Unknown W. Brackets
4da08f4f6e
Restore thread if there's no interrupt handler set.
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If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172 .
2014-01-21 22:47:18 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
f19d8d2eae
Handle alternating video streams a lot better.
2014-01-21 01:16:16 -08:00
Unknown W. Brackets
4de20258eb
Don't bother writing an empty symbol map.
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For example, when accidentally opening an invalid file.
2014-01-19 21:34:16 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Henrik Rydgård
5361b9b4f6
Merge pull request #5147 from unknownbrackets/perf
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Eat some cycles in a few minor places
2014-01-19 13:40:13 -08:00
Unknown W. Brackets
f8883279b5
Eat some cycles when flipping the framebuffer.
2014-01-19 12:53:19 -08:00
Unknown W. Brackets
ab49de0331
Eat some cycles when getting the current thread id.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
8396cdf227
Eat cycles when enqueuing GE lists.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
f258cb24c2
Eat some cycles when reading the button data.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
73d6accafc
Eat a few cycles when checking callbacks.
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Some games really spam this function.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
553990d5a0
Eat cycles when messing with the dispatch thread.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
afff20a642
Eat some cycles when working with event flags.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
d24668c9c3
Eat some cycles in suspend/resume interrupt funcs.
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These are really common, hope this doesn't have ill effects...
2014-01-19 12:44:52 -08:00
Unknown W. Brackets
8aa9483cbf
Eat some cycles in the Dcache invalidate funcs.
2014-01-19 12:44:51 -08:00
sum2012
588d67ac64
Fixed cwcheat 0x0 > 0x80000000 bug
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Thanks @Kingcom
2014-01-19 23:55:42 +08:00
sum2012
9dbadb6b41
oop
2014-01-19 21:13:51 +08:00
sum2012
290d1b2159
Correctly auto detect arg for 8,16,32 bit on 0x0
2014-01-19 20:49:08 +08:00
sum2012
4a4514120b
oop
2014-01-19 13:47:35 +08:00
sum2012
9eaec5be58
cwcheat fix
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Fix Criminal girls Money cheat
_S NPJH-50316
_G CRIMINALGIRLS
_C1 MONEY
_L 0x01693FF8 0x000AAE60
2014-01-19 13:41:16 +08:00
Unknown W. Brackets
091ddd9f3f
Android/Linux buildfix.
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Arg, why?
2014-01-18 14:05:32 -08:00
Henrik Rydgård
34d2ffc6ff
Merge pull request #5128 from unknownbrackets/jit-minor
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Cut down on void * casts within jit
2014-01-18 12:45:50 -08:00
Henrik Rydgård
6c4a416456
Merge pull request #5129 from unknownbrackets/savestates
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Use simple delta compression for rewind savestates.
2014-01-18 12:45:11 -08:00
Henrik Rydgård
f9be841612
Merge pull request #5130 from unknownbrackets/mpeg-minor
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Set return status in sceMpegAvcDecodeStopYCbCr()
2014-01-18 12:42:17 -08:00