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libopenshot/src/Main.cpp

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#include <iostream>
#include <map>
#include <queue>
#include "../include/OpenShot.h"
using namespace openshot;
void FrameReady(int number)
{
cout << "Frame #: " << number << " is ready!" << endl;
}
int main()
{
// openshot::FFmpegReader r("/home/jonathan/Apps/libopenshot/src/examples/test.mp4");
// openshot::FFmpegReader r("/home/jonathan/Apps/libopenshot/src/examples/test1.mp4");
openshot::FFmpegReader r("/home/jonathan/apps/libopenshot/src/examples/piano.wav");
// openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4");
// openshot::FFmpegReader r("/home/jonathan/Videos/00001.mts");
// openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4");
// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/piano.wav");
// openshot::FFmpegReader r("/home/jonathan/Music/Army of Lovers/Crucified/Army of Lovers - Crucified [Single Version].mp3");
// openshot::FFmpegReader r("/home/jonathan/Documents/OpenShot Art/test.jpeg");
// openshot::FFmpegReader r("/home/jonathan/Videos/60fps.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/asdf.wdf");
// Display debug info
r.DisplayInfo();
for (int repeat = 0; repeat <= 10; repeat++)
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{
cout << "----------- REPEAT READER " << repeat << " ---------------" << endl;
for (int frame = 1; frame <= 400; frame++)
{
Frame f = r.GetFrame(frame);
f.Play();
f.Display();
f.DisplayWaveform(false);
}
cout << "SLEEPING..." << endl;
sleep(3);
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}
//Player g;
//g.SetReader(&r);
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//g.SetFrameCallback(&FrameReady);
//g.Play();
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// Get a frame
//Frame f = r.GetFrame(300);
// f = r.GetFrame(301);
// f = r.GetFrame(302);
// f = r.GetFrame(303);
// f.Display();
// f.DisplayWaveform(false);
// f.Play();
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r.Close();
cout << "Successfully executed Main.cpp!" << endl;
return 0;
}