Henrik Rydgård
27a60f5e58
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
Henrik Rydgård
1fb7560a14
Android: When creating shortcuts, put the file path in data, not in Extras.
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Actually, let's keep extras around now for very limited backwards compatibility but check data first.
2017-11-16 14:45:47 +01:00
Henrik Rydgård
a1e593b6ba
Fix the "vulkan not found" message on android. Fixes #10034
2017-11-16 13:45:15 +01:00
Unknown W. Brackets
b1554ef061
Vulkan: Cut down on asserts during init.
...
In case something is horribly wrong, or our desired settings aren't
compatible, let's try to stumble our way out.
More things can fail, but the goal is to detect failure or at least be
able to render UI settings to swap out of Vulkan.
2017-11-12 21:56:55 -08:00
Henrik Rydgård
1c76d28843
Avoid double-initializing the Vulkan backbuffer on startup.
2017-11-10 13:13:56 +01:00
Henrik Rydgård
ee768ca949
Logging improvements, avoid resetting the Android text drawer unnecessarily
2017-11-10 13:02:24 +01:00
Henrik Rydgård
3cc5d8f40a
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
2017-11-10 12:41:06 +01:00
Henrik Rydgård
0a2b20bf59
More logging and tweaking
2017-11-10 12:09:42 +01:00
Henrik Rydgård
6eb58b1252
Keep the draw context up to date in a bunch of places. More logging.
2017-11-09 16:28:22 +01:00
Henrik Rydgård
ec504756e0
Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
2017-11-09 16:02:05 +01:00
Henrik Rydgård
4e04780adc
Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
2017-11-09 13:36:18 +01:00
Henrik Rydgård
c6c90d4cbc
Improve Vulkan device selection mechanism to prefer discrete GPUs
2017-11-09 12:21:20 +01:00
Unknown W. Brackets
ebe9dcafde
Vulkan: Wait for queue idle in DestroyBackbuffers.
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Otherwise it's only done after destroying Draw, so no need to mutex.
2017-11-05 08:44:14 -08:00
Henrik Rydgård
1c5bd0f8dc
Move the VulkanRenderManager stuff to thin3d, fits in better there.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Henrik Rydgård
42cb559a8d
Merge pull request #9927 from Florin9doi/master
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Integrate sceUsbGps and sceUsbCam with Android
2017-08-31 09:47:25 +02:00
Henrik Rydgård
55e9807a53
Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions.
2017-08-28 14:12:56 +02:00
Florin9doi
892bc8617d
Integrate sceUsbGps and sceUsbCam with Android
2017-08-27 17:19:11 +03:00
Henrik Rydgård
560eaa5390
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
2017-08-17 17:57:37 +02:00
Henrik Rydgård
d94351ef90
Initial work on supporting sustained perf mode
2017-08-15 16:41:13 +02:00
Henrik Rydgård
2de5e2b5c0
Android: Fix bug where the surface size could be wrong after task switching and automatic recreation
2017-08-08 13:41:45 +02:00
Henrik Rydgård
5627d82891
Format string fixes in DPI logging
2017-08-08 11:40:56 +02:00
Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
Henrik Rydgård
ae64519f05
More splitting of dpi vars
2017-08-07 15:03:07 +02:00