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libopenshot/src/Main.cpp

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5.5 KiB
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#include <fstream>
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#include <iostream>
#include <map>
#include <queue>
#include <tr1/memory>
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#include "../include/OpenShot.h"
#include <omp.h>
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using namespace openshot;
using namespace tr1;
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void FrameReady(int number)
{
cout << "Frame #: " << number << " is ready!" << endl;
}
int main()
{
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// Chunk writer example
FFmpegReader *r1 = new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4");
r1->Open();
ChunkWriter cw(r1, "");
cw.WriteFrame(r1, 1, 600);
return 0;
TextReader r(720, 480, 10, 10, GRAVITY_TOP_RIGHT, "What's Up!", "Courier", 30, "Blue", "Black");
r.Open();
tr1::shared_ptr<Frame> f = r.GetFrame(1);
f->Display();
r.Close();
return 0;
/* TIMELINE ---------------- */
Timeline t(1280, 720, Framerate(25,1), 44100, 2);
// Add some clips
Clip c1(new ImageReader("/home/jonathan/Desktop/Template2/video_background.jpg"));
Clip c2(new FFmpegReader("/home/jonathan/Desktop/Template2/OpenShot Version 1-4-3.mp4"));
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// Clip c2(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-480p.mp4"));
Clip c3(new ImageReader("/home/jonathan/Desktop/Template2/logo.png"));
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// Clip c4(new ImageReader("/home/jonathan/Desktop/text3.png")); // audio
// Clip c5(new ImageReader("/home/jonathan/Desktop/text1.png")); // color
// Clip c6(new ImageReader("/home/jonathan/Desktop/text4.png")); // sub-pixel
// Clip c7(new ImageReader("/home/jonathan/Desktop/text8.png")); // coming soon
// Clip c10(new ImageReader("/home/jonathan/Desktop/text10.png")); // time mapping
// CLIP 1 (background movie)
c1.Position(0.0);
c1.gravity = GRAVITY_LEFT;
c1.scale = SCALE_CROP;
c1.Layer(0);
//c1.End(16.0);
//c1.alpha.AddPoint(1, 0.0);
//c1.alpha.AddPoint(500, 0.0);
//c1.alpha.AddPoint(565, 1.0);
// c1.time.AddPoint(1, 3096);
// c1.time.AddPoint(180, 3276, LINEAR);
// c1.time.AddPoint(181, 3276);
// c1.time.AddPoint(361, 3096, LINEAR);
// c1.time.AddPoint(362, 3096);
// c1.time.AddPoint(722, 3276, LINEAR);
// c1.time.AddPoint(723, 3276);
// c1.time.AddPoint(903, 2916, LINEAR);
// c1.time.AddPoint(1083, 3276, LINEAR);
c1.time.PrintValues();
//return 1;
// CLIP 2 (wave form)
c2.Position(0.0);
c2.Layer(1);
c2.Waveform(true);
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// c2.alpha.AddPoint(1, 1.0);
// c2.alpha.AddPoint(150, 0.0);
// c2.alpha.AddPoint(360, 0.0, LINEAR);
// c2.alpha.AddPoint(384, 1.0);
c2.volume.AddPoint(1, 1.0);
c2.volume.AddPoint(900, 1.0, LINEAR);
c2.volume.AddPoint(1000, 0.0, LINEAR);
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// c2.End(15.0);
c2.wave_color.blue.AddPoint(1, 65000);
c2.wave_color.blue.AddPoint(300, 0);
c2.wave_color.red.AddPoint(1, 0);
