The Dax
f9348b96b7
Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows.
2014-01-12 15:33:29 -05:00
raven02
e757559cbc
Remove duplicate
2014-01-12 23:29:49 +08:00
Unknown W. Brackets
4f585fd7a6
Fix a few minor typos.
2014-01-11 22:59:52 -08:00
Unknown W. Brackets
bc7bc87941
The total size of umd0: is in blocks.
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Therefore sceIoLseek(umd0:, 0, 2) should return the number of blocks, not
the number of bytes, in the iso.
Looks like this may help Zero no Kiseki.
2014-01-11 08:34:04 -08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Unknown W. Brackets
a651e09de7
Fix a bad comparison (&& and || without parens.)
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I thinks this is what's inteded. I still think it's bad to guess at errors without testing.
2014-01-10 22:12:00 -08:00
Unknown W. Brackets
2a9e674045
Reset "no audio data" flag when adding more data.
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It might have audio data. Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
7287da38cb
Fix buffer queue when filled in one shot.
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It would mod by the size and think it was empty, even though it had plenty
of data. This could happen if a game creates a ringbuffer with 512
packets and then does a single put operation with 512 packets.
Such behavior is rare though, since it will cause lag in starting the
video.
2014-01-10 16:13:34 -08:00
Unknown W. Brackets
4a4f89eeac
Correctly read the epmap from the right place.
2014-01-10 12:57:40 -08:00
raven02
23704e9940
Return PSP_ERROR_MPEG_NO_DATA when audio end reach
2014-01-10 23:41:32 +08:00
raven02
c2e6f77a2f
Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 19:15:35 +08:00
Unknown W. Brackets
1a38f6fa7d
Properly remove terminated thread from ready queue.
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If we change the priority first, we'll remove from the wrong priority
level, oops. Gotta change afterward.
Should improve Darkstalkers Chronicle: The Chaos Tower.
2014-01-09 22:05:04 -08:00
raven02
898964e415
Typo fix
2014-01-09 22:34:02 +08:00
raven02
451797af92
Add ERROR_LOG for invalid id and timestamps
2014-01-09 21:37:01 +08:00
raven02
9ac8c63d96
Make more sense to use return as ERROR_PSMF_INVALID_ID
2014-01-09 21:30:49 +08:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
Henrik Rydgård
c176d09ba6
Fix a few range checks in scePsmf. See #5051
2014-01-08 14:20:20 +01:00
Henrik Rydgård
a113abd0d6
Merge pull request #5040 from zack-vii/NextSlotKey
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"Next Slot" control mapping
2014-01-08 01:39:38 -08:00
Unknown W. Brackets
079d770ce2
Revert the gp struct member in mpegs for now.
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Unlikely to be used, even though seen in tests, and could be
causing #5045 (just a guess.)
2014-01-08 00:07:25 -08:00
Unknown W. Brackets
d09575f25e
When loading a savestate with more ram, realloc.
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Also, I'm not sure the extra ram is being handled correctly, I think it's
not meant to be exposed to games except homebrew, not sure of the exact
method...
2014-01-08 00:06:27 -08:00
raven02
4c26b839f4
Fix corrupted frames in Dainiji_Super_Robot_Taisen_Z_Hakaihen
2014-01-08 05:40:37 +08:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgard
eea5b07e1a
Prevent function replacer from replacing asinf and acosf, they seem to have colliding hashes in some games
2014-01-07 12:03:59 +01:00
Henrik Rydgård
9f4feafe10
Merge pull request #5027 from unknownbrackets/mpeg-minor
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Correct some basic mpeg functionality to match tests
2014-01-06 01:20:39 -08:00