pokecrystal-board/maps/EcruteakHouse.asm

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const_value set 2
const ECRUTEAKHOUSE_SAGE1
const ECRUTEAKHOUSE_SAGE2
const ECRUTEAKHOUSE_SAGE3
const ECRUTEAKHOUSE_GRAMPS
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EcruteakHouse_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
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dbw MAPCALLBACK_OBJECTS, .InitializeSages
.DummyScene0:
end
.DummyScene1:
end
.InitializeSages:
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checkevent EVENT_FOUGHT_SUICUNE
iftrue .DontBlockTower
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .DontBlockTower
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .BlockTower
return
.BlockTower:
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
checkitem CLEAR_BELL
iftrue .NoClearBell
setscene 0
.NoClearBell:
return
.DontBlockTower:
clearevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
return
EcruteakHouse_CoordEvent1:
checkevent EVENT_RANG_CLEAR_BELL_2
iftrue EcruteakHouse_CoordEvent_DontMove
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applymovement ECRUTEAKHOUSE_SAGE2, MovementData_0x980c7
moveobject ECRUTEAKHOUSE_SAGE1, 4, 6
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appear ECRUTEAKHOUSE_SAGE1
pause 5
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disappear ECRUTEAKHOUSE_SAGE2
end
EcruteakHouse_CoordEvent2:
checkevent EVENT_RANG_CLEAR_BELL_1
iftrue EcruteakHouse_CoordEvent_DontMove
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applymovement ECRUTEAKHOUSE_SAGE1, MovementData_0x980cc
moveobject ECRUTEAKHOUSE_SAGE2, 5, 6
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appear ECRUTEAKHOUSE_SAGE2
pause 5
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disappear ECRUTEAKHOUSE_SAGE1
end
EcruteakHouse_CoordEvent_DontMove:
end
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SageScript_0x98062:
faceplayer
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opentext
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .CheckForClearBell
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checkflag ENGINE_FOGBADGE
iftrue .BlockPassage_GotFogBadge
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writetext UnknownText_0x980d1
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waitbutton
closetext
end
.BlockPassage_GotFogBadge:
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writetext UnknownText_0x98131
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waitbutton
closetext
end
.CheckForClearBell:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .AllowedThrough
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue .Event000
checkitem CLEAR_BELL
iftrue .RingClearBell
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writetext UnknownText_0x981a4
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waitbutton
closetext
end
.RingClearBell:
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writetext UnknownText_0x98250
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waitbutton
closetext
setscene 1
setevent EVENT_RANG_CLEAR_BELL_2
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_GAVE_KURT_APRICORNS
end
.AllowedThrough:
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writetext UnknownText_0x9837e
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waitbutton
closetext
end
.Event000:
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writetext UnknownText_0x98391
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waitbutton
closetext
end
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SageScript_0x980b0:
faceplayer
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opentext
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checkevent EVENT_GOT_CLEAR_BELL
iftrue .GotClearBell
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writetext UnknownText_0x9840b
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waitbutton
closetext
end
.GotClearBell:
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writetext UnknownText_0x9846f
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waitbutton
closetext
end
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EcruteakHouseGrampsScript:
jumptextfaceplayer EcruteakHouseGrampsText
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MovementData_0x980c7:
fix_facing
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big_step LEFT
remove_fixed_facing
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turn_head DOWN
step_end
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MovementData_0x980cc:
fix_facing
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big_step RIGHT
remove_fixed_facing
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turn_head DOWN
step_end
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UnknownText_0x980d1:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Sorry, but you'll"
line "have to leave."
done
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UnknownText_0x98131:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Ah!"
para "ECRUTEAK's GYM"
line "BADGE! Please, go"
cont "right through."
done
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UnknownText_0x981a4:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para "…What soothes the"
line "soul…"
para "The WISE TRIO say"
line "things that are so"
para "very difficult to"
line "understand…"
done
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UnknownText_0x98250:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para "<......><......><......>"
para "Ah!"
para "The sound of that"
line "CLEAR BELL!"
para "It… It's sublime!"
para "I've never heard"
line "so beautiful a"
cont "sound before!"
para "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
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UnknownText_0x9837e:
text "Please, do go on."
done
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UnknownText_0x98391:
text "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
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UnknownText_0x9840b:
text "The TIN TOWER"
line "ahead is a nine-"
para "tier tower of"
line "divine beauty."
para "It soothes the"
line "soul of all who"
cont "see it."
done
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UnknownText_0x9846f:
text "The TIN TOWER"
line "shook! A #MON"
para "must have returned"
line "to the top!"
done
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EcruteakHouseGrampsText:
text "Two towers…"
line "Two #MON…"
para "But when one"
line "burned down, both"
para "#MON flew away,"
line "never to return."
done
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EcruteakHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 5
warp_def 4, 17, 3, ECRUTEAK_CITY
warp_def 5, 17, 3, ECRUTEAK_CITY
warp_def 5, 3, 4, ECRUTEAK_HOUSE
warp_def 17, 15, 3, ECRUTEAK_HOUSE
warp_def 17, 3, 3, WISE_TRIOS_ROOM
.CoordEvents:
db 2
coord_event 4, 7, 0, EcruteakHouse_CoordEvent1
coord_event 5, 7, 0, EcruteakHouse_CoordEvent2
.BGEvents:
db 0
.ObjectEvents:
db 4
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1
object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2
object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHouseGrampsScript, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE