is proof that"
para "he's doing fine,"
line "but I do worry"
cont "about him."
done
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RedsMomText2:
text "I worry about RED"
line "getting hurt or"
para "sick, but he's a"
line "boy. I'm proud"
para "that he is doing"
line "what he wants to"
para "do."
done
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RedsHouse1FTVText:
text "They have programs"
line "that aren't shown"
cont "in JOHTO…"
done
RedsHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
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warp_event 2, 7, PALLET_TOWN, 1
warp_event 3, 7, PALLET_TOWN, 1
warp_event 7, 0, REDS_HOUSE_2F, 1
db 0 ; coord events
db 3 ; bg events
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bg_event 0, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 2, 1, BGEVENT_READ, RedsHouse1FTV
db 1 ; object events
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object_event 5, 3, SPRITE_REDS_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1