xebra
55b9daa736
GE Debugger:Fix indices memory allocation of bezier.
2018-06-27 01:25:08 +09:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
0ed2c03350
GE Debugger: Prevent hang on shutdown.
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Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. Brackets
4232ef59b4
Debugger: Fix bounds warnings in debug mode.
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Technically these were accessing outside the container.
2018-06-09 18:26:09 -07:00
Henrik Rydgård
f9cfb05895
Merge pull request #10987 from unknownbrackets/debugger-core
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Improve debugger threadsafety and consistency
2018-06-06 21:10:14 +02:00
Unknown W. Brackets
9aad4dc848
GE Debugger: Cleaned repetition in spline preview.
2018-06-06 05:59:14 -07:00
Unknown W. Brackets
1829902171
GE Debugger: Show bezier/spline in preview.
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Ignoring some things about normals and colors since they don't matter.
2018-06-06 05:59:14 -07:00
Unknown W. Brackets
e313a9bf6c
Debugger: Lock startup/shutdown for threadsafety.
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Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets
3c5816e2aa
GE Debugger: Allow enable/disable of prim preview.
2017-12-23 02:16:43 -08:00
Unknown W. Brackets
c55db7a496
GE Debugger: Keep prim preview on pan/zoom.
2017-12-23 01:57:03 -08:00
Unknown W. Brackets
a32ccd3eb8
GE Debugger: Fix preview when zooming.
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Before, the coordinates were only right when scaled to fit. When you
zoomed in and panned, it would show in the wrong place because it wasn't
accounting for the flipped backbuffer.
2017-12-23 01:31:04 -08:00
Unknown W. Brackets
554a85e6d8
GE Debugger: Save with alpha for PNGs.
2017-12-21 23:47:49 -08:00
Unknown W. Brackets
092cbc2343
GE Debugger: Allow image export from previews.
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This allows exporting textures and half-drawn surfaces.
2017-12-21 15:45:52 -08:00
Henrik Rydgård
b98d4e5c9d
Vulkan: Rough untested implementation of synchronous readbacks.
2017-10-28 18:03:27 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
6ee8cb5f2e
Review fixes, thanks unknown
2017-08-08 10:14:20 +02:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Henrik Rydgård
7939cb5024
Minor debugging feature: Show vertex normals in GE debugger
2017-07-02 22:51:52 +02:00
Unknown W. Brackets
37e96c97d9
GE Debugger: Add record button.
2017-06-04 11:20:41 -07:00
Unknown W. Brackets
262c3483cf
GE Debugger: Fix bias display for auto mip mode.
2017-05-14 14:56:17 -07:00
Henrik Rydgard
9fa13c7c9d
Make ReportScreen a dialog. Minor improvement to GE debugger.
2017-03-18 23:30:50 +01:00
Unknown W. Brackets
ef57eafaad
Correct GE debugger font size in small window mode.
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This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
05bdf8abbf
Windows GEDebugger: Make display list view DPI-aware for easier debugging on high-dpi screens
2017-02-12 14:11:14 +01:00
Henrik Rydgard
1dbeca0618
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
2016-12-20 13:42:54 +01:00