Unknown W. Brackets
8ffef9dd1e
GE Debugger: Highlight changed state values.
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This way it's easy to tell while stepping what is different. Especially
useful in the watch tab.
2022-02-13 10:52:41 -08:00
Unknown W. Brackets
b654ee9d44
Debugger: Allow custom draw and generic lists.
2022-02-13 10:22:38 -08:00
Unknown W. Brackets
ea6c42aafb
Debugger: Avoid scroll on breakpoint add.
2022-02-13 07:57:54 -08:00
Unknown W. Brackets
9435938ad9
Debugger: Cleanup some header pollution.
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Also simplify just a bit.
2022-02-13 07:55:34 -08:00
Henrik Rydgård
21736d1ab4
Merge pull request #15392 from unknownbrackets/debugger-memview
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Make debugger memory search more consistent
2022-02-11 08:39:01 +01:00
Unknown W. Brackets
d1c642982b
Debugger: Improve memory search result draw speed.
2022-02-10 20:40:02 -08:00
Unknown W. Brackets
d583720f2b
Debugger: Search scratchpad/ram/vram consistently.
2022-02-10 20:39:29 -08:00
Unknown W. Brackets
6064b77356
GE Debugger: Correct icon list cleanup on shutdown.
2022-02-09 20:50:04 -08:00
Unknown W. Brackets
c66619f7c9
GE Debugger: Add filter to skip prim calls.
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This allows you to cut prims from the scene as desired.
2022-02-06 21:25:33 -08:00
Unknown W. Brackets
459bb83c23
GE Debugger: Allow modify/breakpoint on matrix.
2022-02-06 00:16:35 -08:00
Unknown W. Brackets
72b2fbf635
GE Debugger: Cleanup right click on state.
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Oops, was toggling breakpoint on "Change..." if you right clicked the
icon.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
9f434fa14d
GE Debugger: Allow setting secondary values.
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This makes it convenient to update the bufw of textures or similar.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
1bb1f34af0
GE Debugger: Add breakpoint icon in state.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
4de217d3e4
GE Debugger: Cleanup vertex list redraw.
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When you're scrolled down and it deletes items, it was previously
scrolling up an extra step, and not redrawing. This tries to force
workaround the bug.
2022-02-05 19:27:28 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
7e814decc7
Headless: Improve total test time on Windows.
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This improves it by almost 40%.
2022-01-30 08:27:22 -08:00
Unknown W. Brackets
eb95b99523
GE Debugger: Add option to auto flush.
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This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets
b840eec290
GE Debugger: Cut down on primary buttons.
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Most of these are not commonly used, and it makes the interface feel a bit
cluttered.
2022-01-22 12:01:10 -08:00
Unknown W. Brackets
a4a72ed7c1
GE Debugger: Add a menu to the GE debugger window.
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This will allow adding more features without making the UI a mess.
2022-01-22 12:01:07 -08:00
Cameron Cawley
26203552b4
Use System_GetPropertyInt to report the keyboard layout
2022-01-10 00:11:08 +00:00
Unknown W. Brackets
a397bf811b
UI: Fix some sign/size comparison warnings.
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Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Unknown W. Brackets
85b7b221be
Debugger: Correct delayed symbol listbox updates.
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With the dialogs no longer created on start, this message wasn't coming
through.
2021-12-31 09:10:40 -08:00
Unknown W. Brackets
7fe9c4e519
Debugger: Debounce updates to disasm text.
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This is a bit slow, so deferring it improves update speed.
2021-12-12 11:57:24 -08:00
Unknown W. Brackets
045fc0f2b4
Debugger: Never wait inactive on window update.
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This blocks the UI, and we always get a message when stepping is actually
active anyway. More importantly, we PostMessage() debugger state, so we
might've already resumed.
2021-12-12 11:36:06 -08:00
Unknown W. Brackets
db2eddcf27
Debugger: Remove double debug window updates.
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Core_EnableStepping() is already marking the debug windows for update,
there's no need to call SetDebugMode() again.
2021-12-12 11:24:03 -08:00