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libopenshot/src/Main.cpp

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#include <fstream>
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#include <iostream>
#include <map>
#include <queue>
#include <tr1/memory>
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#include "../include/OpenShot.h"
#include <omp.h>
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using namespace openshot;
using namespace tr1;
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void FrameReady(int number)
{
cout << "Frame #: " << number << " is ready!" << endl;
}
int main()
{
// // Create a reader
// DummyReader r1(Framerate(24,1), 720, 480, 22000, 2, 5.0);
//
// // Map frames
// FrameMapper mapping(&r1, Framerate(60, 1), PULLDOWN_CLASSIC);
// mapping.PrintMapping();
//
// return 0;
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// //omp_set_num_threads(1);
// //omp_set_nested(true);
// //#pragma omp parallel
// //{
// //#pragma omp single
// //{
// cout << "Start reading JPEGS" << endl;
// for (int x = 0; x <= 500; x++)
// {
// //#pragma omp task firstprivate(x)
// //{
// cout << x << endl;
// ImageReader r("/home/jonathan/Desktop/TEMP/1.jpg");
// tr1::shared_ptr<Frame> f(r.GetFrame(1));
// //f->Save("/home/jonathan/Desktop/TEMP/1.jpg", 1.0);
// r.Close();
// //} // end omp task
//
// } // end for loop
//
// //} // end omp single
// //} // end omp parallel
// cout << "Done reading JPEGS" << endl;
// return 0;
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// Create timeline
Timeline t(624, 348, Framerate(24,1), 44100, 2);
t.color.blue.AddPoint(1, 0);
t.color.blue.AddPoint(300, 65000);
// Add some clips
//Clip c1(new FFmpegReader("/home/jonathan/Apps/videcho_site/media/user_files/videos/bd0bf442-3221-11e2-8bf6-001fd00ee3aa.webm"));
//Clip c1(new FFmpegReader("/home/jonathan/Videos/Movie Music/02 - Shattered [Turn The Car Around] (Album Version).mp3"));
FFmpegReader r1("../../src/examples/piano.wav");
Clip c1(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
Clip c2(new ImageReader("/home/jonathan/Desktop/logo.png"));
Clip c3(new FFmpegReader("/home/jonathan/Videos/sintel_trailer-720p.mp4"));
//Clip c3(new FFmpegReader("/home/jonathan/Videos/Movie Music/01 Whip It.mp3"));
c1.Position(0.0);
c1.gravity = GRAVITY_CENTER;
c1.scale = SCALE_FIT;
c1.End(20);
c1.Layer(2);
c1.volume.AddPoint(1, 0.0);
c1.volume.AddPoint(100, 0.5);
c1.volume.AddPoint(200, 0.0);
c1.volume.AddPoint(300, 0.5);
c1.Waveform(true);
// c1.wave_color.blue.AddPoint(1, 0);
// c1.wave_color.red.AddPoint(1, 65280);
// c1.wave_color.red.AddPoint(300, 0);
// c1.wave_color.green.AddPoint(1, 0);
// c1.wave_color.green.AddPoint(300, 65280);
//c1.scale_x.AddPoint(1, 0.5, LINEAR);
//c1.scale_y.AddPoint(1, 0.5, LINEAR);
c2.Position(0.0);
c2.Layer(1);
c2.gravity = GRAVITY_BOTTOM_RIGHT;
c2.scale = SCALE_NONE;
c2.alpha.AddPoint(1, 1);
c2.alpha.AddPoint(120, 0);
c2.location_x.AddPoint(1, -0.01);
c2.location_x.AddPoint(300, -1);
c2.location_y.AddPoint(1, -0.02);
c2.End(20);
c3.Layer(0);
c3.End(20);
c3.gravity = GRAVITY_CENTER;
c3.volume.AddPoint(1, 0.5);
//c3.scale_x.AddPoint(1, 0.1);
//c3.scale_x.AddPoint(300, 2.0);
//c3.scale_y.AddPoint(1, 0.1);
//c3.scale_y.AddPoint(300, 2.0);
