Florin9doi
2b57d2365f
Android satellites info
2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713
Add camera/location support for iOS
...
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Henrik Rydgård
f342d8d856
Logging improvements
2019-10-06 13:21:57 +02:00
Henrik Rydgård
0698944752
Fixes
2019-10-06 00:20:49 +02:00
Henrik Rydgård
c023cd7e20
Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations.
...
Also recalculate all dp parameters after either display or buffer size changed.
2019-10-05 23:30:50 +02:00
Henrik Rydgård
e69b71b58f
Remove some legacy
2019-09-17 23:26:42 +02:00
Henrik Rydgård
309d6562d5
We had an old fallback to the EGL GL loop in the Vulkan init. Remove it.
2019-09-17 10:52:02 +02:00
Henrik Rydgård
caa8f1a433
Android: NativeApp.Init: Log the device name.
2019-08-13 10:15:39 +02:00
Henrik Rydgård
96a15cf525
Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug).
2019-08-04 18:01:36 +02:00
Silent
bb2ba8086b
Improved Show in Folder:
...
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Henrik Rydgård
aba375e2f7
Remove old resolution hackery that didn't fix anything.
2019-02-28 14:16:20 +01:00
Henrik Rydgård
3e1197f5f3
Android: Add some logging
2019-02-10 20:13:13 +01:00
Henrik Rydgård
a0b019d473
Merge pull request #11455 from unknownbrackets/android-resize
...
Android: Fix Vulkan immersive startup
2018-10-08 07:52:47 +02:00
Unknown W. Brackets
9cb471e5bd
Android: Avoid race on surface destroyed.
...
Avoids a segfault in this scenario.
2018-10-07 16:13:34 -07:00
Henrik Rydgård
a3a94bdd33
Avoid calling any GL calls during shutdown on Android. Should help #11063
...
The context is already lost and we're really running shutdown when the process is woken
up again. Additionally, orderly shutdown through the button doesn't happen
on the render thread so remove a couple of asserts that are wrong.
2018-10-06 21:31:52 +02:00
Henrik Rydgård
3c5b2d69f6
Android: When using the hardware scaler, round the size to divisible by 4. Might help #11151
2018-08-26 19:26:54 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
...
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
767886c4a3
Android: Fix C++ EGL code path with threaded GLES.
...
Still has the same problems as before.
2018-06-17 21:56:18 -07:00
Henrik Rydgård
343763cf5a
More paranoia from Google Play
2018-05-27 22:16:36 +02:00
Henrik Rydgård
b730d187e8
Add some paranoid checks guided by stack traces from Google Play
2018-05-27 22:12:59 +02:00
Unknown W. Brackets
3f1544612b
Android: Add missing graphics shutdown calls.
...
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.
See #10931 .
2018-04-21 08:33:53 -07:00
Unknown W. Brackets
6ba0a6cdfd
Android: End GLES renderer after emu thread join.
...
This matches other backends, and prevents things from being added to the
deleter after GLES end. Fixes #10849 .
2018-04-08 19:28:15 -07:00
Henrik Rydgård
188ed07d77
Android: Have haptic feedback ignore the global setting, but default to off.
2018-03-25 13:42:57 +02:00
Henrik Rydgård
fb15208777
Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
2018-03-24 12:52:51 +01:00
Henrik Rydgård
08c3e13517
Do more detailed checks for Vulkan availability. Should hopefully solve #10729 .
2018-03-17 11:36:16 +01:00