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libopenshot/src/Main.cpp

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#include <fstream>
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#include <iostream>
#include <map>
#include <queue>
#include <tr1/memory>
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#include "../include/OpenShot.h"
#include <omp.h>
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using namespace openshot;
using namespace tr1;
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void FrameReady(int number)
{
cout << "Frame #: " << number << " is ready!" << endl;
}
int main()
{
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/* TIMELINE ---------------- */
Timeline t(720, 420, Framerate(24,1), 48000, 2);
t.color.blue.AddPoint(1, 0);
t.color.blue.AddPoint(300, 65000);
// Add some clips
Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-480p.mp4"));
Clip c2(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-480p.mp4"));
Clip c3(new ImageReader("/home/jonathan/Desktop/icon.png"));
// CLIP 1 (background movie)
c1.Position(0.0);
c1.gravity = GRAVITY_LEFT;
c1.scale = SCALE_CROP;
c1.Layer(0);
c1.End(16.0);
c1.alpha.AddPoint(1, 0.0);
c1.alpha.AddPoint(360, 0.0, LINEAR);
c1.alpha.AddPoint(384, 1.0);
// CLIP 2 (wave form)
c2.Position(0.0);
c2.Layer(1);
c2.Waveform(true);
c2.alpha.AddPoint(1, 1.0);
c2.alpha.AddPoint(100, 0.0);
c2.volume.AddPoint(1, 0.0);
c2.volume.AddPoint(300, 0.0, LINEAR);
// CLIP 3 (watermark)
c3.Layer(2);
c3.End(50);
c3.gravity = GRAVITY_BOTTOM_RIGHT;
c3.scale = SCALE_NONE;
c3.alpha.AddPoint(1, 1.0);
c3.alpha.AddPoint(75, 0.0);
//c3.location_x = Keyframe(-5);
//c3.location_y = Keyframe(-5);
// Add clips
t.AddClip(&c1);
t.AddClip(&c2);
t.AddClip(&c3);
/* ---------------- */
/* WRITER ---------------- */
FFmpegWriter w("/home/jonathan/output.webm");
// Set options
w.SetAudioOptions(true, "libvorbis", 48000, 2, 128000);
w.SetVideoOptions(true, "libvpx", Fraction(24,1), 720, 420, Fraction(1,1), false, false, 3000000);
// Prepare Streams
w.PrepareStreams();
// Write header
w.WriteHeader();
// Output stream info
w.OutputStreamInfo();
for (int frame = 1; frame <= 600; frame++)
{
tr1::shared_ptr<Frame> f = t.GetFrame(frame);
if (f)
{
//if (frame >= 13)
//f->Display();
// Write frame
cout << "queue frame " << frame << " (" << f->number << ", " << f << ")" << endl;
w.WriteFrame(f);
}
}
// Write Footer
w.WriteTrailer();
// Close writer & reader
w.Close();
// Close timeline
t.Close();
/* ---------------- */
cout << "Successfully Finished Timeline DEMO" << endl;
return 0;
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}