pokecrystal-board/maps/GoldenrodDeptStore5F.asm

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object_const_def ; object_event constants
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const GOLDENRODDEPTSTORE5F_CLERK
const GOLDENRODDEPTSTORE5F_LASS
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const GOLDENRODDEPTSTORE5F_MIKE
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const GOLDENRODDEPTSTORE5F_POKEFAN_M
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const GOLDENRODDEPTSTORE5F_CARRIE
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const GOLDENRODDEPTSTORE5F_RECEPTIONIST
GoldenrodDeptStore5F_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .CheckIfSunday
.CheckIfSunday:
readvar VAR_WEEKDAY
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ifequal SUNDAY, .yes
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disappear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
.yes
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appear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
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GoldenrodDeptStore5FClerkScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM02_HEADBUTT
iftrue .headbutt
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checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .onlyrocksmash
sjump .neither
.headbutt
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checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .both
sjump .onlyheadbutt
.neither
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pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_1
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closetext
end
.onlyheadbutt
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pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_2
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closetext
end
.onlyrocksmash
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pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_3
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closetext
end
.both
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pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_4
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closetext
end
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GoldenrodDeptStore5FReceptionistScript:
faceplayer
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opentext
readvar VAR_WEEKDAY
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ifnotequal SUNDAY, .EventIsOver
checkflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
iftrue .EventIsOver
special GetFirstPokemonHappiness
writetext GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText
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buttonsound
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ifgreater 150 - 1, .VeryHappy
ifgreater 50 - 1, .SomewhatHappy
sjump .NotVeryHappy
.VeryHappy:
writetext GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText
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buttonsound
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verbosegiveitem TM_RETURN
iffalse .Done
setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
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closetext
end
.SomewhatHappy:
writetext GoldenrodDeptStore5FReceptionistItsAdorableText
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waitbutton
closetext
end
.NotVeryHappy:
writetext GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText
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buttonsound
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verbosegiveitem TM_FRUSTRATION
iffalse .Done
setflag ENGINE_GOLDENROD_DEPT_STORE_TM27_RETURN
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closetext
end
.EventIsOver:
writetext GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText
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waitbutton
.Done:
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closetext
end
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Carrie:
faceplayer
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opentext
special GameboyCheck
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ifnotequal GBCHECK_CGB, .NotGBC ; This is a dummy check from Gold/Silver
writetext GoldenrodDeptStore5FCarrieMysteryGiftExplanationText
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waitbutton
closetext
special UnlockMysteryGift
end
.NotGBC:
writetext GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText
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waitbutton
closetext
end
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GoldenrodDeptStore5FLassScript:
jumptextfaceplayer GoldenrodDeptStore5FLassText
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Mike:
faceplayer
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opentext
trade NPC_TRADE_MIKE
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waitbutton
closetext
end
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GoldenrodDeptStore5FPokefanMScript:
jumptextfaceplayer GoldenrodDeptStore5FPokefanMText
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GoldenrodDeptStore5FDirectory:
jumptext GoldenrodDeptStore5FDirectoryText
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GoldenrodDeptStore5FElevatorButton:
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jumpstd elevatorbutton
GoldenrodDeptStore5FReceptionistOhYourMonDotDotDotText:
text "Hello. Oh, your"
line "#MON…"
done
GoldenrodDeptStore5FReceptionistThisMoveShouldBePerfectText:
text "It's very attached"
line "to you."
para "This move should"
line "be perfect for a"
cont "pair like you."
done
GoldenrodDeptStore5FReceptionistItsAdorableText:
text "It's adorable!"
para "You should teach"
line "it good TM moves."
done
GoldenrodDeptStore5FReceptionistItLooksEvilHowAboutThisTMText:
text "It looks evil. How"
line "about this TM for"
cont "it?"
done
GoldenrodDeptStore5FReceptionistThereAreTMsPerfectForMonText:
text "There are sure to"
line "be TMs that are"
para "just perfect for"
line "your #MON."
done
GoldenrodDeptStore5FCarrieMysteryGiftExplanationText:
text "MYSTERY GIFT."
para "With just a"
line "little beep, you"
cont "get a gift."
done
GoldenrodDeptStore5FCarrieMysteryGiftRequiresGBCText:
text "The MYSTERY GIFT"
line "option requires a"
cont "Game Boy Color."
done
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GoldenrodDeptStore5FLassText:
text "On Sundays, a lady"
line "comes to check out"
cont "#MON."
para "She even gives"
line "away TMs!"
done
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GoldenrodDeptStore5FPokefanMText:
text "You can't rename a"
line "#MON you get in"
cont "a trade."
para "The name is a re-"
line "flection of the"
para "original trainer's"
line "feelings for it."
done
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GoldenrodDeptStore5FDirectoryText:
text "Customize Your"
line "#MON"
para "5F TM CORNER"
done
GoldenrodDeptStore5F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
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warp_event 12, 0, GOLDENROD_DEPT_STORE_4F, 1
warp_event 15, 0, GOLDENROD_DEPT_STORE_6F, 1
warp_event 2, 0, GOLDENROD_DEPT_STORE_ELEVATOR, 1
db 0 ; coord events
db 2 ; bg events
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bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore5FDirectory
bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore5FElevatorButton
db 6 ; object events
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object_event 8, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FClerkScript, -1
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object_event 3, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FLassScript, -1
object_event 6, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Mike, -1
object_event 13, 5, SPRITE_POKEFAN_M, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FPokefanMScript, -1
object_event 9, 1, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Carrie, -1
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object_event 7, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FReceptionistScript, EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY