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libopenshot/src/Qt/VideoCacheThread.cpp

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/**
* @file
* @brief Source file for VideoCacheThread class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2025 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "VideoCacheThread.h"
#include "CacheBase.h"
#include "Exceptions.h"
#include "Frame.h"
#include "Settings.h"
#include "Timeline.h"
#include <thread>
#include <chrono>
#include <algorithm>
namespace openshot
{
// Constructor
VideoCacheThread::VideoCacheThread()
: Thread("video-cache")
, speed(0)
, last_speed(1)
, last_dir(1) // Assume forward (+1) on first launch
, is_playing(false)
, userSeeked(false)
, requested_display_frame(1)
, current_display_frame(1)
, cached_frame_count(0)
, min_frames_ahead(4)
, max_frames_ahead(8)
, timeline_max_frame(0)
, should_pause_cache(false)
, should_break(false)
, reader(nullptr)
, force_directional_cache(false)
{
}
// Destructor
VideoCacheThread::~VideoCacheThread()
{
}
// Seek the reader to a particular frame number
void VideoCacheThread::setSpeed(int new_speed)
{
// Only update last_speed and last_dir when new_speed is non-zero.
if (new_speed != 0) {
last_speed = new_speed;
last_dir = (new_speed > 0 ? 1 : -1);
}
speed = new_speed;
}
// Get the size in bytes of a frame (rough estimate)
int64_t VideoCacheThread::getBytes(int width, int height, int sample_rate, int channels, float fps)
{
// Estimate memory for RGBA video frame
int64_t bytes = static_cast<int64_t>(width) * height * sizeof(char) * 4;
// Approximate audio memory: (sample_rate * channels) samples per second,
// divided across fps frames, each sample is sizeof(float).
bytes += ((sample_rate * channels) / fps) * sizeof(float);
return bytes;
}
// Play the video
void VideoCacheThread::Play()
{
is_playing = true;
}
// Stop the audio
void VideoCacheThread::Stop()
{
is_playing = false;
}
// Is cache ready for playback (pre-roll)
bool VideoCacheThread::isReady()
{
// Return true when pre-roll has cached at least min_frames_ahead frames.
return (cached_frame_count > min_frames_ahead);
}
// Start the thread
void VideoCacheThread::run()
{
using micro_sec = std::chrono::microseconds;
using double_micro_sec = std::chrono::duration<double, micro_sec::period>;
// Index of the most recently cached frame; starts “behind” the playhead.
int64_t last_cached_index = 0;
while (!threadShouldExit()) {
Settings* settings = Settings::Instance();
CacheBase* cache = reader ? reader->GetCache() : nullptr;
// If caching is disabled or no reader is assigned, wait briefly and retry
if (!settings->ENABLE_PLAYBACK_CACHING || !cache) {
std::this_thread::sleep_for(double_micro_sec(50000));
continue;
}
Timeline* timeline = static_cast<Timeline*>(reader);
int64_t timeline_end = timeline->GetMaxFrame();
int64_t playhead = requested_display_frame;
bool paused = (speed == 0);
// Determine effective direction: use speed if non-zero, otherwise keep last_dir.
int dir = (speed != 0 ? (speed > 0 ? 1 : -1) : last_dir);
// On any non-seek iteration, update last_dir if speed changed from zero
if (speed != 0) {
last_dir = dir;
}
// Handle user-initiated seek: reset last_cached_index to just behind playhead.
if (userSeeked) {
last_cached_index = playhead - dir;
userSeeked = false;
}
// Determine how many frames ahead/behind to cache based on settings & memory
int64_t bytes_per_frame = getBytes(
(timeline->preview_width ? timeline->preview_width : reader->info.width),
(timeline->preview_height ? timeline->preview_height : reader->info.height),
reader->info.sample_rate,
reader->info.channels,
reader->info.fps.ToFloat()
);
int64_t max_bytes = cache->GetMaxBytes();
if (max_bytes <= 0 || bytes_per_frame <= 0) {
std::this_thread::sleep_for(double_micro_sec(50000));
continue;
}
int64_t capacity = max_bytes / bytes_per_frame;
if (capacity < 1) {
std::this_thread::sleep_for(double_micro_sec(50000));
continue;
}
// Number of frames to keep ahead (or behind) based on settings
int64_t ahead_count = static_cast<int64_t>(capacity * settings->VIDEO_CACHE_PERCENT_AHEAD);
// Compute window bounds around playhead each iteration:
// - If moving forward (dir > 0): [playhead ... playhead + ahead_count]
// - If moving backward (dir < 0): [playhead - ahead_count ... playhead]
int64_t window_begin = (dir > 0)
? playhead
: (playhead - ahead_count);
int64_t window_end = (dir > 0)
? (playhead + ahead_count)
: playhead;
// Clamp to valid timeline range
window_begin = std::max<int64_t>(window_begin, 1);
window_end = std::min<int64_t>(window_end, timeline_end);
// If we're paused and the playhead moves outside cache, clear & rebuild
if (paused && !cache->Contains(playhead)) {
timeline->ClearAllCache();
last_cached_index = playhead - dir;
}
// If playing, ensure last_cached_index is within one step of window
// If it's already beyond the window, reset so caching continues from playhead
bool outside_window = (dir > 0 && last_cached_index > window_end) ||
(dir < 0 && last_cached_index < window_begin);
if (!paused && outside_window) {
last_cached_index = playhead - dir;
}
// Prefetch frames from last_cached_index + dir up to window_end (or down to window_begin)
int64_t next_frame = last_cached_index + dir;
bool window_full = true;
while ((dir > 0 && next_frame <= window_end) ||
(dir < 0 && next_frame >= window_begin))
{
if (threadShouldExit()) {
break;
}
// If a new seek arrives mid-cache, break and start over next loop
if (userSeeked) {
break;
}
if (!cache->Contains(next_frame)) {
// Missing frame: fetch and add to cache
try {
auto framePtr = reader->GetFrame(next_frame);
cache->Add(framePtr);
++cached_frame_count;
}
catch (const OutOfBoundsFrame&) {
break;
}
window_full = false;
}
else {
cache->Touch(next_frame);
}
last_cached_index = next_frame;
next_frame += dir;
}
// If paused and the window was already filled, just touch playhead to keep it fresh
if (paused && window_full) {
cache->Touch(playhead);
}
// Short sleep to throttle CPU (quarter-frame interval)
int64_t sleep_us = static_cast<int64_t>(
1000000.0 / reader->info.fps.ToFloat() / 4.0
);
std::this_thread::sleep_for(double_micro_sec(sleep_us));
}
}
void VideoCacheThread::Seek(int64_t new_position, bool start_preroll)
{
if (start_preroll) {
userSeeked = true;
}
requested_display_frame = new_position;
}
void VideoCacheThread::Seek(int64_t new_position)
{
Seek(new_position, false);
}
} // namespace openshot