Henrik Rydgård
9f9903c02e
Fixes to vulkan restart logic on Android. Should help #10696
2018-03-11 17:14:11 +01:00
Henrik Rydgård
f196a877e6
Android: Fix fallback from Vulkan to GL.
2018-03-03 00:00:18 +01:00
Henrik Rydgård
926b3873df
Fix issue with Vulkan task switching and resolution changes on Android.
2018-02-12 17:47:31 +01:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
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48b4a5f378
Android: Fix race condition on shutdown.
2018-02-10 16:55:48 -08:00
Henrik Rydgård
ae19c48138
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
Henrik Rydgård
7f30037e45
Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android.
2018-02-07 13:11:43 +01:00
Henrik Rydgård
bd3a681fd3
Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce
Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context.
2018-01-28 17:29:27 +01:00
Henrik Rydgård
fdca06d208
More work on shutdown, still hanging though.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78
Start moving the framebuffer stuff over to the render manager
2018-01-27 15:10:17 +01:00
Henrik Rydgård
5d3c1e7871
Additional header cleanup
2018-01-20 21:55:25 +01:00
Henrik Rydgård
133bef575a
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00
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766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
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d6da758ed3
GPU: Remove duplicate BACKEND constants.
2017-12-26 15:55:24 -08:00
Henrik Rydgård
2250ef799c
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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2943bbdbfd
UI: Cancel loaders on shutdown.
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Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.
Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Unknown W. Brackets
9c046d7518
Android: Fix race condition on lock/unlock.
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This might be related to the recreate from bad orientation - sometimes, it
was pause/resuming pretty quick, which would get stuck waiting for a join.
2017-12-03 20:32:17 -08:00
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79f03a0767
Android: Fix crash on shutdown/restart.
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The text drawing textures needed to be deleted before shutting down their
allocator. Fixes #10244 .
2017-12-03 14:39:00 -08:00
Henrik Rydgård
51a6c67502
Crash in a more appropriate place if missing a drawcontext (happens on really weak devices only)
2017-11-29 19:29:53 +01:00
Henrik Rydgård
6ea669368c
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
Henrik Rydgård
234f30a372
Minor error checking improvement
2017-11-26 14:52:26 +01:00
Henrik Rydgård
ee759d83e3
Oops, android buildfix
2017-11-22 14:42:01 +01:00
Henrik Rydgård
b1fce1c61a
Android: Fix #9697 where we'd hang if we lacked permission and got a filename as a command.
2017-11-21 13:55:14 +01:00