//c2.scale_x.AddPoint(1, 1);
//c2.scale_x.AddPoint(300, 3.5);
//c2.scale_y.AddPoint(1, 1);
//c2.scale_y.AddPoint(300, 3.5);
//c1.scale_x.AddPoint(1, 1);
//c1.scale_x.AddPoint(300, 1.5);
//c1.scale_y.AddPoint(1, 1);
//c1.scale_y.AddPoint(300, 1.5);
//c1.alpha.AddPoint(1, 1);
//c1.alpha.AddPoint(30, 0);
//c2.alpha.AddPoint(1, 0);
//c2.alpha.AddPoint(100, 1);
//c2.alpha.AddPoint(200, 0);
//c2.alpha.AddPoint(300, 1);
//c2.location_x.AddPoint(1, 0);
//c2.location_x.AddPoint(300, 1.0);
//c2.location_y.AddPoint(1, 0);
//c2.location_y.AddPoint(300, 1);
//c2.rotation.AddPoint(1, 0);
//c2.rotation.AddPoint(300, 360);
// LINEAR Reverse
//c1.time.AddPoint(1, 500, LINEAR);
//c1.time.AddPoint(500, 1, LINEAR);
// LINEAR Slow Reverse (sounds wavy, due to periodic repeated frames)
//c1.time.AddPoint(1, 500, LINEAR);
//c1.time.AddPoint(500, 100, LINEAR);
// LINEAR Slow Reverse X2 (smooth)
//c1.time.AddPoint(1, 500, LINEAR);
//c1.time.AddPoint(500, 250, LINEAR);
// LINEAR Slow Reverse X4 (smooth)
//c1.time.AddPoint(1, 500, LINEAR);
//c1.time.AddPoint(750, 250, LINEAR);
// LINEAR Fast Reverse (sounds wavy, due to periodic repeated frames)
//c1.time.AddPoint(1, 600, LINEAR);
//c1.time.AddPoint(500, 1, LINEAR);
// LINEAR Slow Forward
//c1.time.AddPoint(1, 1000, LINEAR);
//c1.time.AddPoint(500, 1, LINEAR);
// // BEZIER Reverse
// openshot::Point p1(1,500);
// p1.handle_left = Coordinate(1,500);
// p1.handle_right = Coordinate(250,500);
//
// openshot::Point p2(500,100);
// p1.handle_left = Coordinate(500,350);
// p1.handle_right = Coordinate(500,100);
//
// c1.time.AddPoint(p1);
// c1.time.AddPoint(p2);
// c1.time.AddPoint(1, 500, LINEAR);
// c1.time.AddPoint(500, 1, LINEAR);
// c1.time.AddPoint(1, 500, LINEAR);
// c1.time.AddPoint(200, 200);
// c1.time.AddPoint(500, 500, LINEAR);
// c1.time.PrintValues();
// Add clips
t.AddClip(&c1);
//t.AddClip(&c2);
//t.AddClip(&c3);
r1.Open();
// Create a writer
FFmpegWriter w("/home/jonathan/output.webm");
r1.DisplayInfo();
// Set options
//w.SetAudioOptions(true, "libmp3lame", 44100, 2, 128000, false);
w.SetAudioOptions(true, "libvorbis", 48000, 2, 128000);
w.SetVideoOptions(true, "libvpx", Fraction(24,1), 624, 348, Fraction(1,1), false, false, 2000000);
// Prepare Streams
w.PrepareStreams();
// Write header
w.WriteHeader();
// Output stream info
w.OutputStreamInfo();
for (int frame = 1; frame <= 100; frame++)
{
tr1::shared_ptr<Frame> f = r1.GetFrame(frame);
if (f)
{
//if (frame >= 13)
//f->DisplayWaveform();
// Write frame
cout << "queue frame " << frame << " (" << f->number << ", " << f << ")" << endl;
w.WriteFrame(f);
}
}
// Write Footer
w.WriteTrailer();
// Close writer & reader
w.Close();
// Close timeline
t.Close();
cout << "Successfully Finished Timeline DEMO" << endl;
return 0;
// Create timeline
// Framerate fps(30000,1000);
// Timeline t(640, 480, fps);
//
// // Add some clips
// Clip c1("../../src/examples/test.mp4");
// c1.Layer(2);
// c1.Position(0.0);
// c1.rotation.AddPoint(60, 360);
//
// // Add clips
// t.AddClip(&c1);
//
// // Request frames
// for (int x=1; x<=100; x++)
// t.GetFrame(x);
//
// // Close timeline
// t.Close();
//
// cout << "Successfully Finished Timeline DEMO" << endl;
// return 0;
//openshot::ImageReader i("/home/jonathan/Apps/videcho_site/media/logos/watermark3.png");
