pokecrystal-board/maps/EcruteakHouse.asm

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NASM
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EcruteakHouse_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x9800d, $0000
dw UnknownScript_0x9800e, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x9800f
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UnknownScript_0x9800d:
end
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UnknownScript_0x9800e:
end
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UnknownScript_0x9800f:
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checkevent EVENT_FOUGHT_SUICUNE
iftrue UnknownScript_0x98033
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x98033
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x98022
return
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UnknownScript_0x98022:
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clearevent $0766
setevent $0767
setevent $07b1
checkitem CLEAR_BELL
iftrue UnknownScript_0x98032
dotrigger $0
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UnknownScript_0x98032:
return
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UnknownScript_0x98033:
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clearevent $07b1
return
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UnknownScript_0x98037:
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checkevent $0767
iftrue UnknownScript_0x98061
applymovement $3, MovementData_0x980c7
moveperson $2, $4, $6
appear $2
pause 5
disappear $3
end
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UnknownScript_0x9804c:
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checkevent $0766
iftrue UnknownScript_0x98061
applymovement $2, MovementData_0x980cc
moveperson $3, $5, $6
appear $3
pause 5
disappear $2
end
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UnknownScript_0x98061:
end
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SageScript_0x98062:
faceplayer
loadfont
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x9807c
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checkflag $001e
iftrue UnknownScript_0x98076
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writetext UnknownText_0x980d1
closetext
loadmovesprites
end
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UnknownScript_0x98076:
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writetext UnknownText_0x98131
closetext
loadmovesprites
end
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UnknownScript_0x9807c:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x980a4
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checkevent $0000
iftrue UnknownScript_0x980aa
checkitem CLEAR_BELL
iftrue UnknownScript_0x98093
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writetext UnknownText_0x981a4
closetext
loadmovesprites
end
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UnknownScript_0x98093:
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writetext UnknownText_0x98250
closetext
loadmovesprites
dotrigger $1
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setevent $0767
clearevent $0766
setevent $0000
end
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UnknownScript_0x980a4:
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writetext UnknownText_0x9837e
closetext
loadmovesprites
end
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UnknownScript_0x980aa:
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writetext UnknownText_0x98391
closetext
loadmovesprites
end
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SageScript_0x980b0:
faceplayer
loadfont
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checkevent EVENT_GOT_CLEAR_BELL
iftrue UnknownScript_0x980be
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writetext UnknownText_0x9840b
closetext
loadmovesprites
end
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UnknownScript_0x980be:
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writetext UnknownText_0x9846f
closetext
loadmovesprites
end
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GrampsScript_0x980c4:
jumptextfaceplayer UnknownText_0x984ab
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MovementData_0x980c7:
fix_facing
big_step_left
remove_fixed_facing
turn_head_down
step_end
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MovementData_0x980cc:
fix_facing
big_step_right
remove_fixed_facing
turn_head_down
step_end
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UnknownText_0x980d1:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Sorry, but you'll"
line "have to leave."
done
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UnknownText_0x98131:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Ah!"
para "ECRUTEAK's GYM"
line "BADGE! Please, go"
cont "right through."
done
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UnknownText_0x981a4:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para "…What soothes the"
line "soul…"
para "The WISE TRIO say"
line "things that are so"
para "very difficult to"
line "understand…"
done
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UnknownText_0x98250:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para $56, $56, $56
para "Ah!"
para "The sound of that"
line "CLEAR BELL!"
para "It… It's sublime!"
para "I've never heard"
line "so beautiful a"
cont "sound before!"
para "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
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UnknownText_0x9837e:
text "Please, do go on."
done
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UnknownText_0x98391:
text "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
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UnknownText_0x9840b:
text "The TIN TOWER"
line "ahead is a nine-"
para "tier tower of"
line "divine beauty."
para "It soothes the"
line "soul of all who"
cont "see it."
done
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UnknownText_0x9846f:
text "The TIN TOWER"
line "shook! A #MON"
para "must have returned"
line "to the top!"
done
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UnknownText_0x984ab:
text "Two towers…"
line "Two #MON…"
para "But when one"
line "burned down, both"
para "#MON flew away,"
line "never to return."
done
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EcruteakHouse_MapEventHeader:
; filler
db 0, 0
; warps
db 5
warp_def $11, $4, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $11, $5, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $3, $5, 4, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
warp_def $f, $11, 3, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
warp_def $3, $11, 3, GROUP_WISE_TRIOS_ROOM, MAP_WISE_TRIOS_ROOM
; xy triggers
db 2
xy_trigger 0, $7, $4, $0, UnknownScript_0x98037, $0, $0
xy_trigger 0, $7, $5, $0, UnknownScript_0x9804c, $0, $0
; signposts
db 0
; people-events
db 4
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person_event SPRITE_SAGE, 10, 8, $6, $0, 255, 255, $0, 0, SageScript_0x98062, $0766
person_event SPRITE_SAGE, 10, 9, $6, $0, 255, 255, $0, 0, SageScript_0x98062, $0767
person_event SPRITE_SAGE, 13, 10, $2, $11, 255, 255, $0, 0, SageScript_0x980b0, $07b1
person_event SPRITE_GRAMPS, 15, 7, $2, $11, 255, 255, $0, 0, GrampsScript_0x980c4, $07b1