Commit Graph

325 Commits

Author SHA1 Message Date
Henrik Rydgård
27a60f5e58 Fix message asserts on Android. Add more of them to check things in Vulkan code. 2017-11-20 12:11:47 +01:00
Henrik Rydgård
1fb7560a14 Android: When creating shortcuts, put the file path in data, not in Extras.
Actually, let's keep extras around now for very limited backwards compatibility but check data first.
2017-11-16 14:45:47 +01:00
Henrik Rydgård
a1e593b6ba Fix the "vulkan not found" message on android. Fixes #10034 2017-11-16 13:45:15 +01:00
Unknown W. Brackets
b1554ef061 Vulkan: Cut down on asserts during init.
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.

More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
1c76d28843 Avoid double-initializing the Vulkan backbuffer on startup. 2017-11-10 13:13:56 +01:00
Henrik Rydgård
ee768ca949 Logging improvements, avoid resetting the Android text drawer unnecessarily 2017-11-10 13:02:24 +01:00
Henrik Rydgård
3cc5d8f40a More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
Henrik Rydgård
0a2b20bf59 More logging and tweaking 2017-11-10 12:09:42 +01:00
Henrik Rydgård
6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård
ec504756e0 Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes. 2017-11-09 16:02:05 +01:00
Henrik Rydgård
4e04780adc Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
Henrik Rydgård
c6c90d4cbc Improve Vulkan device selection mechanism to prefer discrete GPUs 2017-11-09 12:21:20 +01:00
Unknown W. Brackets
ebe9dcafde Vulkan: Wait for queue idle in DestroyBackbuffers.
Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Henrik Rydgård
1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
42cb559a8d Merge pull request #9927 from Florin9doi/master
Integrate sceUsbGps and sceUsbCam with Android
2017-08-31 09:47:25 +02:00
Henrik Rydgård
55e9807a53 Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions. 2017-08-28 14:12:56 +02:00
Florin9doi
892bc8617d Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
Henrik Rydgård
560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård
d94351ef90 Initial work on supporting sustained perf mode 2017-08-15 16:41:13 +02:00
Henrik Rydgård
2de5e2b5c0 Android: Fix bug where the surface size could be wrong after task switching and automatic recreation 2017-08-08 13:41:45 +02:00
Henrik Rydgård
5627d82891 Format string fixes in DPI logging 2017-08-08 11:40:56 +02:00
Henrik Rydgård
6ee8cb5f2e Review fixes, thanks unknown 2017-08-08 10:14:20 +02:00
Henrik Rydgård
ae64519f05 More splitting of dpi vars 2017-08-07 15:03:07 +02:00