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libopenshot/src/Qt/VideoCacheThread.cpp

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/**
* @file
* @brief Source file for VideoCacheThread class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#include "VideoCacheThread.h"
#include "CacheBase.h"
#include "Exceptions.h"
#include "Frame.h"
#include "OpenMPUtilities.h"
#include "Settings.h"
#include "Timeline.h"
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#include <algorithm>
#include <thread> // for std::this_thread::sleep_for
#include <chrono> // for std::chrono::microseconds
namespace openshot
{
// Constructor
VideoCacheThread::VideoCacheThread()
: Thread("video-cache"), speed(0), last_speed(1), is_playing(false),
reader(NULL), current_display_frame(1), cached_frame_count(0),
min_frames_ahead(4), max_frames_ahead(8), should_pause_cache(false)
{
}
// Destructor
VideoCacheThread::~VideoCacheThread()
{
}
// Seek the reader to a particular frame number
void VideoCacheThread::Seek(int64_t new_position)
{
requested_display_frame = new_position;
}
// Seek the reader to a particular frame number and optionally start the pre-roll
void VideoCacheThread::Seek(int64_t new_position, bool start_preroll)
{
// Determine previous frame number (depending on speed)
int64_t previous_frame = new_position;
if (last_speed < 0) {
// backwards
previous_frame++;
} else if (last_speed > 0) {
// forward
previous_frame--;
}
if (previous_frame <= 0) {
// min frame is 1
previous_frame = 1;
}
// Clear cache if previous frame outside the cached range, which means we are
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// requesting a non-contigous frame compared to our current cache range
if (!reader->GetCache()->Contains(previous_frame)) {
Timeline *t = (Timeline *) reader;
t->ClearAllCache();
}
// Reset pre-roll when requested frame is not currently cached
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if (start_preroll && reader && reader->GetCache() && !reader->GetCache()->Contains(new_position)) {
cached_frame_count = 0;
if (speed == 0) {
should_pause_cache = false;
}
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}
Seek(new_position);
}
// Play the video
void VideoCacheThread::Play() {
// Start playing
is_playing = true;
}
// Stop the audio
void VideoCacheThread::Stop() {
// Stop playing
is_playing = false;
}
// Is cache ready for playback (pre-roll)
bool VideoCacheThread::isReady() {
return (cached_frame_count > min_frames_ahead);
}
// Start the thread
void VideoCacheThread::run()
{
// Get settings
Settings *s = Settings::Instance();
// Types for storing time durations in whole and fractional microseconds
using micro_sec = std::chrono::microseconds;
using double_micro_sec = std::chrono::duration<double, micro_sec::period>;
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while (!threadShouldExit() && is_playing) {
// init local vars
min_frames_ahead = s->VIDEO_CACHE_MIN_PREROLL_FRAMES;
max_frames_ahead = s->VIDEO_CACHE_MAX_PREROLL_FRAMES;
// Calculate on-screen time for a single frame
const auto frame_duration = double_micro_sec(1000000.0 / reader->info.fps.ToDouble());
int current_speed = speed;
// Check for empty cache (and re-trigger preroll)
// This can happen when the user manually empties the timeline cache
if (reader->GetCache()->Count() == 0) {
should_pause_cache = false;
cached_frame_count = 0;
}
// Calculate increment (based on current_speed)
// Support caching in both directions
int16_t increment = current_speed;
if (current_speed == 0 && should_pause_cache || !s->ENABLE_PLAYBACK_CACHING) {
// Sleep during pause (after caching additional frames when paused)
// OR sleep when playback caching is disabled
current_display_frame = requested_display_frame;
std::this_thread::sleep_for(frame_duration / 2);
continue;
} else if (current_speed == 0) {
// Allow 'max frames' to increase when pause is detected (based on cache)
// To allow the cache to fill-up only on the initial pause.
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should_pause_cache = true;
// Calculate bytes per frame. If we have a reference openshot::Frame, use that instead (the preview
// window can be smaller, can thus reduce the bytes per frame)
int64_t bytes_per_frame = (reader->info.height * reader->info.width * 4) +
(reader->info.sample_rate * reader->info.channels * 4);
if (last_cached_frame && last_cached_frame->has_image_data && last_cached_frame->has_audio_data) {
bytes_per_frame = last_cached_frame->GetBytes();
}
// Calculate # of frames on Timeline cache (when paused)
if (reader->GetCache() && reader->GetCache()->GetMaxBytes() > 0) {
// When paused, use 1/2 the cache size (so our cache will be 50% before the play-head, and 50% after it)
max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) / 2;
if (max_frames_ahead > s->VIDEO_CACHE_MAX_FRAMES) {
// Ignore values that are too large, and default to a safer value
max_frames_ahead = s->VIDEO_CACHE_MAX_FRAMES;
}
}
// Overwrite the increment to our cache position
// to fully cache frames while paused (support forward and rewind caching)
if (last_speed > 0) {
increment = 1;
} else {
increment = -1;
}
} else {
// normal playback
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should_pause_cache = false;
}
// Always cache frames from the current display position to our maximum (based on the cache size).
// Frames which are already cached are basically free. Only uncached frames have a big CPU cost.
// By always looping through the expected frame range, we can fill-in missing frames caused by a
// fragmented cache object (i.e. the user clicking all over the timeline).
int64_t starting_frame = current_display_frame;
int64_t ending_frame = starting_frame + max_frames_ahead;
// Adjust ending frame for cache loop
if (last_speed < 0) {
// Reverse loop (if we are going backwards)
ending_frame = starting_frame - max_frames_ahead;
}
if (starting_frame < 1) {
// Don't allow negative frame number caching
starting_frame = 1;
}
if (ending_frame < 1) {
// Don't allow negative frame number caching
ending_frame = 1;
}
// Loop through range of frames (and cache them)
int64_t uncached_frame_count = 0;
int64_t already_cached_frame_count = 0;
for (int64_t cache_frame = starting_frame; cache_frame != (ending_frame + increment); cache_frame += increment) {
cached_frame_count++;
if (reader && reader->GetCache() && !reader->GetCache()->Contains(cache_frame)) {
try
{
// This frame is not already cached... so request it again (to force the creation & caching)
// This will also re-order the missing frame to the front of the cache
last_cached_frame = reader->GetFrame(cache_frame);
uncached_frame_count++;
}
catch (const OutOfBoundsFrame & e) { }
} else if (reader && reader->GetCache() && reader->GetCache()->Contains(cache_frame)) {
already_cached_frame_count++;
}
// Check if the user has seeked outside the cache range
if (requested_display_frame != current_display_frame) {
// cache will restart at a new position
if (speed >= 0 && (requested_display_frame < starting_frame || requested_display_frame > ending_frame)) {
should_pause_cache = false;
break;
} else if (speed < 0 && (requested_display_frame > starting_frame || requested_display_frame < ending_frame)) {
should_pause_cache = false;
break;
}
}
// Check if playback speed changed (if so, break out of cache loop)
if (current_speed != speed) {
break;
}
// Check if playback has stopped
if (!is_playing) {
break;
}
}
// Update cache counts
if (current_speed == 1 && cached_frame_count > max_frames_ahead && uncached_frame_count > min_frames_ahead) {
// start cached count again (we have too many uncached frames)
cached_frame_count = 0;
}
// Update current display frame & last non-paused speed
current_display_frame = requested_display_frame;
if (current_speed != 0) {
last_speed = current_speed;
}
// Sleep for a fraction of frame duration
std::this_thread::sleep_for(frame_duration / 2);
}
return;
}
}