pokecrystal-board/maps/GoldenrodGym.asm

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GoldenrodGym_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x5400a, $0000
dw UnknownScript_0x5400b, $0000
; callback count
db 0
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UnknownScript_0x5400a:
end
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UnknownScript_0x5400b:
end
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WhitneyScript_0x5400c:
faceplayer
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checkevent EVENT_BEAT_WHITNEY
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iftrue .FightDone
loadfont
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writetext UnknownText_0x54122
closetext
loadmovesprites
winlosstext UnknownText_0x541a5, $0000
loadtrainer WHITNEY, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_WHITNEY
setevent EVENT_MADE_WHITNEY_CRY
dotrigger $1
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setevent EVENT_BEAT_BEAUTY_VICTORIA
setevent EVENT_BEAT_BEAUTY_SAMANTHA
setevent EVENT_BEAT_LASS_CARRIE
setevent EVENT_BEAT_LASS_BRIDGET
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.FightDone
loadfont
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checkevent EVENT_MADE_WHITNEY_CRY
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iffalse .StoppedCrying
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writetext UnknownText_0x541f4
closetext
loadmovesprites
end
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.StoppedCrying
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checkevent EVENT_GOT_TM45_ATTRACT
iftrue UnknownScript_0x54077
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checkflag ENGINE_PLAINBADGE
iftrue UnknownScript_0x54064
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writetext UnknownText_0x54222
keeptextopen
waitbutton
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writetext UnknownText_0x54273
playsound SFX_GET_BADGE
waitbutton
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setflag ENGINE_PLAINBADGE
checkcode VAR_BADGES
scall GoldenrodGymTriggerRockets
UnknownScript_0x54064:
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writetext UnknownText_0x5428b
keeptextopen
verbosegiveitem TM_ATTRACT, 1
iffalse UnknownScript_0x5407b
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setevent EVENT_GOT_TM45_ATTRACT
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writetext UnknownText_0x54302
closetext
loadmovesprites
end
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UnknownScript_0x54077:
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writetext UnknownText_0x54360
closetext
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UnknownScript_0x5407b:
loadmovesprites
end
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GoldenrodGymTriggerRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
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.GoldenrodRockets
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jumpstd goldenrodrockets
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.RadioTowerRockets
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jumpstd radiotowerrockets
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TrainerLassCarrie:
; bit/flag number
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dw EVENT_BEAT_LASS_CARRIE
; trainer group && trainer id
db LASS, CARRIE
; text when seen
dw LassCarrieSeenText
; text when trainer beaten
dw LassCarrieBeatenText
; script when lost
dw $0000
; script when talk again
dw LassCarrieScript
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LassCarrieScript:
talkaftercancel
loadfont
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writetext LassCarrieOWText
closetext
loadmovesprites
end
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WhitneyCriesScript:
showemote $0, $4, 15
applymovement $4, BridgetWalksUpMovement
spriteface $0, DOWN
loadfont
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writetext BridgetWhitneyCriesText
closetext
loadmovesprites
applymovement $4, BridgetWalksAwayMovement
dotrigger $0
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clearevent EVENT_MADE_WHITNEY_CRY
end
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TrainerLassBridget:
; bit/flag number
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dw EVENT_BEAT_LASS_BRIDGET
; trainer group && trainer id
db LASS, BRIDGET
; text when seen
dw LassBridgetSeenText
; text when trainer beaten
dw LassBridgetBeatenText
; script when lost
dw $0000
; script when talk again
dw LassBridgetScript
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LassBridgetScript:
talkaftercancel
loadfont
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writetext LassBridgetOWText
closetext
loadmovesprites
end
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TrainerBeautyVictoria:
; bit/flag number
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dw EVENT_BEAT_BEAUTY_VICTORIA
; trainer group && trainer id
db BEAUTY, VICTORIA
; text when seen
dw BeautyVictoriaSeenText
; text when trainer beaten
dw BeautyVictoriaBeatenText
; script when lost
dw $0000
; script when talk again
dw BeautyVictoriaScript
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BeautyVictoriaScript:
talkaftercancel
loadfont
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writetext BeautyVictoriaOWText
closetext
loadmovesprites
end
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TrainerBeautySamantha:
; bit/flag number
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dw EVENT_BEAT_BEAUTY_SAMANTHA
; trainer group && trainer id
db BEAUTY, SAMANTHA
; text when seen
dw BeautySamanthaSeenText
; text when trainer beaten
dw BeautySamanthaBeatenText
; script when lost
dw $0000
; script when talk again
dw BeautySamanthaScript
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BeautySamanthaScript:
talkaftercancel
loadfont
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writetext BeautySamanthaOWText
closetext
loadmovesprites
end
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GoldenrodGymGuyScript:
faceplayer
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checkevent EVENT_BEAT_WHITNEY
iftrue .GoldenrodGymGuyWinScript
loadfont
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writetext GoldenrodGymGuyText
closetext
loadmovesprites
end
.GoldenrodGymGuyWinScript
loadfont
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writetext GoldenrodGymGuyWinText
closetext
loadmovesprites
end
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GoldenrodGymStatue:
checkflag ENGINE_PLAINBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext WHITNEY, 1, $1
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jumpstd gymstatue2
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BridgetWalksUpMovement:
step_left
turn_head_up
step_end
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BridgetWalksAwayMovement:
step_right
turn_head_left
step_end
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UnknownText_0x54122:
text "Hi! I'm WHITNEY!"
