Commit Graph

2585 Commits

Author SHA1 Message Date
Henrik Rydgård
6b76bcf070 Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).

This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.

Needs a bit more testing before merge, maybe.

Fixes #13888
2021-09-03 00:14:58 +02:00
Unknown W. Brackets
e7666e472f KeyMap: Simplify UI updates.
Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets
82087ccbb7 Common: Reduce some log levels.
Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård
b6228a1036 Add additional autoconf layout for xbox pads on Android. Revert the normal pad layout. 2021-08-28 15:38:03 +02:00
Henrik Rydgård
928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Henrik Rydgård
4f6ae0b322 Merge pull request #14700 from unknownbrackets/win-warnings
Windows: Avoid deprecated functions
2021-08-09 12:53:04 +02:00
Unknown W. Brackets
75eeb55617 UI: Use a UIState for exceptions.
This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets
ba520120ab Windows: Avoid deprecated functions. 2021-08-07 15:50:13 -07:00
Henrik Rydgård
64dbd97731 Address feedback 2021-08-04 23:22:43 +02:00
Henrik Rydgård
15f3269338 Implement the option for auto audio devices switching for Windows too
(previously SDL-only)
2021-07-18 00:07:05 +02:00
Henrik Rydgård
828036f87b WASAPI: Survive switching to a mono device. Fixes #14591
It's a little flaky whether it tries to switch or not, but you can at
least use Windows' device selector to switch back and forth.

Should maybe also add an option to not follow the default device... Not
sure.
2021-07-10 01:22:34 +02:00
Yifan Gu
633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Henrik Rydgård
e3cf04bb34 Implement file filters for Android in PathBrowser
asdf

Move Android file listing parsing logic into app-android.cpp.

Add utility for parsing/writing Android Content Storage URIs.

Fix some bugs. Allow upwards navigation in file browser from directories downstream from tree URIs.
2021-06-07 00:24:51 +02:00
Henrik Rydgård
239838b6c3 Remove the ability to have multiple search paths for config. 2021-05-30 12:45:12 +02:00
Henrik Rydgård
72915f88c8 Config: Remove the use of multiple search paths. 2021-05-30 12:39:16 +02:00
Unknown W. Brackets
e1e5a8b49b UI: Ignore duplicate axis events.
We already ignore these on Windows, so this makes other platforms follow
the same logic.
2021-05-23 13:21:45 -07:00
Unknown W. Brackets
f2b2f26e8e Common: Use Path for GetExeDirectory(). 2021-05-15 11:12:54 -07:00
Unknown W. Brackets
7b175627b3 VFS: Use Path for DirectoryAssetReader. 2021-05-15 11:12:04 -07:00
Unknown W. Brackets
2558022afe Config: Move data path settings to Paths. 2021-05-15 11:11:37 -07:00
Unknown W. Brackets
b74ecd5fa0 SaveState: Use Path instead of strings. 2021-05-14 23:00:22 -07:00
Unknown W. Brackets
c03e68c996 Debugger: Simplify symbol map filename build. 2021-05-14 22:48:32 -07:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
8544bd0c3e Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too.  Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00