pokecrystal-board/maps/FastShipCabins_SW_SSW_NW.asm

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const_def 2 ; object constants
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const FASTSHIPCABINS_SW_SSW_NW_FISHER
const FASTSHIPCABINS_SW_SSW_NW_BUG_CATCHER
const FASTSHIPCABINS_SW_SSW_NW_BUENA
const FASTSHIPCABINS_SW_SSW_NW_ROCKER
FastShipCabins_SW_SSW_NW_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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TrainerFirebreatherLyle:
trainer FIREBREATHER, LYLE, EVENT_BEAT_FIREBREATHER_LYLE, FirebreatherLyleSeenText, FirebreatherLyleBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FirebreatherLyleAfterBattleText
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waitbutton
closetext
end
TrainerBugCatcherKen:
trainer BUG_CATCHER, KEN, EVENT_BEAT_BUG_CATCHER_KEN, BugCatcherKenSeenText, BugCatcherKenBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
writetext BugCatcherKenAfterBattleText
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waitbutton
closetext
end
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TrainerBeautyCassie:
trainer BEAUTY, CASSIE, EVENT_BEAT_BEAUTY_CASSIE, BeautyCassieSeenText, BeautyCassieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautyCassieAfterBattleText
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waitbutton
closetext
end
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TrainerGuitaristClyde:
trainer GUITARIST, CLYDE, EVENT_BEAT_GUITARIST_CLYDE, GuitaristClydeSeenText, GuitaristClydeBeatenText, 0, .Script
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.Script:
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endifjustbattled
special Mobile_DummyReturnFalse
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iftrue .mobile
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opentext
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writetext GuitaristClydeAfterBattleText
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waitbutton
closetext
end
.mobile
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opentext
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writetext GuitaristClydeAfterBattleMobileText
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waitbutton
closetext
end
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FastShipBed:
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opentext
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writetext FastShipBedText1
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waitbutton
closetext
special FadeBlackQuickly
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special ReloadSpritesNoPalettes
special StubbedTrainerRankings_Healings
special HealParty
playmusic MUSIC_HEAL
pause 60
special RestartMapMusic
special FadeInQuickly
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opentext
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writetext FastShipBedText2
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waitbutton
closetext
checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .AlreadyArrived
checkevent EVENT_FAST_SHIP_FOUND_GIRL
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iftrue .CanArrive
checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .CanArrive
.AlreadyArrived:
end
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.CanArrive:
playsound SFX_ELEVATOR_END
pause 30
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .ArrivedOlivine
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opentext
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writetext FastShipArrivedVermilionText
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waitbutton
closetext
setevent EVENT_FAST_SHIP_HAS_ARRIVED
end
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.ArrivedOlivine:
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opentext
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writetext FastShipArrivedOlivineText
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waitbutton
closetext
setevent EVENT_FAST_SHIP_HAS_ARRIVED
end
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FastShipCabinsNorthwestCabinTrashcan:
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jumpstd trashcan
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FirebreatherLyleSeenText:
text "I'm going to KANTO"
line "to put on fire-"
cont "breathing shows!"
done
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FirebreatherLyleBeatenText:
text "Fizzle… The"
line "flame's tiny…"
done
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FirebreatherLyleAfterBattleText:
text "I guess fire is"
line "weak on the sea."
para "It doesn't matter?"
line "Really?"
done
BugCatcherKenSeenText:
text "I'm visiting my"
line "grandma to catch"
cont "me some bugs!"
done
BugCatcherKenBeatenText:
text "Ooh, wow."
line "You're tough!"
done
BugCatcherKenAfterBattleText:
text "You can find lots"
line "of #MON in the"
cont "trees of JOHTO!"
done
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BeautyCassieSeenText:
text "I'm trying to"
line "forget my woes."
cont "Let's battle!"
done
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BeautyCassieBeatenText:
text "My heart weeps…"
done
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BeautyCassieAfterBattleText:
text "A voyage is best"
line "for getting over"
cont "a broken heart."
para "But a FAST SHIP"
line "trip is too short"
cont "for grieving."
done
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GuitaristClydeSeenText:
text "I'm going to audi-"
line "tion my songs at"
para "GOLDENROD's RADIO"
line "STATION."
done
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GuitaristClydeBeatenText:
text "Yowza!"
line "Total distortion!"
done
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GuitaristClydeAfterBattleMobileText:
text "I was going to"
line "make my debut at"
cont "the BATTLE TOWER…"
para "I should go back"
line "to VERMILION and"
cont "redo my training…"
done
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GuitaristClydeAfterBattleText:
text "Speaking of the"
line "RADIO STATION,"
para "what's this week's"
line "lucky number?"
done
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FastShipBedText1:
text "A comfy bed!"
line "Time to sleep…"
done
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FastShipBedText2:
text "Ah, refreshed and"
line "restored!"
done
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FastShipArrivedOlivineText:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "OLIVINE CITY."
done
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FastShipArrivedVermilionText:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "VERMILION CITY."
done
FastShipCabins_SW_SSW_NW_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
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warp_event 2, 0, FAST_SHIP_1F, 5
warp_event 2, 19, FAST_SHIP_1F, 6
warp_event 3, 19, FAST_SHIP_1F, 6
warp_event 2, 31, FAST_SHIP_1F, 7
warp_event 3, 31, FAST_SHIP_1F, 7
db 0 ; coord events
db 3 ; bg events
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bg_event 7, 1, BGEVENT_READ, FastShipBed
bg_event 7, 2, BGEVENT_READ, FastShipBed
bg_event 7, 7, BGEVENT_READ, FastShipCabinsNorthwestCabinTrashcan
db 4 ; object events
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object_event 1, 15, SPRITE_FISHER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerFirebreatherLyle, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
object_event 6, 15, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherKen, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
object_event 1, 26, SPRITE_BUENA, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyCassie, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
object_event 3, 28, SPRITE_ROCKER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerGuitaristClyde, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND