Commit Graph

325 Commits

Author SHA1 Message Date
Henrik Rydgård
9f9903c02e Fixes to vulkan restart logic on Android. Should help #10696 2018-03-11 17:14:11 +01:00
Henrik Rydgård
f196a877e6 Android: Fix fallback from Vulkan to GL. 2018-03-03 00:00:18 +01:00
Henrik Rydgård
926b3873df Fix issue with Vulkan task switching and resolution changes on Android. 2018-02-12 17:47:31 +01:00
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cdf378d20c GLES: Prevent race condition on shutdown.
emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.

It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
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48b4a5f378 Android: Fix race condition on shutdown. 2018-02-10 16:55:48 -08:00
Henrik Rydgård
ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård
7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård
bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård
fdca06d208 More work on shutdown, still hanging though. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
5d3c1e7871 Additional header cleanup 2018-01-20 21:55:25 +01:00
Henrik Rydgård
133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
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766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
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d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
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2943bbdbfd UI: Cancel loaders on shutdown.
Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.

Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Henrik Rydgård
7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
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9c046d7518 Android: Fix race condition on lock/unlock.
This might be related to the recreate from bad orientation - sometimes, it
was pause/resuming pretty quick, which would get stuck waiting for a join.
2017-12-03 20:32:17 -08:00
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79f03a0767 Android: Fix crash on shutdown/restart.
The text drawing textures needed to be deleted before shutting down their
allocator.  Fixes #10244.
2017-12-03 14:39:00 -08:00
Henrik Rydgård
51a6c67502 Crash in a more appropriate place if missing a drawcontext (happens on really weak devices only) 2017-11-29 19:29:53 +01:00
Henrik Rydgård
6ea669368c Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled. 2017-11-29 18:53:52 +01:00
Henrik Rydgård
234f30a372 Minor error checking improvement 2017-11-26 14:52:26 +01:00
Henrik Rydgård
ee759d83e3 Oops, android buildfix 2017-11-22 14:42:01 +01:00
Henrik Rydgård
b1fce1c61a Android: Fix #9697 where we'd hang if we lacked permission and got a filename as a command. 2017-11-21 13:55:14 +01:00