Unknown W. Brackets
|
ef57eafaad
|
Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
|
2017-03-12 12:17:35 -07:00 |
|
Henrik Rydgård
|
a1941d8a81
|
It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
|
2017-03-06 10:51:28 +01:00 |
|
Henrik Rydgard
|
4736330c55
|
Don't double-lock a regular mutex, bad things happen. Fixes #9376
|
2017-03-02 22:00:55 +01:00 |
|
Henrik Rydgard
|
d68953c18c
|
Buildfixes
|
2017-03-02 13:29:51 +01:00 |
|
Henrik Rydgard
|
d46397627e
|
Buildfixes
|
2017-02-28 11:40:29 +01:00 |
|
Henrik Rydgard
|
26a2d42731
|
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
|
2017-02-28 11:40:29 +01:00 |
|
Henrik Rydgard
|
55aa879216
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
|
Henrik Rydgard
|
ad29974a56
|
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
1443acee03
|
Buildfix
|
2017-01-30 15:31:50 +01:00 |
|
Henrik Rydgård
|
69012fc5e0
|
Update Android target to 25
|
2017-01-26 08:26:07 +01:00 |
|
Henrik Rydgård
|
5af8b152e1
|
Further buildfixes
|
2016-12-27 11:59:12 +01:00 |
|
Unknown W. Brackets
|
5641d18eb9
|
Correctly call Restore in C++ EGL path.
This will be needed for Vulkan.
|
2016-10-08 12:35:01 -07:00 |
|
Unknown W. Brackets
|
86b3d4e6d9
|
Vulkan: Tweak init error logging on Android.
|
2016-10-01 11:36:50 -07:00 |
|
Henrik Rydgard
|
18a5d23eab
|
Typo fix
|
2016-09-25 01:45:48 +02:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Henrik Rydgard
|
03279e1212
|
Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
|
2016-09-10 09:25:06 +02:00 |
|
Unknown W. Brackets
|
76cd5bf876
|
Android: Use the game title as the shortcut title.
This way when you have more than one, it's not just "PPSSPP" on each of
them.
|
2016-07-23 14:12:14 -07:00 |
|
Unknown W. Brackets
|
4d4e334fc4
|
Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
|
2016-07-01 14:05:15 -07:00 |
|
Unknown W. Brackets
|
02db45982a
|
Pass Build.BOARD from Java, avoid lookup.
Fixes arm64 build with r10, but is ugly coupling.
|
2016-05-27 20:11:25 -07:00 |
|
Unknown W. Brackets
|
aec117d8ea
|
Vulkan: Allow resizing window/backbuffer.
Not tested much on Android. Fixes #8656.
|
2016-03-21 19:45:27 -07:00 |
|
Unknown W. Brackets
|
2461a849f9
|
Correct some warnings reported by clang.
|
2016-03-20 23:13:28 -07:00 |
|
Unknown W. Brackets
|
d90527e41e
|
Correct some missing overrides.
|
2016-03-20 23:05:05 -07:00 |
|
Unknown W. Brackets
|
82205a4660
|
Handle Vulkan init errors more gracefully.
|
2016-03-20 19:31:02 +01:00 |
|
Unknown W. Brackets
|
c92790c5a8
|
Specify a useful app version when loading Vulkan.
|
2016-03-20 19:31:02 +01:00 |
|
Henrik Rydgård
|
9c457da4c9
|
Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
|
2016-03-20 19:30:39 +01:00 |
|