Unknown W. Brackets
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a0f8e788f3
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Global: Move string number parse to text/parsers.
It's not used as much as the other string utils.
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2020-08-10 07:05:23 -07:00 |
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Henrik Rydgård
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e6dfb55d3d
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Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
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2020-08-09 10:47:01 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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767b1e45b2
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
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Silent
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71ab845564
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Windows: Fix an exit crash by not destroying the window in CGEDebugger destructor - this window (and displayList) have already been destroyed and freed at that point
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2019-07-02 19:17:44 +02:00 |
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xebra
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4b2c18bb23
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GE Debugger: Minor fix step count dialog.
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2018-12-24 04:23:03 +09:00 |
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xebra
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f64156c8e7
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GE Debugger: Improve step count dialog.
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2018-12-18 00:27:02 +09:00 |
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xebra
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21bdc2b4c9
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GE Debugger: Add step count dialog.
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2018-12-06 18:16:54 +09:00 |
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Unknown W. Brackets
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f88dc9e821
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GE Debugger: Allow relative prim counts.
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2018-12-01 15:50:20 -08:00 |
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Unknown W. Brackets
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e029168be2
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GE Debugger: Allow jumping to a specific prim.
This will make the most sense when frames are relatively stable, and works
great for GE dumps.
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2018-12-01 06:40:27 -08:00 |
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Unknown W. Brackets
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4d5c8fcff4
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GE Debugger: Track a counter of prims.
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2018-12-01 06:26:35 -08:00 |
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Unknown W. Brackets
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529efded1c
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GE Debugger: Fix display of raw normals.
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2018-11-22 17:53:36 -08:00 |
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Unknown W. Brackets
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184ae2f93c
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GE Debugger: Fix type conversion warning.
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2018-11-17 08:57:59 -08:00 |
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xebra
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5f9022ae14
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[spline/bezier]minor fix
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2018-10-07 23:54:29 +09:00 |
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xebra
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ef53195ae8
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
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xebra
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10afcf2dbb
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[spline/bezier]Improve basic spline/bezier structures.
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2018-10-07 23:54:26 +09:00 |
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xebra
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019e276798
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[spline/bezier]Modify ControlPoints and fix VertexPreview.
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2018-10-07 23:54:20 +09:00 |
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xebra
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0cb63318bc
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[spline/bezier]Fix to build for GE debugger.
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2018-10-07 23:54:00 +09:00 |
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xebra
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64cf6f2755
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GE Debugger:Step to curved surface.
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2018-10-01 11:41:19 +09:00 |
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Unknown W. Brackets
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e90ffdb8e1
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GE Debugger: Fix tex preview race condition.
If we redraw the tex preview first, we need this for the VAO. Oops.
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2018-09-20 20:33:20 -07:00 |
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Unknown W. Brackets
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f1afc51994
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GE Debugger: Refactor out stepping callback.
In case we have multiple connected debuggers, we don't want just a
callback. A counter works fine.
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2018-09-01 09:41:20 -07:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Unknown W. Brackets
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c32ffa1db0
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GE Debugger: Rename depth clamp more places.
Was still showing clip enable in disasm.
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2018-08-11 16:33:39 -07:00 |
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Unknown W. Brackets
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44be615cf5
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GE Debugger: Arrange matrices properly.
They were all off before for 4x3.
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2018-08-05 19:52:20 -07:00 |
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Unknown W. Brackets
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921727f163
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GE Debugger: Fix preview crash.
In some cases on first draw (e.g. from a test), this might be null and
crash. It was supposed to be the other program.
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2018-08-05 17:12:46 -07:00 |
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