c2.wave_color.red.AddPoint(300, 65000);
// CLIP 3 (watermark)
c3.Layer(2);
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// c3.End(50);
c3.gravity = GRAVITY_CENTER;
c3.scale = SCALE_NONE;
c3.alpha.AddPoint(1, 1.0);
c3.alpha.AddPoint(150, 0.0);
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// c3.location_x.AddPoint(1, -5);
// c3.location_y.AddPoint(1, -5);
//
// // CLIP 4 (text about waveform)
// c4.Layer(3);
// c4.scale = SCALE_NONE;
// c4.gravity = GRAVITY_CENTER;
// c4.Position(1);
// c4.alpha.AddPoint(1, 1.0);
// c4.alpha.AddPoint(30, 0.0);
// c4.alpha.AddPoint(100, 0.0);
// c4.alpha.AddPoint(130, 1.0);
// c4.End(5.5);
//
// // CLIP 5 (text about colors)
// c5.Layer(3);
// c5.scale = SCALE_NONE;
// c5.gravity = GRAVITY_CENTER;
// c5.Position(16);
// c5.alpha.AddPoint(1, 1.0);
// c5.alpha.AddPoint(30, 0.0);
// c5.alpha.AddPoint(100, 0.0);
// c5.alpha.AddPoint(130, 1.0);
// c5.End(5.5);
//
// // CLIP 6 (text about sub-pixel)
// c6.Layer(3);
// c6.scale = SCALE_NONE;
// c6.gravity = GRAVITY_LEFT;
// c6.Position(24);
// c6.alpha.AddPoint(1, 1.0);
// c6.alpha.AddPoint(30, 0.0);
// c6.alpha.AddPoint(100, 0.0);
// c6.alpha.AddPoint(130, 1.0);
// c6.location_x.AddPoint(1,0.05);
// c6.location_x.AddPoint(130, 0.3);
// c6.End(5.5);
//
// // CLIP 7 (text about coming soon)
// c7.Layer(3);
// c7.scale = SCALE_NONE;
// c7.gravity = GRAVITY_CENTER;
// c7.Position(18.0);
// c7.alpha.AddPoint(1, 1.0);
// c7.alpha.AddPoint(30, 0.0);
// c7.alpha.AddPoint(100, 0.0);
// c7.alpha.AddPoint(130, 1.0);
// c7.End(5.5);
//
//
// // CLIP 10 (text about waveform)
// c10.Layer(3);
// c10.scale = SCALE_NONE;
// c10.gravity = GRAVITY_CENTER;
// c10.Position(1);
// c10.alpha.AddPoint(1, 1.0);
// c10.alpha.AddPoint(30, 0.0);
// c10.alpha.AddPoint(100, 0.0);
// c10.alpha.AddPoint(130, 1.0);
// c10.End(5.5);
// Add clips
t.AddClip(&c1);
t.AddClip(&c2);
t.AddClip(&c3);
//t.AddClip(&c4);
//t.AddClip(&c5);
//t.AddClip(&c6);
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//t.AddClip(&c7);
//t.AddClip(&c10);
/* ---------------- */
/* WRITER ---------------- */
FFmpegWriter w("/home/jonathan/output.mp4");
// Set options
//w.SetAudioOptions(true, "libvorbis", 48000, 2, 188000);
w.SetAudioOptions(true, "libmp3lame", 44100, 2, 128000);
//w.SetVideoOptions(true, "libvpx", Fraction(24,1), 1280, 720, Fraction(1,1), false, false, 30000000);
w.SetVideoOptions(true, "mpeg4", Fraction(25,1), 1280, 720, Fraction(1,1), false, false, 30000000);
// Prepare Streams
w.PrepareStreams();
// Write header
w.WriteHeader();
// Output stream info
w.OutputStreamInfo();
//for (int frame = 3096; frame <= 3276; frame++)
for (int frame = 1; frame <= 1000; frame++)
{
tr1::shared_ptr<Frame> f = t.GetFrame(frame);
if (f)
{
//if (frame >= 62)
//f->DisplayWaveform();
//f->AddOverlayNumber(frame);
//f->Display();
// Write frame
cout << "queue frame " << frame << " (" << f->number << ", " << f << ")" << endl;
w.WriteFrame(f);
}
}
// Write Footer
w.WriteTrailer();
// Close writer & reader
w.Close();
// Close timeline
t.Close();
/* ---------------- */
cout << "Successfully Finished Timeline DEMO" << endl;
return 0;
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}