DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
raven02
b2e62680e7
Build fix
2014-01-25 23:56:47 +08:00
Henrik Rydgård
d4feb77cb3
Merge pull request #5206 from raven02/master
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Implement sceMt19937Init() & sceMt19937Uinit()
2014-01-25 06:14:10 -08:00
raven02
3236625bf6
Revert #5044 and set ctx->avc.avcDecodeResult = 1
2014-01-25 21:29:37 +08:00
raven02
161d8b29fb
Implement sceMt19937()
2014-01-25 20:17:53 +08:00
Unknown W. Brackets
10454654bf
Ignore unreasonable timestep values.
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This fixes #5202 (Crisis Core stuttering) and improves Mana Khemia's "Who
are you?" sound effect while loading savedata. May also improve Monster
Hunter's similar issue.
2014-01-24 23:55:19 -08:00
Henrik Rydgård
4789c2412a
Merge pull request #5196 from unknownbrackets/savedata
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Handle fixed-length strings in savedata properly
2014-01-24 01:45:14 -08:00
Henrik Rydgård
b27569277e
Merge pull request #5194 from unknownbrackets/iso-fix
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Support larger iso files (more than 2GB)
2014-01-24 01:38:51 -08:00
Henrik Rydgård
293c66199e
Merge pull request #5195 from unknownbrackets/display-minor
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Smooth out detected FPS changes
2014-01-24 01:38:14 -08:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Unknown W. Brackets
4541ec4b05
Smooth out detected FPS changes.
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Helps reduce uneven FPS rates and sound effect glitches during transitions
(e.g. between a 30 fps scene and a 60 fps menu, or etc.)
2014-01-23 22:23:43 -08:00
Unknown W. Brackets
6bdfa5a13a
Support larger iso files (more than 2GB.)
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No actual PSP games are this big (a UMD can only go up to 1.8 GB), but it
can be convenient for combined multi-game discs. Fixes #5169 .
2014-01-23 22:00:15 -08:00
Henrik Rydgård
b333e5b77f
Comment the fallthroughs in SasAudio.cpp
2014-01-23 20:58:42 +01:00
Henrik Rydgård
6c5165e505
Revert "Merge pull request #5190 from raven02/patch-32"
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This reverts commit aef180259a , reversing
changes made to d69f02dea0 .
2014-01-23 20:57:39 +01:00
raven02
9965bbb43e
Shouldn't voice.type == VOICETYPE_VAG/PCM
2014-01-24 00:28:53 +08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
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Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2
Validate options in MsgDialog v3 per tests.
2014-01-23 00:41:42 -08:00
Unknown W. Brackets
fa1c5e0f87
Oops, only reset MsgDialog result on success.
2014-01-23 00:41:26 -08:00
Henrik Rydgård
a915472eb5
Merge pull request #5174 from unknownbrackets/intr-fix
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Restore thread if there's no interrupt handler set
2014-01-22 23:24:32 -08:00
Henrik Rydgård
3700229d37
Merge pull request #5186 from unknownbrackets/savestates
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Fix savestates from before v0.9.6-536-g62e9e42
2014-01-22 23:11:15 -08:00
Unknown W. Brackets
c5e11c63c0
Now umd0: size is in sectors, not bytes.
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So we have to check based on that correctly. Darn it.
2014-01-22 22:24:30 -08:00
Unknown W. Brackets
c2d2b25ced
Fix savestates from before v0.9.6-536-g62e9e42.
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Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183 .
2014-01-22 21:49:18 -08:00
Unknown W. Brackets
278359b208
Set msgdialog result to 0 after displayed.
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This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets
f74e29977f
Abort on a message dialog just moves to finished.
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Still need to shutdown. Fixes #5177 .
2014-01-22 08:17:21 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
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May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00