para "Everyone was into"
line "#MON, so I got"
cont "into it too!"
para "#MON are"
line "super-cute!"
para "You want to bat-"
line "tle? I'm warning"
cont "you--I'm good!"
done
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UnknownText_0x541a5:
text "Sob…"
para "…Waaaaaaah!"
line "You're mean!"
para "You shouldn't be"
line "so serious! You…"
cont "you child, you!"
done
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UnknownText_0x541f4:
text "Waaaaah!"
para "Waaaaah!"
para "…Snivel, hic…"
line "…You meanie!"
done
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UnknownText_0x54222:
text "…Sniff…"
para "What? What do you"
line "want? A BADGE?"
para "Oh, right."
line "I forgot. Here's"
cont "PLAINBADGE."
done
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UnknownText_0x54273:
text "<PLAYER> received"
line "PLAINBADGE."
done
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UnknownText_0x5428b:
text "PLAINBADGE lets"
line "your #MON use"
para "STRENGTH outside"
line "of battle."
para "It also boosts"
line "your #MON's"
cont "SPEED."
para "Oh, you can have"
line "this too!"
done
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UnknownText_0x54302:
text "It's ATTRACT!"
line "It makes full use"
para "of a #MON's"
line "charm."
para "Isn't it just per-"
line "fect for a cutie"
cont "like me?"
done
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UnknownText_0x54360:
text "Ah, that was a"
line "good cry!"
para "Come for a visit"
line "again! Bye-bye!"
done
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LassCarrieSeenText:
text "Don't let my"
line "#MON's cute"
para "looks fool you."
line "They can whip you!"
done
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LassCarrieBeatenText:
text "Darn… I thought"
line "you were weak…"
done
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LassCarrieOWText:
text "Do my #MON"
line "think I'm cute?"
done
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LassBridgetSeenText:
text "I like cute #-"
line "MON better than"
cont "strong #MON."
para "But I have strong"
line "and cute #MON!"
done
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LassBridgetBeatenText:
text "Oh, no, no, no!"
done
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LassBridgetOWText:
text "I'm trying to beat"
line "WHITNEY, but…"
cont "It's depressing."
para "I'm okay! If I"
line "lose, I'll just"
para "try harder next"
line "time!"
done
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BridgetWhitneyCriesText:
text "Oh, no. You made"
line "WHITNEY cry."
para "It's OK. She'll"
line "stop soon. She"
para "always cries when"
line "she loses."
done
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BeautyVictoriaSeenText:
text "Oh, you are a cute"
line "little trainer! "
para "I like you, but I"
line "won't hold back!"
done
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BeautyVictoriaBeatenText:
text "Let's see… Oops,"
line "it's over?"
done
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BeautyVictoriaOWText:
text "Wow, you must be"
line "good to beat me!"
cont "Keep it up!"
done
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BeautySamanthaSeenText:
text "Give it your best"
line "shot, or I'll take"
cont "you down!"
done
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BeautySamanthaBeatenText:
text "No! Oh, MEOWTH,"
line "I'm so sorry!"
done
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BeautySamanthaOWText:
text "I taught MEOWTH"
line "moves for taking"
cont "on any type…"
done
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GoldenrodGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "This GYM is home"
line "to normal-type"
cont "#MON trainers."
para "I recommend you"
line "use fighting-type"
cont "#MON."
done
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GoldenrodGymGuyWinText:
text "You won? Great! I"
line "was busy admiring"
cont "the ladies here."
done
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GoldenrodGym_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $11, $2, 1, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
warp_def $11, $3, 1, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
; xy triggers
db 1
xy_trigger 1, $5, $8, $0, WhitneyCriesScript, $0, $0
; signposts
db 2
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signpost 15, 1, $0, GoldenrodGymStatue
signpost 15, 4, $0, GoldenrodGymStatue
; people-events
db 6
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person_event SPRITE_WHITNEY, 7, 12, $6, $0, 255, 255, $80, 0, WhitneyScript_0x5400c, -1
person_event SPRITE_LASS, 17, 13, $9, $0, 255, 255, $92, 4, TrainerLassCarrie, -1
person_event SPRITE_LASS, 10, 13, $8, $0, 255, 255, $92, 1, TrainerLassBridget, -1
person_event SPRITE_BUENA, 6, 4, $6, $0, 255, 255, $92, 3, TrainerBeautyVictoria, -1
person_event SPRITE_BUENA, 9, 23, $6, $0, 255, 255, $92, 3, TrainerBeautySamantha, -1
person_event SPRITE_GYM_GUY, 19, 9, $6, $0, 255, 255, $80, 0, GoldenrodGymGuyScript, -1