pokecrystal-board/engine/menus/main_menu.asm

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; MainMenuItems indexes
const_def
const MAINMENU_NEW_GAME ; 0
const MAINMENU_CONTINUE ; 1
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; MainMenu.Strings and MainMenu.Jumptable indexes
const_def
const MAINMENUITEM_CONTINUE ; 0
const MAINMENUITEM_NEW_GAME ; 1
const MAINMENUITEM_OPTION ; 2
const MAINMENUITEM_DEBUG_ROOM ; 3
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MainMenu:
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.loop
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xor a
ldh [hMapAnims], a
ldh [hLCDStatIntRequired], a
call ClearTilemap
call LoadFrame
call LoadStandardFont
call ClearMenuAndWindowData
ld b, CGB_DIPLOMA
call GetCGBLayout
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call SetDefaultBGPAndOBP
call MainMenu_GetWhichMenu
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ld [wWhichIndexSet], a
call MainMenu_PrintCurrentTimeAndDay
ld hl, .MenuHeader
call LoadMenuHeader
call MainMenuJoypadLoop
call CloseWindow
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jr c, .quit
call ClearTilemap
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ld a, [wMenuSelection]
ld hl, .Jumptable
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rst JumpTable
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jr .loop
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.quit
ret
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.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 16, 7
dw .MenuData
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db 1 ; default option
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.MenuData:
db STATICMENU_CURSOR ; flags
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db 0 ; items
dw MainMenuItems
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dw PlaceMenuStrings
dw .Strings
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.Strings:
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; entries correspond to MAINMENUITEM_* constants
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db "CONTINUE@"
db "NEW GAME@"
db "OPTION@"
if DEF(_DEBUG)
db "DEBUG ROOM@"
endc
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.Jumptable:
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; entries correspond to MAINMENUITEM_* constants
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dw MainMenu_Continue
dw MainMenu_NewGame
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dw MainMenu_Option
if DEF(_DEBUG)
dw MainMenu_DebugRoom
endc
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MainMenuItems:
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; entries correspond to MAINMENU_* constants
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; MAINMENU_NEW_GAME
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db 2
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db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
db -1
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; MAINMENU_CONTINUE
db 3 + DEF(_DEBUG)
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db MAINMENUITEM_CONTINUE
db MAINMENUITEM_NEW_GAME
db MAINMENUITEM_OPTION
if DEF(_DEBUG)
db MAINMENUITEM_DEBUG_ROOM
endc
db -1
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MainMenu_GetWhichMenu:
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ld a, [wSaveFileExists]
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and a
jr nz, .next
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ld a, MAINMENU_NEW_GAME
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ret
.next
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ld a, MAINMENU_CONTINUE
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ret
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MainMenuJoypadLoop:
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call SetUpMenu
.loop
call MainMenu_PrintCurrentTimeAndDay
ld a, [w2DMenuFlags1]
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set 5, a
ld [w2DMenuFlags1], a
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call GetScrollingMenuJoypad
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ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_button
cp A_BUTTON
jr z, .a_button
jr .loop
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.a_button
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call PlayClickSFX
and a
ret
.b_button
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scf
ret
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MainMenu_PrintCurrentTimeAndDay:
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ld a, [wSaveFileExists]
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and a
ret z
xor a
ldh [hBGMapMode], a
call .PlaceBox
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ld hl, wOptions
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ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
call .PlaceTime
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pop af
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ld [wOptions], a
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ld a, $1
ldh [hBGMapMode], a
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ret
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.PlaceBox:
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hlcoord 0, 14
ld b, 2
ld c, 18
call Textbox1bpp
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ret
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.PlaceTime:
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ld a, [wSaveFileExists]
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and a
ret z
call GetWeekday
ld b, a
decoord 1, 15
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call .PrintDayOfWeek
ld a, [wTimeOfDay]
maskbits NUM_DAYTIMES
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decoord 4, 16
call .PrintTimeOfDay
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ret
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.PrintDayOfWeek:
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push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
.Days:
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db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
.Day:
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db "DAY@"
.PrintTimeOfDay:
push de
ld hl, .TimesOfDay
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ret
.TimesOfDay:
db "MORN@"
db "DAY@"
db "NITE@"
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db "EVE@"
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MainMenu_NewGame:
call NewGame
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ret
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MainMenu_Option:
call Option
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ret
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MainMenu_Continue:
call Continue
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ret
if DEF(_DEBUG)
MainMenu_DebugRoom:
farcall _DebugRoom
ret
endc