Henrik Rydgard
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f4b1152b00
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Pick some safe changes from the android gradle branch (including windows CMake fixes)
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2016-12-05 16:52:03 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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34358fb907
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Use an explicit Unicode reference.
This should be less likely of triggering weird issues with Visual Studio.
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2016-08-07 18:02:10 -07:00 |
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Unknown W. Brackets
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1f3615b411
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Avoid a debug warning in MSVC.
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2016-05-26 18:16:42 -07:00 |
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Unknown W. Brackets
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8b5669828b
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Add watchlist feature to the GE debugger.
This way you can pick out items you want to watch.
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2016-05-21 19:11:42 -07:00 |
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Unknown W. Brackets
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8ba14b5858
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Mark Change... as the double click action.
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2016-05-21 18:33:45 -07:00 |
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Unknown W. Brackets
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2cfe80ccc0
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Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
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2016-05-21 18:32:15 -07:00 |
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Unknown W. Brackets
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916c53c859
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Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
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2016-05-21 17:55:45 -07:00 |
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Unknown W. Brackets
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d920ffdcad
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Ignore upper bits of prim type.
This matches tests on what hardware does.
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2016-04-10 13:11:55 -07:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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6ef97f72d2
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gedbg: Show scaled depth values properly.
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2016-01-19 07:23:06 -08:00 |
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Unknown W. Brackets
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580a641942
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gedbg: Shrink on dbl click after all.
Makes sense for this to go to the original size.
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2016-01-10 10:10:43 -08:00 |
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Unknown W. Brackets
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23fc832813
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gedbg: Add option to display CLUT preview.
This swaps the texture to the right.
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2016-01-10 10:08:02 -08:00 |
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Unknown W. Brackets
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6ebbf2cb72
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gedbg: Allow grow and shrink to fit.
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2016-01-10 09:25:54 -08:00 |
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Unknown W. Brackets
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2fc296a1fb
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gedbg: Format a few more cmds.
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2016-01-07 22:42:20 -08:00 |
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Unknown W. Brackets
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63c600d5e2
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gedbg: Format flat shading.
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2016-01-04 21:46:18 -08:00 |
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Kingcom
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1f5c28ca62
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GEDebugger: Add option to force texture opaqueness
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2016-01-03 20:50:43 +01:00 |
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gmvbif
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63ee113af4
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Added break for every switch case in DescribePixelRGBA. Please double check this.
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2016-01-02 09:40:50 +03:00 |
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Unknown W. Brackets
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39d1dd3a01
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Initialize this in case it's never used.
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2015-12-20 09:28:58 -08:00 |
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Unknown W. Brackets
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40eaa00351
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Oops, left this wrong while debugging.
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2015-12-20 08:59:04 -08:00 |
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Unknown W. Brackets
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49780eac24
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Use VAOs in vertex preview drawing.
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2015-12-19 09:18:30 -08:00 |
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Unknown W. Brackets
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5fe802c4e9
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Use VAOs in GE debugger drawing.
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2015-12-19 09:18:29 -08:00 |
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Henrik Rydgard
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f3b0562bd8
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
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Henrik Rydgard
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6cc7a85cde
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Rename WndMainWindow to MainWindow
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2015-09-19 13:14:05 +02:00 |
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