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101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
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/**
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* @file
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* @brief Source file for VideoCacheThread class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/Qt/VideoCacheThread.h"
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namespace openshot
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{
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// Constructor
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VideoCacheThread::VideoCacheThread()
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: Thread("video-cache"), speed(1), is_playing(false), position(1)
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, reader(NULL), max_frames(OPEN_MP_NUM_PROCESSORS * 2), current_display_frame(1)
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{
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}
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// Destructor
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VideoCacheThread::~VideoCacheThread()
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{
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}
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// Get the currently playing frame number (if any)
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int VideoCacheThread::getCurrentFramePosition()
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{
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if (frame)
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return frame->number;
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else
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return 0;
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}
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// Set the currently playing frame number (if any)
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void VideoCacheThread::setCurrentFramePosition(int current_frame_number)
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{
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current_display_frame = current_frame_number;
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}
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// Seek the audio thread
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void VideoCacheThread::Seek(int new_position)
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{
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position = new_position;
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}
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// Play the audio
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void VideoCacheThread::Play() {
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// Start playing
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is_playing = true;
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}
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// Stop the audio
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void VideoCacheThread::Stop() {
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// Stop playing
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is_playing = false;
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}
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// Start the thread
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void VideoCacheThread::run()
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{
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while (!threadShouldExit()) {
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// Calculate sleep time for frame rate
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double frame_time = (1000.0 / reader->info.fps.ToDouble());
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// Cache frames before the other threads need them
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// Cache frames up to the max frames
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while ((position - current_display_frame) < max_frames)
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{
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// Only cache up till the max_frames amount... then sleep
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if (reader)
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reader->GetFrame(position);
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// Increment frame number
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position++;
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}
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}
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return;
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}
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}
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