//openshot::Frame* overlay = i.GetFrame(1);
//i.DisplayInfo();
// openshot::FFmpegReader r("../../src/examples/test.mp4");
// openshot::FFmpegReader r("../../src/examples/test1.mp4");
// openshot::FFmpegReader r("../../src/examples/piano.wav");
// openshot::FFmpegReader r("/home/jonathan/Videos/big-buck-bunny_trailer.webm");
openshot::FFmpegReader r("/home/jonathan/Videos/sintel-1024-stereo.mp4");
// openshot::FFmpegReader r("/home/jonathan/Videos/OpenShot_Now_In_3d.mp4");
// openshot::FFmpegReader r("/home/jonathan/Videos/sintel_trailer-720p.mp4");
// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/piano.wav");
// openshot::FFmpegReader r("/home/jonathan/Music/Army of Lovers/Crucified/Army of Lovers - Crucified [Single Version].mp3");
// openshot::FFmpegReader r("/home/jonathan/Documents/OpenShot Art/test.jpeg");
// openshot::FFmpegReader r("/home/jonathan/Videos/60fps.mp4");
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// openshot::FFmpegReader r("/home/jonathan/Aptana Studio Workspace/OpenShotLibrary/src/examples/asdf.wdf");
// Display debug info
r.Open();
r.DisplayInfo();
// for (int frame = 1; frame <= 300; frame++)
// {
// tr1::shared_ptr<Frame> f = r.GetFrame(frame);
// }
// return 0;
// // Create a writer
// FFmpegWriter w("/home/jonathan/output.webm");
// w.DisplayInfo();
//
// // Set options
// w.SetAudioOptions(true, "libvorbis", 44100, 2, 128000, false);
// //w.SetAudioOptions(true, "libmp3lame", 44100, 2, 128000, false);
//
// w.SetVideoOptions(true, "libvpx", Fraction(24,1), 320, 240, Fraction(1,1), false, false, 2000000);
// //w.SetVideoOptions(true, "libx264", Fraction(24,1), 320, 240, Fraction(1,1), false, false, 2000000);
// //w.SetVideoOptions(true, "libtheora", Fraction(24,1), 320, 240, Fraction(1,1), false, false, 2000000);
//
// // Prepare Streams
// w.PrepareStreams();
//
// // Set Options
//// w.SetOption(VIDEO_STREAM, "quality", "good");
//// w.SetOption(VIDEO_STREAM, "g", "120");
//// w.SetOption(VIDEO_STREAM, "qmin", "11");
//// w.SetOption(VIDEO_STREAM, "qmax", "51");
//// w.SetOption(VIDEO_STREAM, "profile", "0");
//// w.SetOption(VIDEO_STREAM, "speed", "0");
//// w.SetOption(VIDEO_STREAM, "level", "216");
//// w.SetOption(VIDEO_STREAM, "rc_lookahead", "16");
//// w.SetOption(VIDEO_STREAM, "rc_min_rate", "100000");
//// w.SetOption(VIDEO_STREAM, "rc_max_rate", "24000000");
//// w.SetOption(VIDEO_STREAM, "slices", "4");
//// w.SetOption(VIDEO_STREAM, "arnr_max_frames", "7");
//// w.SetOption(VIDEO_STREAM, "arnr_strength", "5");
//// w.SetOption(VIDEO_STREAM, "arnr_type", "3");
//
// // Write header
// w.WriteHeader();
//
// // Output stream info
// w.OutputStreamInfo();
//
// //Frame *f = r.GetFrame(1);
//
// //for (int frame = 131; frame >= 1; frame--)
// for (int frame = 1; frame <= 300; frame++)
// {
// tr1::shared_ptr<Frame> f = r.GetFrame(frame);
// //f->AddOverlayNumber(0);
// //f->Display();
//
// // Write frame
// cout << "queue frame " << frame << endl;
// w.WriteFrame(f);
// }
//
// // Write Footer
// w.WriteTrailer();
//
// // Close writer & reader
// w.Close();
// r.Close();
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cout << "Successfully executed Main.cpp!" << endl;
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return 0;
}